Title ▲ |
Publisher |
Price |
7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks.
Disclaimer: Claims of beard growth may be greatly exaggerated! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hidden Scrolls and Lost Grimoires -- Now for Fantasy Grounds Unity!
Conversion based on original product containing:
Hidden Scrolls & Lost Grimoires is a 40 page illustrated collection containing 135 original spells and 2 revised spells to widen your possibilities from character creation to combat, exploration and social encounters.
These are magical and divine secrets coming... [click here for more] |
Dungeon Masters Guild |
$9.95
|
New in town? Lost in the sea of unfamiliar places and faces? Won’t be able to sleep soundly until you know your surroundings? Consider these optional rules for gaining the upper hand in a new city.
If you enjoyed this product, I'm also a contributer to Escape Plan Games' Tavern Tales Vol. 1, a 200+ page 5e supplement available now as a PDF, and as a hard copy in the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Prepare for the thrill of being average or worse.
Role playing games have a proud history of “hopeless characters,” dating back to the early days of Dungeons & Dragons. While most role players prefer acting the part of heroic characters, some relate better to average lunks, who, if suddenly thrust into a dangerous battle, would almost assuredly die a horrible death. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Who IS the character that you are going to be roleplaying in your tabletop game? When making a character, roleplayers often tend to focus on only a few elements that make their character unique, such as accent or quirk. Using the table below, you can roll as many questions as you would like when making a new character to help develop just WHO your character is on a more complex level. This can add... [click here for more] |
Dungeon Masters Guild |
$1.00
|
100 Ways to Introduce a New Character
A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Always wanted to visit Candlekeep but never could find a book to gain entry? This bibliography contains 101 book titles that are verified to be absent from Candlekeep's holdings.
This resource is also included in my adventure Moloch's Revenge. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
What happens when your Assassin NPC poisons your party’s barbarian? Nothing? But they’re poisoned; shouldn’t the poison actually do something? If you want your party to suffer something more than the generic effects of the condition of poisoned, then use this book in your games.
A quick reference guide for DUNGEON MASTERS who wish to have specific poisons affect their characters,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Oh no, you’ve been poisoned! Except, other than disadvantage on a few rolls, what does that mean for your character? If you’re holding this book, it means quite a lot more than it did!
A quick reference guide for PLAYERS whose DMs have elected to include specific poisons as items in-world. Included are 101 poisons with various effects detailed, alongside information on how the poison is administered,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
12 Game helpers, included are helpers for:
-Combats
-Conditions
-Curses
-Initiatives
-Leads
-Map Designs
-Quick NPC names
-Quick Stores names
-Potions and Scrolls
-Sessions planner
-Treasures ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This special bundle product contains the following titles.
Multiclass Feats - Alchemist Regular price: $0.99 Bundle price: $0.86 Format: PDF
Multiclassing is a brilliant way to expand the range of characters that you can build for Dungeons and Dragons, but there have always been bits which seem to clash in awkward ways, where the rules leave us wanting,... [click here for more] |
Dungeon Masters Guild |
$4.00 $3.50
|
Having a great character backstory is important for a RPG game as it helps to give the player a sense of identity and purpose, as well as adding depth to the character's motivations. It can also help to inform the choices that the player makes during the game, making them more meaningful and relevant to the story. Having an interesting backstory can also make the game more immersive, allowing players... [click here for more] |
Dungeon Masters Guild |
$2.70
|
Have you ever felt like your fantasy of being an amazing adventurer does not quite line up with your in-game experience? This guide was written to help you become as competent as you want to be. It contains little advice on how to build your characters but rather improves your behaviour as an individual and as a group. With 1d20 habits you get to succeed because you are awesome and not because you... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets... [click here for more] |
Dungeon Masters Guild |
$31.15 $21.81
|
There is no denying that some of the level 20 Capstone abilities for 5e were god-like (C'mon Druids, Paladins, and Clerics. Everyone else is poking things with sticks and you're turning into Beast Boy, Avatars of Gods, or getting your Deity's cell phone number). Perhaps it was just compared to these massive abilities that so many others seemed underwhelming, but a sense of unfairness... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Codex Augustus: 262 Feats and Boons
31 Pages, over 20,000 words.
68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection.
