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Advice, troubleshooting, maps, and cheatsheets for The Wild Beyond the Witchlight
These DM's resources cover Chapter 1: Witchlight Carnival in The Wild Beyond the Witchlight and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
This download contains the following resources... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The standard D&D 5E character sheet (plus a few pages for notes and a quick stat reference on the back cover) reworked to fit comfortably into a zine-sized format in two versions:
Non-magic character (20 pages)
Spellcasting character (24 pages).
Wondorous benefits
Reference primary stats on back page!
Save space at the table!
Keep in a fancy traveller's notebook!
Printing... [click here for more] |
Dungeon Masters Guild |
$2.48
|
Magic Item Handouts for players in Dungeon & Dragons 5e Curse of Strahd Module.
This includes all magic items found in the Curse of Stahd module, except the Scroll of Remove Curse. I left that item out, per reddit user MandyMod's reccomendations in her "Fleshing Out Curse of Strahd" series.
Low on coin? Follow me on Twitter (twitter.com/lukalock) to see the next time... [click here for more] |
Dungeon Masters Guild |
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The latest installment in this series takes us to the far North, where snow and ice cover the landscape and the terrain itself can be a life-threatening hazard - or a source of joy. Like the others, these prompts provide a way to add some excitement to a travel montage without breaking out a battle map and rolling initiative. Maybe they introduce a side-quest, or communicate a hint the players missed,... [click here for more] |
Dungeon Masters Guild |
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5 Minute Workday Presents: Treasure & Art Objects
Skip the piles of coins and generic gemstones. Take back your campaign's treasure and make your player's loot fun and interesting! Instead of just dumping a sack of 250 gold into their laps, give them a goblet made of a human skull adorned with silver. Rather than just a heap of 750 platinum give your party a sculpted wood triptych carved from... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The third installment of the Dungeon of the Mad Mage Companion is back with a vengeance. Within this guide you will find:
DM Notes. Notes on maximizing the central conflict of this chapter: the war between the Legion of Azrok and House Auvryndar.
The Mad Mage. Advice on roleplaying Halaster Blackcloak himself, chiefly as a deranged... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Keys from the Golden Vault Map Pack 07: Axe from the Grave DM Supplement
Are you running Keys from the Golden Vault? Your players can explore the seventh adventure, Axe from the Grave, with this set of 4K resolution battle maps.
Spoilers (players, stop reading now):
Grave robbers have stolen a beautiful mandolin, named Golden Axe, from the grave of renowned bard... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"The House of Professions" is a D&D 5th Edition supplement, containing various lively stores with NPCs, backstories, mysteries, and random encounters placed in a large, two-story city house.
Get inspired! Check out this short story with the secret of the house: https://youtu.be/idIlXqehYmw
The download package contains:
21 Professions and stores with descriptions and inventory.
21... [click here for more] |
Dungeon Masters Guild |
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Have you ever wanted to really put the cooking utensils to good use in D&D 5e? Do you have a player who is always looking for foodstuff or trying to cook their way out of a bind? Do you want to add a layer of fun and player engagement to your game or campaign? Well look no further! Goodbarrel's Ultimate Guide to Cooking has got you covered!
Ronan Goodbarrel is a famous Halfling known through... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Detailed Battle Maps for Masterpiece Imbroglio in Keys from the Golden Vault!
Maps:
1st Floor (50x30)
2nd Floor
3rd Floor
Basement
Roofs
More than 8 variants of Masterpiece Imbroglio maps, including mixtures of:
Day | Night
Grid | Gridless
Lights | No Lights
Assets | No Assets
What assets?
Assets for EVERY trap! (Poisonous Gas)
Chest with Bloody Bones
Cart of Manure
Horses (x6)
Light... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Embark on an enchanting journey of craftsmanship with Forging Sentient Weapons: A Six-Step Guide, a treasure trove for Dungeons & Dragons players and Dungeon Masters alike. This unique guide unveils the mystical art of creating sentient weapons, each with a distinct personality and story. Spanning six detailed steps, enriched with vivid and captivating narratives, this... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"200 Non-Combat Encounters" is a detailed set of ideas in a 44-page book that are meant to be resolved without rolling initiative.
