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A Strange Spring Has Sprung

A Strange Spring Has Sprung


New lower price! This adventure for a party of four 5th-6th level characters has opportunities for combat, detective work, and a good ol' fashioned dungeon crawl. Encounters can be adjusted for other levels and other party sizes, and it can be used in any desert setting. ---- A spring has emerged in the tiny desert town of Jenmen where previously there was none. Most of the shops...   [click here for more]
Dungeon Masters Guild  $2.50

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B4: The Lost City Conversion Guide

B4: The Lost City Conversion Guide


"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings." This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting. e of masked beings." ...   [click here for more]
Dungeon Masters Guild  $2.95

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Champions of the Underdark Sacred Oath Oath of the Kinslayer

Champions of the Underdark Sacred Oath Oath of the Kinslayer


Bring the Underdark to your table with this new Sacred Oath. In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth. In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs to run the original...   [click here for more]
Dungeon Masters Guild  $1.95

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Coffeelocked

Coffeelocked


Coffeelocked is a quick guide to many of the ins and outs involved in getting up to speed with D&D 5e. The core rules work through all the options of the Rules as Written (RAW), but there’s a lot to take in and as the system has grown a run through key options can serve as a short cut to getting more out of the gameplay.  Who is Coffeelocked intended for: Potential players thinking of giving...   [click here for more]
Dungeon Masters Guild  $1.99

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Cunningly Creative Corridors

Cunningly Creative Corridors


Welcome good Dungeon Master Pull up a chair and browse these cunningly creative corridor ideas all fully explained, stated up, illustrated and ready for you to drop into your adventure. The idea with the corridors is to avoid the players becoming complacent, or worse, bored, by featureless dungeon corridors. With thirteen specific ‘trap and challenge’ corridors you can...   [click here for more]
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DMM: Skullport Encounters

DMM: Skullport Encounters


Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it. Xanathar Brawl – a medium encounter at the Black Tankard...   [click here for more]
Dungeon Masters Guild  $2.95

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Felonious Factions: A Bestiary of Cruel Goblin NPCs

Felonious Factions: A Bestiary of Cruel Goblin NPCs


Welcome to Felonious Factions! Contained within these pages is a detailing of the cruel and bloodthirsty Legion of Ioha, a group of hobgoblins and giantkin led by a fearsome Oni general! The Legion contains many specialized units that work well together in tactical situations, which can be dangerous for an inexperienced party. This product is perfect for the GM looking for a tactically...   [click here for more]
Dungeon Masters Guild  $1.99

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Goblin Problem!

Goblin Problem!


An Introductory Adventure for fledgeling DMs & three to five 1st Level Characters. Goblins are raiding trade roads that lead to a waypoint village, and the adventurers have been hired to delve into their fortress to put a stop to their attacks. Goblin Problem! is simple to run and is structured to guide players who are new to running adventures for Dungeons...   [click here for more]
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Hobgoblin Incursion

Hobgoblin Incursion


Hobgoblin Incursion is a short one shot adventure. It's a classic low level one session dungeon that could be added to any campaign or it could act as the first part of a larger adventure as story hooks are included. One of the key features here is the detailed dungeon map that accompanies the text both created by Toby Lancaster of Dark Realm Maps. The party will encounter hobgoblins, traps, hostages...   [click here for more]
Dungeon Masters Guild  $1.99

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Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement

Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement


Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain! A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer...   [click here for more]
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Mad Mages of Undermountain

Mad Mages of Undermountain


MAD MAGES OF UNDERMOUNTAIN Are you a DM planning your adventurers' next delve into Undermountain? Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map. It also includes: Descriptions of...   [click here for more]
Dungeon Masters Guild  $1.99

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Old School Hacks Vol. 3: Megadungeon Mayhem

Old School Hacks Vol. 3: Megadungeon Mayhem


The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome! This 34-page guide features four chapters of material covering: What makes a megadungeon tick? Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon. Variant and optional rules to help make megadungeon campaigns feel different from...   [click here for more]
Dungeon Masters Guild  $3.95

