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Cobble Together Some Dual Tool Proficiencies!
Within this supplement, you'll find 26 combinations for characters with different tool kits to tinker up some interesting combinations. Have mapmakers and scribes work together to craft hidden messages, or tinker up timed traps with alchemists and thieves!
Follow me on Twitter @AClippinger... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Now for Fantasy Grounds!
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Azoun's Guide to Heroic Collaboration
Utility Class Features for Martial Heroes
Explore your martial characters in new and exciting ways ... out of combat! This supplement includes out of combat class features for the following martial-leaning classes:
Barbarian
Fighter
Monk
Paladin
Ranger
Rogue
Within,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Discover the hidden secrets of Kobolds in this 13 page volume!
Keep reading to discover:
- A table with 12 effects that might happen when a kobold successfully hits a creature.
- 2 new playable kobold subraces
- 5 new kobold monsters
- 8 new traps
- 100 trinkets specifically suited for a kobold character
- 8 images of the highest quality, laid out by a highly skilled specialist
- Hypertext... [click here for more] |
Dungeon Masters Guild |
$1.99
|
GIVE YOUR GM AN ABSOLUTE WALLOP WITH THIS INNOVATIVE ADDITION TO 5E COMBAT!
Have you ever been sitting at your game table, watching the DM and the fighter trade hit for a hit in a “narratively important” one-on-one duel? You probably have, this sort of moment seems like it’ll be really cool!
Well, if you’ve been playing TTRPG’s for any amount of time, you’ll know that 5e isn’t built... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Before the creation of the cosmos, the Celestial Forge existed. From the first strike on the Anvil of Creation, the universe sprang into being. The elder being that held the Hammer of Foundation has long disappeared from the annals of history, but its power still reverberates through the very bedrock of our reality.
Clerics of the Celestial Forge have found their own path to power by tapping into... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A Maneuver is a way to provide a little extra combat capability to standard attacks and cantrips. The inspiration for this idea stemmed from a lot of modern movies like The Kingsman, the most recent over to the top action movie version of the King Arthur movie, and of course wushu action movies as well as the D&D 3.5 campaign setting Iron Heroes ... [click here for more] |
Dungeon Masters Guild |
$3.00
|
It's not the ominous hood, the wry smile, or even the razor-sharp blade that is most terrifying about the rogue. Quite the opposite, in fact. It's the knowledge that, no matter how fast you are, how skilled you are, you'll never even see them coming for you. In this guide I explore the rogue, a master assassin, thief, and smooth operator. This guide will help you create your own rogue Archetype to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Wizards are masters of the arcane, studious spellcasters who take on a lifetime commitment to become the most powerful magician they can. This guide is dedicated to the specialization each wizard takes on, a unique school of magic that they dedicate themselves to knowing completely.
Includes:
How-to guide including defining your Tradition and creating features
Overview of wizard class features... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to the world of Eberron! The artificer, the first new class since 5e was launched, is now available and with it comes a new subclass. This guide will help you learn about the artificer, Specializations, and tips on creating your very own subclass.
Includes:
How-to guide including defining your Specialization and creating features
Overview of artificer class features for easy reference
2... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Far beneath the waves lies a magical city like no other – Fathoms Below, the fabled trading port of the Deep Blue. Travelers from across the Eight Seas swim the coral-lined currentways of the submerged triton city – merfolk, ixitxachitl, sea elves, sahuagin, water genasi, locathah, and even the occasional surfacedwelling human.
All is not placid in the depths, however, as cults of deepdwellers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This book is a complete manual that will allow you to tame, train and ride the most ferocious of creatures into both journey and battle. Discover all that you need in order to adventure together with a wild companion, while forming a bond that is unlike any other. The rules provided by this book can be used by any player character, regardless of their race, class and background.
In its contents,... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Master the New Sublime Way
Inspired by the works of the Tome of Battle: Book of Nine Swords, Forged in Battle explores nine new martial disciplines from their inception to their current incarnations. Over 75 combat maneuvers utilize the Superiority die mechanic introduced from the Battle Master Fighter, along with... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Update: Grappler's Handbook is now Expanded! See details in the description below.
UPDATE: Fantasy Grounds version now available! click here
The Grappler's Handbook has been largely re-written, and given a fresh look from the original to serve as more of a guide for how to use and expand grappling in fifth edition Dungeons & Dragons.
