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Polyhedron Newszine V5 #2 Issue 23

Polyhedron Newszine V5 #2 Issue 23


Included in this issue: In the Black Hours - by David Cook. Part 2 of the AD&D® module begun last issue. ("In the Black Hours" was used as a sponsored tournament at GEN CON® South 1984 Game Fair and at CONTACT 1984 convention.) Ultimists - by E. Gary Gygax. A new character class for those who want to have it all! Why Gargoyles Don't Have Wings (But Should) - by David Collins. An alternate...   [click here for more]
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Polyhedron Newszine V7 #1 Issue 34

Polyhedron Newszine V7 #1 Issue 34


Included in this issue: Revolution! - by Bob Blake, Anita Frank, and Rex Zinn. Intrigue is afoot and the realm is threatened by civil war on the eve of invasion. Part two of a series in the land of Finnish myth. On The Road to the Living City - by Jean Rabe. The first installment of a series designed to introduce the Living City Project. Fun in Games - by Rick Reid. A new column. In his first...   [click here for more]
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Polyhedron Newszine V7 #2 Issue 35

Polyhedron Newszine V7 #2 Issue 35


Included in this issue: And All The King's Men - by Bob Blake, Anita Frank and Rex Zinn. This also includes The Undead Bole, another chapter in the tournament module set in the land of Finnish myth. Rogues Gallery - by Michael Lach. Meet the Dragon-Stalker and his adventuring friends. Who Ya Gonna Call? A review of the Ghost Busters game ...   [click here for more]
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Polyhedron Newszine V10 #2 Issue 52

Polyhedron Newszine V10 #2 Issue 52


Included in this issue: No Dice - by Don Bingle and Rich Bingle — A band of loyal troubleshooters must take on a secret society of gamers in the name of The Computer in this romp for West End Game's Paranoia. But if the group isn't careful, they won't be seeing red much longer. Illustrated by James Holloway. Riding Rules - by Mark Trammel — This addition for I.C.E.'s Rolemaster covers...   [click here for more]
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Polyhedron Newszine V8 #3 Issue 41

Polyhedron Newszine V8 #3 Issue 41


Included in this issue: Wedding Party - by Robert Farnsworth— How much trouble could it be to escort a bride to her wedding? It's up to you to get her to the temple on time. Art by Gary M. Williams. Special Intelligence for TOP SECRET/S.I."' Game Players - by Warren Spector — Warren shows its no secret tha t he's prejudiced toward the new TOP SECRET/S.I."' game system. The Living...   [click here for more]
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Polyhedron Newszine V9 #2 Issue 46

Polyhedron Newszine V9 #2 Issue 46


Included in this issue: Junk Bonds - by Michael Sellnker — An evil Web plot thr eaten s to shak e the Hollywood movie industry and ruin the production of the late st John Stock thriller. This TOP SECRET/S.I."' game scenario was a Masters tournament at GEN CON® Grune Fair 21. Illustrations by Jim Holloway. Fifty Phrases - by Vince Garcia — There are things players don't like to hear...   [click here for more]
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Polyhedron Newszine V9 #3 Issue 47

Polyhedron Newszine V9 #3 Issue 47


Included in this issue: The Bell Of Zetar - by Dave Schnur and the Circle of Swords— An intrepid band of adventurers is asked to retrieve The Bell of Zetar, an antique treasured by the clerics of Apollo and coveted by those lurking in a run-down guardhouse. Illustrated by Jeff Easley. The New Rogues Gallery - by Greg Ferris — Dimfist, an amiable hill giant, and his friends will muscle...   [click here for more]
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Polyhedron Newszine V9 #4 Issue 48

Polyhedron Newszine V9 #4 Issue 48


Included in this issue: Cataclysm - by Michael Sellnker — There are cats all over Claxton. No one knows what is drawing them or what to do about them. The city's high priest wants them exterminated. Fortunately, your band of adventurers doesn't have to worry about the felines. You just have to recover the priest's possessions, stolen, perhaps, by a cat-burglar. Illustrated by Angela Bostick....   [click here for more]
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Polyhedron Newszine V9 #6 Issue 50

Polyhedron Newszine V9 #6 Issue 50


Included in this issue: Counterfeit Dreams - by Skip Williams & Jean Rabe — This is a tale of misdirection, betrayal, and revenge in the Living City. Shrewd parties can get the gold, but the foolish will wind up in the quarries. Illustrated by Angela Bostick. Completing the Thief - by John Nephew — The AD&D® game's best loved rascals get a boost in a soon-to-be-released...   [click here for more]
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