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In Death House, the optional mini-adventure presented as Appendix B: Death House in Curse of Strahd, as well as a free introductory adventure on the Wizards of the Coast website, there is a cult which is described as chanting particular phrases over and over again (see Areas 35 and 38).
This product contains 4 short audio tracks in mp3 format, one for each phrase the cult chants.... [click here for more] |
Dungeon Masters Guild |
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Through the ages, the Calendar of Harptos marks the passage of days, seasons, and even years in some fashion. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. Few bother to refer to Harptos by name, however, since the calendar is the only calendar they know. Now you can use it as well in your Forgotten Realms Campaing World. ... [click here for more] |
Dungeon Masters Guild |
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Explore a World of Magic and Mystery
This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See... [click here for more] |
Wizards of the Coast |
$9.99
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An extraordinary metal lighter than common steel and more precious than gold. The object of quests and the cause of war. Only one place holds this treasure: the Savage Coast. This grand frontier is also home to the Red Curse, and ancient bane that hideously deforms some victims, while mysteriously granting powers to others. Here, player characters can acquire wondrous abilities, even as they seek to... [click here for more] |
Wizards of the Coast |
$4.95
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
The Tomb of the Dwarven King is an adventure for D&D 5th Edition suitable for 3 to 6 characters of 1st level, lasting 1-2 hours. The module provides an introduction to the Lost Mine of Phandelver and includes an introduction to one of the main NPCs from that adventure. The adventure can also be played... [click here for more] |
Dungeon Masters Guild |
$2.95
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Volume 1 Number #1, September 2000
Included in this issue:
Places of Mystery by Erik Mona
The Kingdom of Keoland by Gary Holian
Playing Pieces: The Despotrix of Hardby by Fred Weining
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
The Regional Triads
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$3.99
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Volume 1 Number #0, August 2000
Included in this issue:
Wheels Within Wheels: Greyhawk's Circle of Eight by Gary Holian and Erik Mona
Campaign News
Dispatches
The Regional Triads
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$1.99
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Volume 1 Number #2, November/December 2000
Included in this issue:
Gem of the Flanaess: City of Greyhawk Map Key by Denis Tetreault and Erik Mona
Gem of the Flanaess: The Artisan's Quarter by Denis Tetreault and Erik Mona
The Way of the Lake by Lance Hawvermale
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
Special insert not included in this scan.
The World... [click here for more] |
Wizards of the Coast |
$3.99
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Volume 1 Number #3, February 2001
Included in this issue:
Special Feature: Living Greyhawk Character Record Sheets
The Blood of Heroes by Sean K Reynolds, Fred Weining and Erik Mona
The Gods of Oerth
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$3.99
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Chasing in the shadows, the Fair Folk seek out the brave and sometimes the foolish for their own entertainment. Seldom do they let mortals onto their true motives and what they desire the most, but in some way, shape or form, the faeries find themselves eye-to-eye with those who may not believe in them.
A sequal to Faith D'Ambrosio's popular 'The Big Book of Fey', comes the Return to Wonder: where... [click here for more] |
Dungeon Masters Guild |
$4.00
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Volume 1 Number #5, July 2001
Included in this issue:
Gem of the Flanaess: Clerkburg by Erik Mona
Zeif: Rock of the West by Fred Weining
The "Lost" Issue by Stephen Radney-MacFarland
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$3.99
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Volume 1 Number #4, May 2001
Included in this issue:
Gem of the Flanaess: Clerkburg by Erik Mona
Silent Sorcery by Gary Holian
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$3.99
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1 All Together Now By Christopher Perkins We’ve bundled all of this month’s Dungeon® content into one PDF. How scary is that?
2 Starhaunt By Craig Campbell and Christopher Perkins The Order of the Endless Night swore an oath to protect the world against threats from beyond. Now, a sinister force has taken hold of the astronomers and infiltrated their fortress-observatory. A D&D® adventure... [click here for more] |
Wizards of the Coast |
$4.99
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This module makes buying items from merchants a breeze in Fantasy Grounds. The items are listed on an image. The players click on the pin and the item is added to their inventory while deducting the purchase amount from their money.
