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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,...   [click here for more]
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Elminster's Eldritch Esoterica: Power of Blood

Elminster's Eldritch Esoterica: Power of Blood


Explore the mysteries of magic through the writings of the Old Sage, Elminster Aumar! Throughout a long and illustrious career, the Archmage of Shadowdale has encountered and studied numerous unusual and heretofore undocumented magical practices. Now for the first time he has gone back through his private journals, curating a a collection of studies aimed to illuminate some of magic's deeper...   [click here for more]
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Half-Breed Races

Half-Breed Races


When we think of a half-breed, we tend to use a race completely different from the races our character comes from, so when we want a half elf half human, we use the half-elf and so on. Under normal circumstances, this practice leads us to think on races like the half-orc, half-elf and little else. This is due to the little variety we have when choosing the race of our character. we present an alternative...   [click here for more]
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Paladin Archetype: Oath of Fiery Judgment

Paladin Archetype: Oath of Fiery Judgment


Feared throughout the land as relentless and unforgiving, Paladins of Fiery Judgment are tasked by their grim and merciless deities as judge, jury, and executioner of heretics and those who would blaspheme the gods. Those who have strayed from the true path of salvation must be shown the error of their ways and eliminated before they can corrupt the weak-willed with their lies and sacrilegious ethos....   [click here for more]
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Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
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Recruiting Followers

Recruiting Followers


From finding apprentices and acolytes to raising armies, the greatest heroes often become leaders and teachers as well. While some of the most rewarding followers are those found through happenstance and roleplay, sometimes it's necessarry to go looking to find the right person. This content is included in Doldrums and Delays: Downtime Options If you enjoyed this title, please consider leaving...   [click here for more]
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Devoted Defender

Devoted Defender


PROTECT WHAT'S IMPORTANT TO YOU! The Devoted Defender is a professional guardian, peerless in their ability to protect their charge from harm. When nobles and wealthy merchants and cloistered priests need someone who would take an arrow for them, they call upon a devoted defender - and they pay well for the privelege. This Archetype from...   [click here for more]
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100 Ways to Introduce a New Character

100 Ways to Introduce a New Character


100 Ways to Introduce a New Character A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little...   [click here for more]
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20th Level Class Features: Revisited

20th Level Class Features: Revisited


There is no denying that some of the level 20 Capstone abilities for 5e were god-like (C'mon Druids, Paladins, and Clerics. Everyone else is poking things with sticks and you're turning into Beast Boy, Avatars of Gods, or getting your Deity's cell phone number). Perhaps it was just compared to these massive abilities that so many others seemed underwhelming, but a sense of unfairness...   [click here for more]
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I Want To Try! Tips on becoming a better player

I Want To Try! Tips on becoming a better player


Note: This title will no longer be updated as of November 8, 2018. For the latest updates, get How To Play Good! Be A Better Player! There is tons of helpful information out there about how to be a better DM. Books, websites, blogs, Youtube video series, you name it. I've noticed, however, that there is precious little about how to be a better D&D player. This monograph seeks to address...   [click here for more]
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Psyborg: Fighter Subclass

Psyborg: Fighter Subclass


Your gaming table is about to change forever as you experience the Psyborg, a new fighter subclass by Anthony Joyce, along with 40 new psionic spells made for the Psyborg by Jeremy Forbing. Each purchase includes a beautiful 21 page PDF and a Fantasy Grounds version of the product! The Psyborg is a fighter subclass with inherent psionic energy...   [click here for more]
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5e Oriental Adventures (Reference)

5e Oriental Adventures (Reference)


This is a conversion of the original OE 1st edition rulebook including the newer content from the 3rd edition book. This is meant as a reference for other Oriental Adventure settings on the DMs Guild - saves you converting classes, races, monsters, spells etc. ...   [click here for more]
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Arcane Spells Vol. IV

