Title |
Publisher ▲ |
Price |
Advice for Rookies at RPGs
Are you new at Role Playing Games? Do you need some advice to advance on your player skills? Are you old school, but you need something to introduce new players or have curiosity on the basics of roleplaying?
This file is for you!
This small and quick list consists on 15 advices intended to new players, and also to old players who want to improve its basics.
If... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
RING OF THE NIGHT STAR
This signet ring appears to be of a fine dwarven craftsmanship but is clearly elven in design. It consists of a delicate looking band of silver ivy leaves and vines, that are impossibly woven together tapering outwards to meet a circular mounting. The mounting is inlaid with a band of obsidian no more than two millineters wide, within which are set eight moonstones... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deadly creatures and ancient puzzles delay players as they race against the clock in an effort to save one of their own! Will they uncover the secrets of Balion's Rest, or will they be entombed alongside the vile king?
Balion's Rest is a dungeon adventure for characters of any level between 1 and 9. Enemies are scaled to be an appropriate challenge for players of different levels. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Over 150 Battle Maps
This special bundle product contains the following titles.
Animated Knight Tokens (includes Fantasy Grounds mod & WebM VP8 tokens) Regular price: $2.99 Animated Knight Tokens for Fantasy Grounds (and other VTTs that support animated WebM VP8 files)
Are you looking to make your players say "Wow!" or "Cool!"? This pack of animated knight tokens is ve...Blade... [click here for more] |
Dungeon Masters Guild |
$118.53 $94.25
|
BEHOLD! is the all-new zine for Fifth Edition Dungeons & Dragons.
Issue #1 is an in-depth look at The Great Dale, one of the many nations of the Forgotten Realms. In its 32 pages you'll find:
* adventure locations! * plot hooks! * player character ideas! * two original hex-maps!
In total, over 3500 words of content.
Add... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Through the ages, the Calendar of Harptos marks the passage of days, seasons, and even years in some fashion. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. Few bother to refer to Harptos by name, however, since the calendar is the only calendar they know. Now you can use it as well in your Forgotten Realms Campaing World. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
CHANNEL
A lone human slips through a tower window and into a wizards library unseen, closing his eyes he senses the strongest sources of magic in the room. Without hesitating he circumvents the rune of paralysis on a well hidden chest and steals the ancient and powerful spell book within slipping silently back into the night.
A teifling watches a group of goblins arguing around a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An Exploratory Study on the Players of Dungeons & Dragons.
My disseration that took three years to complete.
Enjoy! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dragons have returned to the land...
Clayvington used to be the seat of a wonderous kingdom, before a great dragon raided the city before the dark age. Nearly a millennia later, a lead has come up on the long lost royal treasure. Beware though, as more than treasure may be buried in the caves below...
This adventure was designed for D&D 5th Edition, for a party of four adventures, level 1 to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
- This is the FANTASY GROUNDS VTT Software version of the BEST ELECTRUM SELLER FIRST ADVENTURE!!!! -
- For the PDF itself, CLICK HERE -
CRITIC REVIEWS:
January 19th, 2020 - Spilled Ale Studios: "First Adventure is a labour of love, and has been crafted with an impressive incredible attention to... [click here for more] |
Dungeon Masters Guild |
$8.99 $7.19
|
PRODUCT INFORMATION
This product provides Players and Dungeon Masters with the Genie Origin for Sorcerers, descendants of the mighty Genies.
This supplement covers the variety of each kind of genie presented in the Monster Manual, namely:
Dao, earth elemental genies.
Djinni, wind elemental genies.
Efreeti, fire elemental genies.
Marid, water elemental genies.
Each... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
30 fun and original magic items for DMs and Players of 5th Edition D&D. Created to be memorable, desirable, and surprising with thoughtful and tidy mechanics.
*Note* The top file is the most recently updated. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Your players enter a Menacing Cave in search of adventure!
Approximately 8 minutes of tension building ambience and atonal music. Hear the dampness of the cave through water drop effects, and hear it haunting depth from the deep filling rumbles! Perfect for suspense and a touch of terror!
No need to overthink or mix this one, just set it on loop and get back to the adventure!
*Update*
I've... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
*This product is the Fantasy Grounds version of the DMs Guild adventure, Murder in Velen.
The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Chasing in the shadows, the Fair Folk seek out the brave and sometimes the foolish for their own entertainment. Seldom do they let mortals onto their true motives and what they desire the most, but in some way, shape or form, the faeries find themselves eye-to-eye with those who may not believe in them.
A sequal to Faith D'Ambrosio's popular 'The Big Book of Fey', comes the Return to Wonder: where... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Color, Cut and Play with your own paper army for the table top. Custumize as you like to represent villagers or characters that your players may encounter, one npc at a time. Fun to color and play. Illustrations at well done and light hearted for all plyer levels. ... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Have you ever had trouble deciding how your cleric of Pelor should react to a shrine of Yondalla? Does your cleric even believe in the existence of other gods? What’s the difference between a cleric of Obad Hai and a druid? And just how the heck does a chaotic partyer like Olidammara have a cohesive religious base? Fear not! For this document takes all those gods presented in the 3.5 Player’s Handbook... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Explore a World of Magic and Mystery
This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See... [click here for more] |
Wizards of the Coast |
$9.99
|
Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs.
Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets.
Playing Warforged... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Birth of the Cool by Chris Youngs: Cool new characters.
Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting.
Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels.
Expeditionary Dispatches - Stillwater... [click here for more] |
Wizards of the Coast |
$4.99
|
Ze Planes! Ze Planes! by Chris Youngs: Chris talks about the Manual of the Planes
Her Majesty's Secret Servants: Agents of Tiamat by Robert J. Schwalb: Chromatic dragons aren’t the only servants of Tiamat.
Riven Justice: The Mercykillers by Robert J. Schwalb: The Mercykillers return to D&D, complete with information on... [click here for more] |
Wizards of the Coast |
$4.99
|
New Year's Resolve by Chris Youngs: Chris Youngs talks about New Year's resolutions should be, according to his co-workers.
Legacy of Acererak by Robert J. Schwalb: The legendary demilich left a lasting stain on the world in more ways than one. Learn about his legacy.
Hestavar: The Bright City by Stephen Radney-MacFarland: This Astral dominion... [click here for more] |
Wizards of the Coast |
$4.99
|
Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races.
Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this... [click here for more] |
Wizards of the Coast |
$4.99
|
Art of the Kill by Robert J. Schwalb: Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill.
Codex of Betrayal: The Butcher of Nessus by Ari Marmell: This article details the archdevil Alloces, creator of some of the Nine Hells' most hideous -- and useful -- monstrous creations.
Confessions... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Multiple Character Disorder by Chris Youngs: Chris Youngs talks about wanting to play new characters.
Character Concepts - Arcane Options by Matthew Sernett: Arcane Power is out this month! Check out two cool builds using content from the new book.
White Lotus Academy by Peter Schaefer: Many of the world’s best arcanists graduate from... [click here for more] |
Wizards of the Coast |
$4.99
|
Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine.
Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order
Game Transparency by Andy Collins: This article will help all DMs learn when... [click here for more] |
Wizards of the Coast |
$4.99
|
There is no "I" in Vecna by Bart Carroll: Bart Carroll talks about the role of the instigator in a group.
Creature Incarnations - Fell Taints by N. Eric Heath: Monster Manual 2 introduced these new aberrant monstrosities, and we’re presenting even more of these
Demonomicon of Iggwilv - Turaglas, the Ebon Maw by Ari Marmell: The Ebon Maw was... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Exclusively Yours by Chris Youngs: Chris Youngs talks about 'D&D Insider' exclusivity.
Player’s Handbook 3 Debut Content - The Psion by Andy Collins, Bruce R. Cordell, Mike Mearls, Stephen Schubert: Featuring commentary from the staff that worked on the new psion class, this article supports the psion class
Tu'narath, City of Death by Robert... [click here for more] |
Wizards of the Coast |
$4.99
|
Just the Facts, Ma’am by Chris Youngs: Chris Youngs discusses the claim that 4th Edition has removed all roleplaying from D&D.
Player's Handbook 3 Debut Content - Githzerai by Mike Mearls, Stephen Schubert, Robert J. Schwalb, Chris Sims, and James Wyatt: Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series.
Domain... [click here for more] |
Wizards of the Coast |
$4.99
|
The Future is Now by Chris Youngs: Chris Youngs discusses the latest additions to the Wizards of the Coast online community.
Player's Handbook 3 Debut Content - Skill Powers by Mike Mearls, Peter Schaefer and Robert J. Schwalb: A new mechanical piece from Player’s Handbook 3 is described here, exclusively on D&D Insider.
Assassin by Mike Mearls: The... [click here for more] |
Wizards of the Coast |
$4.99
|
What You're Looking For by Chris Youngs: Chris Youngs discusses changes in the D&D Insider schedule.
Player's Handbook 3 Debut Content - The Seeker by Stephen Radney-MacFarland and Robert J. Schwalb: The next class from Player’s Handbook 3 is here, exclusively on D&D Insider!
Abyssal Genasi by Peter Schaefer: While most genasi are... [click here for more] |
Wizards of the Coast |
$4.99
|
Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight.
Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest
The Foundling... [click here for more] |
Wizards of the Coast |
$4.99
|
Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers.
Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent!
Swordmage Essentials:... [click here for more] |
Wizards of the Coast |
$4.99
|
Roleplaying to the Max by Chris Youngs: Chris Youngs talks about stubborn players.
Player's Handbook 3 Debut Content - Hybrid Characters by Andy Collins & Mike Mearls: Get the scoop on the post-playtest versions of hybrid characters, straight from PH3!
