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This is a reimagining of the "classic" OD&D Character sheet updated for the newest edition of the game! While some roleplaying specific items were left off (Traits, ideals, bonds and flaws) all the essential components were left in order to give players a simple one page player reference just like the old days! ... [click here for more] |
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New in town? Lost in the sea of unfamiliar places and faces? Won’t be able to sleep soundly until you know your surroundings? Consider these optional rules for gaining the upper hand in a new city.
If you enjoyed this product, I'm also a contributer to Escape Plan Games' Tavern Tales Vol. 1, a 200+ page 5e supplement available now as a PDF, and as a hard copy in the... [click here for more] |
Dungeon Masters Guild |
$2.00
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A simple, minimalistic party tracker sheet for DMs who want to keep notes on the absolutely essential PC stats.
Made for a 5-person party ... [click here for more] |
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Dice Armoury
Printable castle dice box
Print onto paper or card, easy to assemble.
Doubles as an eycatching place to display your favourite miniatures!
Also a great place to store your weapons dice
... [click here for more] |
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Once a respected noble family, House Flaengin has fallen into ill repute. Their once proud name uttered only in hushed tones by fearful villagers living in the shadow of the family’s undead-infested ancestral manor. With that evil now beginning to venture beyond the manor’s decrepit walls, brave adventurers are called upon to end House Flaengin’s perverted legacy.
Level Scaling: This... [click here for more] |
Dungeon Masters Guild |
$3.99
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This document contains a set of eight Air elementals to use in addition to other sources across a wide range of CRs. This document is intended to introduce new elementals that can be used in your adventures. In the final document there will be 40 new elementals to choose from (Estimate 1-2 weeks for publication. The full version will contain 8 new elementals from each of Air, Earth, Fire, and Water... [click here for more] |
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-A completely different way of playing
-Instead of using the weave use soul energy directly
-You are foreign to this world
-Be the eater of worlds or a force for change
-Killing a creature gives you the chance to touch it and absorb its soul
-Custom character sheets included for ease of use
-Use soul points to keep track of everything you've consumed
-Skirt the edge of balance and be the horror... [click here for more] |
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Introducing a rich tapestry of 100 castle-dwelling NPCs, specifically curated to invigorate your medieval fantasy role-playing exploits.
This comprehensive assembly of characters represents a variety of societal ranks, races, and occupations, ensuring a multifaceted and intriguing populace for your players to interact with as they explore the castle city.
To augment the depth of the role-playing... [click here for more] |
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$2.99
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Introducing a diverse collection of 100 city-dwelling NPCs, designed to breathe life into your urban fantasy role-playing adventures. This remarkable assortment of characters spans various social classes, races, and professions, ensuring that your players will encounter a wide range of interesting personalities as they explore the city.
As your players traverse the bustling streets, they'll encounter... [click here for more] |
Dungeon Masters Guild |
$2.99
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did you ever need a collection of drugs to spread throughout your campaign world? Have you ever had a collection that included details about, were there found, who uses them and where they are bought?
Well, this book of 100 Dungeons and Dragons drugs is for you! It comes with all kinds of strange drugs that can be found on all planes of existence!... [click here for more] |
Dungeon Masters Guild |
$2.00
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100 Magical Goblin Trinkets
A DM-supplement to give players a little something extra when it comes to what your typical goblin has in his or her pockets-- when the PCs lay waste to a goblin raiding party, what do they find other than their fallen foes weapons and coinage?
This is a small supplement to Goblins: A Tribe Called Pitshadow.
Need some NPCs for... [click here for more] |
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"Perfect for one-shots or mini-campaigns" GeekTyrant.com
Give Your Dungeons & Dragons Characters the Power of Rock — GeekTyrant
For those about to Rock ... We salute you!
100 Heavy Metal Feats is going to add just that little bit of metalic flavour to your 5e quest.
Organised into decades from the 60s to the 90s, 100 Heavy Metal Feats combines bonuses, boons and boosts... [click here for more] |
Dungeon Masters Guild |
$2.00
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Cie shouldered the heavy knapsack, its bloodstained bottom still dripping red droplets onto the cavern floor. She grunted as the weight shifted onto her left shoulder, and began the steep climb back to civilization. She knew they needed money. But the parchment Bhardak spotted nailed to the tavern bounty board seemed too good to be true from the start. 3,000 gold... [click here for more] |
Dungeon Masters Guild |
$7.49
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Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy!