Arcane Spells Vol. IV


Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy! Other Editions: Arcane Spells Vol. IV Arcane Spells Vol. III Arcane Spells Vol. II Arcane Spells Vol. I Changelog: - 4/28/19: Fixed typo for Grim Harvest. Grim Harvest...   [click here for more]
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ORG1: Oldskull Rogues Gallery

ORG1: Oldskull Rogues Gallery


Tired of laboriously building 5E Player Characters? Roll once, read this book, and come up with the most interesting character you’ve played in years. The Fifth Edition of DUNGEONS & DRAGONS is one of the best editions of the game ever created. However, the sheer over-reliance on careful point-driven character “builds” over the last 16 years has...   [click here for more]
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ORG2:  Oldskull Rogues Gallery II

ORG2: Oldskull Rogues Gallery II


Tired of laboriously building 5E Player Characters? Roll once, read this book, and come up with the most interesting character you’ve played in years. The Fifth Edition of DUNGEONS & DRAGONS is one of the best editions of the game ever created. However, the sheer over-reliance on careful point-driven character “builds” over the last 16 years has...   [click here for more]
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Pippi Pigeontoe’s Guide to Practical Pigeoning

Pippi Pigeontoe’s Guide to Practical Pigeoning


Pippi Pigeontoe’s Guide to Practical Pigeoning: Pigeon related stat blocks, magic items, and more. Ever wanted a pigeon familiar? To summon a swarm of pigeons to do your bidding? To do battle with the dangerous dire pigeons of legend? Probably not. But you might after examining this guide to practical pigeoning. The guide offers stat blocks for pigeons, swarms of pigeon,...   [click here for more]
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The Warrior

The Warrior


Behold the warrior, the most adaptable martial class to ever swing an axe at a dragon. Through experience, the warrior develops skills with various sets of combat equipment, from the classic sword-and-board defender to the ferocious berserker and the enigmatic warrior of the open-hand style. Able to adapt to any circumstance, the warrior never misses a fight. Fundamentally, the warrior is an adaptable,...   [click here for more]
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Thieves Guilds

Thieves Guilds


Optional rules for the establishment and operation of player run thieves guilds. Guild management occurs between play session and is affected by player downtime activities. Add more depth and detail to your campaign setting or character by running a thieves guild! If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves...   [click here for more]
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Wombo's Guide to Combos

Wombo's Guide to Combos


Has the Barbarian ever wished they could throw the Rogue at the enemy? This and so much more is possible with 27 Combo Actions ready for your game. Each Combo Action has required checks with outcomes for success or failure. All the actions are usable with exisiting game features and ready to play. Best of all, this product was written by an Ettin. Collectively, their name is Wombo. ...   [click here for more]
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AlanVenic Tome of the Monk

AlanVenic Tome of the Monk


At this supplemental rulebook are presented ten new monastic traditions you can choose instead of the monastic traditions presented in the Player’s Handbook. The Way of the Devoted Monk The Way of the Drunken Master The Way of Lotus, the Way of Ninjutsu The Way of Retaliation The Way of the Sacred Fist The Way of the Sadhaka The Way of Steel The Way of the Tattooed Monk The...   [click here for more]
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AlanVenic Tome of the Paladin

AlanVenic Tome of the Paladin


At this supplemental rulebook are presented ten new sacred oaths you can choose instead of the sacred oaths presented in the Player’s Handbook. The Oath of Balance The Oath of Brotherhood The Oath of Conflict The Oath of Damnation The Oath of Freedom The Oath of Mercy The Oath of Ordination The Oath of Purity The Oath of Reason The Oath of the Hammer ...   [click here for more]
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AlanVenic Tome of the Ranger

AlanVenic Tome of the Ranger


At this supplemental rulebook are presented ten new ranger archetypes you can choose instead of the ranger archetype presented in the Player’s Handbook. The Beast Master The Deepwood Sniper The Enemy Killer The Peregrine Runner The Ruathar The Scout The Sky Lord The Trophy Hunter The Urban Tracker The Wild Guardian ...   [click here for more]
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AlanVenic Tome of the Sorcerer

