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Everyone makes mistakes, and when you’re playing with the very fabric of the universe, sometimes those mistakes have surprising, harmful, or spectacular consequences.
Tired of rolling on the same-old table of 50 magical effects from the Player's Handbook? This table provides 100 brand-new effects that can be used as sorcerers’ wild magic surges, hazardous effects of casting in an area that crackles... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a module for the Roll20 VTT. If you are looking for the PDF - click here.
Discover the hidden secrets of Kobolds in this 13 page volume!
Keep reading to discover:
- A table with 12 effects that might happen when a kobold successfully hits a creature.
- 2 new playable kobold subraces
- 5 new kobold monsters
- 8 new traps
- 100 trinkets specifically suited for a kobold character
-... [click here for more] |
Dungeon Masters Guild |
$1.99
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Set up and play Dungeons & Dragons without prep!
There are two sets of interlocking and interconnected maps (better known as “geomorphs”).
Those can be used with d20 lists of monsters and NPCs that are specific to Levels 1 to 6.
A few d20 rolls and the DM will have at their fingertips the contents of a slew of dungeon chambers — including the monsters.... [click here for more] |
Dungeon Masters Guild |
$1.99
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The toughest terrain for any adventuring party is the swamp.
It’s because the monsters are tougher and better concealed than anywhere else.
To make it easier for DMs, this listing of possible encounters is organized for levels 1-5 and 6-10.
Best of all, it fits on just two pages!
They are organized so they can be printed on front and back of the same sheet... [click here for more] |
Dungeon Masters Guild |
$1.99
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Orcs are among the most versatile monsters in the Monster Manual: True agents of chaos that can challenge a party of player characters in just about any situation.
Wouldn’t it be great as a Dungeon Master to have a ready-reference of “go-to” encounters featuring orcs, their kin, allies, associated creatures, and related monsters?
Look no further.
This product... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a module for the Roll20 VTT. If you are looking for the PDF - click here.
Already own the PDF? Click here for a Discount with the Bundle!
Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there... [click here for more] |
Dungeon Masters Guild |
$2.99
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Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest, nastiest magic items a villain could want. now for Fantasy Grounds!
19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss.
21 magic weapon & armor Special Abilities, like cursespewing, strength sapping, and vile.... [click here for more] |
Dungeon Masters Guild |
$4.95
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Devil’s Advocate
A Guide to Infernal Contracts
Devil’s Advocate: A Guide to Infernal Contracts is a 5th edition supplement for creating, role-playing, and extending infernal contracts at your table. Despite the rich history of devils in Dungeons & Dragons, I felt like there was a gap in official material on this subject. Devil’s Advocate includes:
Infernal contract lore
Sections... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is a module for the Roll20 VTT. If you are looking for the PDF - click here.
Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this module.
Keep reading to discover:
- 40 new actions and traits.
- 4 unique liches ready to be the next great villain of your campaign.
- 2 new monsters and 1 new NPC.
- The Baelnorn: a... [click here for more] |
Dungeon Masters Guild |
$4.99
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After a glowing meteor fell into a frozen tundra, a scout team was quickly assembled to learn from the cosmic stone. Weeks later, the adventurers are hired to aid the scouts because they have gone silent. The members of the outpost are very ill and their leader has gone missing under the ice while investigating the meteor. Along with the ill scouts, an interesting family of three, with long, white... [click here for more] |
Dungeon Masters Guild |
$4.99
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The town of Bertabour has been the Gateway to the Dreaming for hundreds of years. They have enjoyed a peaceful relationship with the fey of the woods there. Now Autumn has arrived and the once peaceful community has been overrun with terrors emerging from the forest! Plant-like creatures are everywhere, and killing everything in their path!
This chilling autumnal adventure is created for use with... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Ultimate Book of Barbarians, now fully coded and available on Fantasy Grounds!
Clan Crafter Hralding and a studied archivist have begun the long process of recording the archetypal paths of heroes and villains from across the multiverse and time itself. In their journeys and research, they have uncovered many new barbarian paths and documented them here. This... [click here for more] |
Dungeon Masters Guild |
$6.95
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"This is an immensely useful book, full of tips and techniques to make combat special. Highly recommended." — R. P. Davis
"If you are already a DM and you haven’t read that [the Dungeon Master's Guide], you’re doing yourself, and your table, a disservice. Your next step is pick up this book by Darrin Scott and read it closely. You’ll be glad you did!" —... [click here for more] |
Dungeon Masters Guild |
$7.45
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Benefactors come in all shapes and sizes and everyone can use a helping hand once in a while. Sometimes, however, your benefactor can become your "Big Bad."
Detailed in this work are entities who can offer benefits to a party of adventurers in the short or long term, but who can also transform into a formidable villain, providing conflict, intrigue, and excitement... [click here for more] |
Dungeon Masters Guild |
$9.95
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Welcome to the first chapter of the Eren Chronicles!
Star Signs: Children of the Stars features a supplementary system to the lore and core rules of Dungeons & Dragons 5e, focusing on aspects relative to the power of the stars and the cosmic essence derived from the various planes of existence. Through its pages, you will delve deep into the mysteries of the... [click here for more] |
Dungeon Masters Guild |
$12.95
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"This is the honest truth, I really like that book(UTT) too. I don't buy a lot of newer stuff off the guild...That's actually one of things I deliberately bought when it came out and I thought it was really well done. That's no bulls***! Go and buy it if you haven't bought it already!"
-Guild Adept: M.T. Black
NOW AVAILABLE ON FANTASY... [click here for more] |
Dungeon Masters Guild |
$12.95
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Welcome the dangers of Greek Mythology!
Kit Gryloc's Guide to Myths and monsters contains 114 pages of content for your games of D&D 5E. You will find a great number of creatures adapted directly from Greek myth, as well as several original creatures inspired by aspects of it.
This book is not meant to be a historical representation of Ancient Greece in any capacity. It would... [click here for more] |
Dungeon Masters Guild |
$16.00
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Welcome the dangers of Greek Mythology!
Kit Gryloc's Guide to Myths and monsters contains 114 pages of content for your games of D&D 5E. You will find a great number of creatures adapted directly from Greek myth, as well as several original creatures inspired by aspects of it.
This book is not meant to be a historical representation of Ancient Greece in any... [click here for more] |
Dungeon Masters Guild |
$20.95
|