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An Exploratory Study on the Players of Dungeons & Dragons.
My disseration that took three years to complete.
Enjoy! ... [click here for more] |
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Your players enter a Menacing Cave in search of adventure!
Approximately 8 minutes of tension building ambience and atonal music. Hear the dampness of the cave through water drop effects, and hear it haunting depth from the deep filling rumbles! Perfect for suspense and a touch of terror!
No need to overthink or mix this one, just set it on loop and get back to the adventure!
*Update*
I've... [click here for more] |
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This module makes buying items from merchants a breeze in Fantasy Grounds. The items are listed on an image. The players click on the pin and the item is added to their inventory while deducting the purchase amount from their money.
There are 13 shops in this module that include basic items from the SRD:
Arcane Supplies
Archery Shop
Armorsmith Metal Armor
Blacksmith General Goods
General Store... [click here for more] |
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Advice for Rookies at RPGs
Are you new at Role Playing Games? Do you need some advice to advance on your player skills? Are you old school, but you need something to introduce new players or have curiosity on the basics of roleplaying?
This file is for you!
This small and quick list consists on 15 advices intended to new players, and also to old players who want to improve its basics.
If... [click here for more] |
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Through the ages, the Calendar of Harptos marks the passage of days, seasons, and even years in some fashion. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. Few bother to refer to Harptos by name, however, since the calendar is the only calendar they know. Now you can use it as well in your Forgotten Realms Campaing World. ... [click here for more] |
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In Death House, the optional mini-adventure presented as Appendix B: Death House in Curse of Strahd, as well as a free introductory adventure on the Wizards of the Coast website, there is a cult which is described as chanting particular phrases over and over again (see Areas 35 and 38).
This product contains 4 short audio tracks in mp3 format, one for each phrase the cult chants.... [click here for more] |
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RING OF THE NIGHT STAR
This signet ring appears to be of a fine dwarven craftsmanship but is clearly elven in design. It consists of a delicate looking band of silver ivy leaves and vines, that are impossibly woven together tapering outwards to meet a circular mounting. The mounting is inlaid with a band of obsidian no more than two millineters wide, within which are set eight moonstones... [click here for more] |
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 CHANNEL
A lone human slips through a tower window and into a wizards library unseen, closing his eyes he senses the strongest sources of magic in the room. Without hesitating he circumvents the rune of paralysis on a well hidden chest and steals the ancient and powerful spell book within slipping silently back into the night.
A teifling watches a group of goblins arguing around a... [click here for more] |
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Recently unearthed after a violent volcanic eruption, the depths of the lost temple hold many secrets. Will your party discover hidden treasures, ancient knowledge... or death?
This is a map I created for use with Matthew Long's DMs Guild adventure Race to the Depths, but could easily be used for your own adventures as well. It is designed on a 30px grid for use with a virtual tabletop such as Fantasy... [click here for more] |
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Included in this issue:
SPECIAL: Interview with E. Gary Gygax Part 1 of this interview, and the beginning of a series
The Fastest Guns That Never Lived A BOOT HILLTM Article by Brian Blume et al
The FIGHT IN THE SKIESTM Game A synopsis by Mike Carr
An Open Letter ... TOP SECRETTM notes from Merle Rasmussen
Gen Con® South Report
GAMMA WORLDTM Science Fantasy Some ideas from Jim Ward
Dispel Confusion... [click here for more] |
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Included in this issue:
Fighter Coming Around A Corner — Willingham art
The Polyhedron — The NEW Newsletter:
Convention Update — The latest news from the East Coast
NAME CONTEST Finishes!
GRENADIER — Reprinted from the Grenadier Bulletin
INTERVIEW with "Jake " Jaquet — Starting a 3-part series
Spelling Bee: Evocations — Continuing our AD&D™ series
BASICally Speaking — A... [click here for more] |
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Deadly creatures and ancient puzzles delay players as they race against the clock in an effort to save one of their own! Will they uncover the secrets of Balion's Rest, or will they be entombed alongside the vile king?
Balion's Rest is a dungeon adventure for characters of any level between 1 and 9. Enemies are scaled to be an appropriate challenge for players of different levels. ... [click here for more] |
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PRODUCT INFORMATION
This product provides Players and Dungeon Masters with the Genie Origin for Sorcerers, descendants of the mighty Genies.
This supplement covers the variety of each kind of genie presented in the Monster Manual, namely:
Dao, earth elemental genies.