AlanVenic Tome of the Sorcerer


At this supplemental rulebook are presented ten new sorcerous origins you can choose instead of the sorcerous origins presented in the Player’s Handbook. The Aberrant Bloodline The Abyssal Bloodline The Blood Sorcery The Elemental Bloodline The Faery Bloodline The Ghostly Origin The Mutable Origin The Spellfire Origin The Sword Sorcery The Ultimate Bloodline ...   [click here for more]
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AlanVenic Tomo do Bruxo

AlanVenic Tomo do Bruxo


Neste suplemento serão apresentados dez novos patronos transcendentais possíveis em adição das existentes no Livro do Jogador. A Lua A Morte O Arcanjo Vingador O Espírito Heroico O Grande Ancião O Phaerimm Venerável O Primeiro Construtor O Supragênio O Titã Caído O Vazio ...   [click here for more]
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AlanVenic Tomo do Feiticeiro

AlanVenic Tomo do Feiticeiro


Neste suplemento serão apresentados dez novas origens de feitiçaria possíveis em adição das existentes no Livro do Jogador. A Feitiçaria da Espada A Feitiçaria do Sangue A Linhagem Aberrante A Linhagem Abissal A Linhagem Elemental A Linhagem Feérica A Linhagem Suprema A Origem Fantasmagórica A Origem Mutável A...   [click here for more]
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AlanVenic Tomo do Monge

AlanVenic Tomo do Monge


Neste suplemento serão apresentados dez novas tradições monásticas possíveis em adição dos existentes no Livro do Jogador. O Caminho da Lótus O Caminho da Retaliação O Caminho do Aço O Caminho do Arqueiro Zen O Caminho do Mestre Bêbado O Caminho do Monge Devotado O Caminho do Monge Tatuado O Caminho...   [click here for more]
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AlanVenic Tomo do Paladino

AlanVenic Tomo do Paladino


Neste suplemento serão apresentados dez novos juramentos sagrados possíveis em adição dos existentes no Livro do Jogador. O Juramento de Conflito O Juramento de Danação O Juramento de Equilíbrio O Juramento de Fraternidade O Juramento de Liberdade O Juramento de Misericórdia O Juramento de Ordenação O Juramento...   [click here for more]
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AlanVenic Tomo do Patrulheiro

AlanVenic Tomo do Patrulheiro


Neste suplemento serão apresentados dez novos arquétipos de patrulheiro possíveis em adição dos existentes no Livro do Jogador. O Arqueiro da Floresta Alta O Batedor O Caçador de Troféus O Flagelo dos Inimigos O Guardião Selvagem O Mestre das Bestas O Peregrino Mensageiro O Rastreador Urbano O Ruathar O Senhor dos Céus ...   [click here for more]
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Beast Master Bestiary

Beast Master Bestiary


A frog that can heal, a goat that can rage, a literal black widow assassin, a raven that serves the Raven Queen. These unusual beasts are...classy. A menagerie of 34 beast stat blocks for use in your game: Beast companions for your beast master ranger, strange and challenging beast encounters, and party pets. Inspiration for this product came from two...   [click here for more]
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Brandon's Big Book of Bards

Brandon's Big Book of Bards


Get ready for a supplement full of Big Bard Energy. There are TEN whole pages JAMMED with great fun for bards! (And that doesn't include the cover OR the Table of Contents!) Found in the guide are the following: FIVE NEW COLLEGES (Including the Skallege!) Delightful New Cantrips! The Nine Legendary Spellsongs! Amazing and Silly Magic Items, Including MAGICAL...   [click here for more]
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Character Options: Sword and Spell

Character Options: Sword and Spell


War never changes. The abilities granted by magic change the arc of possibilities for a culture, but do little to change the motivations of the mortals that live in it and lead it. This book is a collection of a few paths that marry the martial and the magical. This book contains Two new Arcane Traditions (Battlemage and War Wizard) One new Fighter Archetype (Spellsword) Five new feats. Four...   [click here for more]
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Character Options: The Warrior Way