124 Class Boons Class-specific... [click here for more] |
Dungeon Masters Guild |
$7.48 $4.98
|
1 Sword
Now We're Getting Somewhere!
2 Sword
Oh, I'm Ready to Stab Everywhere!!
3 Swords
I Can't Handle it Anymore!!!
AND A MAGICAL BOTTLECAP, WOOT...
This project includes 4 magical items. 3 of which are swords, and the last is the magical bottlecap. Pretty thorough... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to the air.
— PHB p. 99
With these words, the sorcerer class is introduced in the Player's Handbook (PHB).... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This supplement introduces 50 unique magic amulets, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example Items
The Serpent's Gaze
Adventuring Gear (Wondrous Item, Neck), rare (requires attunement)
This necklace appears as a petrified... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This supplement introduces 50 unique magic armors and shields, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example items
Scales of the Sea Serpent
Armor (medium), rare (requires attunement)
Medium armor that gives a +1 bonus to AC. It grants underwater breathing and swim... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This supplement introduces 50 unique magic figurines, miniatures, and statuettes, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example Items
The Golden Goblet of Greed
Adventuring Gear (Wondrous Item), very rare
An ostentatious golden goblet that induces craving for any non-poisonous liquid that it... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This supplement introduces 50 unique magic rings, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example Items
Ring of the Mimic’s Touch
Ring, very rare (requires attunement)
This ring subtly changes appearance whenever you look away.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Another 50 unique magic weapons, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign!
Example Items
Lightningrod
Weapon (javelin), legendary (requires attunement)
A javelin crafted from a core of tempest-forged iron, wrapped in navy blue leather. Its head is adorned with a cluster of topaz gems that pulse with energy. A +2 weapon, it... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This supplement introduces 50 unique magic weapons, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example items
Banshee's Quiet Wail
Weapon (longsword), rare (requires attunement)
A silvery +1 longsword that emits a haunting sound when swung. Once per day, it can cast silence.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What if the whole game across 20 character levels could feel like the early-to-mid levels?
In standard 5th Edition, characters after 10th level become extremely powerful: Most mysteries and problems can be casually solved by magic, and there is little risk of death or even defeat when facing most popular monsters. Many players feel characters are most fun to play, and DMs feel a campaign is... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
5e Conditions - Quick Reference PDF
A list of all the 5th edition conditions for quick reference.
❓ Having trouble remembering what effects each condition applies? This quick reference pdf includes all the information you need to have at your fingertips at any time.
If you are the DM, keep a copy for you and hand a copy to each player.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Version 2.0 features:
A conversion of all Oriental Adventure content in the history of D&D (400 pages+).
All this content is playtested to one degree or another.
Lots of new content inspired by more modern sources – like anime, video games and movies. For example, a Stand User style class inspired by Jojo’s Bizarre Adventure and a Battle-Construct style class inspired by Alita: Battle Angel.
3... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This is a true "Classless / Leveless" system inspired by the works of Spencer "The Sigil" Cooley. Inside you will find each class in the Player's Handbook reworked under this new system. Exp needed to gain "levels" is the same, but level gain itself is removed as each class ability can be purchased whenever a player wants it. This DOES open the field of min/max-ing to a whole new level, so soft hearted... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Fear those who own the Undead Regalia, their unholy fortitude and deep insight into the condition of the deathless makes them terrible adversaries!
Tremble before the mighty implements of the Giant Armament. Items crafted by Giants for the smaller folk (that means you) for impressive ends!
Shun those who amass the Powers of the Blood... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Feel the primal urge overcome you, gain or improve your natural weapons with the Wildheart Set as your magic claws and teeth bite into your foes!
Enjoy the Gifts of the few and far between benevolent dwellers of the Underdark, be they Myconid, Deep Gnome or Flumph, the Deepdelve set shall help wanderers of the Dark rather than hurt them. ... [click here for more] |
Dungeon Masters Guild |
$2.49
|
How did your character come to a life of adventuring? What do they look like? These worksheets are a valuable tool to bring specific details to characters for both new and veteran players. These questions are designed to get players and DMs to think about how the characters past made them into the people they are today.
