Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product TypeThemeSetting
Core Rules   Remove Search Term
Dungeon   Remove Search Term
Eberron   Remove Search Term
Advanced Search

 
 Hottest Community Core Rules, Dungeon, Eberron
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Politics of Zilargo

Politics of Zilargo


This to-the-point supplement expands on the internal politics of Zilargo, a nation in the Eberron campaign setting. Topics include gnomish families, the Triumvirate and the Trust, Korranberg, Trolanport, Zolanberg, Pylas Pyrial, Dragonroost, and local politics. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Naturalist's Guide to Eberron - Volume Two

Naturalist's Guide to Eberron - Volume Two


This long-awaited second volume of the Naturalist's Guide to Eberron brings to you Eberron twists on old favourites like bulettes, banshees and blink dogs along with Eberron-flavour for the common animals like baboons, boars and bears. Once again, variant monsters, rules and spell components are included to enhance your Eberron game. Everything has a place in Eberron, and this is a book full of ideas!...   [click here for more]
Dungeon Masters Guild  $6.00

Add to Dungeon Masters Guild Order  
Creatures & Constructs: A Monster Manual Supplement for Eberron

Creatures & Constructs: A Monster Manual Supplement for Eberron


Previous editions have introduced dozens of Eberron-centric new creatures. Now, many of these have been converted to 5th edition with full stats and write-ups. Creatures and Constructs includes: Over 70 entries, including several variant creatures Homunculi and Symbionts Rules for Eberron-specific weapons and weapon materials: the Xen'drik boomerang, Byeshk, Targath, and Crysteel. A hyperlinked...   [click here for more]
Dungeon Masters Guild  $5.97

Add to Dungeon Masters Guild Order  
Books Of The Realms Volume II

Books Of The Realms Volume II


Books. In D&D, they hold a wizards spells or contain great boons or curses and are most often found in places that PC's plunder. Tomes, scrolls, codices, whatever you want to call them, the contents of these books can add depth and a level of complexity to your D&D world that makes for a more meaningful player experience. 100 Books that can be used to browse a wizards library or to kick start...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Bookhounds of Eberron

The Bookhounds of Eberron


If knowledge is power, books are worth more than gold. Back alley deals. Whispered conversations at secluded inn tables. Handshakes and slit throats. Books and gold flow through the land like water. The Bookhounds of Eberron allows gamemasters and players to tell a variety of stories. The treasure the party seeks in dungeons or towering mansions is books. This PDF includes a description...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Naturalist's Guide to Eberron - Volume Four

Naturalist's Guide to Eberron - Volume Four


From the industrious Dao to the terrifying Dybbuk, the fourth volume of Naturalist's Guide to Eberron provides more of the monster flavour and optional material components the series is known for, as well as a new item template. Visit with Rhen, Ardiane, Fortunine and Immok as they search and research creatures across the length and breadth of Eberron. ...   [click here for more]
Dungeon Masters Guild  $4.50

Add to Dungeon Masters Guild Order  
Stone Dwarves Can't Dunk - a Basketball rule set for D&D

Stone Dwarves Can't Dunk - a Basketball rule set for D&D


Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Dragonmark Heirs I: An Eberron NPC Portfolio

Dragonmark Heirs I: An Eberron NPC Portfolio


Welcome to Dragonmark Heirs volume 1, an NPC portfolio for the 5th edition ruleset of Dungeons and Dragons. A trio of NPCs are presented here for integration in the world of Eberron, all tied to a different Dragonmarked house. They all have 3 stat blocks, for the NPCs to grow with your player characters. These are all exceptional individuals, and may serve as nemeses or potential short term allies....   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Cerberus’ Lair - Torkhund’s Forge

Cerberus’ Lair - Torkhund’s Forge


Cerberus’ Lair Torkhund’s Forge 100 news uncommon and rare magic items, crafted by the blacksmith Torkhund into the forge of the Cerberus’ Lair, allow you to win the challenge that you must face in your adventures. The Cerberus’ Lair is an odd emporium, lead by three rummy merchants: Torkhund the blacksmith, Regal the inventor and Adohorn the spellcaster. In this first book you will find...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Warforge Ziggurat

Warforge Ziggurat


This is a 2-4-hour short adventure for 3, 3-6 level players. The adventure takes place in Eberron, in the country of Breland. The story starts at a small outpost outside of Moonwatch on the Breland south coast. A dozen warforge have migrated to this area to set up a small community. A few humans reside there but most are warforge. The Warforge are constructing a ziggurat in reside in and create a defensive...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Mystical Devices and Wondrous Creations Volume 5

Mystical Devices and Wondrous Creations Volume 5


With 16 new items, this book will add greatly to your campaign! Each volume is split into low, medium, high and relic categories. These items while for 5E can be adjusted for other fantasy RPG games. Please check out my other books here and at www.oakendragonpressllc.com ...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
2019 Complete Works [BUNDLE]

2019 Complete Works [BUNDLE]


This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.45 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets...   [click here for more]
Dungeon Masters Guild  $31.15 $21.81

Add to Dungeon Masters Guild Order  
DQ's Eberron! [BUNDLE]

DQ's Eberron! [BUNDLE]


This special bundle product contains the following titles. An EBERRON Adventure: The Goose of the Golden Eggs Regular price: $1.99 Bundle price: $0.50 Format: PDF The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of...   [click here for more]
Dungeon Masters Guild  $9.99 $4.50

Add to Dungeon Masters Guild Order  
Eberron Monster Bundle: Chronicle & Codex [BUNDLE]

Eberron Monster Bundle: Chronicle & Codex [BUNDLE]


This special bundle product contains the following titles. Codex Siberys 2: Planes & Prophecy Regular price: $3.95 Bundle price: $1.98 Format: PDF The Dragon Above presents… Codex Siberys II: Planes & Prophecy This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining...   [click here for more]
Dungeon Masters Guild  $22.88 $11.44

Add to Dungeon Masters Guild Order  
Hard to Handle: Supplemental Rules for Beast Companions CR 1/2 and CR 1 (5e)

Hard to Handle: Supplemental Rules for Beast Companions CR 1/2 and CR 1 (5e)


The world is full of powerful beasts and some Rangers have the skill and fortitude to tame larger, more feral creatures. While stronger companions provide extra protection and support, they do not come without some risk. With these supplemental rules Beast Masters can choose a beast companion that is up to Large in size and that has a challenge rating of 1 or lower. ...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Monster Hunts Weekly: Mega Bundle [BUNDLE]

Monster Hunts Weekly: Mega Bundle [BUNDLE]


This special bundle product contains the following titles. Monster Hunts Weekly: Issue 1 Regular price: $4.95 Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons game...Monster Hunts Weekly: Issue 1 (Fantasy Grounds) Regular price: $5.95...   [click here for more]
Dungeon Masters Guild  $224.85 $112.43

Add to Dungeon Masters Guild Order  
Displaying 1 to 16 (of 16 items) Result Pages:  1 
Select Page Number