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Battle Map Bundle by Harmony the Bard [BUNDLE]

Battle Map Bundle by Harmony the Bard [BUNDLE]


Over 150 Battle Maps This special bundle product contains the following titles. Animated Knight Tokens (includes Fantasy Grounds mod & WebM VP8 tokens) Regular price: $2.99 Animated Knight Tokens for Fantasy Grounds (and other VTTs that support animated WebM VP8 files) Are you looking to make your players say "Wow!" or "Cool!"? This pack of animated knight tokens is ve...Blade...   [click here for more]
Dungeon Masters Guild  $109.56 $86.78

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Dragon Magazine Annual, Vol. 1 (4e)

Dragon Magazine Annual, Vol. 1 (4e)


Every week, Dragon™ magazine presents new online rules content for your 4th Edition DUNGEONS & DRAGONS® game on D&D Insider™. Whether you want to enhance your character or explore new races and campaign horizons, Dragon has something for you! The Dragon Magazine Annual collects the...   [click here for more]
Wizards of the Coast  $14.99

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Dungeon Magazine Annual, Vol. 1 (4e)

Dungeon Magazine Annual, Vol. 1 (4e)


This supplement contains adventure material from Dungeon® magazine, the digital magazine that provides DMs with monthly support content. Inside this book, you’ll find a total of five adventures spanning two campaign settings and over twenty levels of play.   Product History Dungeon Magazine Annual, Volume 1 (2010) is the first collection of selected adventures...   [click here for more]
Wizards of the Coast  $14.99

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Spells from Baldur's Gate (Fantasy Grounds)

Spells from Baldur's Gate (Fantasy Grounds)


This is the Fantasy Grounds version of the product (a MOD file), not the PDF.  Now fully compatible with FG Unity. Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name.  Most of the 73 spells in this tome were developed by characters in the world, and the vast majority...   [click here for more]
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Spells from Elsewhere (Fantasy Grounds)

Spells from Elsewhere (Fantasy Grounds)


This is a MOD file for Fantasy Grounds, not the PDF.  Now fully compatible with FG Unity. Over a year ago, I released my first Dungeon Masters Guild book "Spells from Elsewhere" to the world.  It imagined unusual spellcraft from exotic locations, such as underwater or from other planes or worlds, without being setting-specific.  It was received positively, has gone on to become...   [click here for more]
Dungeon Masters Guild  $14.95

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Spells from the Far Realm (Fantasy Grounds)

Spells from the Far Realm (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, the PDF is a separate listing. WHAT YOU GET : 101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards). 8 New Monsters, as well as 1 monster template (this template originally featured...   [click here for more]
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Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)

Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Elemental Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power...   [click here for more]
Dungeon Masters Guild  $11.99

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RPG Figure flats coloring book

RPG Figure flats coloring book


Color, Cut and Play with your own paper army for the table top. Custumize as you like to represent villagers or characters that your players may encounter, one npc at a time. Fun to color and play. Illustrations at well done and light hearted for all plyer levels. ...   [click here for more]
Dungeon Masters Guild  $10.00

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An Adventurer's Guide to Eberron (3.5)

An Adventurer's Guide to Eberron (3.5)


Explore a World of Magic and Mystery This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See...   [click here for more]
Wizards of the Coast  $9.99

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Little Monsters (Fantasy Grounds)

Little Monsters (Fantasy Grounds)


This is the Fantasy Grounds MOD file, not the PDF.  Now fully compatible with FG Unity. If you enjoy challenging low-level parties, running Dungeons & Dragons 5th Edition for children, or you're just curious to see what can be accomplished with Challenge Rating 0 monsters, check out this new supplement with 20 brand-new CR 0 monsters and the illusory...   [click here for more]
Dungeon Masters Guild  $9.99

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NPCs, Villains, and Anti-Heros: The Book of Aasimar (Fantasy Grounds)

NPCs, Villains, and Anti-Heros: The Book of Aasimar (Fantasy Grounds)


This is a Fantasy Grounds Module. If you are looking for the pdf, go here. Need some bad guys for your campaign but don't want to make them yourself?  Included in this pdf are 12 unique NPCs based off of Aasimar and 4 custom creatures. Each NPC has it's own full color art, background, personality, weakness, legendary actions, possible loot, and suggestions for encounters. Lair ideas and Regional...   [click here for more]
Dungeon Masters Guild  $9.99

