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100 Ways to Introduce a New Character
A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little... [click here for more] |
Dungeon Masters Guild |
$0.95
|
200 Wild Magic Table
Quick DM reference...
200 option (QUADRUPLE the normal) Wild Magic tables - hilarious!
Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software.
Sources include a conglomerate of sources including PHB and original material.
A total of 200 table items. Enjoy!
I welcome suggestions and feedback. ... [click here for more] |
Dungeon Masters Guild |
$4.00
|
There is no denying that some of the level 20 Capstone abilities for 5e were god-like (C'mon Druids, Paladins, and Clerics. Everyone else is poking things with sticks and you're turning into Beast Boy, Avatars of Gods, or getting your Deity's cell phone number). Perhaps it was just compared to these massive abilities that so many others seemed underwhelming, but a sense of unfairness... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Codex Augustus: 262 Feats and Boons
31 Pages, over 20,000 words.
68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection.
124 Class Boons Class-specific... [click here for more] |
Dungeon Masters Guild |
$7.48 $4.98
|
This pdf contains several new options for Dungeons and Dragons 5th Edition, all centered around Dragon and Dragonborn. Included in this pdf:
Races
Dragonborn - An altered version of the dragonborn race from the PHB that makes a few balance tweaks to bring them up to the same power level as the other PHB races, as well as adds 3 subraces for you to choose from:
Elemental dragonborn... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Version 2.0 features:
A conversion of all Oriental Adventure content in the history of D&D (400 pages+).
All this content is playtested to one degree or another.
Lots of new content inspired by more modern sources – like anime, video games and movies. For example, a Stand User style class inspired by Jojo’s Bizarre Adventure and a Battle-Construct style class inspired by Alita: Battle Angel.
3... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This is a true "Classless / Leveless" system inspired by the works of Spencer "The Sigil" Cooley. Inside you will find each class in the Player's Handbook reworked under this new system. Exp needed to gain "levels" is the same, but level gain itself is removed as each class ability can be purchased whenever a player wants it. This DOES open the field of min/max-ing to a whole new level, so soft hearted... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table:
Several dozen new and updated spells
Two new Arcane Traditions (White School Necromancer and Craftsmage)
A new... [click here for more] |
Dungeon Masters Guild |
$3.00
|
A 117-page campaign aid featuring the prisoners of Velkynvelve—Buppido, Derendil, Eldeth, Jimjar, Ront, Sarith, Shuushar, Topsy, and Turvy—reimagined as player characters. Each one is presented at each level, 1st to 7th. That’s 63 stat blocks total! You will also find three new playable Underdark races (derro, kuo-toa, quaggoth) as well as guidelines for playing and leveling up Stool, the strange... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town, or goading an enemy into attacking you.... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Introducing the heroes of Kara-Tur!
Included in this product are 5e versions of the following:
Subclasses, including:
* Bushi (warrior who uses chi to empower his combat ability)
* Samurai (the most honorable of warriors, leaders of the battlefield and masters of their sacred weapons)
* Sohei (warrior monks who are as hard as stone. Literally)
* Kensai (the master with her bonded weapon, becoming... [click here for more] |
Dungeon Masters Guild |
$1.95
|
At this supplemental rulebook are presented ten new monastic traditions you can choose instead of the monastic traditions presented in the Player’s Handbook.
The Way of the Devoted Monk
The Way of the Drunken Master
The Way of Lotus, the Way of Ninjutsu
The Way of Retaliation
The Way of the Sacred Fist
The Way of the Sadhaka
The Way of Steel
The Way of the Tattooed Monk
The Way of the Zen... [click here for more] |
Dungeon Masters Guild |
$1.00
|
At this supplemental rulebook are presented ten new sacred oaths you can choose instead of the sacred oaths presented in the Player’s Handbook.
The Oath of Balance
The Oath of Brotherhood
The Oath of Conflict
The Oath of Damnation
The Oath of Freedom
The Oath of Mercy
The Oath of Ordination
The Oath of Purity
The Oath of Reason
The Oath of the Hammer
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
At this supplemental rulebook are presented ten new ranger archetypes you can choose instead of the ranger archetype presented in the Player’s Handbook.
