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Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including:
15 Playable Races: Species of the Sector
Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles.
Cerebrak -... [click here for more] |
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Accursed Apple Twists
This One-Shot Adventure Module Contains:
The story for a single adventure, perfectly suited for new players
A map of a small burial-mound dungeon usable in virtual tabletops such as roll20
Two NPC stat-blocks
Stat block for a new deadly boss enemy
Several hand-drawn illustrations
The Story
Near the old dwarven road lies a tiny... [click here for more] |
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Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies.
With their unorthodox fighting style, Scrappers strike fear into... [click here for more] |
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Over 100 spelljamming ships from the classic Spelljammer setting, adapted to the new 5e format! This document currently only has ship stats and weapons, it is recommended that you use it along with classic Spelljammer supplements that contain descriptions. If there is enough interest, I may add descriptions in future updates. ... [click here for more] |
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With the whole town watching and cowering behind saloon windows and the midday sun beating down on the gunslinger’s brow, few things inspire more tension or evoke the feeling of a Western like a good old-fashioned standoff at high noon.
The following ruleset is meant to replicate that tension by making it as much a mental game and a gamble as it is a test of quickness and precision. ... [click here for more] |
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Psst, looking for some guns and bombs to drop in your games? Look no further!
Guns and Gunners contains expanded rules for firearm combat within the framework of Dungeons & Dragons 5th Edition. Within this book you will find statistics for more than 50 types of firearms and explosives, rules for more tactical firearm combat, and 12 new gunslinging subclasses,... [click here for more] |
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The Domain of Mischief cleric embodies the playful and whimsical nature of unpredictability and mischief, drawing divine power from chaos and unconventional wisdom. These clerics are often devoted to deities associated with unorthodox thinking, pranks, or clever strategies. They possess unique abilities that allow them to confound enemies, protect allies with unpredictable illusions, and even momentarily... [click here for more] |
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It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D.
That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough of D&D’s basic... [click here for more] |
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The Boundless
A Sailing Ship
This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild
Contents
Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate
A stat block to make it simple to see what your ship is able to do when in a... [click here for more] |
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The Usual Suspects is a session zero adventure designed to accompany the full version of the "Handbook for New Recruits - A Key to the Golden Valut Add-on".
It utilizes the concepts and play style developed within the Handbook, including the Preparation Montage, Mission Goals, and Reputation Rewards. It also references the Waterdeep setting and contains NPCs... [click here for more] |
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This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D... [click here for more] |
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Pew pew pew!
Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,... [click here for more] |
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The Contest of Fun
Player versus player interactions can be tricky to navigate as a dungeon master. This guide will help you understand how to handle these player engagements and provide a safe outlet for these aggressive feelings through the Contest of Fun – a friendly combat tournament. Check out variant rules to make arena combat more exciting and engaging.
Contest Rules
Detailed guidelines... [click here for more] |
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Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
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Tumbleweeds and Tarrasques
In this land, bald-headed vulture-griffons circle ox-flameskulls on the desert below. This far out on the frontier, fantasy gives way to the Spaghetti Western, through the rules of the world stay the same. Here, elven archers bear a sidearm and dwarven miners furiously pan gold.
This module includes:
Variant rules for firearms and lassos
A... [click here for more] |
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This is a system for Drugs and Addictions that I created for my current campaign. Includes a list of drugs with their effects and symptoms of addictions. I figured I'd share it for others to use as well, or to at least get some ideas if you were thinking about adding drugs and addiction to your setting. ... [click here for more] |
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A barbarian whose rage is empowered by the heat of the sun, the Path of the Sun Titan barbarian subclass is the perfect choice for a player looking to play a barbarian that wants to invoke flame with their attacks. With searing light that blinds your opponents, this subclass provides a player with empowered attacks and powerful debuffs that can change the course of a battle. ... [click here for more] |
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An assortment of NPCs suitable for a campaign set in East Asia or inspired by Japanese fantasy. ... [click here for more] |
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He thought of Yara, the high priest, who worked strange dooms from his jewelled tower, and the Cimmerian's hair prickled as he remembered a tale told by a drunken page of the court—how Yara had laughed in the face of a hostile prince, and held up a glowing, evil gem before him, and how rays shot blindingly from that unholy jewel, to envelop... [click here for more] |
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Whether you want to assassinate kings of old or steal the royal jewels from under their noses, this is the supplement for you! This short guide compiles alternate rulesets, mechanical shortcuts, and generative tables that highlight stealth-centric and rogue-heavy play in D&D 5E, making it easier to throw together the score of the century in a single afternoon.
