| Title |
Publisher |
Price |
Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons.
A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to the fourth chapter of the Eren Chronicles!
Prothero’s Guide to Spellweavery is a complete codex that deals with the broad concept of magic, delving into detail over each and every one of the various aspects that compose it. From its fundamental basics to new arcane lore, as well as rules and tools... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Remarkable Creatures of the Planes is an immersive fantasy creatures encyclopedia written from the perspective of characters that inhabit the universe where these creatures exist.
Each article in this volume talks about the anatomy of a creature, or a group of related ones' in-world origins, history, society, culture, ways to find or track them, the danger they pose, their abilities,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.
Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them... [click here for more] |
Wizards of the Coast |
$19.99
|
Spelljammer Shipyard
The engineer wiped her forehead and slid out from beneath the engine, sliding her miniature welding torch back into her belt. The last journey had a helluva toll on the ship, and each part of the engine needed a careful examination. If she did her job well, the ship would be flying better than ever; if not, they would probably get halfway out of the atmosphere before the entire... [click here for more] |
Dungeon Masters Guild |
$7.95
|
BUNDLE ALERT: Find Volume 1 here! Save $5 in this bundle!
Top 5% all time bestseller!
Brought to you by QL Games, Tasha's Crucible of Everything Else is a massive, two-volume collaboration of over 25 different Guild creators that expands on the options found in the Player's Handbook, Dungeon Master's Guide, and Monster... [click here for more] |
Dungeon Masters Guild |
$19.99
|
NOW AVAILABLE: Print on Demand! Already own the PDF?
Get your hardcover discount here!
Get your softcover discount here!
"I hope that Fizban's Treasury of Dragons is remotely close to the love and effort that was put into this book, because it's absolutely amazing." -Ted from Nerd Immersion (YouTube series)
"And by god, did they deliver; this book is an... [click here for more] |
Dungeon Masters Guild |
$24.99
|
WEAPON PERKS
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE!
Comicbook.com: "...a useful new set of mechanics to provide some much needed variety to melee weapons."
Rogue Watson: "WEAPON Perks ADDS FUN AND MEANINGFUL NEW ABILITIES FOR EACH WEAPON, ENCOURAGING PLAYERS TO BRANCH OUT WITH A MUCH BROADER VARIETY OF CHOICES IN COMBAT."
Weapon Perks!
Weapons are more than just objects that adventurers... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base of operations.
- Chapter 2: The benefits of being a member of a thieves' guild and how... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This 68-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War. It also includes epic racial bonuses for all races found in the aforementioned titles, in addition to those found... [click here for more] |
Dungeon Masters Guild |
$9.99
|
For the Fantasy Grounds version, Click Here
Invigorate your warlock character and please your patron!
Tome of the Pact is a love letter to the warlock class, featuring:
4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest.
29 new invocations, including new cantrip... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Codex of the Infinite Planes
Multiverse of Wonder and Adventure!
Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure!
Your world is about to get much bigger. Infinitely bigger, specifically!
Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Before Phandelver
A Tutorial and Alternate Start for Lost Mines of Phandelver
Before Phandelver is a tutorial adventure designed to help new players and DMs be better introduced to Dungeons & Dragons. Crafted with best educational practices in mind and covering important details of preparation and mindset often overlooked, especially by new DMs, Before Phandelver will... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New & adapted backgrounds
A Character... [click here for more] |
Dungeon Masters Guild |
$4.95
|
What truly makes a great campaign?
A campaign is not unlike a living organism. Everything has to go right in order for it to truly work. You need interesting characters, a fascinating plot, engaging players, a vivid world filled with details that betray your worldbuilding, schemes, betrayals, friendships and passion. You need love as much as you need hate and you need life as much as you need... [click here for more] |
Dungeon Masters Guild |
$4.95
|
TIME TO OPEN FOR BUSINESS!
The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern in the... [click here for more] |
Dungeon Masters Guild |
$8.95
|
"Eldritch magic, the powers drawn from those dark beings and forces which exist between the stars. Not as pervasive as the arcane and divine magics wielded by more common spellcasters, eldritch magic always presents an aspect of otherness, a connection to a world which rarely intersects with ours and which strikes ordinary mortals as strange... and dangerous."
Unlock... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In a Jam...
