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Maxwell's Magic Miscellanea

Maxwell's Magic Miscellanea


30 fun and original magic items for DMs and Players of 5th Edition D&D. Created to be memorable, desirable, and surprising with thoughtful and tidy mechanics. *Note* The top file is the most recently updated. ...   [click here for more]
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Dragons Return to Clayvington

Dragons Return to Clayvington


Dragons have returned to the land... Clayvington used to be the seat of a wonderous kingdom, before a great dragon raided the city before the dark age. Nearly a millennia later, a lead has come up on the long lost royal treasure. Beware though, as more than treasure may be buried in the caves below... This adventure was designed for D&D 5th Edition, for a party of four adventures, level...   [click here for more]
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Behold! #1

Behold! #1


BEHOLD! is the all-new zine for Fifth Edition Dungeons & Dragons. Issue #1 is an in-depth look at The Great Dale, one of the many nations of the Forgotten Realms. In its 32 pages you'll find: * adventure locations! * plot hooks! * player character ideas! * two original hex-maps! In total, over 3500 words of content. Add...   [click here for more]
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Return to Wonder: More Fae-Themed Content for Dungeons and Dragons 5th Edition

Return to Wonder: More Fae-Themed Content for Dungeons and Dragons 5th Edition


Chasing in the shadows, the Fair Folk seek out the brave and sometimes the foolish for their own entertainment. Seldom do they let mortals onto their true motives and what they desire the most, but in some way, shape or form, the faeries find themselves eye-to-eye with those who may not believe in them. A sequal to Faith D'Ambrosio's popular 'The Big Book of Fey', comes the Return to Wonder: where...   [click here for more]
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Calendar of Harptos - 1492 DR (Full Color edition)

Calendar of Harptos - 1492 DR (Full Color edition)


Through the ages, the Calendar of Harptos marks the passage of days, seasons, and even years in some fashion. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. Few bother to refer to Harptos by name, however, since the calendar is the only calendar they know. Now you can use it as well in your Forgotten Realms Campaing World....   [click here for more]
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The Church of the Solar Divinity - Stock 3.5 Religions Revamped and Relatable

The Church of the Solar Divinity - Stock 3.5 Religions Revamped and Relatable


Have you ever had trouble deciding how your cleric of Pelor should react to a shrine of Yondalla? Does your cleric even believe in the existence of other gods? What’s the difference between a cleric of Obad Hai and a druid? And just how the heck does a chaotic partyer like Olidammara have a cohesive religious base? Fear not! For this document takes all those gods presented in the 3.5 Player’s...   [click here for more]
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A Kingdom of Monsters

A Kingdom of Monsters


This is a story where a family of adventurers discovers a secret about their beloved homeland. A secret that will shake the foundations of what they know to be true. I wrote this for a screenwriting class, I really enjoyed writing it and I hope that you enjoy reading it. You can pay what you want and let me know what you think of the title, but any amount of money would be appreciated and would help...   [click here for more]
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Dungeons & Dragons: Frost Giant’s Fury #3

Dungeons & Dragons: Frost Giant’s Fury #3


To discover the Frost Giants' evil plans, our heroes must ascend the treacherous ice-covered mountain known as 'Cold Crag' and confront its guardian, a short-tempered white dragon eager to destroy any who dare invade her sanctuary. We don't call it 'Dungeons & Dragons' for nothing, y'know! Intended for readers 12+ © 2017 Wizards. All Associated characters and character names...   [click here for more]
IDW Publishing  $3.99 $1.99

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Dungeons & Dragons: Frost Giant’s Fury #4

Dungeons & Dragons: Frost Giant’s Fury #4


Stowing away on a frost giant greatship to discover the location of their hidden base amongst the glaciers of the north? Sounds like a plan...a very dangerous plan. Sharpen your swords and pack your hamsters, adventure awaits! Intended for readers 12+ © 2017 Wizards. All Associated characters and character names are property of Wizards of the Coast LLC. Used with permission....   [click here for more]
IDW Publishing  $3.99 $1.99

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Dungeons & Dragons: Frost Giant’s Fury #5