Djinni, wind elemental genies.
Efreeti, fire elemental genies.
Marid, water elemental genies.
Each... [click here for more] |
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Character portrait - Lotarius is a haughty Human Fey Warlock. He hates getting his clothes dirty and is known for fidgeting with his frilly sleeves and his signet ring.
This package includes the original hires jpg and a small square close up image for use as a character portrait in fantasy grounds. ... [click here for more] |
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Have you ever had trouble deciding how your cleric of Pelor should react to a shrine of Yondalla? Does your cleric even believe in the existence of other gods? What’s the difference between a cleric of Obad Hai and a druid? And just how the heck does a chaotic partyer like Olidammara have a cohesive religious base? Fear not! For this document takes all those gods presented in the 3.5 Player’s Handbook... [click here for more] |
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This module adds new items to your library that include the combined information from PHB and XGE related to Tools, Kit, Musical Instruments, and Gaming Sets.
This eliminates the need to flip through the books to find rules about these items and proficiencies in them.
-v1.2 now fixes typos. Make sure you download the latest version!
-v1.3 now fixes the "Description" box difference between Identified... [click here for more] |
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 Contents:
3 EDITORIAL: "The Fire-eyed Maid of Smoky War," by Steve Winter War is our nominal theme this month, and no one does war like Will Shakespeare. 4 "Sentient Living Spells," by Doug Hyatt and Robert J. Schwalb They don’t eat; they don’t sleep; they don’t breathe. They are living spells. 10 WINNING RACES: "Hobgoblins," by James Auwaerter Conquer the new year with a full racial write-up... [click here for more] |
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 Contents:
3 Going Dark by Chris Perkins Big changes are in the wind for Dragon and Dungeon. Read it here first.
4 The Lost World by Aeryn "Blackdirge" Rudel We brush away the dust of ages and reveal primordial beasts that lived before the rise of dinosaurs, or after their extinction.
9 Channel Divinity: Nerull by Jon Green A human wizard invented the magical art of necromancy. His name was Nerull.... [click here for more] |
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Contents
3 The Food Issue by Steve Winter Apparently, no one around here likes food.
4 History Check: Dark Arrow Keep by R. A. Salvatore and Bryan Salvatore Dark Arrow Keep is a forbidding sight for those whose travels bring them to the land of the Many-Arrows tribe.
10 Winning Races: Half-Orcs of the May-Arrows Tribe by Shawn Merwin No group benefited more from the peace between orcs and dwarves... [click here for more] |
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Volume 1 Number #0, August 2000
Included in this issue:
Wheels Within Wheels: Greyhawk's Circle of Eight by Gary Holian and Erik Mona
Campaign News
Dispatches
The Regional Triads
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
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BEHOLD! is the all-new zine for Fifth Edition Dungeons & Dragons.
Issue #1 is an in-depth look at The Great Dale, one of the many nations of the Forgotten Realms. In its 32 pages you'll find:
* adventure locations! * plot hooks! * player character ideas! * two original hex-maps!
In total, over 3500 words of content.
Add... [click here for more] |
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30 fun and original magic items for DMs and Players of 5th Edition D&D. Created to be memorable, desirable, and surprising with thoughtful and tidy mechanics.
*Note* The top file is the most recently updated. ... [click here for more] |
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
The Tomb of the Dwarven King is an adventure for D&D 5th Edition suitable for 3 to 6 characters of 1st level, lasting 1-2 hours. The module provides an introduction to the Lost Mine of Phandelver and includes an introduction to one of the main NPCs from that adventure. The adventure can also be played... [click here for more] |
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 This is the MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff.
It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype... [click here for more] |
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This is the MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Do you like metal?
As the player of any trumpet knows, metal has resonant qualities that can be useful musically. Bards of the College of Metal take this a step further by insisting that any metal can be made resonant if you play (or scream) loud enough. Tapping into the... [click here for more] |
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 Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs.
Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets.
Playing Warforged... [click here for more] |
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Art of the Kill by Robert J. Schwalb: Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill.
Codex of Betrayal: The Butcher of Nessus by Ari Marmell: This article details the archdevil Alloces, creator of some of the Nine Hells' most hideous -- and useful -- monstrous creations.
Confessions... [click here for more] |
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 There is no "I" in Vecna by Bart Carroll: Bart Carroll talks about the role of the instigator in a group.