There are 13 shops in this module that include basic items from the SRD:
Arcane Supplies
Archery Shop
Armorsmith Metal Armor
Blacksmith General Goods
General Store... [click here for more] |
Dungeon Masters Guild |
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- This is the FANTASY GROUNDS VTT Software version of the BEST ELECTRUM SELLER FIRST ADVENTURE!!!! -
- For the PDF itself, CLICK HERE -
CRITIC REVIEWS:
January 19th, 2020 - Spilled Ale Studios: "First Adventure is a labour of love, and has been crafted with an impressive incredible attention to... [click here for more] |
Dungeon Masters Guild |
$8.99 $7.19
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Table of contents:
Baba Yaga's Dancing Hut Court of Stars: Baba Yaga Reflections of Ruin Monster Manual Updates: Choker, Satyr, Shambling Mound Eye on Eberron: Taer Syraen Backdrop: The Moonshae Isles Eye on the Realms: The Ghost Knight of Galardoun Eye on Dark Sun: The Nine Swords of Tyr Save My Game ... [click here for more] |
Wizards of the Coast |
$4.99
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Having Excel or Open Office at the gaming table can be a great way to keep track of combat when and while it is happening.
We have created a simple but highly effective combat tracking system.
We suggest you save it as a template (File included) so that each combat can be opened by name rather than shuffling through spreadsheets.
Never used Excel? This takes 99% of the guesswork out of it.
What... [click here for more] |
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Contents
1 Waiting For 222 by Christopher Perkins The time has come to say farewell, but not goodbye.
2 Lowdown in Highport by Thomas M. Reid Evil slavers have taken Highport, and getting in and out of town undetected will be no simple matter. This 1st Edition AD&D adventure for characters of levels 3–5 includes a 4th Edition D&D conversion appendix.
28 Vainglorious by Daniel Helmick The... [click here for more] |
Wizards of the Coast |
$2.99
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Cross City Race by James Desborough: Adventurers -- noble and otherwise -- from all across the land have gathered to participate.
Dead by Dawn by Aeryn Rudel: If even the monsters of the Chaos Scar have left a place abandoned, it’s probably for good.
The Crossroads by Rodney Thompson: Just beyond the King’s Wall sits the Crossroads -- an... [click here for more] |
Wizards of the Coast |
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Recently unearthed after a violent volcanic eruption, the depths of the lost temple hold many secrets. Will your party discover hidden treasures, ancient knowledge... or death?
This is a map I created for use with Matthew Long's DMs Guild adventure Race to the Depths, but could easily be used for your own adventures as well. It is designed on a 30px grid for use with a virtual tabletop such as Fantasy... [click here for more] |
Dungeon Masters Guild |
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Dramatic Structure by Steve Winter: The tools and rules of dramatic structure apply to Dungeons & Dragons adventures just as much as they do to
Bark at the Moon by Robert J. Schwalb: Out from the darkness came wolves, eyes blazing, bloody tongues wagging, barks and howls breaking
The Whispering Glade by Steve Winter: A peaceful glade in... [click here for more] |
Wizards of the Coast |
$4.99
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Included in this issue:
SPECIAL: Interview with E. Gary Gygax Part 1 of this interview, and the beginning of a series
The Fastest Guns That Never Lived A BOOT HILLTM Article by Brian Blume et al
The FIGHT IN THE SKIESTM Game A synopsis by Mike Carr
An Open Letter ... TOP SECRETTM notes from Merle Rasmussen
Gen Con® South Report
GAMMA WORLDTM Science Fantasy Some ideas from Jim Ward
Dispel Confusion... [click here for more] |
Wizards of the Coast |
$0.99
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PRODUCT INFORMATION
This product provides Players and Dungeon Masters with the Genie Origin for Sorcerers, descendants of the mighty Genies.
This supplement covers the variety of each kind of genie presented in the Monster Manual, namely:
Dao, earth elemental genies.
Djinni, wind elemental genies.
Efreeti, fire elemental genies.
Marid, water elemental genies.
Each... [click here for more] |
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Contents
1 Guest Editorial by Will Doyle Let the real world—past or present—inspire your next adventure.
2 Slaark's Crown by Craig Campbell King Slaark's terrible reign is about to end. A Dungeons & Dragons adventure for characters of levels 2–4.
18 Children of Ardore by Christopher Perkins In the town of Ardore, tragedy—not necessity—is the mother of invention. A D&D adventure... [click here for more] |
Wizards of the Coast |
$2.99
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*This product is the Fantasy Grounds version of the DMs Guild adventure, Murder in Velen.
The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served.... [click here for more] |
Dungeon Masters Guild |
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Included in this issue:
Fighter Coming Around A Corner — Willingham art
The Polyhedron — The NEW Newsletter:
Convention Update — The latest news from the East Coast
NAME CONTEST Finishes!
