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The Tomb of the Dwarven King (Fantasy Grounds)

The Tomb of the Dwarven King (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Tomb of the Dwarven King is an adventure for D&D 5th Edition suitable for 3 to 6 characters of 1st level, lasting 1-2 hours. The module provides an introduction to the Lost Mine of Phandelver and includes an introduction to one of the main NPCs from that adventure. The adventure can also be played...   [click here for more]
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Calendar of Harptos - 1492 DR (Full Color edition)

Calendar of Harptos - 1492 DR (Full Color edition)


Through the ages, the Calendar of Harptos marks the passage of days, seasons, and even years in some fashion. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. Few bother to refer to Harptos by name, however, since the calendar is the only calendar they know. Now you can use it as well in your Forgotten Realms Campaing World....   [click here for more]
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Ritual Magic for Fantasy Grounds (Codex Six of the Enchiridia Mysteria)

Ritual Magic for Fantasy Grounds (Codex Six of the Enchiridia Mysteria)


This is the Fantasy Grounds MOD file version, not the PDF. Oh great, the warlock is casting another ritual. While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied. In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes on what rituals can accomplish...   [click here for more]
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RPGA NEWS Volume 1 #1

RPGA NEWS Volume 1 #1


Included in this issue: SPECIAL: Interview with E. Gary Gygax Part 1 of this interview, and the beginning of a series The Fastest Guns That Never Lived A BOOT HILLTM Article by Brian Blume et al The FIGHT IN THE SKIESTM Game A synopsis by Mike Carr An Open Letter ... TOP SECRETTM notes from Merle Rasmussen Gen Con® South Report GAMMA WORLDTM Science Fantasy Some ideas from Jim Ward Dispel...   [click here for more]
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Dungeon #207 (4e)

Dungeon #207 (4e)


1 All Together Now By Christopher Perkins We’ve bundled all of this month’s Dungeon® content into one PDF. How scary is that? 2 Starhaunt By Craig Campbell and Christopher Perkins The Order of the Endless Night swore an oath to protect the world against threats from beyond. Now, a sinister force has taken hold of the astronomers and infiltrated their fortress-observatory. A D&D®...   [click here for more]
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Genie Origin Sorcerer

Genie Origin Sorcerer


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Genie Origin for Sorcerers, descendants of the mighty Genies. This supplement covers the variety of each kind of genie presented in the Monster Manual, namely: Dao, earth elemental genies. Djinni, wind elemental genies. Efreeti, fire elemental genies. Marid, water elemental...   [click here for more]
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Dungeon #221 (4e/Next)

Dungeon #221 (4e/Next)


Contents 1 Waiting For 222 by Christopher Perkins The time has come to say farewell, but not goodbye. 2 Lowdown in Highport by Thomas M. Reid Evil slavers have taken Highport, and getting in and out of town undetected will be no simple matter. This 1st Edition AD&D adventure for characters of levels 3–5 includes a 4th Edition D&D conversion appendix. 28 Vainglorious by Daniel Helmick...   [click here for more]
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Spells from Baldur's Gate (Fantasy Grounds)

Spells from Baldur's Gate (Fantasy Grounds)


This is the Fantasy Grounds version of the product (a MOD file), not the PDF. Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name. Most of the 73 spells in this tome were developed by characters in the world, and the vast majority of those were created by beloved...   [click here for more]
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Murder in Velen: A 10th-Level Fantasy Grounds Adventure

Murder in Velen: A 10th-Level Fantasy Grounds Adventure


*This product is the Fantasy Grounds version of the DMs Guild adventure, Murder in Velen. The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served....   [click here for more]
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Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)

Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mortality Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Will you be a healer, or a killer? Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find both good and evil. Almost every spell...   [click here for more]
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Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)

Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Elemental Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh...   [click here for more]
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Arcane Tradition: Magi of the Staff (Fantasy Grounds)

Arcane Tradition: Magi of the Staff (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF. Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let...   [click here for more]
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Behold! #1

Behold! #1


BEHOLD! is the all-new zine for Fifth Edition Dungeons & Dragons. Issue #1 is an in-depth look at The Great Dale, one of the many nations of the Forgotten Realms. In its 32 pages you'll find: * adventure locations! * plot hooks! * player character ideas! * two original hex-maps! In total, over 3500 words of content. Add...   [click here for more]
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Dungeon #200 (4e)

Dungeon #200 (4e)


