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Magical Mishaps: 100 New Wild Magic Surges

Magical Mishaps: 100 New Wild Magic Surges


Everyone makes mistakes, and when you’re playing with the very fabric of the universe, sometimes those mistakes have surprising, harmful, or spectacular consequences. Tired of rolling on the same-old table of 50 magical effects from the Player's Handbook? This table provides 100 brand-new effects that can be used as sorcerers’ wild magic surges, hazardous effects of casting in an area that crackles...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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Caverns of the Merfolk (Fantasy Grounds)

Caverns of the Merfolk (Fantasy Grounds)


This product is a Fantasy Grounds module. If you wish to purchase the PDF version of Caverns of the Merfolk, please click here. The merfolk are mysterious amphibious humanoids with unique cultures and societies arrayed beneath the waves. Caverns of the Merfolk details a unique merfolk settlement that benefits from unusual magic practiced by the village seer. Through...   [click here for more]
Dungeon Masters Guild  $3.49

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