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First Adventure (Fantasy Grounds)

First Adventure (Fantasy Grounds)


      - This is the FANTASY GROUNDS VTT Software version of the BEST ELECTRUM SELLER FIRST ADVENTURE!!!! - - For the PDF itself, CLICK HERE - CRITIC REVIEWS: January 19th, 2020 - Spilled Ale Studios: "First Adventure is a labour of love, and has been crafted with an impressive incredible attention to...   [click here for more]
Dungeon Masters Guild  $8.99

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Nature Magic (Fantasy Grounds)

Nature Magic (Fantasy Grounds)


This is the Fantasy Grounds MOD file version of "Nature Magic, Codex Seven of the Enchiridia Mysteria." Have you felt your primal urges beckoning? Some adventurers answer the call more than others, but every spellcasting class can benefit from the powers of nature to some degree.  In this collection of 57 new spells, druids and rangers benefit the most, but every...   [click here for more]
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The House of Usher - Fantasy Grounds Edition

The House of Usher - Fantasy Grounds Edition


Explore The House of Usher in a classic horror D&D adventure! Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from. Fantasy Grounds module containing 4-6 hours adventure for 1st-4th Level characters Decipher an...   [click here for more]
Dungeon Masters Guild  $6.95

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Matter Magic for Fantasy Grounds (Codex Four of the Enchiridia Mysteria)

Matter Magic for Fantasy Grounds (Codex Four of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Matter Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. Matter is energy. In Codex Four of the Enchiridia Mysteria, 25 new spells and 4 magic items concern that most tangible...   [click here for more]
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Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)

Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mind Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence...   [click here for more]
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Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)

Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mortality Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. Will you be a healer, or a killer? Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find...   [click here for more]
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Ritual Magic for Fantasy Grounds (Codex Six of the Enchiridia Mysteria)

Ritual Magic for Fantasy Grounds (Codex Six of the Enchiridia Mysteria)


This is the Fantasy Grounds MOD file version, not the PDF.  Now fully compatible with FG Unity. Oh great, the warlock is casting another ritual. While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied.  In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes...   [click here for more]
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Time Magic for Fantasy Grounds (Codex Two of the Enchiridia Mysteria)

Time Magic for Fantasy Grounds (Codex Two of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Time Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. What is time? Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous...   [click here for more]
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Dragon #368 (4e)

Dragon #368 (4e)


Birth of the Cool by Chris Youngs: Cool new characters. Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting. Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels. Expeditionary Dispatches - Stillwater...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #370 (4e)

Dragon #370 (4e)


Ze Planes! Ze Planes! by Chris Youngs: Chris talks about the Manual of the Planes Her Majesty's Secret Servants: Agents of Tiamat by Robert J. Schwalb: Chromatic dragons aren’t the only servants of Tiamat. Riven Justice: The Mercykillers by Robert J. Schwalb: The Mercykillers return to D&D, complete with information on...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #371 (4e)

Dragon #371 (4e)


New Year's Resolve by Chris Youngs: Chris Youngs talks about New Year's resolutions should be, according to his co-workers. Legacy of Acererak by Robert J. Schwalb: The legendary demilich left a lasting stain on the world in more ways than one. Learn about his legacy. Hestavar: The Bright City by Stephen Radney-MacFarland: This Astral dominion...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #372 (4e)

Dragon #372 (4e)


Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races. Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #374 (4e)

Dragon #374 (4e)


Multiple Character Disorder by Chris Youngs: Chris Youngs talks about wanting to play new characters. Character Concepts - Arcane Options by Matthew Sernett: Arcane Power is out this month! Check out two cool builds using content from the new book. White Lotus Academy by Peter Schaefer: Many of the world’s best arcanists graduate from...   [click here for more]
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Dragon #375 (4e)

Dragon #375 (4e)


Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine. Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order Game Transparency by Andy Collins: This article will help all DMs learn when...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #377 (4e)

Dragon #377 (4e)


Exclusively Yours by Chris Youngs: Chris Youngs talks about 'D&D Insider' exclusivity. Player’s Handbook 3 Debut Content - The Psion by Andy Collins, Bruce R. Cordell, Mike Mearls, Stephen Schubert: Featuring commentary from the staff that worked on the new psion class, this article supports the psion class Tu'narath, City of Death by Robert...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #378 (4e)