The book contains 10 environmental themes, with 20 encounter ideas each. These are not simple rollable tables, most scenarios are ready for you to use without any preparation, and can help flavor a session in any ambience. Use this book to encourage role-play, peaceful... [click here for more] |
Dungeon Masters Guild |
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A selection of maps designed for the first episode of the Hoard of the Dragon Queen campaign.
Maps included for Greenest Keep, the Temple of Chauntea and all optional encounters, plus a selection of generic maps for random encounters and a few bonus maps, for any DM who needs to go off-piste!
All full maps split into A4 printable sheets where needed.<o:p></o:p> ... [click here for more] |
Dungeon Masters Guild |
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From the author of the bestselling Dungeon of the Mad Mage Companion:
What hidden shames dominate the delvers of the Mad Mage's dungeon?
Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Ever needed more from your maps?
What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps.
Included in this bundle are 70 battle maps covering all combat areas in parts 1-10 of Oracle of War, along with Epics 1&2 and Salvage Bases.
The maps cover -
Part 1: The Night Land
Part 2: Voice In The... [click here for more] |
Dungeon Masters Guild |
$22.99
|
The Dungeon of the Mad Mage Companion's fourth bundle covers Levels 14-18 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file.
Within this supplement, you'll find (in brief):
Halaster's Game. The Mad Mage—rewritten... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Enrich your Van Richten's Guide to Ravenloft adventure
Get your players ready to discover the horrors within the House of Lament!
Here are all the props you need to keep them immersed in the newest Domain of Dread…
Standard Props
• Last Will & Testament of Loren Halvhrest • House Deed for the Halvhrest House • Scrap of parchment found within... [click here for more] |
Dungeon Masters Guild |
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This page has not been designed to be viewed on mobile. Please load the desktop version of this page using the button on the bottom.
Description
This form-fillable PDF Adventure Logsheet allow you to keep track of all your Adventure League administration needs. The sheet auto-calculates and you can add as many pages as you wish. So no longer will you need to keep multiple pdfs for each character.... [click here for more] |
Dungeon Masters Guild |
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Keys from the Golden Vault Map Pack 01: The Murkmire Malevolence DM Supplement
Are you running Keys from the Golden Vault? Your players can become fully immersed the first adventure, The Murkmire Malevolence, with this set of 4K resolution battle maps & item images.
Spoilers (players, stop reading now):
Welcome to The Varkenbluff Museum of Natural History! We are... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A printable sheet of five tickets to the Witchlight Carnival, to add a bit of flavor to your Wild Beyond the Witchlight Campaign. ... [click here for more] |
Dungeon Masters Guild |
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Introducing “The Book of Many Homes”, a comprehensive guide for those who find the spontaneous creation of commoner households and NPCs a challenge. This book offers a deep dive into 25 unique families, each with their own characters and struggles. Ranging from the impoverished to the comfortable, from bustling families to solitary individuals, there’s a household for every scenario.
In addition,... [click here for more] |
Dungeon Masters Guild |
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"Baldur's Gate can be a complicated place to get around. Here, take this, it'll help you orient yourself."
Baldur's Gate is a bustling trade hub of the Sword Coast, and the site of many historical goings-on. It's best to go with a guide. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party... [click here for more] |
Dungeon Masters Guild |
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The show must go on—and our players find themselves trapped in Halaster's insidious game.
In this chapter of the Dungeon of the Mad Mage Companion, we expand upon Undermountain itself and the dealings of the Mad Mage. Inside, you'll find:
Roleplaying Halaster Blackcloak. Further fleshing out of the Mad Mage, particularly as a deranged gameshow host. His... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Haunted Chapel" is a D&D 5th Edition adventure resolving the curse of Tania Filmura's crypt. The adventure contains 6 pages of content and 1 detailed map. It is expected to provide about 3-4 hours of play time for a party of 4 adventurers at level 4.
The Story
The adventurers arrive to a chapel – which seems empty but not deserted. The floor and pews are clean – though covered... [click here for more] |
Dungeon Masters Guild |
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A checklist to help Druids choose a Wild Shape. Includes a list by Challenge Rating, with stat summaries for size, defensive stats (AC/HP), offensive stats (attack/damage), movement (base/climb/swim/burrow/fly), and perception (blindsight/darkvision, advantage on sight/hear/smell checks). This is presented in checklist format so the Druid can track what beast forms they have seen. ... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Keys from the Golden Vault Map Pack 03: Reach for the Stars DM Supplement
Are you running Keys from the Golden Vault? Your players can become fully immersed the third adventure, Reach for the Stars, with this set of 4K resolution battle maps & item images.
