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Villains & Lairs

Villains & Lairs


Now with even more Villains and Lairs! Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish.  Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding...   [click here for more]
Dungeon Masters Guild  $14.95

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Beneath The Waves

Beneath The Waves


Welcome to Beneath the Waves, a book all about the wonder and joy of the aquatic world! Come explore a vibrant and lively world filled with colorful peoples, elemental magics, sunken treasure, and swashbuckling adventure, where you have the freedom to move in all directions, play a crab- or jellyfish-folk, befriend kelp-dogs and sheep-sized sea slugs, battle tyranny and discover...   [click here for more]
Dungeon Masters Guild  $19.99

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Journeys Through the Center of the Underdark - the Bundle!

Journeys Through the Center of the Underdark - the Bundle!


Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!    "What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really...   [click here for more]
Dungeon Masters Guild  $3.95

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Dungeon Crawling with Style

Dungeon Crawling with Style


Dungeon Crawling with Style An exploration Ruleset for Immersive Dungeons Earlier iterations of the world's greatest RPG game placed greater importance on underground exploration and the tracking of time and resources. These elements were removed from the game a long time ago but we can add them back in with little preparation. Reimplementing these systems gives great depth to dungeon delving...   [click here for more]
Dungeon Masters Guild  $1.95

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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs to run the original...   [click here for more]
Dungeon Masters Guild  $1.95

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Return to the Temple of Elemental Evil 5E Conversion (Complete)

Return to the Temple of Elemental Evil 5E Conversion (Complete)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
Dungeon Masters Guild  $10.00

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Return of Zenopus the Lost Wizard of Saltmarsh

Return of Zenopus the Lost Wizard of Saltmarsh


This adventure is a continuation of the original sample dungeon found in the 1977 Basic Rulebook, known as the Tower of Zenopus.  It includes the hinted at, deeper dungeons and darker secrets of Zenopus. This adventure details the Tower of Zenopus located in the map found in Ghosts of Saltmarsh and is a quick side bar for adaveturers level 1-3.  It has been 50 years since anyone has seen or heard...   [click here for more]
Dungeon Masters Guild  $1.99

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Goblin Problem!

Goblin Problem!


An Introductory Adventure for fledgeling DMs & three to five 1st Level Characters. Goblins are raiding trade roads that lead to a waypoint village, and the adventurers have been hired to delve into their fortress to put a stop to their attacks. Goblin Problem! is simple to run and is structured to guide players who are new to running adventures for Dungeons...   [click here for more]
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Red Sky In The Morning: One Page Tales Vol. 1

Red Sky In The Morning: One Page Tales Vol. 1


Your intrepid heroes have taken shelter in a rural village during a wild storm... Come the morrow, it seems trouble decided to come with it. Will your party investigate? New from B.C. Howl Publishing One Page Tales are quick and easy scenes that DMs may add to any campaign when travel or visits to towns slow down the pace or, you just haven't had time to prepare enough. They are intended...   [click here for more]
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A Reward for the Valorous

A Reward for the Valorous


A Reward for the Valorous 5e adventure by Elven Tower In A Reward for the Valorous, a group of level-3 characters learns about an ancient elvish crypt that was recently unearthed by miner prospectors. Some of the unfortunate miners lost their lives in the discovery when they encountered the ageless guardians in the underground compound. The gossip in town has put on alert several mercenary...   [click here for more]
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Obsidian Dreams - lv.5 Adventure

Obsidian Dreams - lv.5 Adventure


Obsidian Dreams An Adventure by Elven Tower This is a tier 2 (level 5-6) adventure about a strange fever that causes the population of the city of Andurias to suffer debilitating nightmares and night horrors. Some of those afflicted have started to become deranged and aggressive. It is only a matter of time before the city succumbs to chaos and destruction. A local librarian claims that...   [click here for more]
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Curse of the Two Spirits

