Additional exploration and travel mechanics to bring back the mystery of wilderness exploration!
Comprehensive guide and examples for building evocative random encounter tables!
Ideas for hazards, roleplay, mapping, player-facing goals and roles to make hexcrawling a blast!
Old School Hacks Vol 1: Hexcrawling dives deep into the Dungeon Master's Guide rules on wilderness exploration,... [click here for more]
Puzzles, Riddles and Traps Set 2By Patrick E. Pullen * BONUS **These can be used in your products & adventures!!!(See below for details)PUZZLES , RIDDLES AND TRAPS SET 1 Also AVAILABLE on DMsGuild! Tired of the same old lame puzzles, riddles and traps that you can find all over the internet?Have you used all the... [click here for more]
Storyteller's Handbook is a guide for players and DMs alike for collaborative storytelling. If you want to give your campaign or your character a bit more emphasis on roleplaying, narrative, or plot, this is the book for you. Here you will find:
Rules for social, travel, investigation, and exploration encounters
Easy rules to design adventures, prepare sessions, and stat monsters
Creating a character's... [click here for more]