Dungeons & Dragons: Frost Giant’s Fury #5


Frost giants and white dragons against our heroes in final battle! Minsc and his friends have been defeated before, but now the fate of north hangs in the balance and they must not fail! Intended for readers 12+ © 2017 Wizards. All Associated characters and character names are property of Wizards of the Coast LLC. Used with permission. ...   [click here for more]
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The House of Usher - Fantasy Grounds Edition

The House of Usher - Fantasy Grounds Edition


Explore The House of Usher in a classic horror D&D adventure! Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from. Fantasy Grounds module containing 4-6 hours adventure for 1st-4th Level characters Decipher an...   [click here for more]
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Dungeons & Dragons: Shadows of the Vampire Trade

Dungeons & Dragons: Shadows of the Vampire Trade


MINSC AND BOO ARE BACK! And things have never looked more dire, as mysterious forces draw the legendary ranger and his crew of adventurers to RAVENLOFT, the Realm of Terror… where they find themselves face to face with undead horrors in the land of eternal night! Note: This digital edition includes the PDF and EPUB versions of the book. Originally published as DUNGEONS...   [click here for more]
IDW Publishing  $11.99 $5.99

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Dragonlance Classics Volume 1

Dragonlance Classics Volume 1


Open the door to the magical world of Krynn, where the evil Dragonlords rule and meet Sturm, steadfast Knight of Solamnia, veteran of the War of the Lance, and sworn enemy of the tyrants of Krynn. Collects issues #1–8 of the DC Comics series. All Rights Reserved. Note: This digital edition includes the PDF and EPUB versions of the book. ...   [click here for more]
IDW Publishing  $11.99 $10.99

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Dragonlance Classics Volume 2

Dragonlance Classics Volume 2


The adventures in the magical world of Krynn, where the evil Dragonlords rule continue. Collects issues #9–16 of the DC Comics series. All Rights Reserved. Note: This digital edition includes the PDF and EPUB versions of the book. ...   [click here for more]
IDW Publishing  $13.99 $10.99

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Dragonlance: Legend of Huma

Dragonlance: Legend of Huma


The world of Krynn is under siege by the dark goddess Takhisis. Led by the renegade wizard Galan Dracos, Takhisis' forces of evil threaten to conquer all. The only resistance to the Dark Queen are the Knights of Solamnia and their few allies. One Knight rises from their ranks–a Knight destined to become the greatest hero of Krynn. This is his story... the Legend of Huma. Adapts the the novel...   [click here for more]
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Dungeons & Dragons: Frost Giant’s Fury Trade

Dungeons & Dragons: Frost Giant’s Fury Trade


Mighty giants stir across the land and before their crushing might, nothing is safe. Badly injured after their encounters in the Demiplane of Dread and now lost in the frozen northern reaches of the Forgotten Realms, the Baldur’s Gate heroes will be tested like never before. Roll for initiative, a new Dungeons & Dragons adventure begins! Originally published as DUNGEONS & DRAGONS: FROST...   [click here for more]
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Dungeons & Dragons: Evil at Baldur’s Gate #1

Dungeons & Dragons: Evil at Baldur’s Gate #1


Minsc the Mighty—Evil Beware! The Baldur’s Gate heroes return to the city at last, but their time adventuring in Ravenloft and the frozen northern reaches of the Realms has changed them. Each of them must face great trials ahead before they’ll be ready to embrace their destiny. A new hero of the people roams the streets of Baldur’s Gate, and Minsc feels left behind despite...   [click here for more]
IDW Publishing  $3.99 $1.99

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Dungeons & Dragons: Evil at Baldur’s Gate #2

Dungeons & Dragons: Evil at Baldur’s Gate #2


“Krydle & Shandie: Honor Among Thieves.” The Baldur’s Gate heroes return to the city at last, but their time adventuring in Ravenloft and the frozen northern reaches of the Realms have changed them. Each of them must face great trials ahead before they’ll be ready to embrace their destiny. Krydle thought he’d left behind his past as a thief and brigand, but his former...   [click here for more]
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Dungeons & Dragons: Infestation II #1

Dungeons & Dragons: Infestation II #1


Abraxis Wren is the most notorious inquisitive in Sharn... and when a routine (well, routine by his standards) case puts him on the trail of creatures beyond the ken of mortal, it's only a matter of time before he finds himself caught up in the middle of INFESTATION 2! Introducing the D&D campaign EBERRON to comics! Intended for readers 12+ © 2012 Wizards. All Associated characters...   [click here for more]
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Dungeons & Dragons: Infestation II #2