Spoilers (players, stop reading now):
Markos Delphi has descended into madness within his mansion! Will you... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This mini digital bundle consists of 6 original handouts to add immersion and realism to your next D&D heist! This set of handouts is based on the official Dungeons and Dragons adventure Stygian Gambit, as offered in the Keys from the Golden Vault Anthology by Wizards of the Coast. This bundle is perfect for new DMs who want to add a little extra spark of realism to their adventure!
Every handout... [click here for more] |
Dungeon Masters Guild |
$2.69
|
Advice, troubleshooting, new magic items, and cheatsheets for The Wild Beyond the Witchlight
These DM's resources cover the introductory chapter of The Wild Beyond the Witchlight and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
This download contains:
Advice & Troubleshooting... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A collection of battle maps to help you run this frigid module for the world’s greatest roleplaying game!
The maps contained in this supplement are geared towards use in the Icewind Dale: Rime of the Frostmaiden adventure. However, they are also suitable for any artic or winter campaign
Dimensions and Grid
Each map comes in a gridded and non-gridded format.
They also all come in “night”... [click here for more] |
Dungeon Masters Guild |
$1.00
|
It’s the end of the session and you must’ve said “You hit with your sword” or “The kobold shoots but misses” at least a dozen times. Even if your delivery is top notch, those descriptions won’t do much for your players’ imaginations. When you sound boring, there’s a good chance that your players are bored.
“Heaving the maul above her head, the barbarian swings in a wide arc,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 60 Maps for 5 styles of campaign setting:
A fishing town festival
A journey across badlands
A cursed city beset with demon attacks
An oasis city, the jewel of the desert
The corrupted underwater ruins of an ancient city
Nightmare visions of a past long lost to time
The light layer is built in for applicable maps. This is 78MB... [click here for more] |
Dungeon Masters Guild |
$6.99
|
NEW LOWER PRICE!
Gorgeous high-resolution maps for Khazan's Tower.
Bundle Bonus 2: my beautiful, full color, ENTRY DOOR PUZZLE. Updated with detailed new artwork and made slightly less obvious/simple than the puzzle in the book.
Khazan's Tower Artwork Features:
High Resolution full color PDF conveniently formatted for 8.5x11" printing (7 sheets of paper)
Medium... [click here for more] |
Dungeon Masters Guild |
$0.75
|
**Contains spoilers for Waterdeep: Dragon Heist - DO NOT READ IF PLAYER**
Waterdhavian nobles are known for their cunning and shrewd business acumen, but none have risen quite so quickly as the Cassalanters.
Three years before the events of W:DH, Victoro and Ammalia Cassalanter struck a deal with Asmodeus, Lord of the Nine Hells and in doing... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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200 Wild Magic Table
Quick DM reference...
200 option (QUADRUPLE the normal) Wild Magic tables - hilarious!
Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software.
Sources include a conglomerate of sources including PHB and original material.
A total of 200 table items. Enjoy!
I welcome suggestions and feedback. ... [click here for more] |
Dungeon Masters Guild |
$4.00
|
The battlemaps missing from The Lost Mines Of Phandelver Adventure
Old Owl Well
Goblin Ambush
Stonehill Inn
The Sleeping Giant
... [click here for more] |
Dungeon Masters Guild |
$1.99
|
14 spell tokens for Virtual Tabletop Games.
entangle
fire ball
fire cone
fire ray
grease
great old one eldritch blast
hunger of hadar
ice cone
ice ray
snow cone
stinking cloud
web
magical hand and fist
Sanctuary, Protection against good and evil
Poison spray
Cones are "Rules As Written". ... [click here for more] |
Dungeon Masters Guild |
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D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction. Ideally, a DM should provide the tension of possible defeat in combat without demoralizing frustration, as well as hope for success in the face of meaningful obstacles. Of course, groups can change, and the characters within them definitely will, and especially in public play... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Your handy pack for running the Journeys Through the Radiant Citadel adventure!
