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While the best heist films and books are a blast, translating that to D&D 5th Edition Rules doesn't automatically turn your tables' party of five into "Oceans Eleven". The "Handbook for New Recruits" introduces new ideas that attempt to bring the action as close to the ideal as possible through a playstyle that suggests new table rules and incorporates some of the better ideas... [click here for more] |
Dungeon Masters Guild |
$5.00
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"Incredibly innovative and easy to plug into any campaign." -Benjamin Huffman
"I think I actually cried manly tears while reading this." -Anthony T.
"It was the most satisfying thing. What a great mechanic!" -GeekOutFreakOut
If your campaign combines epic fantasy combat with high-stakes lethality, Last Stand: A Worthy Death is a set of rules and options to ensure... [click here for more] |
Dungeon Masters Guild |
$2.00
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Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including:
15 Playable Races: Species of the Sector
Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles.
Cerebrak -... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In a Jam...
You gaze through the porthole at the vastness of space. The stars call to you - they always have, and their pull hasn't diminished even after years serving on your small spelljamming vessel. Your last job was a profitable one, allowing you to indulge in various foodstuffs for your voyages. The heat from the Thornbush Sambal spread on crusty bread is a welcome diversion from the cool... [click here for more] |
Dungeon Masters Guild |
$19.99
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Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure:
Corps & Orgs Field Guide: 5E Factions in Outer Space:
Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron?
Magic Sword: An Eberron Story Seed brings the story of the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
“One person can make the difference”. This is the mantra of a true hero, one who takes their power and commits themselves to making the world a better place. Heroes come in all shapes and sizes, fighting to protect the world from those who woul;d corrupt and destroy it. Some heroes are born with their powers, through bloodlines or mutations. Other have their power thrust upon them through circumstance,... [click here for more] |
Dungeon Masters Guild |
$14.95
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NOW A SILVER BEST SELLER!
A Wandering Pilgrim Games Product
Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada.
It is as you... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Adventure awaits!
Welcome to this compilation of bite-sized adventures set in the bustling city of Sharn, the towering metropolis of Eberron. These adventures are designed to be seamlessly integrated with “The Eberron Codex” adventure, adding depth and excitement to the players’ time in Sharn before their journey to the bleak and desolate Mournland. Explore the dark alleys and glittering skyscrapers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Enforcer of Secrets
Kingdoms, Guilds, and Corporations all have secrets. When someone is spreading their secrets, they bring in the Enforcer of Secrets to put the cork back in the bottle. Needless to say, this should be considered a work of satire.
An Accessory for Any Campaign Setting
Product includes:
Character Background: Does you PC have... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This document presents a different method of playing through Ship-To-Ship combat within a Spelljamming adventure using a modified Order of Combat.
This special reference document is intended for use with Spelljammer: Adventurers in Space™. The book Ghosts of Saltmarsh™ is referenced throughout the document. ... [click here for more] |
Dungeon Masters Guild |
$8.00
|
From the creator of the Mithral Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting!
The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to use a variety... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Accursed Apple Twists
This One-Shot Adventure Module Contains:
The story for a single adventure, perfectly suited for new players
A map of a small burial-mound dungeon usable in virtual tabletops such as roll20
Two NPC stat-blocks
Stat block for a new deadly boss enemy
Several hand-drawn illustrations
The Story
Near the old dwarven road lies a tiny... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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What's Inside?
5 New Ancestry Options
Levanesling: A chameleon race that can blend in with their environment, and hit things with their tongue.
Mischieflēs: A rat-like race that uses radiation exposure to channel temporary mutagens.
Otterfolk: An otter race that has four different styles, and is great with tools.
Sanderige: A sand cat race that can mold earth, gain power from taking... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies.
With their unorthodox fighting style, Scrappers strike fear into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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With the whole town watching and cowering behind saloon windows and the midday sun beating down on the gunslinger’s brow, few things inspire more tension or evoke the feeling of a Western like a good old-fashioned standoff at high noon.
The following ruleset is meant to replicate that tension by making it as much a mental game and a gamble as it is a test of quickness and precision. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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MORTAL WOUND is a comprehensive overhaul of the death and dying, medicine, and damage type mechanics of Dungeons and Dragons 5th Edition. In this supplement you'll find a new method of exploring the concept of death - one that involves becoming injured and coping with those injuries instead of (in most cases), simply dying. The medicine skill is now used to apply first aid, perform surgery, and help... [click here for more] |
Dungeon Masters Guild |
$3.00
|
This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
Alister Konezegel's Field Guide
Lost Notes: Legendary & Mythic Monsters
Within the pages of this field guide are several unthinkably powerful monsters with new traits, legendary actions, and lore that make them threatening and cinematic boss... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Over 100 spelljamming ships from the classic Spelljammer setting, adapted to the new 5e format! This document currently only has ship stats and weapons, it is recommended that you use it along with classic Spelljammer supplements that contain descriptions. If there is enough interest, I may add descriptions in future updates. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include:
12 Race Options: Beholderkin, Dhampyr,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome combatants! Are you tired of the lack of D&D 5e martial artists like I am? Have you wondered why the player character monk seems to be the only one in the whole world that knows martial arts? If so, then this product will be perfect for you! The Dojo Master's Catalogue is dedicated to populating your world with authentic martial artists from many different backgrounds, styles, and more!... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Meet the Rattus Experrectus, an inventive species of awakened cranium rats quickly spreading across the galaxy:
- Discover a fun tiny-sized PC racial option with latent psionic abilities.