Character Options: The Warrior Way


The way of the warrior is as varied as those who might walk it. From the bloody barbarian to the regimented soldier, the cunning and quick dandy to the armored knight. This book includes 10 new feats, including specialization options for archers and swordsmen as well as more unusual weapons like whips, nets, and tridents. 8 new maneuvers, broadening the styles available to the Battle Master archetype...   [click here for more]
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Chultan Hexcrawl

Chultan Hexcrawl


The hexcrawl is a Dungeons and Dragons classic. The Tomb of Annihilation adventure book comes with a gorgeous foldout map of Chult with empty hexes ready to be filled in by the adventuring party. This guide aims to streamline and expand the rules found in Tomb of Annihilation by passing a majority of the dice rolling to the players as they decide what they want to do each day while...   [click here for more]
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Creature Harvest Index - Monstrosities

Creature Harvest Index - Monstrosities


VOLUME IV: ELEMENTALS NOW OUT AND ALREADY A COPPER BEST SELLER! https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals "Magic has long been used to create. It is no surprise that beings with the ability to do so have used their powers to breathe life into strange creatures that don't seem naturally possible. I mean, come on- an owlbear?" - Magus Darion Forgana...   [click here for more]
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Deities and Domains 3: Specialty Priests of the Drow and Elven Pantheon (19 Feats for 5E)

Deities and Domains 3: Specialty Priests of the Drow and Elven Pantheon (19 Feats for 5E)


Do you fondly remember the Specialty Priests of AD&D Second Edition Within these pages you will find 19 feats for 17 deities of the drow and elven pantheon featured in the sword coast adventurer’s guide. ...   [click here for more]
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Flavoring combat: A simple guide for players and DM's

Flavoring combat: A simple guide for players and DM's


"So you watch as this one orc grunt, rushing forward, takes its battle axe and jams it right into the clavicle of one of the nearby Uruk. Its weapon falls out of its hand. As it looks up, towards you, with a flash in its eyes, *gurgle*, the bolt goes straight into its throat. *gurgle* It begins to bleed out its black dark ichor, before it falls to the ground, not moving." -Matt Mercer,...   [click here for more]
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Fragmented Identities for D&D 5e

Fragmented Identities for D&D 5e


Provides a rule set for players who want to play a character with multiple identities. Uses current D&D; rules and allows for creative design for characters. ...   [click here for more]
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Grimdark: A Sneak Peek

Grimdark: A Sneak Peek


Big Rich started playing role-playing games in 1987. He has been a Gamemaster for most of the years to follow. Right now he acts as the Master Dungeonmaster for a group of roughly 24 regular players in his Dungeons & Dragons 5th edition campaigns. To this end, he constantly tries to keep things fun, fresh, and exciting. Using the simple but effective GRIMDARK system is one of those ways to keep...   [click here for more]
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Grom's Guide to Harvesting Monsters

Grom's Guide to Harvesting Monsters


Grom’s second guide to supporting adventurers out in the wild. His first guide focused on brewing potions, while this new guide will teach you how to field dress a monster and harvest the useful anatomy for trade, trophies or crafting powerful items. The Harvesting Guide table is broken down by monster type, size, and time it takes to harvest. Don't just kill a monster, make some money off...   [click here for more]
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How to Create Customised Character Classes for D&D

How to Create Customised Character Classes for D&D


With this product you will be able to create innumerable kinds of character types. You can create customised character classes of anything you can imagine. You may wish to create a class more suited to the particular campaign that you play in or for DMs, a specialised class for your campaign. Each game has its own theme and the PHB classes are not exhaustive; there is nothing stopping you...   [click here for more]
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Inanimis' 30 Armed & Unarmed Combat Options

Inanimis' 30 Armed & Unarmed Combat Options


Is your fighter jealous of the wizard's multiple options? Is your barbarian bored with their repetitive turns? Are grapples boring? FEAR NO MORE This homebrew has 30 armed & unarmed options for your fighting. SUPLEX? You got it. CHOKEHOLDS? In there! How about Blunt strikes,...   [click here for more]
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Musica Universalis: Player's Guide to Performers