Curse of the Two Spirits


Curse of the Two Spirits An Adventure by Elven Tower This is a tier 2 (level 5-6) adventure about a mysterious wealthy woman who hires adventurers to kill some "failed experiment subjects" in her manor's secret basement. She has sent many solo mercenaries before but none have succeeded. Strangest of all is the tale of a strange explosion in the house three months ago. And the reports of...   [click here for more]
Dungeon Masters Guild  $1.95

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THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT

THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT


"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...."   ...   [click here for more]
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A Town Called Mud: The Haunted Mine

A Town Called Mud: The Haunted Mine


A Six-guns & Sorcery Adventure for 4th level characters. If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine! A detailed review can be found here! This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the...   [click here for more]
Dungeon Masters Guild  $4.99 $2.49

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Ire of the Wilds

Ire of the Wilds


Ire of the Wilds An Adventure for a party of 3rd to 5th level characters Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more to...   [click here for more]
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Rock Tombs of Kbidos: A Theros Adventure & Sourcebook

Rock Tombs of Kbidos: A Theros Adventure & Sourcebook


“Over the decades, the Kbidian games celebrating the victory over the tritons have become an important tradition for the local townsfolk. The opening ceremony is performed in the temple of Iroas by placing a golden ceremonial sword on the marble altar. It is said that this was the sword of Hekatomnos, which turned to gold when he slew the triton leader as a blessing from Iroas. Before each ceremony,...   [click here for more]
Dungeon Masters Guild  $4.99

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R1 - Lost But Not Forgotten

R1 - Lost But Not Forgotten


A 4+ hour adventure for 4 3rd level characters. A dead sorcerer leaves behind untold treasures but even bigger secrets! What was lost, was never found. Not because it was so craftily hidden, but because none dared! ...   [click here for more]
Dungeon Masters Guild  $4.95

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The Wicked Webs: One Page Tales Vol. 4.

The Wicked Webs: One Page Tales Vol. 4.


A jaunt through a dark and misty forest might just give you more than you bargained for...    New from B.C. Howl Publishing One Page Tales are quick and easy scenes that DMs may add to any campaign when travel or visits to towns slow down the pace or, you just haven't had time to prepare enough. They are designed for all content to be available for you on ONE PAGE to make it easy...   [click here for more]
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B4: The Lost City Conversion Guide

B4: The Lost City Conversion Guide


"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings." This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting. e of masked beings." ...   [click here for more]
Dungeon Masters Guild  $2.95

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Braztat's Lair -  A Kobold Adventure

Braztat's Lair - A Kobold Adventure


This is a two or three session D&D5e adventure designed for level 1-3 characters with a party of at least two. It can be inserted into any campaign or adventure and in fact can be altered for a range of systems and the monsters easily swapped out. It should be about 5-10 hours content but can be lengthened by adding additional monsters. I have also included options for extensions in the text, ideas...   [click here for more]
Dungeon Masters Guild  $2.99

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Hobgoblin Incursion

Hobgoblin Incursion


Hobgoblin Incursion is a short one shot adventure. It's a classic low level one session dungeon that could be added to any campaign or it could act as the first part of a larger adventure as story hooks are included. One of the key features here is the detailed dungeon map that accompanies the text both created by Toby Lancaster of Dark Realm Maps. The party will encounter hobgoblins, traps, hostages...   [click here for more]
Dungeon Masters Guild  $1.99

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Rat Panic! At the Aqueduct

Rat Panic! At the Aqueduct


You and your party are a group of adventurers for hire in the city of Reclaim: an archeological city built upon the massive stone ruins of a dead civilization. You typically spend your days escorting archeologists to dig sites, exploring newly discovered tombs, and occasionally hunting a nasty beast to protect the city. However, the days drag...   [click here for more]
Dungeon Masters Guild  $4.95