Oh Boy! It’s Time for Crime contains... [click here for more] |
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You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls...
In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must... [click here for more] |
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Dragons in Fifth Edition are hardly pushovers. Their breath weapons deal very high damage for their Challenge Rating, and their flight can be a real hassle for players to deal with. They are also very simple to run. While this is a feature for new Dungeon Masters, more experienced ones may find themselves wanting more. They want a little more juice in their climactic dragon boss battle. This is that... [click here for more] |
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A new Exciting Tale of Adventure which includes a new creature!
Summary: "A holy favor in return for divine blessing!
Coming across a forest shrine to a moon goddess the local friar asks the characters to go to a pool to collect some water. There they meet a lovely woman of the water who demands entertainment.
This short encounter is designed to designed to be dropped into any... [click here for more] |
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Heart of Stone
This One-Shot Adventure Module contains:
The story for a classic dungeon adventure
Builds for four new enemies / monsters
A table of random mountain wilderness encounters
Four loot-tables with new magic items
Several high detail maps to be used in an online tabletop such as Roll20
The Story
While travelling through Corviglia, wanderers... [click here for more] |
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Pets have always been in a weird place in D&D. Officially, they don't really have much to them, and little guidance is offered for those that want them. Basic Pets aims to help both players and DMs looking to have pets in their games, and do so in a way that is easily modifiable to fit however a DM wishes them to function. This product includes:
Rules for Pets:
Optional Combat... [click here for more] |
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Some live by the sword; you live by the gun.
Combining familiar elements of the Fighter and Rogue, the Gun Fighter class relies on cunning and well-applied firepower to defeat their foes using their Ballistic Superiority. Specialize your character by utilizing and combining 23 firearms-specific Fighting Styles while walking one of 9 archetypal Gunslinger's... [click here for more] |
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Alternate Martial Characters
Explore new character building options for your D&D 5E characters! Explore more powerful martial classes with alternate class features for the Barbarian, the Fighter, the Monk, and the Ranger! Increase the potency of your subclass with 26 alternate subclasses! And devastate the battlefield with new alternate martial feats!
Alternate Class Options
This product contains... [click here for more] |
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Looking to add some mechs and mayhem to your campaign? Look no further than the Manual for Exo-Chassis and Automatons! A necessary addition to any high fantasy, high magic D&D 5e Campaign setting.
Magical Mechanical Exo-Chassis (MMECs) are large controllable robotic suits that can fit seamlessly into any campaign setting with the optional story background found at the very beginning of this expansion.
Included... [click here for more] |
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MIGHTY DEEDS OF ARMS
FOR THE BRAVE AND BOLD
ENHANCE your martial combat with MIGHTY DEEDS
Mighty Deeds let players execute the combat maneuvers they've always imagined: throwing dirt in the eyes of a medusa. Protecting an ally from dragon fire. Sundering a blackguard's sword. These rules give narrative control to players in marital combat allowing... [click here for more] |
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A lot of science fiction settings have lightweight ablative armor, regenerating energy shields, and psionic barriers. The rules here offer options for adapting these into your game, either completely or partially.
The Armor pool offers the chance to separate the stopping power of armor from a creature's ability to evade.
The Barrier pool is an alternate version of temporary hit points.
The Shield... [click here for more] |
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Secrets found in ancient crypts, bodies animated by fungal touch, ghosts stalking through walls and slipping into shadows... wield all of these powers and more with The Necromancer's Dictionary, which brings twelve new subclasses and over forty new spells all themed around undeath, ghosts, and other macabre scenes. If you're a wizard seeking to delve further into necromancy, a monk exploring... [click here for more] |
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The Dark World of Ur is Sword and Sorcery campaign setting for 5e D&D. The setting document is a short read and will provide just enought to get your group started.
Inside:
The Known and Unknow World.
People and Rumors of Ur.
Advice and optional rules for playing a Sword and Sorcery game.
If you enjoy the literature of Robert E. Howard, Fritz Leiber, and other mid century authors, this setting... [click here for more] |
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This is a guide for Dungeon Masters who want to run tactical combat with personal narrative front and center. It provides a narrative structure for large-scale battles and several scenarios that can be dropped into any campaign. ... [click here for more] |
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100% of creator royalties are donated to the Roleplaying Game Creators Relief Fund!
As TTRPG designers, we spend most of our time behind the scenes crafting compelling NPCs, designing innovative character options, and spinning fantastical stories for players and DMs alike.
But what happens when creators get the crazy idea to step into the fantasy worlds they’ve created and make... [click here for more] |
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The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock.
Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure... [click here for more] |
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This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily.
The city was built by ancient archmages who sought to protect the world from the demonic infestation. To keep the dark entities at bay, the city has been adamant about training the most powerful wizards mortals can be.
Although... [click here for more] |
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The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home.
This one-shot adventure puts the players in the shoes of ridiculous... [click here for more] |
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The Maverick is a class designed around firearms and ranged weapons. This PDF comes with all you need to start running a character that has wild west or steampunk influences, including variant rules for firearms. Choose your subclass: the drifter, the ghostrider, the marshal, the outlaw, the trickshooter, or the wildcatter.
Inspired by Matt Mercer's gunslinger and personal love for firearms in fantasy... [click here for more] |
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This document seeks to rework how poison is used mechanically in Dungeons and Dragons. While the poisoned condition as it currently is works fine, poisons in the general sense serve only to be a damage type, one that is resisted quite often at that. We will attempt to address this by altering the poisoned condition to potentially be more deadly, and change how poison effects a creature. ... [click here for more] |
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Bards who follow the College of the Firebrand are agitators, rebels, and rabble-rousers. They specialize in the art of insurrection, studying the best ways to rally crowds, elude authorities, and overthrow authoritarian regimes.
These bards often have a very personal motive for joining such an extreme college. Consider why your character seeks to become a Firebrand. Did you escape from slavery, or... [click here for more] |
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"Those who are truly able to master the bow blur the line between weapon and art form. Their precise skill and aim are the envy of many across the land. These adept fighters need no magic nor luck to aid them, as they are dependent only on their bow and their own skill. They possess a variety of skills and tactics, each of which could find use in a variety of widely differing situations."
Hello everyone!... [click here for more] |
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The Winged Hussars are an elite mercenary band famed for their griffon mounts and code of honour. If you need the best, the Winged Hussars are who you hire.
This supplement introduces the Hussars as an affiliation that can be used by players and DMs. It is an extract from the larger supplement Affiliations. If you enjoy this material, please take a look at the full supplement.
https://www.dmsguild.com/product/319178/Affiliations... [click here for more] |
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The temple of dawn was once a place of miracles and wonders, the jewel of its valley. Now it’s nothing more than a folk tale hidden in lullabies and tall tales of boastful hunters. But not everyone has lost faith in the Goddess of Dawn.
In this brief adventure, for 3-4 adventurers of level 3-5, Kendrick Rosenbud asks the players to retrive a gem belonging to his family from the temple of Aurora.... [click here for more] |
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A barbarian can be hustled. A barbarian can be hampered. A barbarian can be wounded and crippled. Some can be frightened and most can be broken. But never can they be stopped from moving, from hauling themselves through great dangers, toils, and snares to achieve the unachievable, to sustain the unsustainable, and to be ablaze with glory at last. Only in death does a barbarian's heart cease to beat.... [click here for more] |
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"Some adventurers choose to arm themselves for battle using their brute strength or quickness. However, other individuals choose to derive their power from magical sources, be they arcane or divine. The options contained herein expand the repertoire of every casting class in 5th Edition Dungeons and Dragons, with a particular focus on spells with direct application in combat scenarios. These enchantments... [click here for more] |
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"An elven deputy stands in the center of the main road of a small town. Her quarry meets her eye, a murderer who’s been terrorizing the land. Neither moves a muscle as they face each other, both honoring the other combatant. Townsfolk have gathered by their windows, attempting to catch a glimpse of this standoff. In an almost imperceptible flash, their crossbows are fired and drawn. The civilians... [click here for more] |
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This is a Monk subclass, a Divine Domain, for use with the Dungeons & Dragons Fifth Edition RPG ruleset.
Monks of the Way of the Sacred Fists are an off-shoot sect of the Way of the Open Hand. They have stepped closer to the religious origins of the monastery to study divine power, forgoing some of their martial training. Their techniques have changed, focusing more on control and manipulation... [click here for more] |
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The Frost Knight, Flare Knight, Storm Knight, and many more have been created as prestige classes for 5e. These prestige classes come with a prestige class ruleset that meshes with the multiclassing rules for 5e, making them seemlessly work with the base ruleset. Primariliy, these classes are designed as "dips" for martial classes, but all characters can potentially benefit from becoming an elemental... [click here for more] |
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A bit of fun for January. Prompts by Akkator006. For January 5th you can grap the Pact of the Fang!
For warlocks that want to be a stealthy lurking predator, you can find that fantasy here! ... [click here for more] |
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