You gaze through the porthole at the vastness of space. The stars call to you - they always have, and their pull hasn't diminished even after years serving on your small spelljamming vessel. Your last job was a profitable one, allowing you to indulge in various foodstuffs for your voyages. The heat from the Thornbush Sambal spread on crusty bread is a welcome diversion from the cool... [click here for more] |
Dungeon Masters Guild |
$19.99
|
“This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards to clerics to eldritch knights, needs a copy of this book. Sure, this book has hundreds of balanced, creative, fun, new spells to fill your arsenal and is brimming with magic items both sinister and hilarious, but it also is chock full of story bits. Names for... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the... [click here for more] |
Dungeon Masters Guild |
$14.95
|
d'Avenir's Pocketbook to Ravenloft is a 5e supplement that provides players options for Ravenloft and brand new Domains of Dread. Each of these domain provides you with interesting and detailed lore, background, locations, NPCs, adventure hooks, a map and detailed information on the darklords, including their stat blocks.
A beautifully laid out 78-page PDF containing... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Discount bundle!
Magic Potions & Ingredient is part of the World Enhancement bundle! Get 30% discount on this and several other books that aid you in enriching your world!
Update
To celebrate the silver best-seller badge, I have added a handy handout... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This book is a complete manual that will allow you to tame, train and ride the most ferocious of creatures into both journey and battle. Discover all that you need in order to adventure together with a wild companion, while forming a bond that is unlike any other. The rules provided by this book can be used by any player character, regardless of their race, class and background.
In its contents,... [click here for more] |
Dungeon Masters Guild |
$7.99
|
* WOW! We've reached 1,500 downloads and received another metal coin: Best Platinum Seller! Thanks to all of you! Please, don't forget to leave a message and some stars after reading.*
Have you ever imagined being able to play in a totally unique D&D world that is capable of changing or expanding on its own? Let this guide expand the boundaries of your imagination and discover... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme.
This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset.
Chapter 1: All... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Discover the hidden secrets of Kobolds in this 13 page volume!
Keep reading to discover:
- A table with 12 effects that might happen when a kobold successfully hits a creature.
- 2 new playable kobold subraces
- 5 new kobold monsters
- 8 new traps
- 100 trinkets specifically suited for a kobold character
- 8 images of the highest quality, laid out by a highly skilled specialist
- Hypertext... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J.
"I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets me excited to put it... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Ghostfire Gaming presents Dark Fantasy Artificer Subclasses.
Featuring the Machine Cultist and the Artificer Reanimator, these are two brand new Subclasses.
All profits of this PDF go to Beyond Blue's fight against mental health challenges like Depression and Anxiety. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Return to Where the Forgotten Realms Began!
Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast!
The Moonshaes Regional Guide is intended for use with Moonshae... [click here for more] |
Dungeon Masters Guild |
$9.99 $7.99
|
This volume aims to investigate the relationship between warlocks and their patrons, from the relationship's inception to the myriad developments that could occur during a campaign.
Inside you will discover:
- Chapter 1: Relationship Between Warlocks and Patrons, which explores Backstory, Purpose, Methods, Connections, Communication Channel, and Repaying Debts with the help of 21 tables.
- Chapter... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Monsters of the Infinite Planes
Multiverse of Monsters and Adversaries
Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries!
Fantasy Grounds version now available!
Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Now with a custom character sheet specifically for this book, created by Guilherme Pantoja!
ANNIVERSARY UPDATE!
So, this book was released a little over 2 years ago. In the interim, I have gathered as much criticism and playtests as I could manage, and poured over everything that had been submitted. I then took a focused approach to this book to incorporate as much of the feedback as possible,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Build your own Spelljammer!!
Do you need more weapons to fight Vampirates! Maybe it's time to build that new ship out of spider webs. And, where the hell is the bathroom on your spelljammer?
Well, now you'll have it all!! Make your spelljammers memorable and unstoppable!! We have hundreds of new weapons, ammo, engines, rooms, and enchantments to help you make the perfect Jammer!!
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
GET PLAYING DEAD FOR $9.95 FOR THE MONTH OF OCTOBER!
Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself.
A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" -- Critical Role creator Matt Mercer.
Now updated with new archetypes, new spells, and new feats as a thank you to customers, Ravenloft Archetypes: Nightmares of Barovia presents thirteen new subclasses as well as new spells, new monsters, new subraces, and more for... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 CONTENT WARNING: This module contains themes of very heavy dark fantasy, such as body horror, blood, gore, cannibalism, slavery, and human sacrifice, reader discretion is adviced.
That being said, this module focuses on the hemomancy mechanics introduced by Matt Mercer with his Blood Hunter class, and expands it to races, magic items, spells, and much more.
