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Old School Guide to Dungeon of the Mad Mage

Old School Guide to Dungeon of the Mad Mage


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit. Old School Guide to Dungeon of the Mad Mage There’s a problem with Waterdeep: Dungeon of the Mad Mage - there is no good reason to explore it. Narratively, characters want to return with riches and tales of...   [click here for more]
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Nim's Dungeon Workshop

Nim's Dungeon Workshop


First off, I want to give credit where it's due. The rules in this book are based off of the construction mechanics established in the Fortresses, Temples, and Strongholds book by Walrock Homebrew. I highly recommend checking it out for all your other in-world construction needs. This book is all about building dungeons to protect treasure from adventurers. Meant to be a tool, for both DMs and...   [click here for more]
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Plague Pestilence Parasite

Plague Pestilence Parasite


D&D is rich with possibility, not all of it good. While the SRD contains minor information regarding diseases and ailments which your players might encounter, Plauge Pestilence Parasite holds a trove of details and options for disease based gameplay. 16 different diseases 6 unique subclasses 1 whole new outlook on gameplay Contents are meant to be diverse and varied for use in a multitude...   [click here for more]
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Remnants of the Lost Valley

Remnants of the Lost Valley


Remnants of the lost valley introduces a new location wrought with peril and mystery to your tabletop game. Designed for use with 5e in mind it includes New environments to explore 3 new races and their subraces including the Stoic Stonebacks 1 New Class, The Battlesong 2 New Cleric archetypes, Arcane (abjuration) and Travel 2 New spells New weapons New crafting materials A new toolkit Weather effects 25...   [click here for more]
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D&dftc

D&dftc


The Greek god Dionysus is throwing a spectacular show, and he wants to do it at the abandoned Emerald Theater. The problem is, Dionysus is far too busy doing... you know, god stuff, to take the theater back from the monsters that have overrun it. Naturally, he sent a troupe of mortals to do his dirty work. D&dftc is a mini-adventure, optimized for a party of four level-one characters, designed...   [click here for more]
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Hidden Grove of the Deep Druids

Hidden Grove of the Deep Druids


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit. Tunnel Leads to Expanded Dungeon: Hidden Grove of the Deep Druids Beneath the earth, the deep druids hold their court. They dance naked in the shadow of their gulthias tree and perform human sacrifices in its honor. What...   [click here for more]
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Ire of the Wilds

Ire of the Wilds


Ire of the Wilds An Adventure for a party of 3rd to 5th level characters Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more to...   [click here for more]
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The Rotting Caverns

The Rotting Caverns


For decades, the Ferrum Caverns has provided a steady flow of iron to the settlements around the Forlorn Hills of Faerun. However, underneath the low hills, picks have fallen silent and nothing emerges from the Caverns. Do they still work the mine there? If so, why have they stopped their shipments? Someone is needed to investigate the situation at Ferrum Caverns and possibly save the miners from...   [click here for more]
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Ceremorphs, Mind Flayer aberrations (half-Illithid) for D&D 5th edition

Ceremorphs, Mind Flayer aberrations (half-Illithid) for D&D 5th edition


This supplement is about the results of alternative versions of Ceremorphosis. In this process, half-illithid aberrations are created.  Some of these monsters are updates of Ceremorphs that existed in previous editions of Dungeons & Dragons, but with many changes. The rest are new creations from my imagination, based on some illustrations from Wizards of the Coast. This is a list of all the...   [click here for more]
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The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
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5e Puzzle - The Cubic Conundrum

5e Puzzle - The Cubic Conundrum


A maze crafted into the faces of a massive cube, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre. The Cubic Conundrum offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting...   [click here for more]
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5e Puzzle - The Looping Labyrinth

5e Puzzle - The Looping Labyrinth


A simple, linear maze, or is it? Corridors loop back into themselves through magical means, creating an unending series of passages through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre. Looping Labyrinth offers a simple challenge for your player party to encounter, and can be fitted into...   [click here for more]
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5e Puzzle - The Rotating Rings

5e Puzzle - The Rotating Rings


Three consentric rings of stone, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre. The Rotating Rings offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting as an additional...   [click here for more]
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Cerberus’ Lair - Torkhund’s Forge

Cerberus’ Lair - Torkhund’s Forge


Cerberus’ Lair Torkhund’s Forge 100 news uncommon and rare magic items, crafted by the blacksmith Torkhund into the forge of the Cerberus’ Lair, allow you to win the challenge that you must face in your adventures. The Cerberus’ Lair is an odd emporium, lead by three rummy merchants: Torkhund the blacksmith, Regal the inventor and Adohorn the spellcaster. In this first book you will find...   [click here for more]
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Something in the Swamp: An Undeadly Encounter

