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This is the MOD file for Fantasy Grounds, the PDF is a separate listing.
WHAT YOU GET :
101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards).
8 New Monsters, as well as 1 monster template (this template originally featured... [click here for more] |
Dungeon Masters Guild |
$14.95
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This is the Fantasy Grounds version of "Mind Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Do you have what it takes to unveil the psyche?
It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence... [click here for more] |
Dungeon Masters Guild |
$5.49
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3 Agents Of Change by Stan!
We’ve got a change in format, a chance for you to get published in future issues of Dragon, and demons and devils everywhere. Sounds like change is in the wind.
4 The Blood War by Sterling Hershey
The fiendish war between the baatezu and the tanar’ri has raged since time immemorial. How did it begin, and will it ever end?
8 Magic Dice by Alana Joli Abbott
I guess... [click here for more] |
Wizards of the Coast |
$2.99
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Table of Contents:
Editorial: Dial D and D for Murder History Check: The Many Deaths of Manshoon Channel Divinity: Zehir Songs of Sorcery D&D Alumni Eye on Dark Sun: The Ghost Caravan of Death Eye on Eberron: The Aurum Eye on the Realms: The Haunted Battlement Heir of Shadowbane ... [click here for more] |
Wizards of the Coast |
$2.99
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Your players enter a Menacing Cave in search of adventure!
Approximately 8 minutes of tension building ambience and atonal music. Hear the dampness of the cave through water drop effects, and hear it haunting depth from the deep filling rumbles! Perfect for suspense and a touch of terror!
No need to overthink or mix this one, just set it on loop and get back to the adventure!
*Update*
I've... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Exclusively Yours by Chris Youngs: Chris Youngs talks about 'D&D Insider' exclusivity.
Player’s Handbook 3 Debut Content - The Psion by Andy Collins, Bruce R. Cordell, Mike Mearls, Stephen Schubert: Featuring commentary from the staff that worked on the new psion class, this article supports the psion class
Tu'narath, City of Death by Robert... [click here for more] |
Wizards of the Coast |
$4.99
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Table of contents:
Editorial History Check: Rary the Traitor and the Circle of Eight Heroic Tier Rituals Character Themes: Heroes of the Moonshaes Character Themes: Born from the Feywild Making Race Count, Part 2 Class Acts: Swordmage - The Winterguard of Cendriane Nerathi Legends: The Knights of Rethmil Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
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Contents
1 Dungeon! by Christopher Perkins This month, we get to explore one of the first D&D® dungeons ever created and experience it in a whole new light.
2 No Rest for the Wicked by Robert J. Schwalb The archmage Addiv Ragemry built his dungeon to save lives, but something's gone horribly awry. A D&D adventure for characters of levels 7–9 inspired by the Dungeon! Fantasy Board Game.... [click here for more] |
Wizards of the Coast |
$4.99
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This supplement contains adventure material from Dungeon® magazine, the digital magazine that provides DMs with monthly support content. Inside this book, you’ll find a total of five adventures spanning two campaign settings and over twenty levels of play.
Product History Dungeon Magazine Annual, Volume 1 (2010) is the first collection of selected adventures... [click here for more] |
Wizards of the Coast |
$14.99
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Web of Chains By Owen K.C. Stephens: Slavers have come to the Kragholm region, and the former-slaveholder citizens of settlements such as Elmhollow have come to appreciate the yolk of servitude in an all-too uncomfortable manner. But the group of Underdark slave traders have larger plans in mind, and the PCs must act to stop a slave empire from rebuilding. An adventure for 13th-level... [click here for more] |
Wizards of the Coast |
$4.99
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Worse then Death By Robert J. Schwalb: When a powerful aristocrat is kidnapped from his caravan, it’s up to the adventurers to discover what has happened to him. But there might be more to his disappearance than the characters know. An adventure for 12th level PCs.
Dungeon Delve: Return of the Poisoned Shadows By Greg Marks: Continuing where the Poisoned Shadows... [click here for more] |
Wizards of the Coast |
$4.99
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Editorial: When in Rome... by Steve Winter: No matter how solid your game's rules are, there's always room for customization.
The Sunken Tower of the Marsh Mystic by Ray Franklin: The halflings of the Great Swamp have fished that bayou for generations.