The Beast Master
The Deepwood Sniper
The Enemy Killer
The Peregrine Runner
The Ruathar
The Scout
The Sky Lord
The Trophy Hunter
The Urban Tracker
The Wild Guardian
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
At this supplemental rulebook are presented ten new sorcerous origins you can choose instead of the sorcerous origins presented in the Player’s Handbook.
The Aberrant Bloodline
The Abyssal Bloodline
The Blood Sorcery
The Elemental Bloodline
The Faery Bloodline
The Ghostly Origin
The Mutable Origin
The Spellfire Origin
The Sword Sorcery
The Ultimate Bloodline
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Neste suplemento serão apresentados dez novos patronos transcendentais possíveis em adição das existentes no Livro do Jogador.
A Lua
A Morte
O Arcanjo Vingador
O Espírito Heroico
O Grande Ancião
O Phaerimm Venerável
O Primeiro Construtor
O Supragênio
O Titã Caído
O Vazio
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Neste suplemento serão apresentados dez novas origens de feitiçaria possíveis em adição das existentes no Livro do Jogador.
A Feitiçaria da Espada
A Feitiçaria do Sangue
A Linhagem Aberrante
A Linhagem Abissal
A Linhagem Elemental
A Linhagem Feérica
A Linhagem Suprema
A Origem Fantasmagórica
A Origem Mutável
A Origem Primordial
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Neste suplemento serão apresentados dez novas tradições monásticas possíveis em adição dos existentes no Livro do Jogador.
O Caminho da Lótus
O Caminho da Retaliação
O Caminho do Aço
O Caminho do Arqueiro Zen
O Caminho do Mestre Bêbado
O Caminho do Monge Devotado
O Caminho do Monge Tatuado
O Caminho do Ninjútsu
O Caminho do Punho Sagrado
O Caminho do Sadhaka
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Neste suplemento serão apresentados dez novos juramentos sagrados possíveis em adição dos existentes no Livro do Jogador.
O Juramento de Conflito
O Juramento de Danação
O Juramento de Equilíbrio
O Juramento de Fraternidade
O Juramento de Liberdade
O Juramento de Misericórdia
O Juramento de Ordenação
O Juramento de Pureza
O Juramento de Razão
O Juramento do Martelo
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Neste suplemento serão apresentados dez novos arquétipos de patrulheiro possíveis em adição dos existentes no Livro do Jogador.
O Arqueiro da Floresta Alta
O Batedor
O Caçador de Troféus
O Flagelo dos Inimigos
O Guardião Selvagem
O Mestre das Bestas
O Peregrino Mensageiro
O Rastreador Urbano
O Ruathar
O Senhor dos Céus
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons.
A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy!
Other Editions:
Arcane Spells Vol. V
Arcane Spells Vol. IV
Arcane Spells Vol. III
Arcane Spells Vol. II
Arcane Spells Vol. I
Changelog:
- 4/28/2019
Fixed typo for Grim Harvest. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Azoun's Guide to Heroic Collaboration
Utility Class Features for Martial Heroes
Explore your martial characters in new and exciting ways ... out of combat! This supplement includes out of combat class features for the following martial-leaning classes:
Barbarian
Fighter
Monk
Paladin
Ranger
Rogue
Within,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
A frog that can heal, a goat that can rage, a literal black widow assassin, a raven that serves the Raven Queen.
These unusual beasts are...classy.
A menagerie of 34 beast stat blocks for use in your game:
Beast companions for your beast master ranger,
strange and challenging beast encounters, and
party pets.
Inspiration for this product came from two sources: Jeremy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Before Phandelver
A Tutorial and Alternate Start for Lost Mines of Phandelver
Before Phandelver is a tutorial adventure designed to help new players and DMs be better introduced to Dungeons & Dragons. Crafted with best educational practices in mind and covering important details of preparation and mindset often overlooked, especially by new DMs, Before Phandelver will... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This guide presents optional rules for leveling characters beyond level 20, all the way up to level 30 and beyond. Unlike many other guides that I have seen, this guide provides specific details for every class, including new and updated features.
I hope everyone enjoys the guide. Feel free to modify it to suit your needs. Please also check out my other titles. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on!
Included in this supplement is:
- Detailed mechanics for harvesting resources and mining gems and metals.
