Title |
Publisher |
Price |
From the team that brought you the Convergence Manifesto,
Across Eberron presents the…
This pocket guide for DMs, players, and content creators provides a concise overview of the fascinating world of Eberron. Within these pages, we've consolidated fifteen years of lore into one easy-to-read supplement.
What’s inside?
Quick reference. Highlights setting... [click here for more] |
Dungeon Masters Guild |
$12.99
|
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B
https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/
Are your player's moving out of Velkenvelve? Enjoying a stroll along... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Explore the secrets of the Shattered Continent of Xen’drik in this giant expansion for the Eberron campaign setting. The Giant Guide contains over 500 pages of content, divided into a main Setting Guide, a dedicated Bestiary, and a Character Options Guide for players. Ancient archfiends, ruined empires, lost treasures, and rising... [click here for more] |
Dungeon Masters Guild |
$24.99
|
 While the best heist films and books are a blast, translating that to D&D 5th Edition Rules doesn't automatically turn your tables' party of five into "Oceans Eleven". The "Handbook for New Recruits" introduces new ideas that attempt to bring the action as close to the ideal as possible through a playstyle that suggests new table rules and incorporates some of the better ideas... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers.
This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original... [click here for more] |
Dungeon Masters Guild |
$3.95
|
From the creator of mithral best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game.
(You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Explore the demiplanar depths of the world of Khyber in this fifth-edition expansion for the Eberron campaign setting. The Khyber Codex contains over 38 demiplanes of all shapes and sizes with which to populate the World Below – each an unreal realm of wonder and danger in equal measure. Delve into the aberrant Prisons of the Lords of Madness, heist ancient weapons... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 The Rougarou or Loup-Garoux is one of the most famed monsters in cajun lore. Similar to a werewolf, this creature can take the form of a human, wolf, or a terrifying hybrid of the two - a muscular human body with a wolf's maw. The thing that sets this creature apart is its adaptation to the lowland swamps and bogs of cajun country, its its curse: The Rougarou is not a human afflicted with disease...... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to Valenar, an isolated nation occupied by an elven army.
This comprehensive supplement expands on the internal politics of Valenar, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes in depth on not only the country of Valenar, but the Tairnadal elves who conquered it.
"For the glory of our ancestors!" - High King... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This to-the-point supplement expands on the internal politics of the Eldeen Reaches, a nation in the Eberron campaign setting. Topics include governance, rebels, planar influence, lycanthropic scars, and a special generic NPC called the Gleaner.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Disclaimer: No gears were harmed in the production of this book. In fact, none were even considered. What? No, those aren't gears on the page edges, they're cogwheels, entirely different we assure you. Anyways, beware of steam, as it can scal—what? What do you mean "what steam"? Of course there is steam. Why would there not be steam? This is Eberron after all.
Beyond the comprehension of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
It's arcanopulp action in this Eberron Western!
A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table.
A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Incredibly innovative and easy to plug into any campaign." -Benjamin Huffman
"I think I actually cried manly tears while reading this." -Anthony T.
"It was the most satisfying thing. What a great mechanic!" -GeekOutFreakOut
If your campaign combines epic fantasy combat with high-stakes lethality, Last Stand: A Worthy Death is a set of rules and options to ensure... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Welcome to Cyre, a country devastated by the magical cataclysm known as the Mourning.
This comprehensive supplement expands on the internal politics of Cyre, a country wiped off the face of Khorvaire four short years ago.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to Eberron!
NPCs of Eberron: The Dragonmarked is the perfect sourcebook for adding dragonmarked NPCs into your Eberron game. In this supplement, you will find:
Over 50 NPCs with unique 5e statblocks and connections to Eberron lore.
Favorite archetypes from previous editions, revisited, including the Ghallanda... [click here for more] |
Dungeon Masters Guild |
$9.97
|
Note: This is a PDF title. Check here for the Fantasy Grounds modules.
The Phlogiston Returns!
Large Luigi Presents: A Primer’s Primer to Spelljamming is an 80-page supplement that greatly fleshes out the Material Plane side of Wildspace and introduces the Phlogiston, an intermediary fluid within the Material Plane that separates Wildspace systems from each other without having to... [click here for more] |
Dungeon Masters Guild |
$14.00
|
Voidfarer's Guide to the Verse Vol 4: Jammer Heist is a sci-fantasy homage to Waterdeep: Dragon Heist for players of 5th-20th level!