Chaos Scar: The Runecutter's Ruin by Logan Bonner: Rune magic is older than mankind; older... [click here for more] |
Wizards of the Coast |
$4.99
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The Psurlon Cometh by Steve Winter: Looking forward to Dark Sun, looking backward to Empire of the Petal Throne.
The Spiral Gate by Scott Fitzgerald Gray: The separatist faction of Bedine desert tribesfolk known as the Sand Kings have long opposed the iron
The Pillar of Eyes by Robert J. Schwalb: Not far from the wall bounding the Chaos Scar’s... [click here for more] |
Wizards of the Coast |
$4.99
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Achieving Equilibrium by Steve Winter
Murkroot Trade Moot by Matthew Sernett: Somewhere sunken beneath the sodden soil at the edge of the great Murkendraw Swamp in the Feywild, a secret hides
Legacy of Nerath by Jeff Morgenroth: To most folk living now, Nerath means nothing more than ancient legends in the shadows of crumbling ruins
Dark... [click here for more] |
Wizards of the Coast |
$4.99
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Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected.
Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers.
Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,... [click here for more] |
Wizards of the Coast |
$4.99
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Editorial: Thinking outside the encounter by Steve Winter: Dungeons & Dragons groups play the game in many different ways. Some tackle nothing less than world-spanning,
February Adventure Hooks: Every adventure begins with a subtle or not-so-subtle hook—that carrot or stick which motivates the
Beneath the Dust by Jared Espley: An adventure... [click here for more] |
Wizards of the Coast |
$4.99
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Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine.
Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order
Game Transparency by Andy Collins: This article will help all DMs learn when... [click here for more] |
Wizards of the Coast |
$4.99
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Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races.
Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this... [click here for more] |
Wizards of the Coast |
$4.99
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Table of contents:
Editorial Ampersand: New Frontiers: D&D and Board Games Class Compendium: The Templar Combat Velocity Character Themes: Heroes of Nature and Lore Character Themes: Heroes of Tome and Temple Character Themes: Heroes of Virtue Character Themes: Heroes for Hire Nerathi Legends: The Seven Kings of Karkoth Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
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Every week, Dragon™ magazine presents new online rules content for your 4th Edition DUNGEONS & DRAGONS® game on D&D Insider™. Whether you want to enhance your character or explore new races and campaign horizons, Dragon has something for you!
The Dragon Magazine Annual collects the... [click here for more] |
Wizards of the Coast |
$14.99
|
This is the Fantasy Grounds version of "Matter Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Matter is energy.
In Codex Four of the Enchiridia Mysteria, 25 new spells and 4 magic items concern that most tangible... [click here for more] |
Dungeon Masters Guild |
$5.49
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Love of the Kill by Chris Youngs: Chris dons his DM’s hat to describe his favorite monsters to run during adventures.
The Tyrant's Oath by Kolja Raven Liquette: "The Tyrant's Oath" places the heroes between two warlords struggling for dominance
Elves of the Valley by Robert J. Schwalb: "Elves of the Valley" pits the adventurers against fey... [click here for more] |
Wizards of the Coast |
$4.99
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New Year's Resolve by Chris Youngs: Chris Youngs talks about New Year's resolutions should be, according to his co-workers.
Legacy of Acererak by Robert J. Schwalb: The legendary demilich left a lasting stain on the world in more ways than one. Learn about his legacy.
Hestavar: The Bright City by Stephen Radney-MacFarland: This Astral dominion... [click here for more] |
Wizards of the Coast |
$4.99
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Contents
1 Treasure Trove by Christopher Perkins
Published adventures are great... especially the ones I never use.
2 Some Like it Hot by John "Ross" Rossomangno
An undead wizard is about to light a fire under the citizens of Starpine Vale. A D&D® adventure for characters of levels 17–20.
26 Massacre at Misty River by Stacey Janssen
A dead goblin king finds new life in the body of an unlucky... [click here for more] |
Wizards of the Coast |
$2.99
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Table of contents:
Editorial Heroes of Shadow: Ki Focus Class Compendium: Weaponmaster Class Compendium: Feats Unearthed Arcana: Ignorance is Blessed Channel Divinity: Avandra Nerathi Legends: Sarthel Unearthed Arcana: Gamblers' Games In Index to Rituals Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
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Force of Nature by Kolja Raven Liquette: An adventure for characters of levels 9–11.