GRENADIER — Reprinted from the Grenadier Bulletin
INTERVIEW with "Jake " Jaquet — Starting a 3-part series
Spelling Bee: Evocations — Continuing our AD&D™ series
BASICally Speaking — A... [click here for more] |
Wizards of the Coast |
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Table of contents:
Editorial Flame's Last Flicker Hall of the Fire Giant King Blood Money Backdrop: Skullport Dungeon Index A History of Dungeon ... [click here for more] |
Wizards of the Coast |
$4.99
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Table of contents:
The Gauntlgrym Gambit Shards of Selûne Rumble in the Valley Tavern Profile: The Beached Leviathan Save My Game Enemies and Allies: All That Glitters Eye on the Realms: The Winking Eyes of Rhauron Eye on Dark Sun: The Ravenous Eye on Eberron: Lost, the Shapeshifting City Monster Manual Updates: Kuo-Toa and Sahuagin ... [click here for more] |
Wizards of the Coast |
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The Return of the King by Steve Winter: A veritable goulash of topics ... but mostly a great sense of joy at seeing Larry Elmore return to the cover of
The Dungeon of the Ghost Tower by Robert J. Schwalb: So you’ve fought the goblins and made it back to Fallcrest alive. You’ve braved the
The Dreamheart by Bruce R. Cordell: This oblong chunk... [click here for more] |
Wizards of the Coast |
$4.99
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Table of Contents:
Warrens of the Stone Giant Thane Tavern Profile: Jaggerbad Skyhouse Cormyr Rotale Backdrop: Suzail ... [click here for more] |
Wizards of the Coast |
$4.99
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Table of Contents:
That Which Never Sleeps The Five Deadly Shadows Eye on Eberron: Fort Bones Backdrop: Xiousing The Ecology of the Banderhobb Bestiary: Flowers in the Darkness Eye on the Realms: Spellslayer Wine Eye on Dark Sun: Terrors of the Silt Sea Save My Game ... [click here for more] |
Wizards of the Coast |
$4.99
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Betrayal at Monadhan By David Noonan: The Scales of War Adventure Path continues into the epic tier. The characters are visited by an enigmatic new ally who sends them on a quest to the Shadowfell, to hunt down a lich working for Tiamat. But their journey must first take them to Monadhan, a Domain of Dread ruled by a powerful undead dragon dark lord. The characters must locate the... [click here for more] |
Wizards of the Coast |
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Contents
1 The Tomb of Owlbear Pirates! by Christopher Perkins I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them!
2 Owlbear Run by Christopher Perkins and Steve Townshend Every year, two wizards in neighboring towns host a competition. This year, it's an owlbear race over the mountain. Will your owlbear be the first to cross the finish line? An off-the-beaten-path... [click here for more] |
Wizards of the Coast |
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Birth of the Cool by Chris Youngs: Cool new characters.
Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting.
Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels.
Expeditionary Dispatches - Stillwater... [click here for more] |
Wizards of the Coast |
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Contents
1 As It Was by Christopher Perkins We've published 209 issues of Dungeon, and exactly double that number of Dragon issues. Let's celebrate by taking the magazines back to their roots!
2 Fjorin's Foothold by Christopher Perkins and Aeryn Rudel Fjorin Hammermain cut a deal with the creatures infesting his adamantine mine, and unsuspecting adventurers are about to pay the price. A D&D adventure... [click here for more] |
Wizards of the Coast |
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Table of Contents:
Editorial: De Planes, De Planes! History Check: The Iggwilv-Graz’zt Affair Bazaar of the Bizarre: From the Attic of Alluvius Ruskin Character Themes: Sensates, Ciphers, and Chaosmen The Ecology of the Modron Eye on Dark Sun: Slaves of the Oba Eye on Eberron: Vale of the Inner Sun Eye on the Realms: The Lost Dragon of Waterdeep ... [click here for more] |
Wizards of the Coast |
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Table of contents:
3 Misty Memories By Stan! This month we raise Ravenloft from the dead. Boys and ghouls, you’re in for a treat.
4 Strahd and Van Richten By Sterling Hershey Rudolph van Richten is the D&D game’s most esteemed vampire hunter, but one legendary vampire has so far eluded him.
11 Twisted by Darkness By Doug Hyatt Because of your brutal deeds, the dark powers have turned you... [click here for more] |
Wizards of the Coast |
$2.99
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A visual Potions and Scrolls shop for Fantasy Grounds that can be used as is, or customized to use in conjunction with shop generators, or a list of your choosing.