Something in the Swamp: An Undeadly Encounter


As the party progresses past the pile of undead and deeper into the cave, the smell worsens.  Dread starts to set in as they pass rotting mounds of bodies and spare parts lying along the floors and walls of the cave. What is this horrible place, and who created it? Fear for your life in this terrifying adventure designed to challenge a 5th level party. Encounter swamp monsters, zombies, and...   [click here for more]
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The Coliseum

The Coliseum


Prepare for a Bloody Battle in The Coliseum! Captured by the gnolls! The party must figure out why they've been left alive and what significance the date in five days' time carries as they plot to survive the brutal arena, escape and help their fellow captives, and bring down Yagrak and his Red Moon Pack.  Enjoy 11 pages of brand-new adventure, including maps, NPCs, and storylines! Fight...   [click here for more]
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Puzzles for Players

Puzzles for Players


Puzzles for Players a collection of templates to help you build puzzles into your game world Designed for fantasy tabletop RPGs, these 20 puzzle templates provide GMs with concepts and starting points to introduce challenges that will engage players, no matter how high (or low) their characters’ levels may be. If you want more from puzzle solving than skill checks and dice rolls, these are for you....   [click here for more]
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Puzzles for Players: Secret Writing

Puzzles for Players: Secret Writing


Puzzles for Players: Secret Writing a collection of methods to build magic resistant secret documents for your players to puzzle over Designed with fantasy tabletop RPGs in mind, this collection of 20 different secret writing methods will be a great addition to your toolkit. The purpose is to help you write in-game documents for your players that do not use codes, ciphers, or foreign languages....   [click here for more]
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The Vrux Mausoleum

The Vrux Mausoleum


UNCOVER THE MYSTERIES OF A CRYPT OVERRUN BY UNDEAD! The Vrux Mausoleum is a 3-4 hours Dungeons & Dragons adaptable adventure  for characters of 1st to 4th level.  It comes with maps, new monsters, and quests. The adventure can be used as a  complement for any setting or as a one-shot story.  Available in PDF and on...   [click here for more]
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Cerberus' Lair - Regal's Trophies

Cerberus' Lair - Regal's Trophies


Cerberus’ Lair Regal's Trophies "I'm Balatmor, Balatmor Mundis, but everyone here calls me Regal, for the sake of ancient times. If you came here, someone probably told you about us. Don't make me beg. Tell me what you're looking for! Weapons, armor, precious jewels? Or better yet, potions, ointments, pipes, cloaks, masks. What do you desire? " The Cerberus Cave is a strange trading...   [click here for more]
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12 Encounters of Christmas

12 Encounters of Christmas


Many adventurers have tried to end the tyranny of Taclawsan, a white dragon with red stripes on his wings, but all have failed - will you succeed? A festive dungeon crawl with seasonal monsters such as Awakened Brussel Sprouts and Christmas Treants, leading up to Taclawsan's throne room. Designed for a party of 3-5 players at levels 11-13 but the monsters can also be used to build your own dungeon....   [click here for more]
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Otherworldly Patron: The Haunted - For Haunted House, Dungeon, and Backrooms Patrons!

Otherworldly Patron: The Haunted - For Haunted House, Dungeon, and Backrooms Patrons!


Your patron is a sentient structure, a being whose infinite rooms hide ancient lore and forgotten secrets. Such patrons include the Overlook Hotel, the House of Leaves, or even entire planes such as The Backrooms. You might knowingly serve as the caretaker of your Haunted patron, or perhaps you entered its mind-shredding realm by accident. You might even be a trespasser who seeks to steal arcane knowledge...   [click here for more]
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Damage Protector Class

Damage Protector Class


Hello everyone! I am a game designer and avid player/DM of 5e. This class build has been in beta for 2 years I have run it in multiple sessions and it just brings a little more tank to the party. It's also great for DMs who love enemy swarms so win/win. I hope you all enjoy! ...   [click here for more]
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Echo Island

Echo Island


An overdue fishing boat may seem like a common enough occurrence, but what about when there's a cursed island that no one will approach, mysterious lights, and a missing town constable?  It's time to investigate, and if there happens to be a little treasure along the way... This adventure is designed for brand new players of Dungeons & Dragons or experienced players with new characters.   ...   [click here for more]
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Essential Phandalin 002: First Quests

Essential Phandalin 002: First Quests


Essential Phandalin 002: First Quests details and expands upon two of the three initial quests from the Essentials box set.  The Dwarven Excavation quest adds a few additional monsters and modifies the trap at the end of the rooms.  The Umbrage Hill quest is expanded with an old dwarf tomb under the hill with the intent of stretching the site...   [click here for more]
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Goblin Killer

