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The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk.
In other words... [click here for more] |
Dungeon Masters Guild |
$3.99
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Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk.
In this document, we seek... [click here for more] |
Dungeon Masters Guild |
$3.99
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Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
60 maps for your D&D campaign
Click the full and quick previews to see a complete map list and a larger preview of every map. These maps cover a variety of locations...
A fishing town festival and some surrounding locations
A journey across... [click here for more] |
Dungeon Masters Guild |
$6.99 $4.89
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Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more] |
Dungeon Masters Guild |
$3.99
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Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source!
In this document, we seek to make running Tammeraut's Fate easier for the DM to... [click here for more] |
Dungeon Masters Guild |
$3.99
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Maps, Advice, Cheatsheets – Everything you need to run The Styes
The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters.
In this document, we seek to make running The Styes fun... [click here for more] |
Dungeon Masters Guild |
$3.95
|

Tower of Storms (Dragon of Icespire Peak)
Battlemaps
Includes battlemaps for: Tower of Storms (70x40) - Ground Floor, Roof, Beacon, Top Roof - with high and low tide, plus beacon on & off
Includes
A pdf with 300dpi images ready for A4 printing (n.b. Only the default variant (low tide, beacon on) is provided in this format.... [click here for more] |
Dungeon Masters Guild |
$7.50 $5.25
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Ships & Crews
This supplementary material is taken from the Call from the Deep Campaign. It contains all the information you need to populate the oceans with ships and crews be they pirate, merchant, naval, or otherwise. The supplement starts with a brief primer on running naval combat, is followed by statistics for ships, and... [click here for more] |
Dungeon Masters Guild |
$0.95
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Coastal Tables(2014 & 2024) for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image (show 2014 version). Supports Monsters of the Multiverse. Versions using both D&D 2014 and 2024.
Encounters for adventures and campaigns in terrain of coasts, beaches, shipwrecks, cliffs and Saltmarsh.
Includes d8+d12 tables for ...
Using... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Underwater Tables (2014 & 2024) for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image (shows 2014 version). Supports Monsters of the Multiverse. Versions using both D&D 2014 and 2024.
Encounters for adventures and campaigns in terrain of sea depths, underwater cities, ocean empires, sahagin and merfolk.
Includes d8+d12 tables... [click here for more] |
Dungeon Masters Guild |
$4.00
|
This handy pack for the DM contains a wealth of material for Prisoner 13 to make your prep easier and make your heist run more smoothly.
The pack includes:
2 pages of advice for running the adventure including advice on prepping the players, complications, NPCs, Timing, the inside of the prison, the outside of the prison, and additional optional mechanics;
a single-page reference version... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
|
Sea Tables (2014 & 2024) for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image (shows 2014 version). Supports Monsters of the Multiverse. Versions using both D&D 2014 and 2024.
Encounters for adventures and campaigns in terrain of seas and ships, island reefs and volcanic archipelagos, pirates and sea monsters.
Includes... [click here for more] |
Dungeon Masters Guild |
$4.00
|
In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

Cursed Shipwreck (Dragons of Stormwreck Isle Chapter 3)
Battlemaps
Includes battlemaps for: Wreck of Compass Rose (each deck 40x30, plus crows nest) and Kobold Ambush (20x20 - from the Encounters section of the adventure)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster... [click here for more] |
Dungeon Masters Guild |
$6.50 $4.55
|

Clifftop Observatory (Dragons of Stormwreck Isle Chapter 4)
Battlemaps
Includes battlemaps for: Clifftop Observatory (50x30, including magic bridge variants) and Owlbear Woods (20x20 - from the Encounters section of the adventure)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for... [click here for more] |
Dungeon Masters Guild |
$6.50 $4.55
|