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Return of the Gol'Goroth

Return of the Gol'Goroth


The Return of the Gol'Goroth is a one-shot horror adventure for characters levels 9-12 and is expected to take 4-6 hours. This is a sequel to The Cult of the Gol'Goroth, so be sure you have completed the first part before you venture down this path. You can find the adventure available for free at this link. In this adventure, your party faces off against the Gol'Goroth in its awakened state. It is...   [click here for more]
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Stuffed

Stuffed


Stuffed is a one-shot horror adventure designed for characters levels 1-4 and is expected to take 3-5 hours to complete depending on your party’s actions and their speed in combat. This horrifying adventure is filled with creepy dolls and even people who have been taken apart and sewn back together by the mad toy maker, Borhas. The adventure takes place in the town of Twin Rivers in this module...   [click here for more]
Dungeon Masters Guild  $1.99

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The Crypt of Never Shade

The Crypt of Never Shade


The Crypt of Never Shade A Dark Realm Maps Adventure by Toby Lancaster This roleplay scenario and map set is designed for use with a range of game systems including Dungeons and Dragons. It’s a generic design that can and should be tailored to the DM’s needs, the monsters added where suggested and the treasure properly designed for the incumbent system. This is an undead...   [click here for more]
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The Lighthouse

The Lighthouse


The Lighthouse is a one-shot horror adventure designed for characters levels 1-4 and is expected to take 2-4 hours to complete. There are creative decisions your party can make to avoid some of the combat encounters in this module, so that could accelerate the pace of the adventure to the 2-hour mark, but it will typically be closer to 4 hours. There are some violent themes in this adventure as the...   [click here for more]
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Thomepreus' curse

Thomepreus' curse


Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive...   [click here for more]
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Trueforged

Trueforged


Every last dwarf died in the fighting, along with many of the villagers. The defenders exacted a heavy toll upon the king’s soldiers, and once the fighting was done, no quarter was given. The soldiers executed every man, woman, and child in the stronghold, burying them in a mass grave just outside the doors.  The soldiers searched for the armory they were convinced must be hidden somewhere in...   [click here for more]
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Undermountain Bestiary

Undermountain Bestiary


This is a PDF of Undermountain Bestiary. If you are looking for the Fantasy Grounds VTT module – click here. From D&D Editions past comes a collection of monsters that thrive in Undermountain! What’s inside the Undermountain Bestiary: Monsters from 2nd and 3rd edition from Undermountain-specific sources and monster manuals. The beholderkin eyeball swarm, bi-nou,...   [click here for more]
Dungeon Masters Guild  $2.00

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Undermountain: Messages in a Bottle

Undermountain: Messages in a Bottle


This product provides a tool Dungeon Masters can use to "salt" the upper levels of Undermountain with clues and information PCs will find enticing, encouraging them to press on and engage the perils of the lower levels. Undermountain: Messages in a Bottle also describes the unique curio in Durnan's Yawning Portal and one of the most macabre betting pools in the city of Waterdeep. Lastly, the product...   [click here for more]
Dungeon Masters Guild  $1.99

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Undermountain: The Lost Lore

Undermountain: The Lost Lore


Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters and a host of random dungeon dressing tables to bring your Undermountain experience to life. The content is intended for use with the Waterdeep: Dungeon of the Mad Mage hardcover, but could easily be interouced as part of any Undermountain...   [click here for more]
Dungeon Masters Guild  $3.99

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Undermountain: The Lost Lore (Fantasy Grounds)

Undermountain: The Lost Lore (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters, and a host of random dungeon dressing tables to bring your Undermountain experience to life. The content is intended for use with the Waterdeep: Dungeon...   [click here for more]
Dungeon Masters Guild  $5.99

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Villains & Lairs (Fantasy Grounds)

Villains & Lairs (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. Includes Unity  Now with even more Villains and Lairs! Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else...   [click here for more]
Dungeon Masters Guild  $24.95

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