Dungeons & Dragons: Infestation II #2


The City of Towers is in chaos! As the citizens flee the coming of the INFESTATION, only Abraxis Wren holds the secrets that might save Sharn—but does he have the strength of will to survive this crucible of terror? Plus—learn the strange history the world of Eberron shares with the threat of INFESTATION 2! Intended for readers 12+ © 2012 Wizards. All Associated characters...   [click here for more]
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Living Greyhawk Journal: Volume 1 #0

Living Greyhawk Journal: Volume 1 #0


Volume 1 Number #0, August 2000 Included in this issue: Wheels Within Wheels: Greyhawk's Circle of Eight by Gary Holian and Erik Mona Campaign News Dispatches The Regional Triads The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
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Living Greyhawk Journal: Volume 1 #1

Living Greyhawk Journal: Volume 1 #1


Volume 1 Number #1, September 2000 Included in this issue: Places of Mystery by Erik Mona The Kingdom of Keoland by Gary Holian Playing Pieces: The Despotrix of Hardby by Fred Weining Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches The Regional Triads The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
Wizards of the Coast  $1.99

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Living Greyhawk Journal: Volume 1 #2

Living Greyhawk Journal: Volume 1 #2


Volume 1 Number #2, November/December 2000 Included in this issue: Gem of the Flanaess: City of Greyhawk Map Key by Denis Tetreault and Erik Mona Gem of the Flanaess: The Artisan's Quarter by Denis Tetreault and Erik Mona The Way of the Lake by Lance Hawvermale Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches Special insert not included in this scan....   [click here for more]
Wizards of the Coast  $1.99

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Living Greyhawk Journal: Volume 1 #3

Living Greyhawk Journal: Volume 1 #3


Volume 1 Number #3, February 2001 Included in this issue: Special Feature: Living Greyhawk Character Record Sheets The Blood of Heroes by Sean K Reynolds, Fred Weining and Erik Mona The Gods of Oerth Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
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Living Greyhawk Journal: Volume 1 #4

Living Greyhawk Journal: Volume 1 #4


Volume 1 Number #4, May 2001 Included in this issue: Gem of the Flanaess: Clerkburg by Erik Mona Silent Sorcery by Gary Holian Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
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Tools & Kits Detailed Items

Tools & Kits Detailed Items


This module adds new items to your library that include the combined information from PHB and XGE related to Tools, Kit, Musical Instruments, and Gaming Sets. This eliminates the need to flip through the books to find rules about these items and proficiencies in them. -v1.2 now fixes typos. Make sure you download the latest version! -v1.3 now fixes the "Description" box difference between Identified...   [click here for more]
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Sellers Shop v1.1

Sellers Shop v1.1


This module makes buying items from merchants a breeze in Fantasy Grounds. The items are listed on an image. The players click on the pin and the item is added to their inventory while deducting the purchase amount from their money. There are 13 shops in this module that include basic items from the SRD: Arcane Supplies Archery Shop Armorsmith Metal Armor Blacksmith General Goods General...   [click here for more]
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Magic: The Gathering: Chandra #1

Magic: The Gathering: Chandra #1


The boundless multiverse of Magic: The Gathering returns to comics! In the wake of tragedy, Planeswalker and pyromancer Chandra Nalaar strikes out on her own. On her journey, she’ll have to fight against threats both old and new, as well as her own sense of guilt. Can she overcome all of that alone? And who is that familiar face lurking in the shadows? Intended for readers 12+ MAGIC:...   [click here for more]
IDW Publishing  $1.99

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Dungeons & Dragons: Evil at Baldur’s Gate #3

Dungeons & Dragons: Evil at Baldur’s Gate #3


Delina-The Wild Way. The Baldur's Gate heroes return to the city at last, but their time adventuring in Ravenloft and the frozen northern reaches of the Realms have changed them. Each of them must face great trials ahead before they'll be ready to embrace their destiny. Delina searches for something to cure her wild magic, but the solution she seeks plunges her into danger unlike anything she's faced...   [click here for more]
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Dungeons & Dragons: Evil at Baldur’s Gate #4