A grand Adventure in Space awaits your players starting in Immortal One, a massive and dangerous spacestation governed by ancient blue dragon and DJ of Deep Space Radio One- the Wizard of Waves! Pit your wit, technological skill and bravado against... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This book contains three elements woven into an exciting LIGHT OF XARYXIS tie-in adventure for characters level 5 and up (with Tier II Dungeoncraft Adventure support). March to war beside the bearfolk and their giant space hamster howdah, covering all three Pillars of Roleplay: Exploration, Social Interaction and Combat.
ELEMENT 1: THE BATTLE OF FENNDOOR; a 4+ Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In a Jam...
You gaze through the porthole at the vastness of space. The stars call to you - they always have, and their pull hasn't diminished even after years serving on your small spelljamming vessel. Your last job was a profitable one, allowing you to indulge in various foodstuffs for your voyages. The heat from the Thornbush Sambal spread on crusty bread is a welcome diversion from the cool... [click here for more] |
Dungeon Masters Guild |
$19.99
|
 There once was a road outside New Orleans - a road that lead to nowhere in particular. This road became popular as a place to be alone, for teenagers - that is, until those teenagers started to disappear. Thus, the legend of the creatures responsible started to crop up: The beasts of Grunch road, or just... "A Grunch." Said to lure in their victims by placing an injured animal near the path, these... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Once upon a Cajun swamp, a traveling circus, folks say, was headed through the bayou on the way to perform in New Orleans when one of their cages of prize performing Chimpanzees sprang open and all escaped into the bog, never to be seen again...
That is, until a new creature emerged, haunting the area around honey island where the chimps disappeared - a creature part ape, part alligator, causing folks... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure:
Corps & Orgs Field Guide: 5E Factions in Outer Space:
Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including:
15 Playable Races: Species of the Sector
Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles.
Cerebrak -... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Q’barra Like You’ve Never Seen It Before
NOW UPDATED TO v2 FOR MONSTERS OF THE MULTIVERSE
Welcome to Q’barra – an isolated jungle nation on the eastern edge of Khorvaire. While the soft skinned westerners are aware of New Galifar and Hope, many find the cultures and customs of the scales completely alien.
Scales of Q’barra collects and expands upon the lore of the dragonborn, lizardfolk,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Firearms At Any Technology Level!
Would you like to add guns to your medieval fantasy or Spelljammer campaign, or even run D&D in a modern or future setting, but need the weapon and gear stats to make it happen? Smoke & Thunder makes firearms available to all characters of any class, across a wide range of time periods and genres. The rules inside make firearms formidable... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Survive deadly locations and explore the wonders of the Astral Sea and Wildspace!
Inspired by real world phenomena, Spelljamming Hazards introduces over a dozen non-combat challenges for games that venture into space. Navigate asteroid fields, delve into astral whirlpools, and explore shards of the First World! ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Introducing Astonishing Adventures! A compilation of six critically acclaimed 5th Edition D&D best sellers for one low price.
When you purchase Astonishing Adventures you get each of the following books:
Killer Kobolds! - THE action packed adventure for 8th-12th level characters.
Hunted! Who's hunting who? Find out in this exciting adventure... [click here for more] |
Dungeon Masters Guild |
$8.95
|
The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron?
Magic Sword: An Eberron Story Seed brings the story of the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Blessed by warding Olarune, but cursed by Ol’ King Nymm,
there lopes a fearsome monster with hunger inside of him...
The realm of Thelanis is woven with stories, each of which echoes on the Material Plane in a dizzying array of fairy tales and urban legends. While scholars and sages might dismiss these as fantastical archetypes, the wisest—and most long-lived—know that every story has a spark... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 Adventure awaits!
Welcome to this compilation of bite-sized adventures set in the bustling city of Sharn, the towering metropolis of Eberron. These adventures are designed to be seamlessly integrated with “The Eberron Codex” adventure, adding depth and excitement to the players’ time in Sharn before their journey to the bleak and desolate Mournland. Explore the dark alleys and glittering skyscrapers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A brand new Spelljammer supplement from the author of silver-selling rules expansion Large Luigi Presents: A Primer’s Primer to Spelljamming.
The Astral Sea is a vast and alien place and full of Astral Dominions. These cities and strongholds of the gods are uncharted and the denizens uncatalogued—until now! This 125-page guide focuses on the realm of thought and stars, the... [click here for more] |
Dungeon Masters Guild |
$20.00
|
“One person can make the difference”. This is the mantra of a true hero, one who takes their power and commits themselves to making the world a better place. Heroes come in all shapes and sizes, fighting to protect the world from those who woul;d corrupt and destroy it. Some heroes are born with their powers, through bloodlines or mutations. Other have their power thrust upon them through circumstance,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Bring Out The Big Guns!