Table of contents: Editorial Flame's Last Flicker Hall of the Fire Giant King Blood Money Backdrop: Skullport Dungeon Index A History of Dungeon ...   [click here for more]
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Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)

Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mind Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons &...   [click here for more]
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Dungeon #220 (4e)

Dungeon #220 (4e)


Contents 1 Guest Editorial by Will Doyle Let the real world—past or present—inspire your next adventure. 2 Slaark's Crown by Craig Campbell King Slaark's terrible reign is about to end. A Dungeons & Dragons adventure for characters of levels 2–4. 18 Children of Ardore by Christopher Perkins In the town of Ardore, tragedy—not necessity—is the mother of invention....   [click here for more]
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Menacing Cave

Menacing Cave


Your players enter a Menacing Cave in search of adventure! Approximately 8 minutes of tension building ambience and atonal music. Hear the dampness of the cave through water drop effects, and hear it haunting depth from the deep filling rumbles! Perfect for suspense and a touch of terror! No need to overthink or mix this one, just set it on loop and get back to the adventure! *Update* I've...   [click here for more]
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Dungeon #195 (4e)

Dungeon #195 (4e)


Table of Contents: That Which Never Sleeps The Five Deadly Shadows Eye on Eberron: Fort Bones Backdrop: Xiousing The Ecology of the Banderhobb Bestiary: Flowers in the Darkness Eye on the Realms: Spellslayer Wine Eye on Dark Sun: Terrors of the Silt Sea Save My Game ...   [click here for more]
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Dragon #430 (4e)

Dragon #430 (4e)


Editorial: Time Tinkerer, by Greg Bilsland Shake Your World, by Steve Townshend Unearthed Arcana: Time Travel, by Robert J. Schwalb Ghost of the Past, by Robert van Wijk/Robert J. Schwalb It’s About Time, by Peter Schaefer River Rats, by Jeff Morgenroth Harpers Of Waterdeep, by Erin M. Evans Ecology of the Kruthik, by Tim Eagon The...   [click here for more]
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Dragon #420 (4e)

Dragon #420 (4e)


Contents: 3 Fey Gone Wild by Christopher Perkins There's more to the Feywild than meets the eye. 4 Fey of Wood and Wind by Steve Townshend Introducing four monsters of fey origin -- the brownie, the grig, the pixie, and the sylph. 12 The Carrion King by Jeff LaSala The dank middens of the Feydark provide a haunting backdrop for this monstrous myconid archfey and its madcap schemes. 18 Thrumbolg,...   [click here for more]
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Dragon #414 (4e)

Dragon #414 (4e)


Table of Contents: Editorial: De Planes, De Planes! History Check: The Iggwilv-Graz’zt Affair Bazaar of the Bizarre: From the Attic of Alluvius Ruskin Character Themes: Sensates, Ciphers, and Chaosmen The Ecology of the Modron Eye on Dark Sun: Slaves of the Oba Eye on Eberron: Vale of the Inner Sun Eye on the Realms: The Lost Dragon of Waterdeep ...   [click here for more]
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Dragon #429 (4e)

Dragon #429 (4e)


Contents 3 The Food Issue by Steve Winter Apparently, no one around here likes food. 4 History Check: Dark Arrow Keep by R. A. Salvatore and Bryan Salvatore Dark Arrow Keep is a forbidding sight for those whose travels bring them to the land of the Many-Arrows tribe. 10 Winning Races: Half-Orcs of the May-Arrows Tribe by Shawn Merwin No group benefited more from the peace between orcs and dwarves...   [click here for more]
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Dragon #385 (4e)

Dragon #385 (4e)


Where Do They Come From by Chris Youngs Power of Dragons by Greg Tito: Learn how some dragonborn, as well as members of other races, have found immense power by tying themselves to Power of the Mind: The Kalashtar by Keith Baker: The Kalashtar are one of the least understood races in Eberron. Discover more about this unique race, as well as The...   [click here for more]
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Dungeon #208 (4e)

Dungeon #208 (4e)


Contents: 2 One Piece At a Time by Christopher Perkins It's a long and perilous voyage to publication. 3 Some Assembly Required by Jobe Bittman Thieves plunder a village after nightfall, stealing tools and supplies. What are they building in their secret hideout? A D&D® adventure for characters of levels 1–3. 22 Captain's Slygo's Treasure by Timothy Ide The dread pirate Captain...   [click here for more]
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Dragon #425 (4e)

Dragon #425 (4e)