Combine the powers of four Cranium Rat Player Characters to form a Psionic Choir and gain the swarm's Psionic abilities!
- Learn about Rattus Experrectus culture and society, revolving... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Freetown project is as a campaign-neutral setting adaptable to any chosen world, plane, or setting. Each release within the project is meticulously designed for specific player levels, commencing at level 1 and progressing seamlessly to level 20. All the unfolding events take place on the mythical island of Hatteris.
Within the Freetown project, you can anticipate a diverse array of additions,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Psst, looking for some guns and bombs to drop in your games? Look no further!
Guns and Gunners contains expanded rules for firearm combat within the framework of Dungeons & Dragons 5th Edition. Within this book you will find statistics for more than 50 types of firearms and explosives, rules for more tactical firearm combat, and 12 new gunslinging subclasses,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a feat book designed to make the art of striking and unarmed fighting compare and compete well with other character options at higher levels in D&D 5e. It contains new additions, move-sets, and techniques for characters using the 5th Edition unarmed fighting system. It provides an accurate look at authentic Striking styles and gives great incentives for being an unarmed combatant, Monk,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The Domain of Mischief cleric embodies the playful and whimsical nature of unpredictability and mischief, drawing divine power from chaos and unconventional wisdom. These clerics are often devoted to deities associated with unorthodox thinking, pranks, or clever strategies. They possess unique abilities that allow them to confound enemies, protect allies with unpredictable illusions, and even momentarily... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D.
That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough of D&D’s basic... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Oathbound Villains
Five Paladin NPC Villains with stats, roleplaying tips, and tactics
The dreadknight Malvolius Malechitus steps out onto his balcony overlooking the shadowed plains surrounding his cursed tower. The spikes of his hammer pierce into his gray skin but he doesn’t feel pain anymore since taking an oath to his new master, the Spider-King. He smiles rigidly as... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to Felonious Factions! Contained within these pages is a detailing of the cruel and bloodthirsty Legion of Ioha, a group of hobgoblins and giantkin led by a fearsome Oni general! The Legion contains many specialized units that work well together in tactical situations, which can be dangerous for an inexperienced party.
This product is perfect for the GM looking for a tactically... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Boundless
A Sailing Ship
This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild
Contents
Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate
A stat block to make it simple to see what your ship is able to do when in a... [click here for more] |
Dungeon Masters Guild |
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BLOODIED 5e
Within all beings there is a point - where they reach their darkest and lowest, where the need to push past pain and exhaustion is tantamount. This is where individuals can truly unlock their full potential when their life flashes before your eyes. This...is...Bloodied!
The Bloodied mechanic allows you to reach into your deepest wellspring of energy reserve and push through your injuries... [click here for more] |
Dungeon Masters Guild |
$1.00
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THIS IS NOT AN OFFICIAL FIVE NIGHTS AT FREDDY'S PRODUCT!
Have you ever wanted to bring the wacky world of Five Nights at Freddy's to the fantastical world of dungeons and dragons? Well now you can! with over 30 animatronic stat blocks from five nights at freddy's 1 all the way to sister location, and more on the way, your sessions just became a lot more fightful!
This is a live project! So purchasing... [click here for more] |
Dungeon Masters Guild |
$1.00
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Need to rein in that pesky gang of murderhobos who just seem to keep causing trouble, but the local guards don't have the manpower to deal with them?
Well, consider hunting them down with one or more of these powerful bounty hunters!
This product provides thirteen non-player character stat blocks for a Dungeon Master to use at their table.... [click here for more] |
Dungeon Masters Guild |
$1.49
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The Usual Suspects is a session zero adventure designed to accompany the full version of the "Handbook for New Recruits - A Key to the Golden Valut Add-on".
It utilizes the concepts and play style developed within the Handbook, including the Preparation Montage, Mission Goals, and Reputation Rewards. It also references the Waterdeep setting and contains NPCs... [click here for more] |
Dungeon Masters Guild |
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(For a preview please click “Full-size Preview to see the full document in all its glory!)
Runa & Ulfgar’s Compendium of Big Boss Epic Goblins is the perfect supplement for anyone to encounter goblins from levels 10 to 20 (and beyond). Each goblin encounter can be a one-shot adventure in itself, and perfect for placing within any setting, including the outer planes!