Creature Incarnations - Fell Taints by N. Eric Heath: Monster Manual 2 introduced these new aberrant monstrosities, and we’re presenting even more of these
Demonomicon of Iggwilv - Turaglas, the Ebon Maw by Ari Marmell: The Ebon Maw was... [click here for more] |
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 Table of Contents:
Editorial: De Planes, De Planes! History Check: The Iggwilv-Graz’zt Affair Bazaar of the Bizarre: From the Attic of Alluvius Ruskin Character Themes: Sensates, Ciphers, and Chaosmen The Ecology of the Modron Eye on Dark Sun: Slaves of the Oba Eye on Eberron: Vale of the Inner Sun Eye on the Realms: The Lost Dragon of Waterdeep ... [click here for more] |
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Table of Contents:
Editorial: Dial D and D for Murder History Check: The Many Deaths of Manshoon Channel Divinity: Zehir Songs of Sorcery D&D Alumni Eye on Dark Sun: The Ghost Caravan of Death Eye on Eberron: The Aurum Eye on the Realms: The Haunted Battlement Heir of Shadowbane ... [click here for more] |
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3 Misty Memories By Stan! This month we raise Ravenloft from the dead. Boys and ghouls, you’re in for a treat.
4 Strahd and Van Richten By Sterling Hershey Rudolph van Richten is the D&D game’s most esteemed vampire hunter, but one legendary vampire has so far eluded him.
11 Twisted by Darkness By Doug Hyatt Because of your brutal deeds, the dark powers have turned you... [click here for more] |
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 3 Agents Of Change by Stan!
We’ve got a change in format, a chance for you to get published in future issues of Dragon, and demons and devils everywhere. Sounds like change is in the wind.
4 The Blood War by Sterling Hershey
The fiendish war between the baatezu and the tanar’ri has raged since time immemorial. How did it begin, and will it ever end?
8 Magic Dice by Alana Joli Abbott
I guess... [click here for more] |
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3 Fey Gone Wild by Christopher Perkins There's more to the Feywild than meets the eye.
4 Fey of Wood and Wind by Steve Townshend Introducing four monsters of fey origin -- the brownie, the grig, the pixie, and the sylph.
12 The Carrion King by Jeff LaSala The dank middens of the Feydark provide a haunting backdrop for this monstrous myconid archfey and its madcap schemes.
18 Thrumbolg,... [click here for more] |
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Table of contents
3 Pitch Perfect by Steve Winter Another submissions window approaches! Warm up your pitching arms, you hopeful game writers.
4 Mephits by David Flor and Jared Espley Mephits are at home in the Elemental Chaos, but they can be found as loyal servants all across the planes of existence.
10 Lords of Chaos: Cryonax by Michael E. Shea Cryonax is an elemental being forged from the coldest... [click here for more] |
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Table of contents
3 A Funny Thing Happened... by Steve Winter "Dying is easy; comedy is hard." Those words weren't written for roleplayers, but they could have been.
4 Hyrsam, Prince of Satyrs by Mark Monack Hyrsam is so ancient that he remembers — and misses — a time before Corellon and the other gods discovered the Feywild.
9 Tinker Gnomes by Daniel Helmick As dwarves need to mine and elves... [click here for more] |
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 Table of Contents:
3 Editorial: Dungeon Allure by Steve Winter Dungeons have a primal allure to the inveterate adventurer in all of us.
4 Assassin Poisons of the Underdark by Aeryn “Blackdirge” Rudel Gibbering grind, grell bile, and aboleth slime concentrate are just three of the delightful poisons manufactured exclusively in the Underdark.
8 Ecology of the Gargoyle by Jeff LaSala Gargoyles... [click here for more] |
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3 Editiorial: Thinking Dragons by Steve Winter When you look at a dragon, you instantly see its size and power. What you don't see but should be equally frightened of is its dark, inscrutable intelligence.
4 Catastrophic Dragons by Bruce Cordell and Ari Marmell Only the most seasoned adventurers know about catastrophic dragons—and to know these creatures is to fear them. Meet the avalanche... [click here for more] |
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3 Elemental Evil by Steve Winter Elemental evil isn't all we have to offer this month, but it's a big part.
4 The Temple of Elemental Evil by Skip Williams Legions of heroes have crushed—or been crushed by—the cult of Elemental Evil in its many incarnations.