This module can produce negative money values for your players. To offset this, it is a good idea to grab the Money Exchange module (free) at: https://www.dmsguild.com/product/269113/Money-Exchange?src=by_author_of_product... [click here for more] |
Dungeon Masters Guild |
$3.00
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Explore The House of Usher in a classic horror D&D adventure!
Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from.
Fantasy Grounds module containing 4-6 hours adventure for 1st-4th Level characters
Decipher an... [click here for more] |
Dungeon Masters Guild |
$6.95
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This module adds new items to your library that include the combined information from PHB and XGE related to Tools, Kit, Musical Instruments, and Gaming Sets.
This eliminates the need to flip through the books to find rules about these items and proficiencies in them.
-v1.2 now fixes typos. Make sure you download the latest version!
-v1.3 now fixes the "Description" box difference between Identified... [click here for more] |
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Heart of the Forbidden Forge By Luke Johnson: Many Cannith creation forges were lost on the Day of Mourning, but a rogue artificer has uncovered one of those that pursued some of the most experimental and dangerous research during the Last War. But while seeking the forbidden knowledge in the forge, this explorer awakened a dark power that was more than she could handle, and that... [click here for more] |
Wizards of the Coast |
$4.99
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Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs.
Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets.
Playing Warforged... [click here for more] |
Wizards of the Coast |
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Table of Contents:
Infernal Wrath Prey for Smiley Bob Unfriendly Skies Court of Stars: The Trinket Lord Demonomicon of Iggwilv: Shemeshka the Marauder Stocking the Shelves ... [click here for more] |
Wizards of the Coast |
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What’s Your Flavor? by Steve Winter: Adventures come in many flavors. What’s yours?
Lord of the White Field by Daniel Marthaler: Seemingly overnight, the peaceful town of Hampstead was turned into a ghoul-haunted ruin.
Head in the Clouds by Matthew Sernett: The wizard Bolios Whittish commands a flying citadel in the shape of an enormous,... [click here for more] |
Wizards of the Coast |
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Table of Contents:
Glacial Rift of the Frost Giant Jarl Lords of Chaos: Olhydra and Yan-C-Bin Bestiary: The Dao and the Marid ... [click here for more] |
Wizards of the Coast |
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Chaos Scar: Stick in the Mud By Aeryn “Blackdirge” Rudel: A group of bullywugs have claimed the muddy ruins of an ancient keep as their own. Can the PCs root them out and find out what lurks at the heart of their lair? A Chaos Scar adventure for 1st-level PCs.
Treed! By Tim Eagon: An owlbear has been tormenting a tribe of elves and trapped a gnome from the Feywild.... [click here for more] |
Wizards of the Coast |
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Table of Contents:
Heart of the Scar Steading of the Hill Giant Chief A Knight in Shadowghast Manor Codex of Betrayal: Glasya Creature Incarnations: Hordelings Creature Incarnations: Abyssal Plague Epic Threats Ecology of the Satyr of the Night Monster Manual Updates: Griffon and Wyvern Save My Game ... [click here for more] |
Wizards of the Coast |
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Table of contents:
1 Classic Connections by Christopher Perkins This month's adventures are brought to you by the letters S and T, and by the number 3.
2 Never Say Die by Claudio Pozas Stripped of your armor and weapons, you are cast into the Twisted Thickets and hunted like rabbits. If you want revenge, you must first survive Yeenoghu's evil hunters. A 4th Edition D&D® adventure for characters... [click here for more] |
Wizards of the Coast |
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Table of contents:
Dead for a Spell By Christopher Perkins & Scott Fitzgerald Gray A lost spellbook holds the key to unlocking a conspiracy that could shed new light on the Day of Mourning and reignite the Last War. A D&D Eberron adventure for characters of levels 7–9.
Eyes on the Ball By Derek Myers A beholder crime lord needs your help to thwart a common enemy, and the job pays well.... [click here for more] |
Wizards of the Coast |
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Last Breath of the Dragon Queen by David Noonan: The Scales of War Adventure Path concludes! The epic-level adventurers have beaten and scattered.
Eye on the Realms: The Gentle Ghost of Silverymoon by Ed Greenwood: Wherever in the Realms you find battlefields, fortresses, or long-established settlements.
The Shrine of the Glass-Spire Forest by Cal Moore: Somewhere... [click here for more] |
Wizards of the Coast |
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