Contents: 3 Elemental Evil by Steve Winter Elemental evil isn't all we have to offer this month, but it's a big part. 4 The Temple of Elemental Evil by Skip Williams Legions of heroes have crushed—or been crushed by—the cult of Elemental Evil in its many incarnations. 12 The Anatomy of Elemental Evil by Thomas M. Reid What is the essence of elemental evil? How did simple element worship...   [click here for more]
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Dragon #407 (4e)

Dragon #407 (4e)


Editorial: Romancing the Stone Giant By Christopher Perkins Love rocks. D&D Love Stories By Jeff LaSala The time’s come to add a little romance to your game. Before you do, learn a few lessons from literature. Character Themes: Heroes of Cormyr By Dan Anderson What does it take to defend the greatest kingdom in Faerûn? Become a Purple Dragon...   [click here for more]
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Dragon #417 (4e)

Dragon #417 (4e)


3 Agents Of Change by Stan! We’ve got a change in format, a chance for you to get published in future issues of Dragon, and demons and devils everywhere. Sounds like change is in the wind. 4 The Blood War by Sterling Hershey The fiendish war between the baatezu and the tanar’ri has raged since time immemorial. How did it begin, and will it ever end? 8 Magic Dice by Alana Joli Abbott...   [click here for more]
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Dragon #427 (4e)

Dragon #427 (4e)


Contents: 3 Going Dark by Chris Perkins Big changes are in the wind for Dragon and Dungeon. Read it here first. 4 The Lost World by Aeryn "Blackdirge" Rudel We brush away the dust of ages and reveal primordial beasts that lived before the rise of dinosaurs, or after their extinction. 9 Channel Divinity: Nerull by Jon Green A human wizard invented the magical art of necromancy. His name...   [click here for more]
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Dragon #426 (4e)

Dragon #426 (4e)


Contents 3 It's a Mystery by Steve Winter D&D and mystery don't mix -- or do they? 4 Fantastic Tales of Mystery by Adam Dray Magic and monsters add unique difficulties to the mystery writer's task, but they’re not insurmountable. 13 Crime Scenes by David Noonan Here’s a library of useful locations to spice up fantastical murder mysteries and bring the investigation to life. 18...   [click here for more]
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Dungeon #204 (4e)

Dungeon #204 (4e)


Table of contents: Editorial: Into the Depths What’s Up in Downshadow Pearl of the Sea Mother The Sword Collector The Ecology of the Swordwing Denizens of the Demonweb Unearthed Arcana: Less Death, More Danger ...   [click here for more]
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Dungeon #163 (4e)

Dungeon #163 (4e)


House of Pain By Jennifer Clarke Wilkes: Someone or something has been grabbing eladrin from the Feywild. As the heroes pursue another quest, they have the opportunity to discover the force behind the abductions, which might lead them to more conflicts than they anticipate. This Side Trek introduces the Shadowfell and shadarkai to your player characters, if they haven’t been...   [click here for more]
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Dungeon #217 (4e)

Dungeon #217 (4e)


Contents 1 Unravel the Mystery by Christopher Perkins This month's theme was inspired by the latest D&D Encounters season, which promises to be the most intriguing yet. 2 Rats in the Undercellar by Tim Eagon Who knows what evil lurks in the minds of gnomes? The rats of Baldur's Gate know! A D&D Forgotten Realms adventure for characters of levels 1–2. 18 A Rhyme Gone Wrong by Craig...   [click here for more]
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Dungeon #210 (4e)

Dungeon #210 (4e)


Contents 1 EDITORIAL: "This Means War!" by Christopher Perkins All three of this month’s adventures have different takes on the theme of war. 2 "The Vulture's Feast," by Brian Cortijo and Christopher Perkins An evil warlord has prepared a feast for her new Zhentarim allies, and she has a gift for them as well. 21 "Blood of Gruumsh," by Steve Winter An ancient...   [click here for more]
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Lotarius the Human Warlock

Lotarius the Human Warlock


Character portrait - Lotarius is a haughty Human Fey Warlock. He hates getting his clothes dirty and is known for fidgeting with his frilly sleeves and his signet ring. This package includes the original hires jpg and a small square close up image for use as a character portrait in fantasy grounds. ...   [click here for more]
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Dragon #391 (4e)

Dragon #391 (4e)


Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected. Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers. Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,...   [click here for more]
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Dragon #378 (4e)

Dragon #378 (4e)