Dungeons and Djinn: Wish fulfillment... [click here for more] |
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The sixth installment of a now quite illustrious series (at the time of writing, y'all have downloaded these thousands of times and I am beyond humbled), 100 Random Non-Combat Encounters (Forest) is packed with one-sentence moments to throw into your long travel sequences to add flavor, quest hooks, or moments of intrigue and roleplay. The best part? None of it requires getting out the battle... [click here for more] |
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Running Tomb of Annihilation, or some other adventure set in a fantasy jungle? Hacking through the underbrush can only be riveting for so long, and only a fool would assume that even a land as wild as this is truly uninhabited. These encounters are designed to add a little bit of liveliness to long travel sequences without requiring miniatures and initiative order. Maybe they grant a little flavor,... [click here for more] |
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Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out... [click here for more] |
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The latest installment in this series takes us to the far North, where snow and ice cover the landscape and the terrain itself can be a life-threatening hazard - or a source of joy. Like the others, these prompts provide a way to add some excitement to a travel montage without breaking out a battle map and rolling initiative. Maybe they introduce a side-quest, or communicate a hint the players missed,... [click here for more] |
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Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat... [click here for more] |
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Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide... [click here for more] |
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100 NPC Catchphrases
After a prompt from Chris Perkins on twitter, I have yet again delivered the DMsGuild content that the King of D&D demands! It's not always easy to make an NPC memorable, especially if they're not accompanying the party into every dungeon. A useful way to help an NPC stick in the mind of your party is to give them a catchphrase, something they frequently say... [click here for more] |
Dungeon Masters Guild |
$0.95
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NPC TOKEN PACK
100 unique character tokens, each in six framing styles for a total of 600 NPC tokens.
All files are 256×256 .png files
Faces generated with Artflow.ai
FAQ
Do these work with my virtual table top?
They are .png files and as far as I know they will work with all virtual tabletops.
... [click here for more] |
Dungeon Masters Guild |
$4.99
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100 quests for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This special bundle product contains the following titles. 100 Non-Combat Random Encounters (Coastal) Regular price: $2.00 Bundle price: $0.83 Format: PDF Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral,... [click here for more] |
Dungeon Masters Guild |
$12.00 $5.00
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Introducing an extraordinary collection of 100 ship-dwelling NPCs, designed to enrich your high-seas fantasy role-playing adventures! This expansive cast of characters encompasses a variety of races, social ranks, and maritime roles, ensuring your players encounter a broad spectrum of fascinating personalities as they explore the ship and interact with its crew.
As your players navigate the ship's... [click here for more] |
Dungeon Masters Guild |
$2.99
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These 100 Tavern names are sorted out so you can roll a d100 and randomly decide or look through and pick which ones you are going to use. Each name hints at an interesting story or fun fact that you can incorporate into your game or quest. While most names are original there are a couple that are movie references, can you (or your players) spot them? ... [click here for more] |
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100 Ways to Introduce a New Character
A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little... [click here for more] |
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$0.95
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Over 1000 Inn and Tavern names for your D&D campaign! Some whimsical, some serious, find just the right name to set the mood.
If you are interested in having an Inn battlemap printable on standard sized paper, check out my map/name combo product!
If you enjoy this supplement, be sure to check out my other products by clicking on my name below the product title! Ratings, reviews, and... [click here for more] |
Dungeon Masters Guild |
$0.50
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Always wanted to visit Candlekeep but never could find a book to gain entry? This bibliography contains 101 book titles that are verified to be absent from Candlekeep's holdings.
This resource is also included in my adventure Moloch's Revenge. ... [click here for more] |
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What happens when your Assassin NPC poisons your party’s barbarian? Nothing? But they’re poisoned; shouldn’t the poison actually do something? If you want your party to suffer something more than the generic effects of the condition of poisoned, then use this book in your games.
A quick reference guide for DUNGEON MASTERS who wish to have specific poisons affect their characters,... [click here for more] |
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Oh no, you’ve been poisoned! Except, other than disadvantage on a few rolls, what does that mean for your character? If you’re holding this book, it means quite a lot more than it did!
A quick reference guide for PLAYERS whose DMs have elected to include specific poisons as items in-world. Included are 101 poisons with various effects detailed, alongside information on how the poison is administered,... [click here for more] |
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101 Story Questions for Worldbuilding
A Gemmed Firefly | DungeonGlitch Product
**The Sequel is here!
Check out 101 Story Questions for Worldbuilding VOLUME TWO on DMsGuild right now! [link]
Details:
Inspire your Players!
"Your party has heard of a local bandit group - what do these criminals call themselves, and who is their leader?"
"Your character... [click here for more] |
Dungeon Masters Guild |
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101 Story Questions for Worldbuilding VOLUME TWO!
A Gemmed Firefly | DungeonGlitch Product
Add deeper depth to your characters!
"Your character keeps a pen pal to stay sharp on their lesser-used language - who are they writing to? What could help their pen pal friend?"