200 Non-Combat Encounter Prompts for the Sea (2014 & 2024)
Tables visible in Previews under the product image (show 2014 version).
Non-Combat Encounters for sea adventures and any visit to beach, ocean or isle. Meet seafarers at the docks, seagulls on the coast and a dryad in the sky. Get shipwrecked on an island, talk to creatures under the sea and meet wondrous ships on the ocean.... [click here for more] |
Dungeon Masters Guild |
$3.00
|
It's here!
We can assume that by now: you've gotten your airships, you've learned the rules to engage them, and you have even learned to build your own. You may be excited to know that the best is yet to come! With this book as your companion, you are now well equipped to implement all of this expertise into your campaigns, and bridge the gap between player wants, and the DM's narratives.
This book... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy!
Dungeons and Djinn: Wish fulfillment... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Shipboard Encounters
Fill in your adventure with amazing shipborne encounters. This random encounters supplement provides hundreds of encounter variations (over 1,000 possible permutations) for your ocean going voyage.
This also includes:
13 New Creatures: Algae Amalgam, Brine Ooze, False Jellyfish, Hammerhead Turtle, Oil Sludge, Rum Barrel... [click here for more] |
Dungeon Masters Guild |
$1.99
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Make your module or product look better with good quality maps, this is a Stock art pack with 19 locations in different illustration variations. There's a total of 50 Image files. Use them commercially or in your own home games.
You Need These Maps !!!
All illustrations can be previewed in the PDF preview, but all files come in jpg high-resolution format, (individual... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The ship stat blocks presented in Ghosts of Saltmarsh are a wonderful tool, but present a huge pool of information that needs to be referenced and manipulated, without a proper tool to do so. So I've made the Complete Sailing Sheet, a single page reference for everything about your sailing vessel, such as:
Vessel Ability Scores and Actions in combat.
Officer makeup, including ability mods... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Water" is a D&D 5th Edition adventure featuring a Thirst Mechanic that will put survival in the forefront. The adventure contains 7 pages of content through 5 main scenes, 1 new mechanic (Thirst), 4 handouts and 4 battle maps (with and without grid). It is expected to provide about 4-5 hours of play time with active roleplay for a party of 3 or 4 adventurers at level 4.
The Story
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Not just another tavern map—this one's got character. Up front, it's a cozy, well-worn tavern perfect for meetups, bar brawls, or shady deals. In the back? A full distillery setup just waiting for a secret operation, smuggling ring, or a fire hazard waiting to happen. Includes gridded and gridless versions for easy use at the table or online. 2k 4k and 8k options available. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 60 Maps for 5 styles of campaign setting:
A fishing town festival
A journey across badlands
A cursed city beset with demon attacks
An oasis city, the jewel of the desert
The corrupted underwater ruins of an ancient city
Nightmare visions of a past long lost to time
The light layer is built in for applicable maps. This is 78MB... [click here for more] |
Dungeon Masters Guild |
$6.99 $4.89
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Seven different fully colored battle maps for the new Saltmarsh Campaign!
This set includes:
Galley, Knellboat, Longship, Sailing Ship, Warship, Ghostship, and Rowboat.
Every picture comes with the separate options of a water background or a transparent background, with or without a grid.
The pictures are compatible with digital mapping software and are large enough to be printed.... [click here for more] |
Dungeon Masters Guild |
$3.99
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IMPORTANT - We've updated this map to 5e to include the missing locations from previous editions.
Elven Tower presents stock maps of the Forgotten Realms. (Commercial License Included)
This is a hand drawn map of the City of Waterdeep. It is illustrated in the style of a local cartographer, excellent to be a prop given to players.
The Illustration... [click here for more] |
Dungeon Masters Guild |
$4.95
|