Just the Facts, Ma’am by Chris Youngs: Chris Youngs discusses the claim that 4th Edition has removed all roleplaying from D&D. Player's Handbook 3 Debut Content - Githzerai by Mike Mearls, Stephen Schubert, Robert J. Schwalb, Chris Sims, and James Wyatt: Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series. Domain...   [click here for more]
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Dungeon #218 (4e)

Dungeon #218 (4e)


Contents: 1 Going Dark by Christopher Perkins The magazines are going on hiatus after December. Let me tell you why. 2 Legacy of Ghere Thau by David Noonan Evil forces under a cambion's command have conquered the fortress of Ghere Thau. Taking it back will be no simple matter. A D&D® adventure for characters of levels 9–10. 33 Dead Haven by Jeffrey Ludwig A terrible curse has befallen...   [click here for more]
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Dungeon #164 (4e)

Dungeon #164 (4e)


Worse then Death By Robert J. Schwalb: When a powerful aristocrat is kidnapped from his caravan, it’s up to the adventurers to discover what has happened to him. But there might be more to his disappearance than the characters know. An adventure for 12th level PCs. Dungeon Delve: Return of the Poisoned Shadows By Greg Marks: Continuing where the Poisoned Shadows...   [click here for more]
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Dungeon #181 (4e)

Dungeon #181 (4e)


Treasure a Good DM by Steve Winter: Nothing is quite as important as a quality DM to the success of your campaign ... or to this hobby in The Vault of Darom Madar by Aeryn Rudel: House Madar was wiped out generations ago by its commercial rivals. It didn’t go down without a Campaign Workshop: Hero’s Battle: Elminster by Chris Sims:...   [click here for more]
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Dragon #375 (4e)

Dragon #375 (4e)


Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine. Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order Game Transparency by Andy Collins: This article will help all DMs learn when and...   [click here for more]
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RPG Figure flats coloring book

RPG Figure flats coloring book


Color, Cut and Play with your own paper army for the table top. Custumize as you like to represent villagers or characters that your players may encounter, one npc at a time. Fun to color and play. Illustrations at well done and light hearted for all plyer levels. ...   [click here for more]
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Dungeon #216 (4e)

Dungeon #216 (4e)


Contents 1 Treasure Trove by Christopher Perkins Published adventures are great... especially the ones I never use. 2 Some Like it Hot by John "Ross" Rossomangno An undead wizard is about to light a fire under the citizens of Starpine Vale. A D&D® adventure for characters of levels 17–20. 26 Massacre at Misty River by Stacey Janssen A dead goblin king finds new life...   [click here for more]
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Dragon #386 (4e)

Dragon #386 (4e)


How do You Spell Victory? by Chris Youngs On Civilization’s Fringes: Humans of the Wild by Robert J. Schwalb: Humans can survive - even thrive - in virtually any environment. Learn how some groups of hardy humans embrace Underhanded and Overconfident by Ari Marmell: Scoundrels are some of the most popular and fun characters of fiction and...   [click here for more]
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Dragon #423 (4e)

Dragon #423 (4e)


Table of Contents: 3 Editorial: Dungeon Allure by Steve Winter Dungeons have a primal allure to the inveterate adventurer in all of us. 4 Assassin Poisons of the Underdark by Aeryn “Blackdirge” Rudel Gibbering grind, grell bile, and aboleth slime concentrate are just three of the delightful poisons manufactured exclusively in the Underdark. 8 Ecology of the Gargoyle by Jeff LaSala...   [click here for more]
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Dragon #409 (4e)

Dragon #409 (4e)


Dragon Magazine Issue #409 Mar 2012 ...   [click here for more]
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Dragon #419 (4e)

Dragon #419 (4e)


Contents: 3 EDITORIAL: "The Fire-eyed Maid of Smoky War," by Steve Winter War is our nominal theme this month, and no one does war like Will Shakespeare. 4 "Sentient Living Spells," by Doug Hyatt and Robert J. Schwalb They don’t eat; they don’t sleep; they don’t breathe. They are living spells. 10 WINNING RACES: "Hobgoblins," by James Auwaerter Conquer...   [click here for more]
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Little Monsters (Fantasy Grounds)

Little Monsters (Fantasy Grounds)


This is the Fantasy Grounds MOD file, not the PDF. If you enjoy challenging low-level parties, running Dungeons & Dragons 5th Edition for children, or you're just curious to see what can be accomplished with Challenge Rating 0 monsters, check out this new supplement with 20 brand-new CR 0 monsters and the illusory creature template! Every...   [click here for more]
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