Title |
Publisher |
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New Combat Actions for the Creatures in the Monster Manual
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Discover the next step in the evolution of maladies: The Seven Deadly Plagues!
Following the success of the Adamantine Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases.
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Fantasy Grounds version is available here CREATURES AS OLD AS EVIL
Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals. The Complete Hag expands the existing D&D canon to 143... [click here for more] |
Dungeon Masters Guild |
$14.95
|
As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This be safe haven to all traders and customers. Keep your weapons... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"The FANTASY GROUNDS version is now available!"
"This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Necromancer Spellbook
A collection of 40 old necromancy spells updated to the 5e edition! And two templates to transform low challenge rating beasts into zombies or skeletons!
There was great concern with the balance of the spells...
Please leave your review! It's extremely important to keep improving the product!
Update!
An updated version of this "The Necromancer Spellbook" is now available!
Version... [click here for more] |
Dungeon Masters Guild |
$3.99 $1.99
|
Haunting new creatures have been unearthed in this tome of nightmares!
This sourcebook contains over 150 pages of new creatures with balanced statblocks and art, ready to invade your haunting campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for undead, beasts, and monstrosities then those presented in the Monster Manual. It... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Expand your game with this collection of 40 unique NPCs of various Challenge Ratings, ten of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Perfect for your Domains of Dread, Curse of Strahd, Ravenloft, or home campaign. Written by some of the best-selling authors on... [click here for more] |
Dungeon Masters Guild |
$14.95
|
In the depths of the Underdark lie many secrets never dreamt of by those on the surface world. Lurking in the abyss beneath are histories and nations long forgotten, cultures shattered by conquest and diaspora, flung to far caverns to create themselves anew. Learning from their mistakes, and evolving.
Or, seeking the eternal, dread and sanguine power of the past. Unearthing the chiropteran lore of... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This supplement contains a wide variety of elementals that are ideal for both DM's and players. With CR's ranging from 1/4 all the way to 30, this supplement has monsters compatible with every level of play, and the majority of the elementals are compatible with the conjure minor elementals and conjure elementals spells, presenting players with a wide variety of new options for summoning.... [click here for more] |
Dungeon Masters Guild |
$6.00
|
Feast of Goblyns
The Gothic Conversion
Requires the AD&D RA3 Ravenloft
Adventure Feast of Goblyns, to play
by Igor Comunale
This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Feast of Goblyns adventure set in Ravenloft.
The adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
IN VULGAREA YOU TRUST:
"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
A haunted house, a missing person, and a hint of wild fey magic. This is a 8-12 hour adventure balanced for character levels 7-9.
CW: witches, ghosts, rats, mild body horror, death
In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk still hold true to the old ways—a dense and... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 Beneath the True World!
In the fabled lands of Maztica underground world is often believed to be the Land of the Dead. It is not, but the misunderstanding certainly exists for a good reason. "Underdark" was an accessory for the Forgotten Realms campaign setting for the 3rd-edition Dungeons & Dragons rules. It explored a fabulous collection of new locations, some of which had never... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Delve through the Walk of the Dead. Uncover the cult at work below. Brave the darkest depths to uncover the mysteries that surround the ancient corridors and perhaps, you may even find the real evil that waits below.
Adventure intended for adventuring parties of level 8 to 12 depending on magical items, total players, and how cruel of a DM you can be. All extra monsters found within the dungeon use... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms sourcebook provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventure's contained within can easily be dropped into most campaign settings.
This book details the ancient... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Are you looking for a way to get some real power, but find all those ‘tomes’ and ‘pact weapons’ come up bland and boring? Have you been offered nothing but feral imps and unkept pixies as familiars and said, ‘No thank you!’? Well do I have a deal for you! At ‘The Chains that Bind’ emporium we carry all kinds of familiars for all your soul bargaining needs!
Do you want hellhound... [click here for more] |
Dungeon Masters Guild |
$4.99
|
“…On the fringe of Menzoberranyr territory, Valas Hune could sense the genuine wilderness beyond. He could feel its vast and labyrinthine spaces and hear its pregnant silences. He could smell and taste its variations of rock and imagined himself simply slipping away into that limitless world…” – Dissolution, War of the Spider Queen.
Valas Hune’s Underdark Bestiary... [click here for more] |
Dungeon Masters Guild |
$14.99
|
They say necromancers worship and manipulate death, but that’s only half the story.
While some certainly do, others draw upon that same source of power to worship
and manipulate life – after all, who can tell the difference?
What’s Inside?
Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Necromancer Trinkets
This supplement introduces Fifty new trinkets that you may find in a necromancer’s workshop
The trinkets presented in this supplement are inspirited by the gothic horror genre and will bring an additional layer of depth to any Horror adventure, Ravenloft or Curse of Strahd campaign. Many of the Trinkets are designed as plot devices to inspire... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Scions are front line characters that wield the might and power of the words of creation, which are translated as sigils to use by mortals. As an Intelligence based class they can use sigils to empower themselves or cast spells along with making powerful strikes with weapons they wield. A true gish class that with the right choice of sigils, they can play powerful tanks, strikers or even ranged... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Scoprite i segreti dei lich dal più potente lich di tutti: Acererak. Le sue parole sono state fondamentali nel creare questo manoscritto di 32 pagine.