From incredibly... [click here for more] |
Dungeon Masters Guild |
$12.95
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The Marksman
Wandering through the vast plains of the west, the Marksman is a shifter of fate. Bending the rules to their whim, they can walk past any gunfight they start unscathed. Masters of the newest inventions across the material plane, these gunslingers are quick-witted, tactical, and incredibly lucky.
The training that a marksman undergoes often leads to a specific regiment that their gunslinging... [click here for more] |
Dungeon Masters Guild |
$4.99
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A barbarian whose rage is empowered by the heat of the sun, the Path of the Sun Titan barbarian subclass is the perfect choice for a player looking to play a barbarian that wants to invoke flame with their attacks. With searing light that blinds your opponents, this subclass provides a player with empowered attacks and powerful debuffs that can change the course of a battle. ... [click here for more] |
Dungeon Masters Guild |
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The port city of Silverstow has been overrun with zombies! These zombies carry a deadly plague that transforms anyone they bite into a zombie within a few hours. It’s up to our heroes to unravel the mystery of this disease, save the few remaining survivors, and escape the city!
This is a simplified hexcrawl with a mystery that can be dropped into any campaign.... [click here for more] |
Dungeon Masters Guild |
$1.95
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A Six-guns & Sorcery Adventure for 4th level characters.
If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine!
A detailed review can be found here!
This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the... [click here for more] |
Dungeon Masters Guild |
$4.99 $2.49
|
Games & Competitions Vol.2
Here's another collection of various mini games that I've come up with over the years of running games. Most of these games were designed to be quick to play, but some longer ones are included.
Contents:
Ball Game
Bird Hunting
Boot Throwing
Boulder Toss
Cutting Competition
Dance Off
Finest Maiden
Fishing Competition
Flyting
Greatest Warrior
Hunting Contest
Joust
Mud... [click here for more] |
Dungeon Masters Guild |
$2.00
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Fighting Foes
Five fighter NPC villains with stats, roleplaying tips, and tactics
Greinhardt the monstrous marshal gave everything to be where he is now. The feared bandit king of the North had trained with the spiders of the Underdark and the abominations of the High Forest and his body had been transformed into a monster-human killing machine. Those pesky adventurers don’t... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D... [click here for more] |
Dungeon Masters Guild |
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What Do I Get?
1 New Ranger Subclass - Bounty Hunter
1 NPC Statblock for a Bounty Hunter Ranger
Guidance Notes to Help DMs Integrate the Class into Their Game
5e D&D is a glorious game built around the central concept of combat. The non-combat pillars are routinely overshadowed in class features by the combat ones and a lot of players build their characters around way to kill their enemies faster.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Kobold Kompendium
Now available for Fantasy Grounds Unity!
A barbarian runs in pursuit of a puny kobold in his escape. The wizard warns him to stop, but it’s already too late. The tunnel collapses as soon as the barbarian enters it, burying him below a pile of rock. The cleric rushes to the rescue of her friend,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
It started when a symbiotic being crashed from above,
It latched itself upon yon druid with all the souls it held,
Now they are bruiser, magus, sneak,
They're every size and class,
Omnix!
Circle of the Omnix!
Across the multiverse there stand a collection of interstellar scientists called the Om, and one in particular called Graymalkin.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Feel that prickle on your skin? The buzz of wings in your ear? That itch scuttling across your foot? What if you were the master of that feeling? What if you were the ruler of the hive, and had the power to send a cloud of loyal insects to overwhelm your enemies?
There exist a conclave of rangers - Beastmasters, technically, but ones who have claimed dominion over a separate animal kingdom - who... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Pew pew pew!
Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,... [click here for more] |
Dungeon Masters Guild |
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Spelljammer - Der Wildspace Travelguide
Das Spelljammer-Setting für Dungeons and Dragons bietet fantastische Welten, ungewöhnliche Wesen und das Potenzial für unbegrenzte Abenteuer. Der Wildspace Travelguide soll euch die Werkzeuge dafür in die Hand geben, um als Dungeon Master selbst solche fantastischen Welten zu bauen und das Spiel gut zu leiten, sowie Spielern Regeln an die Hand zu geben, an... [click here for more] |
Dungeon Masters Guild |
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Hobgoblins are the brutally disciplined cousins of bugbears and goblins, using rigid hierarchy and battle tactics to destroy their foes. In this supplement, you will find:
9 all-new hobgoblin statblocks, from CR 1/2 to CR 9
Guides on how to use each statblock to its full effect, including both tactics and strategy
Example encounters to use as inspiration or drop directly into your campaigns
... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Mr. Porter is now fully operational in Saltmarsh! Ten more heists bundled together in one convenient package, climaxing in a confrontation with deadly, misunderstood foe.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of Saltmarsh and come out with a fistful or two of coin. Can... [click here for more] |
Dungeon Masters Guild |
$19.99
|