12 The Anatomy of Elemental Evil by Thomas M. Reid What is the essence of elemental evil? How did simple element worship twist... [click here for more] |
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 Contents
3 It's a Mystery by Steve Winter D&D and mystery don't mix -- or do they?
4 Fantastic Tales of Mystery by Adam Dray Magic and monsters add unique difficulties to the mystery writer's task, but they’re not insurmountable.
13 Crime Scenes by David Noonan Here’s a library of useful locations to spice up fantastical murder mysteries and bring the investigation to life.
18 The Inquisitive... [click here for more] |
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 Editorial: Time Tinkerer, by Greg Bilsland
Shake Your World, by Steve Townshend
Unearthed Arcana: Time Travel, by Robert J. Schwalb
Ghost of the Past, by Robert van Wijk/Robert J. Schwalb
It’s About Time, by Peter Schaefer
River Rats, by Jeff Morgenroth
Harpers Of Waterdeep, by Erin M. Evans
Ecology of the Kruthik, by Tim Eagon
The Three-Headed... [click here for more] |
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 Dragons have returned to the land...
Clayvington used to be the seat of a wonderous kingdom, before a great dragon raided the city before the dark age. Nearly a millennia later, a lead has come up on the long lost royal treasure. Beware though, as more than treasure may be buried in the caves below...
This adventure was designed for D&D 5th Edition, for a party of four adventures, level 1 to... [click here for more] |
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 Table of Contents:
Glacial Rift of the Frost Giant Jarl Lords of Chaos: Olhydra and Yan-C-Bin Bestiary: The Dao and the Marid ... [click here for more] |
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Table of contents:
Editorial: Into the Depths What’s Up in Downshadow Pearl of the Sea Mother The Sword Collector The Ecology of the Swordwing Denizens of the Demonweb Unearthed Arcana: Less Death, More Danger ... [click here for more] |
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 Table of Contents:
Infernal Wrath Prey for Smiley Bob Unfriendly Skies Court of Stars: The Trinket Lord Demonomicon of Iggwilv: Shemeshka the Marauder Stocking the Shelves ... [click here for more] |
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Contents:
2 One Piece At a Time by Christopher Perkins It's a long and perilous voyage to publication.
3 Some Assembly Required by Jobe Bittman Thieves plunder a village after nightfall, stealing tools and supplies. What are they building in their secret hideout? A D&D® adventure for characters of levels 1–3.
22 Captain's Slygo's Treasure by Timothy Ide The dread pirate Captain Slygo menaces... [click here for more] |
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 Contents
1 EDITORIAL: "This Means War!" by Christopher Perkins All three of this month’s adventures have different takes on the theme of war. 2 "The Vulture's Feast," by Brian Cortijo and Christopher Perkins An evil warlord has prepared a feast for her new Zhentarim allies, and she has a gift for them as well. 21 "Blood of Gruumsh," by Steve Winter An ancient elven sanctuary holds a secret that... [click here for more] |
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Table of contents:
1 Classic Connections by Christopher Perkins This month's adventures are brought to you by the letters S and T, and by the number 3.
2 Never Say Die by Claudio Pozas Stripped of your armor and weapons, you are cast into the Twisted Thickets and hunted like rabbits. If you want revenge, you must first survive Yeenoghu's evil hunters. A 4th Edition D&D® adventure for characters... [click here for more] |
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Contents
1 Treasure Trove by Christopher Perkins
Published adventures are great... especially the ones I never use.
2 Some Like it Hot by John "Ross" Rossomangno
An undead wizard is about to light a fire under the citizens of Starpine Vale. A D&D® adventure for characters of levels 17–20.
26 Massacre at Misty River by Stacey Janssen
A dead goblin king finds new life in the body of an unlucky... [click here for more] |
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 Contents
1 Unravel the Mystery by Christopher Perkins This month's theme was inspired by the latest D&D Encounters season, which promises to be the most intriguing yet.
2 Rats in the Undercellar by Tim Eagon Who knows what evil lurks in the minds of gnomes? The rats of Baldur's Gate know! A D&D Forgotten Realms adventure for characters of levels 1–2.
18 A Rhyme Gone Wrong by Craig Campbell... [click here for more] |
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 Contents
1 Guest Editorial by Will Doyle Let the real world—past or present—inspire your next adventure.
2 Slaark's Crown by Craig Campbell King Slaark's terrible reign is about to end. A Dungeons & Dragons adventure for characters of levels 2–4.
18 Children of Ardore by Christopher Perkins In the town of Ardore, tragedy—not necessity—is the mother of invention. A D&D adventure... [click here for more] |
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