Monster Theme: The Shadowborn by Erik Scott de Bie
Chaos Scar: Pit of Delirium by Jeff Morgenroth: An adventure for characters of levels 8–10.
Movers and Shakers of Gloomwrought by Andy Clautice: The streets of Gloomwrought are unforgiving.... [click here for more] |
Wizards of the Coast |
$4.99
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Character Theme: The Mariner Using Ships in Your Campaign D&D Outsider Channel Divinity: Chauntea and Silvanus Confessions of a Full-Time Wizard Eye on the Realms: The Thing in the Crypt Eye on Dark Sun: The Ivory Dungeon Eye on Eberron: The Sovereign Swords D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
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Contents
1 Unravel the Mystery by Christopher Perkins This month's theme was inspired by the latest D&D Encounters season, which promises to be the most intriguing yet.
2 Rats in the Undercellar by Tim Eagon Who knows what evil lurks in the minds of gnomes? The rats of Baldur's Gate know! A D&D Forgotten Realms adventure for characters of levels 1–2.
18 A Rhyme Gone Wrong by Craig Campbell... [click here for more] |
Wizards of the Coast |
$2.99
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Table of contents
3 A Funny Thing Happened... by Steve Winter "Dying is easy; comedy is hard." Those words weren't written for roleplayers, but they could have been.
4 Hyrsam, Prince of Satyrs by Mark Monack Hyrsam is so ancient that he remembers — and misses — a time before Corellon and the other gods discovered the Feywild.
9 Tinker Gnomes by Daniel Helmick As dwarves need to mine and elves... [click here for more] |
Wizards of the Coast |
$2.99
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Introductions, again by Steve Winter: There’s a new sheriff in town, and he’s not entirely sane.
Faarlung’s Algorithm by Syd Thurston: Kelphin Green suffers from a life-threatening condition arising from his experiments in arcane
The Hammer Falls by Corwin Riddle: In "The Hammer Falls," characters enter an abandoned metalworking refinery... [click here for more] |
Wizards of the Coast |
$4.99
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Dragon Magazine Issue #408 Feb 2012 ... [click here for more] |
Wizards of the Coast |
$4.99
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Deadly creatures and ancient puzzles delay players as they race against the clock in an effort to save one of their own! Will they uncover the secrets of Balion's Rest, or will they be entombed alongside the vile king?
Balion's Rest is a dungeon adventure for characters of any level between 1 and 9. Enemies are scaled to be an appropriate challenge for players of different levels. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade!
Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to
Dark Sun: The Slave Theme by Matthew Sernett: The cities... [click here for more] |
Wizards of the Coast |
$4.99
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Editorial: Table for two by Steve Winter
Devil's Due by John "Ross" Rossomangno: An adventure for characters of 17th to 19th level
Baelard's Legacy by Joshua Kerbau: Adventure for characters of levels 10–12.
The Demonomicon of Iggwilv: Juiblex by Robert J. Schwalb
NPC Stories: Tavern Regulars by Matthew Sernett... [click here for more] |
Wizards of the Coast |
$4.99
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Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers.
Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent!
Swordmage Essentials:... [click here for more] |
Wizards of the Coast |
$4.99
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Art of the Kill by Robert J. Schwalb: Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill.
Codex of Betrayal: The Butcher of Nessus by Ari Marmell: This article details the archdevil Alloces, creator of some of the Nine Hells' most hideous -- and useful -- monstrous creations.