Dragon #378 (4e)


Just the Facts, Ma’am by Chris Youngs: Chris Youngs discusses the claim that 4th Edition has removed all roleplaying from D&D. Player's Handbook 3 Debut Content - Githzerai by Mike Mearls, Stephen Schubert, Robert J. Schwalb, Chris Sims, and James Wyatt: Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series. Domain...   [click here for more]
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Dragon #379 (4e)

Dragon #379 (4e)


The Future is Now by Chris Youngs: Chris Youngs discusses the latest additions to the Wizards of the Coast online community. Player's Handbook 3 Debut Content - Skill Powers by Mike Mearls, Peter Schaefer and Robert J. Schwalb: A new mechanical piece from Player’s Handbook 3 is described here, exclusively on D&D Insider. Assassin by Mike Mearls: The...   [click here for more]
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Dragon #380 (4e)

Dragon #380 (4e)


What You're Looking For by Chris Youngs: Chris Youngs discusses changes in the D&D Insider schedule. Player's Handbook 3 Debut Content - The Seeker by Stephen Radney-MacFarland and Robert J. Schwalb: The next class from Player’s Handbook 3 is here, exclusively on D&D Insider! Abyssal Genasi by Peter Schaefer: While most genasi are...   [click here for more]
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Dragon #381 (4e)

Dragon #381 (4e)


Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight. Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest The Foundling...   [click here for more]
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Dragon #382 (4e)

Dragon #382 (4e)


Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers. Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent! Swordmage Essentials:...   [click here for more]
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Dragon #383 (4e)

Dragon #383 (4e)


Roleplaying to the Max by Chris Youngs: Chris Youngs talks about stubborn players. Player's Handbook 3 Debut Content - Hybrid Characters by Andy Collins & Mike Mearls: Get the scoop on the post-playtest versions of hybrid characters, straight from PH3! Invoker Essentials: Secrets of Holy Might by Robert J. Schwalb: Learn the secrets to...   [click here for more]
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Dragon #384 (4e)

Dragon #384 (4e)


I Got a Pony ... And All it Cost Me Was My Pride by Chris Youngs Player’s Handbook 3 Debut: The Battlemind by Mike Mearls: Get your first look at this new psionic class a full month before the release of Player’s Handbook 3. Bazaar of the Bizarre - Legendary Figurines by Robert J. Schwalb: Figurines of wondrous power for the paragon and...   [click here for more]
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Dragon #385 (4e)

Dragon #385 (4e)


Where Do They Come From by Chris Youngs Power of Dragons by Greg Tito: Learn how some dragonborn, as well as members of other races, have found immense power by tying themselves to Power of the Mind: The Kalashtar by Keith Baker: The Kalashtar are one of the least understood races in Eberron. Discover more about this unique race, as well as The...   [click here for more]
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Dragon #386 (4e)

Dragon #386 (4e)


How do You Spell Victory? by Chris Youngs On Civilization’s Fringes: Humans of the Wild by Robert J. Schwalb: Humans can survive - even thrive - in virtually any environment. Learn how some groups of hardy humans embrace Underhanded and Overconfident by Ari Marmell: Scoundrels are some of the most popular and fun characters of fiction and film....   [click here for more]
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Dragon #387 (4e)

Dragon #387 (4e)


Love the Fight You’re in by Chris Youngs Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail The Call of the Wild: Wayfaring...   [click here for more]
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Dragon #388 (4e)

Dragon #388 (4e)


Hail to the Chief by Chris Youngs: Chris bids adieu in his final Dragon Magazine editorial. Paladin Basics by Jeff Morgenroth: The paladin is the defender par excellence, and the options presented this month offer them new ways to be Epic Destinies: Heroes Reborn by Rodney Thompson: The hero’s path has been trod many times. When an epic hero...   [click here for more]
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Dragon #389 (4e)

Dragon #389 (4e)


"My God, It's Full of Stars . . ." by Steve Winter: Change is in the wind. It’s more like a slight breeze, really. Origin Stories by Steve Townshend: A compelling origin story can drive your character’s adventures through an entire career. Fiction: Blood Oasis by Kevin J. Anderson: An escaped gladiator and a heartsick preserver battle for...   [click here for more]
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Dragon #390 (4e)