Musica Universalis: Player's Guide to Performers


Not every entertainer is a bard; some are simple tavern minstrels, court jesters, storytellers, or just dreamers. Lacking the power of true magic doesn’t keep a performer from having a trick up their sleeve, a song in their heart, or the desire to see the wonders of the world and have adventures. New Rogue Archetype: Troubadour a non-magical performer. 12 Feats to give adventurers options...   [click here for more]
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New cleric spells

New cleric spells


Too long have clerics played second fiddle to the all-powerfull magic-users in terms of spells available and their efficacy. As well as individual clerics worshipping individual deities and being able to learn religious specific spells distinct from other religions, the following simple list of spells available to all clerics should be added. Power to the zealots! ...   [click here for more]
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Player's Helper Class Specific Character Sheet - Rogue

Player's Helper Class Specific Character Sheet - Rogue


The Sneaky Underhanded Diving into the Shadows Rogue You choose your race and background and fill those in, but all the Rogue specific level abilities have been put right there at your fingertips. ENJOY. All the Background and treasure/Item information is on page 2. This sheet will work as long as you plan on NOT multiclassing into another class. ...   [click here for more]
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Recipes Of The Realms: Recipes For Famous Foods In The Forgotten Realms and Beyond

Recipes Of The Realms: Recipes For Famous Foods In The Forgotten Realms and Beyond


“Behold, wanton of adventurer of pen and paper! Feast your eyes on the victory meal that every adventurer feasts upon after slaying that dragon, defeating that lich, or whatever far-fetched stlarning miracle thy Ed of the Greenwood chapbook says…” -Elminster Aumar Over the years various game resources featuring the Realms have mentioned the variety foods that those that inhabit...   [click here for more]
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The Resurrection Machine

The Resurrection Machine


Bringing back the dead can be a fun and exciting storyline in your Dungeons & Dragons campaign. This document presents four ideas for using resurrection as the focus of adventures, side quests, and maybe even an entire campaign! This Special Reference Document is intended for use with the 5th edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. ...   [click here for more]
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The Soldier

The Soldier


The Soldier is a non-spellcasting class for 5th edition Dungeons and Dragons. Soldiers turn their noses up at the shadowy tactics of rogues and the hotheaded styles of fighters and barbarians.  They do not shy away from bloodshed, but every soldier values intelligence just as much as brute force.  Strategy and focus are the soldier's two most potent weapons.. but don't forget your greatsword and...   [click here for more]
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The Summer Magi: New Cleric, Sorcerer, and Warlock Archetypes

The Summer Magi: New Cleric, Sorcerer, and Warlock Archetypes


The heat of summer is warm and soothing, but also scorchingly hot and unforgiving. The Summer Magi revere both, and seek to make themselves in its image. They worship the summer's greatness, which they call the Blaze. This book contains information on the Summer Magi - a group of nomads who travel the land, seeking always to be as bountiful and as merciless as the Blaze. It includes details on the...   [click here for more]
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Three Suggestions for Interesting Mentors

Three Suggestions for Interesting Mentors


When he says jump, you jump! Your mentor is the person who made you who you are. They helped train you, they taught you the basic abilities of your class, or perhaps they gave you the confidence to become who you are today, or are destined to become. There are various reasons for your character to have a mentor, and not all of them are voluntary. You might have been handed over to the monks as a...   [click here for more]
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Three Suggestions for Reasons to Shave Your Head

Three Suggestions for Reasons to Shave Your Head


Your character’s appearance says a lot about her. The way she dresses, the accessories she uses, the tattoos she has, all help deliver a message even before a single word is said. One of the physical features that is most obvious on first sight is her hair – or in this case, lack thereof. Maybe your hair is dangerous to you in some way, maybe you're honour bound, or maybe your powers...   [click here for more]
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