Silver-bestseller Smoke & Thunder gave you personal firearms for any technology level... Now Smoke & Thunder 2 does the same for explosives and artillery. In this guide, you'll get bombs you can throw, rules for placed charges, cannons, howitzers, mortars, and torpedoes—spread across every era... [click here for more] |
Dungeon Masters Guild |
$10.00
|
 The Enforcer of Secrets
Kingdoms, Guilds, and Corporations all have secrets. When someone is spreading their secrets, they bring in the Enforcer of Secrets to put the cork back in the bottle. Needless to say, this should be considered a work of satire.
An Accessory for Any Campaign Setting
Product includes:
Character Background: Does you PC have... [click here for more] |
Dungeon Masters Guild |
$1.00
|
NOW A SILVER BEST SELLER!
A Wandering Pilgrim Games Product
Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada.
It is as you... [click here for more] |
Dungeon Masters Guild |
$5.99
|
"Weep this day, my fellow Cyrans, and never forget. But tomorrow... tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!” — Prince Oargev, Address to the Cyran Refugees at the Brelish Camp, 994 YK"
Discover the new Jewel of Galifar
Wounds of the Last War are still fresh in... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Welcome to the world of...
Years ago, a travelling academic discovered a strange and hidden layer of Thelanis, a plane steeped in story and expression. Within this Pocket Realm dwelled creature unlike any seen before - monsters that reflected the nations, magic and legends that made up Eberron’s Material Plane. The monsters of the Pocket Realm seemed destined for endless conflict, but the Professor... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 The Usual Suspects is a session zero adventure designed to accompany the full version of the "Handbook for New Recruits - A Key to the Golden Valut Add-on".
It utilizes the concepts and play style developed within the Handbook, including the Preparation Montage, Mission Goals, and Reputation Rewards. It also references the Waterdeep setting and contains NPCs... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure as the DM sees fit.
Within this volume includes:
A two-hour adventure for levels 1-4
An exploration of the Myconic Labyrinth of Xoriat
The goblinoids of the Kech Hashrach
NPCs of Eberron
All new player options including:
Racial feats
Backgrounds
School of Wandcrafting
New Ranger... [click here for more] |
Dungeon Masters Guild |
$4.95
|
From the creator of the Mithral Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting!
The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to use a variety... [click here for more] |
Dungeon Masters Guild |
$1.99
|
What's Inside?
5 New Ancestry Options
Levanesling: A chameleon race that can blend in with their environment, and hit things with their tongue.
Mischieflēs: A rat-like race that uses radiation exposure to channel temporary mutagens.
Otterfolk: An otter race that has four different styles, and is great with tools.
Sanderige: A sand cat race that can mold earth, gain power from taking... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies.
With their unorthodox fighting style, Scrappers strike fear into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters.
Within this volume includes:
The Fauna of Zilargo
The Biomech-Wright class!
A 3-4 hour adventure
Suggested products available on the DM's Guild:
If you enjoy this adventure, please check out other DM's Guild titles... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Accursed Apple Twists
This One-Shot Adventure Module Contains:
The story for a single adventure, perfectly suited for new players
A map of a small burial-mound dungeon usable in virtual tabletops such as roll20
Two NPC stat-blocks
Stat block for a new deadly boss enemy
Several hand-drawn illustrations
The Story
Near the old dwarven road lies a tiny... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Leaders of Eberron is a supplement that brings to life rulers of the world of Eberron; providing 5th edition statistics and lore for the heads of state and their bodyguards, allies, and advisors of twelve different nations in Khorvaire. Over 30 NPCs are included, ranging from CR 1/2 to CR 20. Whether your game involves confronting a ruler of one of the Five Nations in a palace throne room... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Eberron is a world built on magic, but even in a world full of artificers and magewrights, wizards still reign supreme in their mastery of arcane forces. Here, we examine five unique arcane traditions that are deeply tied into the setting and lore of Eberron.
Elemental Binder
Primarily hailing from the secretive nation of Zilargo—and the even more reclusive realms of the Sulatar... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Meet the Rattus Experrectus, an inventive species of awakened cranium rats quickly spreading across the galaxy:
- Discover a fun tiny-sized PC racial option with latent psionic abilities.
Combine the powers of four Cranium Rat Player Characters to form a Psionic Choir and gain the swarm's Psionic abilities!
- Learn about Rattus Experrectus culture and society, revolving... [click here for more] |
Dungeon Masters Guild |
$0.99
|