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Sheet for keeping track of your Eberron Artificer's infusions and infused items. Areas Include:
Character Name & Class Level
Maximum number of Infused Items
Maximum number of Attunements
Magical Tinkering items total
Spell-Storing Item (item, spell, and charges)
12 known infusions (name, item, description, and ID for easy reference)
6 currently infused items (name and corresponding ID)
... [click here for more] |
Dungeon Masters Guild |
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Sheet for the Fighter subclass Arcane Archer, specifically to list a character's chosen Arcane Shot Options. Features areas for:
Shot Option name, magic school, description, options, and level acquired (six)
Character Level and Name
Total number of shot options
Arcane Shot save DC
Arcane Archer Lore selections (proficiency and cantrip)
Number of shots used
Name of Archetype Features... [click here for more] |
Dungeon Masters Guild |
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Tracking sheet for sorcerers' metamagic and related abilities.
Sorcery points tracker
Separate sorcery points for the Megamagic Adept Feat
Space for 5 metamagic options including name, cost, and description
Levels (or feat) when you acquire the option
2 versions which place the feat option either first or last
Original Version:
Descriptions and trackers for Metamagic options for... [click here for more] |
Dungeon Masters Guild |
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Condensed sheet for the Fighter subclass Battle Master, allowing you to list your maneuvers and keep track of your dice. Also includes space for the Martial Adept feat.
Two versions: one with the feat options at the end and one with them at the top. Additional versions of each file includes Tasha's Superior Technique fighting... [click here for more] |
Dungeon Masters Guild |
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A sheet for Warlocks to list their known Eldritch Invocations. Includes areas for:
Character Name and level
Eight slots for each invocation name, source, description, and the level they are gained
Pact Boon name and description
Patron type (subclass) and patron name
Prequisites information: warlock level, eldritch blast, hex/curse
... [click here for more] |
Dungeon Masters Guild |
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A sheet for listing a character's combat actions, reactions, bonus actions, and miscellaneous combat info as they level up.
Includes the basic rules and descriptions for what you can do on your turn, combat actions, common bonus actions and reactions, and various miscellaneous combat information.
(5th edition SRD rules) ... [click here for more] |
Dungeon Masters Guild |
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Sheet for the custom Fighter subclass Gunslinger by Matt Mercer, specifically to list a character's chosen Trick Shots. Features areas for:
Trick Shot name, saving throw, description, options, and level acquired (six)
Character Level and Name
Total number of trick shots
Grit points and save DC
Proficiencies acquired
Names of Archetype Features and levels gained
... [click here for more] |
Dungeon Masters Guild |
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This sheet will help you keep track of your charges for a Staff of the Magi magic item. Includes the (SRD) item's text and information, current charges, attuned, save DC, general information, and the text/range/duration/school of magic/charge cost for each included spell.
Includes two versions: spells ordered alphabetically and spells grouped by use/type (along with a condensed spell... [click here for more] |
Dungeon Masters Guild |
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A sheet to keep track of your Way of the Four Elements Monk's selected elemental discipline options. Includes:
Character level and name
Save DC area
Max Ki for Spell area
Ki Point tracker
Subclass feature summaries at notable levels
Elemental Discipline areas
... [click here for more] |
Dungeon Masters Guild |
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The Player's Handbook (and SRD 5.1) has a variant rule for applying a skill proficency to a different kind of check, such as using Constitution (Athletics) instead of the normal Strength (Athletics) if you attempt to swim a long distance.
This document attempts to provide descriptions and examples where a skill check with a different ability may be appropriate for every combination of ability... [click here for more] |
Dungeon Masters Guild |
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Season 9 DM Reward Tracker / Log Sheet for Dungeons & Dragons Adventurers League (DnDAL).
It's a little sheet I put together for myself; feel free to make suggestions for improvements.
v1.1: Fillable documents, Notes section added ... [click here for more] |
Dungeon Masters Guild |
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A map of a coastal cave with a cliff face entrance that is submerged during high tide that's used by smugglers as a place to hide contraband. (28x26, exported as 70px squares)
Made with the native tilesets in Dungeon Painter Studio. ... [click here for more] |
Dungeon Masters Guild |
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A map of some sort of underground cave with an entrance marked by a large tree. It gets deeper as you go further in (hence the darker dirt). Wasn't sure what to fill the rooms with so there's one version with no furniture and one with two rooms decorated.
Grid, No-grid, and DM (no grid) versions
38x25, exported as 70px squares
Made with the native tilesets in Dungeon Painter Studio
Practicing... [click here for more] |
Dungeon Masters Guild |
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A map of some sort of water god/dess cult with an entry chamber, sleeping quarters, dining and kitchen area, water-filling floor cells, a winding portcullis room that lowers into a shallow-water ritual chamber.
DM, player, and propless (empty) versions with grid and gridless versions of each
24x34, exported as 70px squares
Made with the native tilesets in Dungeon Painter Studio
Practicing... [click here for more] |
Dungeon Masters Guild |
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