Continuate a leggere per scoprire:
- 40 nuovi tratti e azioni.
- 4 nuovi lich pronti a diventare i prossimi grandi nemici nella vostra campagna.
- 2 nuovi mostri e 1 nuovo PNG.
- Il Baelnorn: un elfo lich buono che usa la necromanzia... [click here for more] |
Dungeon Masters Guild |
$5.95
|
 101 Trinkets found on a Dead Adventurer Body
This supplement introduces 101 new trinkets that you may find on the body of an adventurer who’s lost their life.
The life of an adventurer is rife with peril, and no matter how skilled or careful an adventurer might be, the possibility of death is ever-present. The Trinkets listed in this supplement represent minor... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The Philosopher-Queen of Ysawis, Kazerabet, details her research on ghouls and ghasts. This volume includes a detailed look at ghouls and ghasts in the style of Volo's Guide to Monsters or Mordenkainen's Tome of Foes. Included are tables for ghoul personality traits, a sample lair, trinkets, two updated spells and a magic item, ghoul variants, plus six ghast NPCs.
Please send comments... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Filling in the gaps in the core books, this is another brilliant work by Wyatt!" - David R., purchaser of Halaster's Game
"You'd be madder than Halaster if you didn't BUY THESE SUPPLEMENTS!" - Travis C., purchaser of DotMM Companion 1
"AMAZING. One of the most useful tools to create fun and interesting aspects of DOTMM, this is a must buy product for anyone who is overwhelmed... [click here for more] |
Dungeon Masters Guild |
$7.95
|
 Everything You Need to Run Rime of the Frostmaiden Red Yeti encounter!
This is an additional supplement to the book Icewind Dale and it is about the fierce red yeti that is stalking and terrorizing people of ten towns. In this supplement, you will get a gambling game, a way to travel over the wilderness, snow traps, and a mini Boss fight on the end.
It is recommended for players of 4th-5th... [click here for more] |
Dungeon Masters Guild |
$1.69
|

The Dungeon of the Mad Mage Companion's second bundle hits the shelves, this time covering Levels 4-8 of Undermountain.
Within this supplement, you'll find (in brief):
Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain.
DM Notes. Quick notes... [click here for more] |
Dungeon Masters Guild |
$7.95
|
 I'm sure you had the chance to fight, chat and even make friends with many creatures from many mythologies during your sessions. Even in the Monster Manual, one of the most basic resources, there are traces of creatures from multiple mythologies. But until now, I have not been able to see anything belonging to Turkish Mythology in any official source, in a third-party book, or as the subject of homebrew.... [click here for more] |
Dungeon Masters Guild |
$1.60
|
 I'm sure you had the chance to fight, chat and even make friends with many creatures from many mythologies during your sessions. Even in the Monster Manual, one of the most basic resources, there are traces of creatures from multiple mythologies. But until now, I have not been able to see anything belonging to Turkish Mythology in any official source, in a third-party book, or as the subject of homebrew.... [click here for more] |
Dungeon Masters Guild |
$1.60
|
 Welcome to Random Encounters Appendix I: Barovia, the first in a series of manuals showcasing the various dark landscapes and spooky regions of the Ravenloft Campaign Setting.
Within this book, you will find all you need to set-up dark and dastardly encounters for your Gothic heroes as they traverse the deadly mists of this accursed land...
The following... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Fight the servants of the Raven Queen and release the town of Gilead from her influence!
Inspired by an old nursery rhyme and “The Raven” by Edgar Allan Poe, Nevermore is an adventure for Dungeons & Dragons 5th edition, meant to be played by three to five characters of 3rd level. The adventure includes six monsters, four magic items, four game areas, and an original... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now for Fantasy Grounds!
Scientific Secrets of Avernus
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore... [click here for more] |
Dungeon Masters Guild |
$5.95
|
A paladin order ambushes a small group of vampires and takes them to their prison. A prison specifically built to keep vampires in. Staked through the heart in their coffins, do the vampires stand any chance of escape? Especially with notorious vampire hunter, Hector Van Ladengast, the "Vampire Bane" and the "Scourge of the Fang" keeping his watchful eye on them?
Bats Outta Cell: A Vampire... [click here for more] |
Dungeon Masters Guild |
$3.99
|
NADCHODZI ARMIA CIEMNOŚCI
W światach Dungeons & Dragons zmarli kroczą między żywymi. Istnieją setki rodzajów ożywieńców – jedne wskrzeszone mocą nekromantów, inne przywrócone do parodii życia klątwą, mocą artefaktu albo wolą boga. Część z nich jest świadoma. Inne to bezwolne automaty. Choć pospolite szkielety czy zombie nie stanowią większego... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Cryptid Codex
Now available for Fantasy Grounds Unity!