Confessions... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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Table of contents:
Face of the Moon Death and Taxes Unearthed Arcana: The Truth is Out There The Ecology of the Vegepygmy Traps of Undermountain Triobrand's Machinations Far Realms Fiends Tavern Profile: The Old Skill Inn ... [click here for more] |
Wizards of the Coast |
$4.99
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Table of contents:
Editorial Magic Academies Gond's Way: Artificers of the Realms Wiz-Bang! Strange Constellations A Hero's First Steps D&D Alumni Confessions of a Full-Time Wizards Nerathi Legends: The Gorgon King Dragonmirth ... [click here for more] |
Wizards of the Coast |
$4.99
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Table of contents:
Editorial Surely You Joust! Step Into the Ring Character Theme: The Fatedancer Class Acts: Assassin -- The Black Flame Zealot Channel Divinity: Melora D&D Almuni Dragonmirth Nerathi Legends: Merindaelion, the Barony of the Emerald Blade Confessions of a Full-Time Wizard Class Compendium Playtest: The Arcanist ... [click here for more] |
Wizards of the Coast |
$4.99
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Table of contents:
Editorial History Check: Kas and Vecna Character Theme: Neverwinter Redeemers Making Race Count, Part 1 Bazaar of Bizarre: Holy Relics Playtest: Tools of Two Trades D&D Alumni Dragomirth Nerathi Legends: Adretia, Citadel of Iron's Grasp Confessions of a Full-Time Wizard ... [click here for more] |
Wizards of the Coast |
$4.99
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Contents
3 It's a Mystery by Steve Winter D&D and mystery don't mix -- or do they?
4 Fantastic Tales of Mystery by Adam Dray Magic and monsters add unique difficulties to the mystery writer's task, but they’re not insurmountable.
13 Crime Scenes by David Noonan Here’s a library of useful locations to spice up fantastical murder mysteries and bring the investigation to life.
18 The Inquisitive... [click here for more] |
Wizards of the Coast |
$2.99
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What You're Looking For by Chris Youngs: Chris Youngs discusses changes in the D&D Insider schedule.
Player's Handbook 3 Debut Content - The Seeker by Stephen Radney-MacFarland and Robert J. Schwalb: The next class from Player’s Handbook 3 is here, exclusively on D&D Insider!
Abyssal Genasi by Peter Schaefer: While most genasi are... [click here for more] |
Wizards of the Coast |
$4.99
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Houston Rockets vs. the Transit Board by Steve Winter
Assassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power.
Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most... [click here for more] |
Wizards of the Coast |
$4.99
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Contents:
1 Going Dark by Christopher Perkins The magazines are going on hiatus after December. Let me tell you why.
2 Legacy of Ghere Thau by David Noonan Evil forces under a cambion's command have conquered the fortress of Ghere Thau. Taking it back will be no simple matter. A D&D® adventure for characters of levels 9–10.
33 Dead Haven by Jeffrey Ludwig A terrible curse has befallen the... [click here for more] |
Wizards of the Coast |
$4.99
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Table of Contents:
3 Editorial: Dungeon Allure by Steve Winter Dungeons have a primal allure to the inveterate adventurer in all of us.
4 Assassin Poisons of the Underdark by Aeryn “Blackdirge” Rudel Gibbering grind, grell bile, and aboleth slime concentrate are just three of the delightful poisons manufactured exclusively in the Underdark.
8 Ecology of the Gargoyle by Jeff LaSala Gargoyles... [click here for more] |
Wizards of the Coast |
$2.99
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Table of contents:
Editorial Ampersand Sword Guard of Astrazalian Mustering the Sword Guard Empathic Champions Channel Divinity: Vecna! Primal Spirits of Athas Windswept Lord Strongholds A Little Help from Your Friends Confessions of a Full-Time Wizard Modron's March Warm Up Your Winter with D&D! ... [click here for more] |
Wizards of the Coast |
$4.99
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What Do You Want From Me? by Steve Winter: Lots of people seem to want to write for Dragon Magazine. Here’s what we’re looking for.
Clerics: Earth Domain by Mike Mearls: There is great power in stone and tree, earth and root. Clerics who draw upon the earth domain learn to brandish
Homeland: Everwatch by Robert J. Schwalb: All heroes come... [click here for more] |
Wizards of the Coast |
$4.99
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Love the Fight You’re in by Chris Youngs
Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character
Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail
The Call of the Wild: Wayfaring... [click here for more] |
Wizards of the Coast |
$4.99
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Hail to the Chief by Chris Youngs: Chris bids adieu in his final Dragon Magazine editorial.
Paladin Basics by Jeff Morgenroth: The paladin is the defender par excellence, and the options presented this month offer them new ways to be
Epic Destinies: Heroes Reborn by Rodney Thompson: The hero’s path has been trod many times. When an epic hero... [click here for more] |
Wizards of the Coast |
$4.99
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Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight.
Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest
The Foundling... [click here for more] |
Wizards of the Coast |
$4.99
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