Dungeons & Dragons: Evil at Baldur’s Gate #4


The Baldur’s Gate heroes return to the city at last, but their time adventuring in Ravenloft and the frozen northern reaches of the Realms has changed them. Each of them must face great trials ahead before they’ll be ready to embrace their destiny. The beast within Nerys Kathon has lain dormant for weeks, but now its hunger must be satiated. Can the Baldur’s Gate heroes save...   [click here for more]
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Dungeons & Dragons: Evil at Baldur’s Gate #5

Dungeons & Dragons: Evil at Baldur’s Gate #5


Boo has traveled far and wide as companion to Minsc the Beloved Ranger, but there comes a time in every hamster’s life when they must stand alone and face the darkness. If you read only one comic about a miniature giant space hamster this year, make sure it’s this one! Intended for readers 12+ Wizards of the Coast, Dungeons & Dragons, their respective logos, D&D,...   [click here for more]
IDW Publishing  $3.99 $1.99

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Dungeons & Dragons: A Darkened Wish #1

Dungeons & Dragons: A Darkened Wish #1


When war threatens the Moonshae Isles, legendary heroes return to defeat the forces of an unthinkable foe. The Forgotten Realms are changed forever as young wizard Helene and her friends grow from raw recruits on the streets of Mintarn into powerful warriors. Wizards of the Coast, Dungeons & Dragons, their respective logos, D&D, Forgotten Realms, The Legend of Drizzt, and Ravenloft...   [click here for more]
IDW Publishing  $3.99 $1.99

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Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)

Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mind Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons &...   [click here for more]
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Time Magic for Fantasy Grounds (Codex Two of the Enchiridia Mysteria)

Time Magic for Fantasy Grounds (Codex Two of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Time Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. What is time? Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous subclass of magic. You are...   [click here for more]
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Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)

Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mortality Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Will you be a healer, or a killer? Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find both good and evil. Almost every spell...   [click here for more]
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Sellers Consumables

Sellers Consumables


A visual Potions and Scrolls shop for Fantasy Grounds that can be used as is, or customized to use in conjunction with shop generators, or a list of your choosing. This module can produce negative money values for your players. To offset this, it is a good idea to grab the Money Exchange module (free) at: https://www.dmsguild.com/product/269113/Money-Exchange?src=by_author_of_product...   [click here for more]
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Matter Magic for Fantasy Grounds (Codex Four of the Enchiridia Mysteria)

Matter Magic for Fantasy Grounds (Codex Four of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Matter Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF Matter is energy. In Codex Four of the Enchiridia Mysteria, 25 new spells and 4 magic items concern that most tangible of things: physical objects. Whether you are creating objects, destroying...   [click here for more]
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Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)

Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Elemental Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh...   [click here for more]
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Spells from Elsewhere (Fantasy Grounds)

Spells from Elsewhere (Fantasy Grounds)


This is a MOD file for Fantasy Grounds, not the PDF. Over a year ago, I released my first Dungeon Masters Guild book "Spells from Elsewhere" to the world. It imagined unusual spellcraft from exotic locations, such as underwater or from other planes or worlds, without being setting-specific. It was received positively, has gone on to become a Copper Seller, and is still a work...   [click here for more]
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DOM Soundlink-Library Module - June 2019

DOM Soundlink-Library Module - June 2019


The DOM: SoundLink-Library Module is a data-module for the Fantasy Grounds Virtual Tabletop software. You will need a copy of Fantasy Grounds to use this item. This month's edition of the DOM: Soundlink-Library (June 2019) contains over 6300 Syrinscape SoundLinks from all 132 SoundSets from the Syrinscape Sci-Fi Player and all 309 SoundSets from the Syrinscape Fantasy Player, organised Alphabetically...   [click here for more]
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Arcane Tradition: Magi of the Staff (Fantasy Grounds)

Arcane Tradition: Magi of the Staff (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF. Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let...   [click here for more]
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Bard College: College of Metal (Musical Archetype 1, Fantasy Grounds)

Bard College: College of Metal (Musical Archetype 1, Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF. Do you like metal? As the player of any trumpet knows, metal has resonant qualities that can be useful musically. Bards of the College of Metal take this a step further by insisting that any metal can be made resonant if you play (or scream) loud enough. Tapping into the elemental properties of metal, these bards can conduct...   [click here for more]
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