This pack includes:
advice on running the adventure;
a single-page reference version of the Radiant Citadel adventure “The Wages of Vice;”
developed NPC profiles of Madame Samira Amah, Kala Mabarin, Myx Nargis Ruba, and Captain Adann;
all the stat blocks needed;
an original battle map of the Thornapple... [click here for more] |
Dungeon Masters Guild |
$1.49
|
This is a collection of character sheets designed to be used while running Baldur's Gate: Descent into Avernus. There is a sheet for each of the published Infernal War Machines and a blank sheet for building your own. Includes a version optimized for printing and a fillable PDF version. ... [click here for more] |
Dungeon Masters Guild |
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"Red Like Velvet - Red Like Blood" is a D&D 5th Edition adventure of attending a reception with the undercover duty to reveal secrets of the hosting family. The adventure contains 12 pages of content, 3 detailed maps, 5 stat blocks and some unique mechanics. It is expected to provide about 4-6 hours of play time for a party of 2-4 adventurers at level 4-6.
The Story
The 30th birthday... [click here for more] |
Dungeon Masters Guild |
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Gothic Trinket Documents is the latest in a series of Curse of Strahd ephemera documents I'm producing intended to help immerse your players in the gothic world of Ravenloft. Included you will find the printable PDF for the following handouts:
01-02 A picture you drew as a child of your imaginary friend (6 variations on spooky and one Ireena)
13-14 The... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Detailed Battle Maps for Axe from the Grave in Keys from the Golden Vault!
Maps:
1st Floor (20x20)
2nd Floor
3rd Floor
4th Floor
Roofs
More than 6 map variants, including mixtures of:
Day | Night
Grid | Gridless
Lights | No Lights
Assets:
Chest - Closed and Empty
Golden Axe Mandolin - The Target of the Heist
Surrounding area on the map expanded for more exciting infiltration... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The definitive compendium of magic armor for 5E Dungeons & Dragons
Nybor's Tome of Enchanted Armor provides you with 33 new and unique magic armors and shields, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules!
Find short descriptions of each chapter, full page previews, and examples of magic items below.... [click here for more] |
Dungeon Masters Guild |
$7.95
|
All class character sheets now available as part of a bundle for one easy download. Get The Bundle here!
The Artificer from Eberron, Rising from the Last War. Includes the UA Artificer and Artificer Revisited from Unearthed Arcana
Also by Emmet Byrne
... [click here for more] |
Dungeon Masters Guild |
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This digital bundle consists of 52 original handouts to add immersion and realism to your D&D game set in the legendary city of Waterdeep! This set of handouts is based on the official Dungeons and Dragons adventure Waterdeep: Dragon Heist.
Every handout comes in a full-colour version and a printer-friendly version, to accommodate both in-person and VTT games. This bundle includes:
- Every quest... [click here for more] |
Dungeon Masters Guild |
$23.56
|
Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan!
This supplement contains everything... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Menzoberranzan: City of Intrigue provides an in-depth exploration of the greatest drow city in the Dungeons & Dragons game and Forgotten Realms campaign setting.
It contains all of the information a Dungeon Master needs to run adventures or an entire campaign based in this treacherous city, including descriptions of city locations, drow houses, key organizations,... [click here for more] |
Wizards of the Coast |
$14.99
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 4 maps cover the fourth part of the eighth chapter: Castle in the Clouds. The four maps included cover the ice tunnels of Skyreach Castle. There is one big map that covers the whole level, and then three maps that are smaller chunks of the bigger map. These maps come with and without... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A pack for the busy DM! Trail of Destruction - another fantastic Radiant Citadel adventure with plenty of exciting elemental battles and NPC characters, not to be missed!
Advice on running the Radiant Citadel adventure “Trail of Destruction,” plus:
a one-page reference version of the adventure;
NPC profiles of Ameyali, Ollin, Tonalli, Xocopol, and Izel;
Six new maps: an original map of... [click here for more] |
Dungeon Masters Guild |
$2.49
|
"The Silvershield Brothers" is a D&D 5th Edition adventure featuring a full storyline with battles, mystery and investigations. The adventure contains 5 main scenes, 4 battle maps, 3 handouts, 9 tokens and 4 simplified character sheets. It is expected to provide about 4-5 hours of play time with active roleplay for a party of 4 adventurers at level 6.
The Story
Thurmun Bighammer... [click here for more] |
Dungeon Masters Guild |
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