This handbook... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook.
Click the image to go to the Grappler's Handbook
The techniques found here are intended to expand the existing list of options used in grappling.
Inside these pages you will find new techniques that use the nunchaku as a grappling... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook.
Click the image to go to the Grappler's Handbook
The techniques found here are intended to expand the existing list of options used in grappling.
Inside these pages you will find new techniques that use the sai as a grappling implement,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook.
Click the image to go to the Grappler's Handbook
The techniques found here are intended to expand the existing list of options used in grappling.
Inside these pages you will find new techniques that use the tonfa as a grappling implement,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme.
This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset.
Chapter 1: All... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Welcome to the third chapter of the Eren Chronicles!
The Journey of the Spiritwalker is a complete compendium of spiritual entities and the mysterious powers of animism, for those who dare to invoke them. Through its pages, you will discover the various kinds of spirits that inhabit enchanted forests, haunted ruins and other mystical realms beyond the veil. You... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Welcome to Keeping It Classy: The Barbarian
(also available for Fantasy Grounds here)
This book aims to give you a host of new options for the Barbarian class, to liven up your game.
This includes the following:
15 new Barbarian Paths
5 new backgrounds (usable by everyone, but thematically appropriate for Barbarians)
1 new race (the redscale lizardfolk... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Everyone makes mistakes, and when you’re playing with the very fabric of the universe, sometimes those mistakes have surprising, harmful, or spectacular consequences.
Tired of rolling on the same-old table of 50 magical effects from the Player's Handbook? This table provides 100 brand-new effects that can be used as sorcerers’ wild magic surges, hazardous effects of casting in an area that crackles... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aims to investigate the relationship between warlocks and their patrons, from the relationship's inception to the myriad developments that could occur during a campaign.
Inside you will discover:
- Chapter 1: Relationship Between Warlocks and Patrons, which explores Backstory, Purpose, Methods,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself.
A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check for traps.
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
You and your party are a group of adventurers for hire in the city of Reclaim: an archeological city built upon the massive stone ruins of a dead civilization. You typically spend your days escorting archeologists to dig sites, exploring newly discovered tombs, and occasionally hunting a nasty beast to protect the city.
However, the days drag... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
The Book of Myth
Do you want to dozens of new options inspired by the Theros setting? Cultures and a background that link you to the world of Theros? Look no further as the Book of Myth has everything you need!
66 new Archetypes, with Oaths and Domains inspired by the Theros pantheon
5 New and Variant races inspired by Theros including Nymphs, Minotaurs and Saytrs
A... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Grab this title now at a low introductory price!
The Dragon Hunter's Handbook has young adult and middle-aged stat blocks for all 15 types of dragons (chromatic, gem, and metallic) as well as deep dragons and dragon turtles! Perfect for when your party is of a level where one age group is too easy, but the next too... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Unlock the Secrets of Psionics with the Psionicist Class!
Unleash your inner power: The Psionicist class is a versatile and powerful class that allows you to manipulate the world around you with your mind.
Choose your discipline: With six unique disciplines to choose from, you can tailor your Psionicist to your preferred playstyle.
Become... [click here for more] |
Dungeon Masters Guild |
FREE
|
The Runekeeper Class & Runic Invocation
Now available for Fantasy Grounds Unity!
The Runekeeper & Runic Invocation is an expansion of the magic system granted to the Rune Knight Fighter from Tasha's Cauldron of Everything. Within this supplement, you'll find:
- The Runekeeper, a brand new 1st to 20th level class specializing in the art of runic invocation with inspiration... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The Ultimate Book of Barbarians, now fully coded and available on Fantasy Grounds!
Clan Crafter Hralding and a studied archivist have begun the long process of recording the archetypal paths of heroes and villains from across the multiverse and time itself. In their journeys and research, they have uncovered many new barbarian paths and documented them here. This... [click here for more] |
Dungeon Masters Guild |
$6.95
|
For the Fantasy Grounds version, Click Here
Invigorate your warlock character and please your patron!
Tome of the Pact is a love letter to the warlock class, featuring:
4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest.
29 new invocations, including new cantrip... [click here for more] |
Dungeon Masters Guild |
$5.95
|