Control your body and... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Link to the Fantasy Grounds version
Dive into the Divine!
Would you like to add some faithful flair to your Forgotten Realms campaign?
Within these pages, you’ll find what you need as a player or Dungeon Master to bring the 48 gods of the Faerûnian pantheon to life. The book also includes the faiths of Corellon and Moradin. Become a vassal of the gods and goddesses with over... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Session Zero: Checklist
A simple list of topics you need to discuss with your players before you kill them!
Session Zero: Checklist is a printable sheet, with a simple list of topics that should be addressed in the first session of a new campaign. The first session of a new campaign is of great importance, yet it can also easily become overwhelming.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
ADD THE LAST DARK ARCHETYPE TO YOUR COLLECTION
(CLICK HERE to get it for 50% OFF if you have already purchased The Dark Archetypes)
Summon the dead at your side, command devils and demons, leap through the shadows and become evil incarnate in this supplement for the world's greatest roleplaying game.
The Dark Archetypes... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" -- Critical Role creator Matt Mercer on Ravenloft Archetypes I: Nightmares of Barovia. Ravenloft Archetypes II: The Core Domains Adventurer’s Guide aims to do everything for Ravenloft that the Sword Coast Adventurer’s Guide did... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Welcome to the third chapter of the Eren Chronicles!
The Journey of the Spiritwalker is a complete compendium of spiritual entities and the mysterious powers of animism, for those who dare to invoke them. Through its pages, you will discover the various kinds of spirits that inhabit enchanted forests, haunted ruins and other mystical realms beyond the veil. You... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Core 5e Knowledge - Quick Reference PDF
A one-page quick reference PDF with useful rules and information for a smooth session! Ideal for both players and dungeon masters.
❓ Do you or your players often forget how Spell DC is calculated? ❓ Or maybe what happens at each exhaustion level? This quick reference pdf includes all the core knowledge... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
VOLUME IV: ELEMENTALS NOW OUT AND ALREADY A COPPER BEST SELLER! https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals
"Magic has long been used to create. It is no surprise that beings with the ability to do so have used their powers to breathe life into strange creatures that don't seem naturally possible. I mean, come on- an owlbear?" - Magus Darion Forgana... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Everyone makes mistakes, and when you’re playing with the very fabric of the universe, sometimes those mistakes have surprising, harmful, or spectacular consequences.
Tired of rolling on the same-old table of 50 magical effects from the Player's Handbook? This table provides 100 brand-new effects that can be used as sorcerers’ wild magic surges, hazardous effects of casting in an area that crackles... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DnD Actions - Quick Reference PDF
A one-page handout with all 5e Actions one can take during combat! Ideal for both players and dungeon masters.
❓ Does combat take ages? ❓ Do you often forget what actions you can take during combat? ❓ Do you forget how the "Grapple" action works? This quick reference pdf will make your life easier and will speed up combat.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Play D&D with as few as two people with this supplement to the sidekick rules introduced in the Essentials Kit boxed set!
The official rules for sidekicks in Dungeons and Dragons 5th Edition first appear in appendix A of the Essentials Kit Rulebook and are designed to allow the game to be played with as few as two people: the Dungeon Master and a single... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Incredibly well-researched"
"Amazing!"
"This is exactly what the players at my table needed... they're already thinking more clearly about their combat."
Over two thousand years ago, a philosopher-general named Sun Tzu wrote The Art of War, the seminal work on military strategy. Discover how you can use these ancient secrets to master the game of Dungeons &... [click here for more] |
Dungeon Masters Guild |
$8.95
|
 Do your players long to befriend and train every creature that they come across? Are you fed up with them bending animals to their will with a single good animal handling roll? Then these are the rules for you!
This one-page supplement for the Greatest Roleplaying Game in the World contains all the rules you need to track how a creature responds to training, so that your players can be rewarded with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on!
Included in this supplement is:
- Detailed mechanics for harvesting resources and mining gems and metals.
- Instructions for... [click here for more] |
Dungeon Masters Guild |
$9.99
|
From RANDALL RIGHT,
author of the MITHRAL Best-Selling Comprehensive Manuals,
comes this full excerpt of miscellaneous gear from that weighty tome.
This book gives players a wealth of new adventuring gear to make meet a
myriad of challenges. It collects and updates the adventuring gear, artisan's tools,
trinkets, and craftable compounds from that book, providing... [click here for more] |
Dungeon Masters Guild |
$7.49
|