Goblin Killer


Goblins and goiblinoid monsters, all inspired in the goblin slayer series. A total of 7 low challenge rating goblins with deadly tactics to take down even the most experienced players. Wainting to see more episodes of the serie to create the goblin lord and a few more.  ...   [click here for more]
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PSC1 Limitless Light

PSC1 Limitless Light


Enter into the Rainbow... Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows. The Limitless Light is the first in a series...   [click here for more]
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The Wolf in the Sky - Episode 4 - Druids of the Westfren and overcity exploration of Kath Makrah

The Wolf in the Sky - Episode 4 - Druids of the Westfren and overcity exploration of Kath Makrah


Episode 4: Druids of the Westfren For centuries, even before the rise of the Wolf, the druids have defended the Westfren woods from all who would claim her mysterious treasures. Now, in their most desperate hour, they turn to anyone who might help them.     Goal: Promise to help the Westfren druids, gain full divine powers, and leave for Kath Makrah. Here they can finally...   [click here for more]
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A Maze Without Maps - A Mini-Game

A Maze Without Maps - A Mini-Game


This mini-game maze encounter can be dropped directly into your next session. Players race against time to escape the maze, relying on memory and luck to navigate a series of turns that may find them right back where they started. Specially suited for online games where mapping and fog of war can pose a challenge for even the most intrepid of digital preparation DMs  ...   [click here for more]
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Cult of the Gol'Goroth

Cult of the Gol'Goroth


The Cult of the Gol'Goroth is a one-shot horror adventure for characters levels 4-7 and is expected to take 4-6 hours. It is a combat heavy adventure that pits your party against an ancient frog demon known as The Gol'Goroth. This monstrosity seeks to corrupt the lands with its vicious psychosis, its children snatching the eyes from interlopers to cast them into darkness. This adventure can leave characters...   [click here for more]
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Draconic Cube

Draconic Cube


A draconic cube can be formed when a black dragon wyrmling is engulfed by a gelatinous cube. Because black dragons are immune to the acid damage of the cube, they are not killed but as a wyrmling are sometimes not strong enough to escape. Occasionally this leads to a symbiotic relationshoip between the two creatures. ____________________________________________________________________________________________________________________________...   [click here for more]
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Secrets of the Subterranean Mansion

Secrets of the Subterranean Mansion


A mysterious old building has been rediscovered. Rumors of treasure, magic, and monsters abound. But who will be brave enough to uncover the Secrets of the Subterranean Mansion? This adventure is a dungeon crawl featuring a large amount of exploration and combat with relatively few social encounters. The adventure itself barely has a story, but it does have the potential for a climatic...   [click here for more]
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Children of Okumande

Children of Okumande


The Children of Okumande is a collection of centipedes for any 5E campaign. Pit your adventurers against new centipede swarms, centipedes of all sizes, even a demonic centipede and the detailed stats of the demon mother of centipedes herself, Okumande. ...   [click here for more]
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Gasping Caverns

Gasping Caverns


Single encounter/plot hook for my campaign "Upheaval" this can be ran as an intro to the campaign setting or added as a side quest in your own setting. Enjoy. included with this download:starting town map, encounter map GM only, printable battle map full color and printer friendly versions, and encounter monster stat blocks Printable file. ...   [click here for more]
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The Unquiet Dead

The Unquiet Dead


The Dead Refuse To Rest! Do your players know all the canon undead by heart? Does facing wights or zombies no longer give pause before plunging into the fray? Looking for new undead to help create an atmosphere of mystery and horror? The Unquiet Dead offers DMs: Ten new undead monsters and one “boss”/high level undead entity: The eye of fear and flame and the...   [click here for more]
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DM Ruins Book With form fillable

DM Ruins Book With form fillable


Book II of my DM Book Series. These revolving around the deep dark places your players go to get the goodies. Ruins. I tend to create Ruins, dungeons, temples and the like ahead of time. I set this tool up to be multi-functional. You have a fancy Parchment version. A Printer Friendly version that is also Form Fillable.  I have also included two of...   [click here for more]
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Brewmasters' Compendium(5e)

Brewmasters' Compendium(5e)


Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations...   [click here for more]
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100 Dungeon Dressings

100 Dungeon Dressings


Use this d100 chart to randomly generate seemingly mundane things that one might find while exploring a deep, dark dungeon. They will give intrigue to empty rooms and open spaces. Who knows, some of them might even be pretty useful to your players! ...   [click here for more]
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A Mini Dungeon of Traps

A Mini Dungeon of Traps


This is simply a classic mini dungeon full of traps! This one shot adventure has 7 key traps listed and described along with a beautifully detailed map. There is everything here for a DM to simply sit down, maybe add a few stats and then get right into the game. Toby Lancaster at Dark Realm Maps ...   [click here for more]
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Crypt

Crypt


A Straight Forward Hack-N-Slash Mini-Adventure For A 1st Tier/2nd Tier Party Depending On How Powerful They Are. Only The Monster Manual Page Numbers Are Given For Monster Stats... Please Support The Game Industry By Buying The Core Books..... UPDATE: There is now a Roll20 battle map (png) included as part of this package ...   [click here for more]
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Dr. Ambrosius' Fantasmagorical Dungeoneering Adventure!