"Your character knows a story about this area. Tell us about a haunted house rumor.... [click here for more] |
Dungeon Masters Guild |
$2.97
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12 Game helpers, included are helpers for:
-Combats
-Conditions
-Curses
-Initiatives
-Leads
-Map Designs
-Quick NPC names
-Quick Stores names
-Potions and Scrolls
-Sessions planner
-Treasures ... [click here for more] |
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$9.99
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12 Outdoor area maps, ruins, castles, cities, and a lot more. ... [click here for more] |
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$4.99
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12 Outdoor area maps, ruins, castles, cities, and a lot more. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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14 DRUID CIRCLE INSPIRED BATTLEMAPS
I play a druid (several, actually.) I love druids! This set of maps is inspired by different druid circles. This map pack has seven different circle maps, and then a second version of each of them that isn’t so literally a circle and more just the ambiance of each of the areas. That makes a total of 14... [click here for more] |
Dungeon Masters Guild |
$4.99
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Whenever you need some exciting companions/NPCs to join your party, use one of these 14 unique characters!
Included are 14 pre-made NPCs with suggested settings for use, statblocks, backgrounds, voice suggestions, artwork, and personality... [click here for more] |
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Need a quick NPC? This collection of business-card-sized NPCs provides a quick reference for on-the-spot characters.
Each mini-page is designed to give you everything you need to start interacting with the party straight away, while giving flexibility to expand on their backstory later if needed.
Breakdown of the NPC Details:
Intensity: A rough indication of how intense the character is. They are... [click here for more] |
Dungeon Masters Guild |
FREE
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A great adventure needs great NPCs!
Over 15,000 randomly generated NPCs, each nicely detailed and ready to step right off the page and into your game. The information is taken from a pool of -
Over 700 first names, hand-picked to be consistent with the Forgotten Realms (especially the Sword Coast)
Nearly 2000 surnames
Over 150 occupations
Over 3000 personality types
Nearly 100 million physical... [click here for more] |
Dungeon Masters Guild |
$1.00
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"150 Shops, Stalls and Stores" is a DM supplement designed for your RPG Campaign. It is a reference sheet for DMs, designed for simplicity for easy use at the table: it includes the store name, type, and proprietor.
This supplement was originally designed for Waterdeep: Dragon Heist, but is location non-specific. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Having a great character backstory is important for a RPG game as it helps to give the player a sense of identity and purpose, as well as adding depth to the character's motivations. It can also help to inform the choices that the player makes during the game, making them more meaningful and relevant to the story. Having an interesting backstory can also make the game more immersive, allowing players... [click here for more] |
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A fun and interactive way to critically miss for the world's greatest role playing game. ... [click here for more] |
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Here are 2 holiday themed dungeon maps for use with your TTRPGs !! Have a safe and happy holiday season, everyone !! ... [click here for more] |
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This is a collection of building maps taken from the vast number of maps I have drawn over the last couple of years. They are all buildings based around fantasy or sci-fiction settings and the detail in them gives a visual aid or description for the story and contents. Each map has been given a title, but you can use them for what you like, and none are so specific as to limit their use.
Each map... [click here for more] |
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$4.99
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This is a collection of dungeon maps taken from the vast number of maps I have drawn over the last couple of years. They are all based around one level and the detail in them gives a visual aid or description of the story and contents. Each map has been given a title, but you can use them for what you like, and none are so specific as to limit their use.
Each map is black and white and page sized.... [click here for more] |
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This file contains 20 non-combat woodland encounters to spice up travel in your games. ... [click here for more] |
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**NOW A COPPER BEST SELLER WITH A 4.5 STAR RATING!**
The goal of my newest DM supplement is to take as much work out of the typical tavern meetup as possible! In this product you'll find TWENTY handcrafted taverns and pubs, each with its own unique feel based on the quality and region.
For each tavern, you'll be provided the following:
Tavern and proprietor name, descriptions, NPCs to encounter,... [click here for more] |
Dungeon Masters Guild |
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So your players have found themselves in a tavern yet again. The only plans they have are casually bickering with the locals, drinking a few cold beers, and finding a place to rest their head. This time, though, you’ve got a trick up your sleeve! The table below contains small, simple events that can lead to a short rise with a quick fizzle, or, to an adventure all of their own. Make your typical... [click here for more] |
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"200 Non-Combat Encounters" is a detailed set of ideas in a 44-page book that are meant to be resolved without rolling initiative.
The book contains 10 environmental themes, with 20 encounter ideas each. These are not simple rollable tables, most scenarios are ready for you to use without any preparation, and can help flavor a session in any ambience. Use this book to encourage role-play, peaceful... [click here for more] |
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