Tales of monsters only rumored to exist have fascinated folk for generations untold. Creatures of folklore, legend and myth often make up the inspirations for the many magical beasts that roam the worlds of Dungeons & Dragons. No less compelling are the modern folk creatures known as Cryptids, rumored to hide in the darkest forests... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The true secrets of the gelatinous cubes revealed at last!
“Oh I’m sorry, did you think that these cute little dungeon cleaners were harmless? Perhaps see them as some sort of mascot? The truth is terrifying. These are apex predators. Like jelly, they conform to the environment they are subjected to. They adapt to whatever they absorb. Never heard of the Trap Jelly? Or the Sulfuric cube? No... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 I'm sure you had the chance to fight, chat and even make friends with many creatures from many mythologies during your sessions. Even in the Monster Manual, one of the most basic resources, there are traces of creatures from multiple mythologies. But until now, I have not been able to see anything belonging to Turkish Mythology in any official source, in a third-party book, or as the subject of homebrew.... [click here for more] |
Dungeon Masters Guild |
$1.60
|
 A Grave Horde
An all new mini compendium containing 15 new undead for your crypts and caves!!!
Ranging from CR 1/8- 10, all monsters include art and descriptions.
With Virtual Tabletop token JPG.s Included
... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Bring the Underdark to your table with this new Sacred Oath.
In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth.
In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all... [click here for more] |
Dungeon Masters Guild |
$0.50
|
"The Stress System" is a title that introduces Stress Points to your campaigns, which act as a mental counterpart to the physical Exhaustion Levels. When a creature undergoes harsh conditions––hours spent in total darkness, or a devastating critical hit in a crucial moment of battle––they accrue a number of Stress Points. Get too many points and you'll form Defects––temporary... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Stuffed is a one-shot horror adventure designed for characters levels 1-4 and is expected to take 3-5 hours to complete depending on your party’s actions and their speed in combat. This horrifying adventure is filled with creepy dolls and even people who have been taken apart and sewn back together by the mad toy maker, Borhas. The adventure takes place in the town of Twin Rivers in this module... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Deep in the heart of the dearkest forest, there is a place where an elven kingdom once flourished. Now, that kingdom is long gone, and in its place lies the dead-filled Dreadwood, lair of Anaxus the Winged Blight. A master strategist and military historian, this terrifying undead dragon is the perfect supplement for any campaign that deals with political intrigue, war, ascension to godhood, undead... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Fifteen Classic D&D monsters for 5th edition: Phoenix, Phantoms, Death Angel, Golems, Living Statues and more not found in the D&D Monster Manual! Plus classic Goblins, Bugbears and other quintessential monsters revised and updated for 5th edition. Plus, new monster: Ant Man.
Every monster plays with a Classic D&D feel.
Treasure suggestions for quintessential Classic monsters! ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The earth is what binds the worlds of the Surface and the Underdark. Between these worlds lies the Underwarren, where the strange magic of the Underdark meets the powerful forces of nature from the Surface.
Such an environment has produced a fascinating cast of characters, who have each evolved unique ways of navigating the Underwarren, as well as strange magical phenomenon never yet observed by... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 THE ARMY OF DARKNESS IS COMING
In the worlds of Dungeons & Dragons the dead walk among the living. There are hundreds of types of undead creatures. Some were risen by necromancers, other returned to the parody of life due to a curse, an ancient artifact or a god’s will. Some are aware of the world. Others are passive automatons. Although commonly encountered skeletons... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 An 18th-Level Dungeons & Dragons Location-Based Adventure, 1-2 Sessions In Length; Includes:
5 maps, downloadable
Travel, hazard, & encounter rules for the Negative Energy Plane
3 unique monster stat blocks: Swarm of Shadows, Swarm of Specters, and Dreamshadow - a "Greater Nightwalker"
Narrative links to further high-level adventures
Built... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A collection of 26 new and unusual monsters, ranging from low-level to high-level challenge ratings. Each creature is perfect for rounding out a dungeon, and provides plenty of notes to serve as a new adventure hook as well.
Keep your seasoned adventurers guessing with new challenges! Each entry contains a statblock, illustration, and plenty of lore about the monster's history,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
 Skellor's Crypt is a short Halloween adventure for a party of four to six adventurers of level 1-3. This adventure can easily be adapted for use in your own setting. Within this adventure the players will team up with a Skeleton Knight, face undead creatures, an evil wizard and other dangers and traps in a desperate attempt to save a young girl's life. The adventure opens with the players receiving... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 In this supplement you will be exploring the dark and twisted paths that necromancers embark upon when creating their legions of Abominations. You shall be reading through the "official" manual on how to construct your fleshy minion. However, not everything is as vile and insidious as at first it may seem.... [click here for more] |
Dungeon Masters Guild |
$2.99
|