Dr. Ambrosius' Fantasmagorical Dungeoneering Adventure!


A short adventure for 5th and 6th level characters (and DMs who like fudging the rules a little bit).  The party’s attempt to enjoy a simple carnival is sidetracked when they are lured into a strange funhouse. Up is down and wrong is right in this attraction! The party will have to use skills and weapons they’ve never encountered before if they want to make it our of the carnival alive.  ...   [click here for more]
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Eye of the All-Father - Box Text Companion - Storm King's Thunder

Eye of the All-Father - Box Text Companion - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg,  and I have a confession to make: "I like Box Text" Yes, I know that is a controversial statement, but I must speak my heart! What is found within this document is a list of area-descriptions attributed  different locations and encounters, designed for the purpose of streamlining  the conveying of information relating to the given areas. Additionally,...   [click here for more]
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Forfaxs Stone

Forfaxs Stone


This adventure is based around a single location, a standing stone with a small dungeon underneath. The location is designed to be easily thrown into any existing campaign or it could be run as a one shot It is a small dungeon that should take 2 to 3 hours to complete with a party of around 1st to 4th level characters. ...   [click here for more]
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Gobbler's Grotto

Gobbler's Grotto


Welcome to the Gobbler's Grotto, a lightly themed Thanksgiving adventure.  This festive pay what you like adventure includes: A hand-crafted turkey-day inspired dungeon map Room guide scaled for a party of 3-4 adventurers of levels 3-4 A new holiday themed ooze, the Gelatinous Tube, every adventurer's least favorite jelly A 1" scaled, printer-friendly battle map for use with tabletop...   [click here for more]
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LPM2 Qhaix Xok

LPM2 Qhaix Xok


This article describes the very secretive location known as Qhaix Xok. It is a sizable outpost of the enigmatic beings known as dimensional warpers, who were first introduced in the Monstrous Compendium Forgotten Realms Appendix (MC11) in 1991 and have since only made official appearances in the 1994 Forgotten Realms Book of Lairs supplement and 1998 Forgotten Realms...   [click here for more]
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Minotaur Mazelord

Minotaur Mazelord


There's a natural horror to being stuck in a maze with a minotaur. But being trapped in a Mazelord's maze is something else entirely.  Mazelord's have the power to manipulate the shape and interior of their mazes using magic granted to them by Baphomet. ...   [click here for more]
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Ring Mimic

Ring Mimic


Surprise your players and their PCs with this mischievous and sneaky little monster. Will they befriend the ring mimic? Or will they become its next meal? Use the mysterious ring as a fun one-time encounter in the middle of a larger dungeon crawl. Or weave a web intrigues and lies for your party to untangle over many sessions. This digital booklet contains: a description and game stats for the...   [click here for more]
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Runic Arcana: Rune Based Feats and Subclasses

Runic Arcana: Rune Based Feats and Subclasses


This supplement for 5e includes a basic template for runic tattoos which can be used as boons or feats for players. It also includes new subclasses for Druids, Sorcerers, and Wizards Subclasses: - Circle of Runes Druid - Runic Origins Sorcerer - Runic Abjurer Wizard - Runic Evocer Wizard - Runic Illusionist Wizard - Runic Necromancer Wizard ...   [click here for more]
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The Dungeon of Dragons

The Dungeon of Dragons


The Dungeon of Dragons is a 3-5 hour adventure for 16th-level characters. As members of the dragon hunters known as the Hand of Arahn, the party will be dispatched to follow up on reports of unusual dragon activity. The players will find themselves facing completely new foes, and it will take every ounce of courage they have to defeat Uvaira, the Chaos Dragon from Limbo. This is...   [click here for more]
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The Hallowed Hunter's Journal: The Peak

The Hallowed Hunter's Journal: The Peak


The great hunter of the hallowed nest is as reclusive as they are powerful. His knowledge of the vast diversity of creatures is shockingly extensive, and rarely shared with anyone. But thanks to an empty headed swordsman, a substantive journal has been procured. This second chapter of the Hunter's Journal details the Crystal Peak. --- Thanks for checking out this creature compendium! I am a huge...   [click here for more]
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