Reformated to 2024 standards!
15 crafted traps - Each with their own difficulty tables.
Captain Grimsy’s Guide to Smuggling & Piracy, Vol. 1: Traps
The ultimate toolbox of pirate-flavored danger for 5e Dungeon Masters looking to keep their players sweating bullets and second-guessing... [click here for more] |
Dungeon Masters Guild |
$3.50
|
 This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module X1 The Isle of Dread. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. Appendix A: Of Ships and the Sea in Ghosts of Saltmarsh may be helpful but is not required.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In this map supplement you will receive four detailed maps useful for the Ghosts of Saltmarsh Campaign placed in Greyhawk. Each map has multiple versions to offer flexibility to the DM. The book contains the following:
The Sheldomar Valley
The Kingdom of Keoland and its neighbors.
The default map, but with no labels.
The default map, except Gradsul is replaced with Waterdeep.
The Dreadwood
The Dreadwood,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The "Hermit" set contains: The Hermit The Extra Stuff Set (shallop & barrels) Maps comes with different options: transparent or water backgrounds, grid or gridless and day or night options. Feel free to use this for your own personal usage. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product... [click here for more] |
Dungeon Masters Guild |
$0.99
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This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 5 maps cover the first part of the sixth chapter: Castle Naerytar. These maps include a Lizardfolk Camp, Canoe Encounter, Animal Stockade/Longhouses, Bullywug Huts, and Moat/Longhouses. These maps are made with and without a grid.
The Lizardfolk Camp is the last bit of somewhat dry... [click here for more] |
Dungeon Masters Guild |
$4.49 $3.14
|
The Scarlet Marpenoth (Waterdeep Dragon Heist)
Battlemaps
Includes battlemaps for: Upper Deck, Lower Deck, Exterior (all 30x30)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs
Roll20 Ready images of... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
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The Misty Voyager is a caravel-class sailing ship customized for a group of intrepid adventurers. Whether they were awarded this vessel for an epic achievement, won it in a dirty card game, or obtained it some other way; this vehicle provides a worthy base of operations for almost any adventuring group with plenty of room for further customization.
Along with the description of the ship, this package... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Ghosts of Saltmarsh has created new gaming mechanics for sailing ships and with the Saltmarsh Ship Battle Maps and Sheet, you can bring them to your local gaming table. The Saltmarsh Ship Sheet contains all the information needed to keep track and maintain all of all the statistics in a fillable PDF. Also, there are Battle maps of three different ships in full color and black & white which... [click here for more] |
Dungeon Masters Guild |
$0.50
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Wave Echo Cave - Encounter Essentials
Creators Venatus Maps and Printable Heroes have teamed up to provide essential tabletop content that will unlock a gaming experience previously unavailable through the default presentation of Wave Echo Cave as it's found in the official 5e module Lost Mine of Phandelver. All together this package provides... [click here for more] |
Dungeon Masters Guild |
$9.99 $6.99
|
Back for more with Part 4! Welcome to Nerzugal's Dungeon Master Toolkit 4!
This fourth installment in the Dungeon Master Toolkit series comes with 296 pages of Adventures, Dungeons, Puzzles, and Creature stat blocks and over 20 maps to use in your digital tabletop of choice to help run the content contained within.
Why Not Have It All?
If you are interested... [click here for more] |
Dungeon Masters Guild |
$9.99 $6.99
|
This bundle of ship maps includes mapped layouts for each ship type as described in Appendix A of Ghosts of Saltmarsh for all of your seafaring adventures! All layouts match the size and descriptions of ships given in the book:
Galley
Keelboat
Longship
Rowboat
Sailing Ship
Warship
For each ship type (and each deck for the larger ships) you get multiple map versions:
Water background... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This is a PDF of the Waterdeep Bestiary. If you are looking for the Fantasy Grounds VTT module – click here.
From D&D Editions past comes a collection of monsters that thrive in an urban environment!
What’s inside the Waterdeep Bestiary:
Monsters from 2nd and 3rd edition from Waterdeep-specific sources and monster manuals.
The clockroach, dweomervore,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Wild Magic & Woes is back (again)!
Can you believe we're up to the third one of these already? In this edition of Wild Magic & Woes, we're focusing less on positive and negative effects and what scenarios the characters are in to focus on the *theme* of the campaign instead. Do you need a horror-esque wild magic table for your Strahd sorcerer? Do you need something that works... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is the collection of maps I made for Waterdeep: Dragon Heist.
Cover art by David Revoy (CC-BY-3.0)
This is currently a work in progress and the price is according to the content present. As I add more maps, I will raise the price so, if you want them, it's best to get in early.
All maps are presented with grid and without and have day and dark versions if applicable. They are either 70 or... [click here for more] |
Dungeon Masters Guild |
$4.49 $3.14
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New Season; Let’s do This!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are 82 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come!
Travis Woodall is the Content Manager... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.49
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TEN BRIDGE BATTLEMAPS
This map pack has TEN bridges! Something for every occasion.
Day bridge
Night bridge
Magical bridge
Toxic water bridge
Winter snow bridge
Broken/destroyed bridge
Jungle bridge
Vampire bridge
Lava bridge
Desert bridge
Included in this purchase:
All ten bridges with grid and gridless versions of the map ... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.49
|
The Galley of Death
This One-Shot Adventure Module contains:
The story for a single adventure
Builds for three different enemies / monsters
Builds for two kinds of friendly NPCs
A table for rolling events for a ship caught in a storm
A simple sketched map of a ship
Several high detail maps to be used in an online tabletop such as Roll20
The Story
The... [click here for more] |
Dungeon Masters Guild |
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 COMPLETE GM RESOURCES FOR GHOSTS OF SALTMARSH
This product contains a number of resources for dungeon masters running Ghosts of Saltmarsh, or wanting to use the setting and maps in new, interesting ways.
Alternate hooks & adventures
New watery creatures for use in games
Random tables for events, ships and crew
Fully accurate battle maps of every maps in the GoS book, with versions for use on Fantasy... [click here for more] |
Dungeon Masters Guild |
$5.98 $4.19
|
 This cheat sheet organises all the Ghosts of Saltmarsh rules determining how to run a ship into a single, easy-to-manage sheet. The perfect tool for DMs who don't want to wade through 30 pages to find out what a Captain does! ... [click here for more] |
Dungeon Masters Guild |
$2.00
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Do you want your world to feel alive? Do you want your players to feel the continual presence of danger as they make their way through the wilderness? Are you tired of rolling random encounters to liven up travel? That's where Hazardous Terrain Challenges come into play! I've always enjoyed placing puzzles and intricate traps in my games to give my players something to do aside from roleplaying social... [click here for more] |
Dungeon Masters Guild |
$1.99
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 This is a d100 list of fifty sea shanty and sea song names for your nautical adventures. Feel free to either use the table or pick and choose as you please.
If you enjoy these, please leave a comment or a review so I know to expand this list in the future! ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Introducing an extraordinary collection of 100 ship-dwelling NPCs, designed to enrich your high-seas fantasy role-playing adventures! This expansive cast of characters encompasses a variety of races, social ranks, and maritime roles, ensuring your players encounter a broad spectrum of fascinating personalities as they explore the ship and interact with its crew.
As your players navigate the ship's... [click here for more] |
Dungeon Masters Guild |
$2.99
|
JUST UPDATED!!! ADDED 12 NEW PIECES This map pack uses high resolution pictures to bring your sewers to life. Choose from 31 different tiles to build and construct a dungeon to your liking.
Pack includes
Chambers
tunnels
drains
textures
wall outlines
center focus items
and more
... [click here for more] |
Dungeon Masters Guild |
$1.99
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