Invoker Essentials: Secrets of Holy Might by Robert J. Schwalb: Learn the secrets to... [click here for more] |
Wizards of the Coast |
$4.99
|
I Got a Pony ... And All it Cost Me Was My Pride by Chris Youngs
Player’s Handbook 3 Debut: The Battlemind by Mike Mearls: Get your first look at this new psionic class a full month before the release of Player’s Handbook 3.
Bazaar of the Bizarre - Legendary Figurines by Robert J. Schwalb: Figurines of wondrous power for the paragon and... [click here for more] |
Wizards of the Coast |
$4.99
|
Where Do They Come From by Chris Youngs
Power of Dragons by Greg Tito: Learn how some dragonborn, as well as members of other races, have found immense power by tying themselves to
Power of the Mind: The Kalashtar by Keith Baker: The Kalashtar are one of the least understood races in Eberron. Discover more about this unique race, as well as
The... [click here for more] |
Wizards of the Coast |
$4.99
|
How do You Spell Victory? by Chris Youngs
On Civilization’s Fringes: Humans of the Wild by Robert J. Schwalb: Humans can survive - even thrive - in virtually any environment. Learn how some groups of hardy humans embrace
Underhanded and Overconfident by Ari Marmell: Scoundrels are some of the most popular and fun characters of fiction and film.... [click here for more] |
Wizards of the Coast |
$4.99
|
Love the Fight You’re in by Chris Youngs
Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character
Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail
The Call of the Wild: Wayfaring... [click here for more] |
Wizards of the Coast |
$4.99
|
Hail to the Chief by Chris Youngs: Chris bids adieu in his final Dragon Magazine editorial.
Paladin Basics by Jeff Morgenroth: The paladin is the defender par excellence, and the options presented this month offer them new ways to be
Epic Destinies: Heroes Reborn by Rodney Thompson: The hero’s path has been trod many times. When an epic hero... [click here for more] |
Wizards of the Coast |
$4.99
|
"My God, It's Full of Stars . . ." by Steve Winter: Change is in the wind. It’s more like a slight breeze, really.
Origin Stories by Steve Townshend: A compelling origin story can drive your character’s adventures through an entire career.
Fiction: Blood Oasis by Kevin J. Anderson: An escaped gladiator and a heartsick preserver battle for... [click here for more] |
Wizards of the Coast |
$4.99
|
Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade!
Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to
Dark Sun: The Slave Theme by Matthew Sernett: The cities... [click here for more] |
Wizards of the Coast |
$4.99
|
Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected.
Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers.
Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,... [click here for more] |
Wizards of the Coast |
$4.99
|
What Do You Want From Me? by Steve Winter: Lots of people seem to want to write for Dragon Magazine. Here’s what we’re looking for.
Clerics: Earth Domain by Mike Mearls: There is great power in stone and tree, earth and root. Clerics who draw upon the earth domain learn to brandish
Homeland: Everwatch by Robert J. Schwalb: All heroes come... [click here for more] |
Wizards of the Coast |
$4.99
|
Achieving Equilibrium by Steve Winter
Murkroot Trade Moot by Matthew Sernett: Somewhere sunken beneath the sodden soil at the edge of the great Murkendraw Swamp in the Feywild, a secret hides
Legacy of Nerath by Jeff Morgenroth: To most folk living now, Nerath means nothing more than ancient legends in the shadows of crumbling ruins
Dark... [click here for more] |
Wizards of the Coast |
$4.99
|
Houston Rockets vs. the Transit Board by Steve Winter
Assassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power.
Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of contents:
Editorial Ampersand Sword Guard of Astrazalian Mustering the Sword Guard Empathic Champions Channel Divinity: Vecna! Primal Spirits of Athas Windswept Lord Strongholds A Little Help from Your Friends Confessions of a Full-Time Wizard Modron's March Warm Up Your Winter with D&D! ... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of contents:
Editorial Ampersand Winning Races: Genasi of Athas Bazaar of the Bizarre: The Beast of Talgora Unearthed Arcana: Fight or Flight Class Acts: Bards of Wolfstone Class Acts: Hierophant Druids Guilds and Groups: The Last Legion Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of contents:
Editorial: Little Wars Ampersand Class Compendium: Warlord Faith and Heresy Sages of Ioun Unearthed Arcana: Henchman Ability Score Bonuses Athasian Familiars Confessions of a Full-Time Wizard D&D Alumni: D&D on the Small Screen
NOTE: This issue of Dragon magazine does not include The Warlord. ... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of contents:
Editorial Heroes of Shadow: Ki Focus Class Compendium: Weaponmaster Class Compendium: Feats Unearthed Arcana: Ignorance is Blessed Channel Divinity: Avandra Nerathi Legends: Sarthel Unearthed Arcana: Gamblers' Games In Index to Rituals Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of contents:
Editorial Ampersand: New Frontiers: D&D and Board Games Class Compendium: The Templar Combat Velocity Character Themes: Heroes of Nature and Lore Character Themes: Heroes of Tome and Temple Character Themes: Heroes of Virtue Character Themes: Heroes for Hire Nerathi Legends: The Seven Kings of Karkoth Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
|