Player: "I listen at the door."DM: "You hear a couple voices talking ... does anyone speak Goblin?"Players: *searching sheet* "Nope."DM: "Yeah you don't know what they're saying."
What if you, the DM, had a handy dandy cheat sheet that showed you at a quick glance your players' language proficiencies? Character flaws? Bonds and ideals? Passive Perception... [click here for more]
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If you've ever introduced new players to D&D, you've almost certainly heard this question during character creation:
"What's the difference between X class and Y class?"
The flavor text and illustrations in the PHB make that an easy question to answer for martial classes (at least for me). But it's a little harder to explain the nuances and roles of... [click here for more]