- Instructions for... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Get ready for a supplement full of Big Bard Energy. There are TEN whole pages JAMMED with great fun for bards! (And that doesn't include the cover OR the Table of Contents!)
Found in the guide are the following:
FIVE NEW COLLEGES (Including the Skallege!)
Delightful New Cantrips!
The Nine Legendary Spellsongs!
Amazing and Silly Magic Items, Including MAGICAL... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds!
This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need.
Designed to be scalable,... [click here for more] |
Dungeon Masters Guild |
$10.00
|
The Adventurer's Guild supplement is now available as PWYW! Thank you to everyone who supported the module by purchasing it over the last few years. I'm no longer actively updating (new projects come calling!), so I feel it's time to let it stand on its own merits. Given the current climate, I would rather everyone enjoy and share my work for what they think it is worth, and save their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Link to preview http://homebrewery.naturalcrit.com/share/S1mKTiHuF7
Are your players tired of the 4d6D1? Is 3d6 too weak for your games? The old four 1s, 2s, 4s, 5s, 6s deck is too generic? The solution to your problems is here, in these pages! Over 600 000 options that allow you to generate the base ability scores for characters, all expressed with a statistical evaluation score,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Do you want more Otherworldly Patrons for the Warlock class?
Inside you will find full details on Acererak, the Fogotten One, architect of the Tome of Horrors and the Tomb of Annihilation, who is willing to share the mastery of necromancy itself with his followers. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
War never changes. The abilities granted by magic change the arc of possibilities for a culture, but do little to change the motivations of the mortals that live in it and lead it. This book is a collection of a few paths that marry the martial and the magical. This book contains
Two new Arcane Traditions (Battlemage and War Wizard)
One new Fighter Archetype (Spellsword)
Five new feats.
Four new spells.
For... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The way of the warrior is as varied as those who might walk it. From the bloody barbarian to the regimented soldier, the cunning and quick dandy to the armored knight. This book includes
10 new feats, including specialization options for archers and swordsmen as well as more unusual weapons like whips, nets, and tridents.
8 new maneuvers, broadening the styles available to the Battle Master archetype... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The hexcrawl is a Dungeons and Dragons classic. The Tomb of Annihilation adventure book comes with a gorgeous foldout map of Chult with empty hexes ready to be filled in by the adventuring party.
This guide aims to streamline and expand the rules found in Tomb of Annihilation by passing a majority of the dice rolling to the players as they decide what they want to do each day while... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A Light in the Darkness...
In a time when the shadows of the Great Dragons darken Ansalon's horizons, a single beacon shines brightly—the Citadel of Light!
Built by dwarves, protected by Solamnic Knights, and sacred to pilgrims of virtually every race on Krynn, the crystal domes of the Citadel of Light are the Fifth Age's first and greatest center of new magic. Guided by Goldmoon, venerable Hero... [click here for more] |
Wizards of the Coast |
$7.99
|
Codex of the Infinite Planes
Volume 1: Plane of Fire
The secrets of the Plane of Fire ... revealed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this first volume and learn about one of the most... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 4: Plane of Air
The secrets of the Plane of Air... unveiled at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the most... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 6: Astral Plane
The secrets of the Astral Plane ... extracted at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the crossroads... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 7: Ethereal Plane
The secrets of the Ethereal Plane ... materialized at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the waveless... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 8: Plane of Shadow
The secrets of the Plane of Shadow ... demystified at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 10: Plane of Dreams
The secrets of the Plane of Dreams... undreamt at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the echo... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 12: Infernal Battlefield of Acheron
The secrets of the Infernal Battlefield of Acheron ... won at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 13: Olympian Glades of Arborea
Revel in the passionate secrets of the Olympian Glades of Arborea!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 14: Peaceable Kingdoms of Arcadia
Unlock the guarded secrets behind the Peaceable Kingdoms of Arcadia!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Resdesigned from top to bottom and updated with Xanathar's Guide to Everything and Guildmaster's Guide to Ravnica content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Resdesigned from top to bottom and updated with Xanathar's Guide to Everything and Guildmaster's Guide to Ravnica content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Resdesigned from top to bottom and includes Xanathar's Guide to Everything content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Resdesigned from top to bottom and updated with Xanathar's Guide to Everything content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Resdesigned from top to bottom and updated with Xanathar's Guide to Everything content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
|