Also included is a visual profile worksheet, guiding players to describe their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Cobble Together Some Dual Tool Proficiencies!
Within this supplement, you'll find 26 combinations for characters with different tool kits to tinker up some interesting combinations. Have mapmakers and scribes work together to craft hidden messages, or tinker up timed traps with alchemists and thieves!
Follow me on Twitter @AClippinger... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Where magic and darkness intertwine, there exist creatures known as hags. These horrific entities, shrouded in an aura of malevolence, are more than mere witches or sorceresses; they are the personification of primal, arcane forces, embodying the very essence of twisted magic and cunning.
Hags are not born in the conventional sense. They are the twisted offspring of chaos and despair, born from the... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A tome of witchcraft and mischief, this book is meant for players and DMs alike. It will help you enrich both your player characters and campaigns. The contents of this book are designed around the common aspects of Warlocks, as the title implies. However, not everything within this book is explicitly meant for or requires the Warlock class.
New Other Worldly Patron: The Life-Giver.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is detailed guide to running businesses, but it can be used as a template for adding your own things. I encourage you to check preview before buying.
Feel free to leave feedback
version 1.2 is now available to all who've purchased this entry. Update includes:
-Tavern business
-Difficulty modifier
-Updated look of the original visual design, with page numbers included ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
The second installment in the Guide to Creating 5e Half-Races rules. This simple and effective booklet adds 8 additional options to build upon the core booklet. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
A simple, practical guide to skinning and leather working.
In the annals of leatherworking, there is a tome of great import that chronicles the art of skinning and tanning the hides of creatures found in the Monster Manual. This compendium is a treasured resource for those who seek to turn the hides of monsters into practical and ornamental leather goods.
Within its pages, one will... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table:
Several dozen new and updated spells
Two new Arcane Traditions (White School Necromancer and Craftsmage)
A new... [click here for more] |
Dungeon Masters Guild |
$3.00
|
A beginner's primer on hit points and various methods of non-magical healing. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Y've never heard of Eris, cutter? Not surprised. It's the kind of place that finds you, not the other way 'round. But if you do manage to make your way there one day, tell Big Jim that I still haven't forgiven him for the way things went down on Avalas..." -Corl Kol'chakk, former member of the "Night Stalkers" Welcome to Eris, headquarters of the Concordant Opposition Society and general hive of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
J. S. Firesky is a wizard with a love of the School of Abjuration. In her opinion, there is no successful adventurer that didn't seek the benefits of a quality arcane barrier or magical boost to their mental and physical faculties. After 31 years as an adventurer herself, Firesky has discovered numerous Abjuration spells hitherto unknown by the spellcasting masses.
Firesky’s Collection of ABJURATION... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This product provides guidance for playing Advanced Dungeons & Dragons 5th Edition in a shared campaign for organized play similar to the D&D Adventurers League.
- Includes character creation, beginning play at different levels, magic item redesign, faction guidance, renown guidance, and more as updates are released. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells.
Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells.
Be aware that the spell point... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"When evil has a daughter, all hell is bound to break loose." ~ Caretaker Montrose.
When a descendant of the family returns home, things start to happen. Embracing the dark magic, a young woman looks to glorify her families legacy by combining the past with the present. Dive into the family history of the Bridgehill family and what made them such a powerful ally and foe.
Something Dark... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and as a DM, I wanted to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.1 comes with... [click here for more] |
Dungeon Masters Guild |
FREE
|
Advice for Rookies at RPGs
Are you new at Role Playing Games? Do you need some advice to advance on your player skills? Are you old school, but you need something to introduce new players or have curiosity on the basics of roleplaying?
This file is for you!
This small and quick list consists on 15 advices intended to new players, and also to old players who want to improve its basics.
If... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Elevated combat can be a pig to work out the distances for. Abandon your pertractor and pythagoras' theorem, because this short rulessupplement does all of that for you!
Whether you want a ridiculously quick and easy method or a slightly longer but more accurate one, this document is ideal for making those distances between flying creatures much easier to work out! ... [click here for more] |
Dungeon Masters Guild |
$0.50
|