Dragon #390 (4e)


Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade! Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to Dark Sun: The Slave Theme by Matthew Sernett: The cities...   [click here for more]
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Dragon #391 (4e)

Dragon #391 (4e)


Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected. Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers. Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,...   [click here for more]
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Dragon #392 (4e)

Dragon #392 (4e)


What Do You Want From Me? by Steve Winter: Lots of people seem to want to write for Dragon Magazine. Here’s what we’re looking for. Clerics: Earth Domain by Mike Mearls: There is great power in stone and tree, earth and root. Clerics who draw upon the earth domain learn to brandish Homeland: Everwatch by Robert J. Schwalb: All heroes come...   [click here for more]
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Dragon #393 (4e)

Dragon #393 (4e)


Achieving Equilibrium by Steve Winter Murkroot Trade Moot by Matthew Sernett: Somewhere sunken beneath the sodden soil at the edge of the great Murkendraw Swamp in the Feywild, a secret hides Legacy of Nerath by Jeff Morgenroth: To most folk living now, Nerath means nothing more than ancient legends in the shadows of crumbling ruins Dark...   [click here for more]
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Dragon #394 (4e)

Dragon #394 (4e)


Houston Rockets vs. the Transit Board by Steve Winter Assassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power. Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most...   [click here for more]
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Dragon #395 (4e)

Dragon #395 (4e)


Table of contents: Editorial Ampersand Sword Guard of Astrazalian Mustering the Sword Guard Empathic Champions Channel Divinity: Vecna! Primal Spirits of Athas Windswept Lord Strongholds A Little Help from Your Friends Confessions of a Full-Time Wizard Modron's March Warm Up Your Winter with D&D! ...   [click here for more]
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Dragon #396 (4e)

Dragon #396 (4e)


Table of contents: Editorial Ampersand Winning Races: Genasi of Athas Bazaar of the Bizarre: The Beast of Talgora Unearthed Arcana: Fight or Flight Class Acts: Bards of Wolfstone Class Acts: Hierophant Druids Guilds and Groups: The Last Legion Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
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Dragon #397 (4e)

Dragon #397 (4e)


Table of contents: Editorial: Little Wars Ampersand Class Compendium: Warlord Faith and Heresy Sages of Ioun Unearthed Arcana: Henchman Ability Score Bonuses Athasian Familiars Confessions of a Full-Time Wizard D&D Alumni: D&D on the Small Screen NOTE: This issue of Dragon magazine does not include The Warlord. ...   [click here for more]
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Dragon #398 (4e)

Dragon #398 (4e)


Table of contents: Editorial Heroes of Shadow: Ki Focus Class Compendium: Weaponmaster Class Compendium: Feats Unearthed Arcana: Ignorance is Blessed Channel Divinity: Avandra Nerathi Legends: Sarthel Unearthed Arcana: Gamblers' Games In Index to Rituals Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
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Dragon #399 (4e)

Dragon #399 (4e)


Table of contents: Editorial Ampersand: New Frontiers: D&D and Board Games Class Compendium: The Templar Combat Velocity Character Themes: Heroes of Nature and Lore Character Themes: Heroes of Tome and Temple Character Themes: Heroes of Virtue Character Themes: Heroes for Hire Nerathi Legends: The Seven Kings of Karkoth Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
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Dragon #400 (4e)

Dragon #400 (4e)


Table of contents: Editorial Ampersand Dragon Anniversary: Dragonchess Dragon Anniversary: The Jester Dragon Anniversary: The Nine Hells Dragon Anniversary: Consult Limb Loss Subtable Dragon Anniversary: Tucker's Kobolds Dragon Anniversary: Through the Looking Glass: Do-It-Yourself Dragons Class Compendium Playtest: The Scoundrel Playtest: New Hybrid and Multiclass Options Characters Themes: Born...   [click here for more]
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Dragon #401 (4e)

Dragon #401 (4e)


Table of contents: Editorial Surely You Joust! Step Into the Ring Character Theme: The Fatedancer Class Acts: Assassin -- The Black Flame Zealot Channel Divinity: Melora D&D Almuni Dragonmirth Nerathi Legends: Merindaelion, the Barony of the Emerald Blade Confessions of a Full-Time Wizard Class Compendium Playtest: The Arcanist ...   [click here for more]
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