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Il Cuore del Cerusico

Il Cuore del Cerusico


Quanti cuori servono per salvare una vita? La richiesta d'aiuto di una famiglia nel remoto villaggio di Tarbar vi porterà alla ricerca del cuore di un leggendario cerusico, l'ultima speranza per salvare il futuro di un bambino in difficoltà.   Solo un trapianto di cuore potrà salvare il piccolo Darvin, ma riuscirete a fare tutto il necessario prima che sia...   [click here for more]
Dungeon Masters Guild  $2.16

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Return to the Temple of Elemental Evil 5E Conversion (part 1)

Return to the Temple of Elemental Evil 5E Conversion (part 1)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
Dungeon Masters Guild  $2.50

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Monster Hunts Weekly: Issue 6 (Fantasy Grounds)

Monster Hunts Weekly: Issue 6 (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook,...   [click here for more]
Dungeon Masters Guild  $5.95

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Runa & Ulfgar's Compendium of Big Boss Epic Goblins (Fantasy Grounds)

Runa & Ulfgar's Compendium of Big Boss Epic Goblins (Fantasy Grounds)


From incredibly strong or smart goblins, to servants of devils or angels, or those with powerful items in their grasp, there is a goblin here for any campaign! now for Fantasy Grounds! Runa & Ulfgar’s Compendium of Big Boss Epic Goblins is the perfect supplement for anyone to encounter goblins from levels 10 to 20 (and beyond). Each goblin encounter can be a one-shot adventure in itself,...   [click here for more]
Dungeon Masters Guild  $12.95

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Behind Enemy Lines: 3 player D&D 5e module

Behind Enemy Lines: 3 player D&D 5e module


The Age of Ascension: Behind Enemy Lines, is a D&D 5th Edition adventure module. This module is designed as a standalone, one off adventure within the Age of Ascension*. It can easily be used within any fantasy campaign setting within a fantasy world such as the Forgotten Realms or Wildemount.  This adventure is...   [click here for more]
Dungeon Masters Guild  $2.95

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1/2 Dollar Quest #2 (Lvl2)

1/2 Dollar Quest #2 (Lvl2)


1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. On this number we present a rescue quest with some exploring, cool low level black dragon themed creatures, and an old school hand drawn dungeon, including 3 statblocks specifically made for this adventure ...   [click here for more]
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B4: The Lost City Bundle

B4: The Lost City Bundle


This bundle contains pdfs with 5E statistical information for the legendary monster, Zargon the Returner, who is the primary antagonist in the classic dungeon crawl adventure, B4: The Lost City. It also includes a 5E statistical information on the Thoul (magical combination of a troll and hobgoblin with the powers of a ghoul). In addition, it also contains 24 full colored maps of the dungeon crawl,...   [click here for more]
Dungeon Masters Guild  $12.99

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The Pillagers of Boonnuckle Cove

The Pillagers of Boonnuckle Cove


Scuttled on the rocks, the Forlorn Kraken, a lucrative privateering ship, is an easy target for adventurers in search of plunder or perhaps the title to this fine sailing vessel. This adventure should last approximately 8-10 hours and is appropriate for 4-6 players levels 3 to 5.  The Pillagers of Boonnuckle Cove includes:    The main adventure suitable for most settings  Ideal...   [click here for more]
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Pirate Wars

Pirate Wars


This is an adventure for a party of three to six adventurers of levels 1-8. It is an adventure about pirates and swashbucklers, about the desire for freedom and bravery. Player characters (PCs) don't need to be pirates to play this adventure. Captain Mandrakor approaches the wheel and peers into the distance. Ahead lies the city in which he grew up, where he found love and the city in which he...   [click here for more]
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The Hidden Sanctuary

The Hidden Sanctuary


Sometimes there is no right or wrong.  Sometimes you have to go with your heart.   The temple is housing a secret so uncomfortable, so sensational, they will do anything it takes to keep it from getting out.   This module is a way of introducing magic and intrigue into a temple or urban scenario, where the Dungeon Master (DM) feels a bit of treasure and excitement is needed. ...   [click here for more]
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Legally Dead for Taxes

Legally Dead for Taxes


The art museum’s annual charity gala is a time to take a playful romp through the exhibits. Tony the Octopus is hosting the gala. He is an accountant that takes his clients' money for a swim. When that money surfaces again it is as clean as sunshine. He even declared one of his clients legally dead, but not deceased for tax purposes. There is no moment like the present, so Tony is spending the evening...   [click here for more]
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The Vrux Mausoleum

The Vrux Mausoleum


UNCOVER THE MYSTERIES OF A CRYPT OVERRUN BY UNDEAD! The Vrux Mausoleum is a 3-4 hours Dungeons & Dragons adaptable adventure  for characters of 1st to 4th level.  It comes with maps, new monsters, and quests. The adventure can be used as a  complement for any setting or as a one-shot story.  All ready to be played in Fantasy Grounds VTT....   [click here for more]
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The Rotting Caverns

The Rotting Caverns


For decades, the Ferrum Caverns has provided a steady flow of iron to the settlements around the Forlorn Hills of Faerun. However, underneath the low hills, picks have fallen silent and nothing emerges from the Caverns. Do they still work the mine there? If so, why have they stopped their shipments? Someone is needed to investigate the situation at Ferrum Caverns and possibly save the miners from...   [click here for more]
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Harla's Hideout

Harla's Hideout


The dead or alive bounty on Harla Adqen’s head just went up to 500 pieces of gold.  A wanted thief, pirate, and murderer, she foolishly added kidnapping rich nobles to her many crimes. DMs, send your (foolhardy) players after that bounty of gold and for whatever pirate booty they may find. It’s not like they are blundering into a trap. More like, lots of traps, monsters, and, quite frankly,...   [click here for more]
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The Thoul

The Thoul


The Thoul was first introduced in the 1st Edition D&D module B4: The Lost City as a wandering monster. Thoul's are the result of crossbreeding a common troll with hobgoblins, which the fiendish Zargon then empowers to increase their speed and to give them a ghoul's paralyzing touch in exchange for their undying loyalty to him. This PDF is also for sale as part of my CLASS AND MONSTER BUNDLE...   [click here for more]
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The Reeking Deep

The Reeking Deep


A foulness has corrupted the drinking water of the swamp village Oglunde. Something lurks deep below the marshes. A short adventure suitable for a party of 3-4 characters around level 2. Includes color maps. Updated:  Error corrections and typos fixed. ...   [click here for more]
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Righting a Wrong 5e

Righting a Wrong 5e


This is a The PDF Dungeons & Dragons 5E. If you are looking for the  Fantasy Grounds VTT and Dungeons & Dragons 5E - click here. A would be band of adventurers find them self’s helping a wizard collect artefacts from evil necromancers to lock them away for the good of the land and the people that make it their home intended for a party of 5 from level 1-5 ...   [click here for more]
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Rise of the Atlanteans: Breach and Return

Rise of the Atlanteans: Breach and Return


The third foray of the in-person D&D group and set in the world of Atlantis, the following PDF includes information on the ever-expanding world of Atlantis and details the adventures of the F.N.G. gaming group. The F.N.G. have deduced that the gnome artificer's mother is assisting the evil Deathtronic Golem Druid Constructs, creating a super-suit of Sagala for their leader. If the monstrous giant...   [click here for more]
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The Well of Blue Slime

The Well of Blue Slime


A detailed mini-adventure that includes a blue slime, a creature introduced in the 4th Edition adventure Keep on the Shadowfel, and the lock lurker, first introduced in the 2nd Edition module The Haunted Halls of Eveningstar. The statistics for both monsters are included in this module as 5th Edition creatures. This module also includes an original colored battle map of the dungeon...   [click here for more]
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The Heart of the Cerusic

The Heart of the Cerusic


How many hearts does it take to save a life? The call for help from a family in the remote village of Tarbar will lead you on a quest to find the heart of a legendary cerusic, the last hope to save the future of a child in need.    Only a heart transplant will save little Darvin, but will you be able to do whatever it takes before it's too late?   ...   [click here for more]
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