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Also check out the other volumes in this best-selling series, or buy the bundle and save!
Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory... [click here for more] |
Dungeon Masters Guild |
$4.99
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This supplement is part of Van Richten's Encyclopedia of Darklords & Domains. Get a discount on both Volumes of the encyclopedia by purchasing them as a bundle! Click here!
What is this?
This is a realistic take on the Vampire Strahd Von Zarovich.
I made this file because the CR15 statblock that can be found in the official campaign book of curse of... [click here for more] |
Dungeon Masters Guild |
$1.99
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"It was amazing, hilarious, and my whole group absolutely loved it." -Kat S.
"I didn't realize I needed this in my life!" -Scotty B.
"Wild Magic for EVERY class! Need I say more?" -Arthur Rouise
Shouldn't every player character have a way to introduce dynamic magical chaos into their playstyle? Wild Magic for Every Class is a new feat and accompanying set of Wild... [click here for more] |
Dungeon Masters Guild |
$3.95
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Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there are: descriptions, hints for side quests, and many tables to give random variety to any event.
Specifically, you will find:
- 37 Settlement Events... [click here for more] |
Dungeon Masters Guild |
$2.99
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Doors are the unsung heroes of any great campaign. They are the silent sentinels, guarding secrets, treasures, and sometimes, rather inconvenient broom closets. Without doors, every dungeon would just be a drafty hallway, every fortress a breezy barn. This guidebook for Dungeon Masters contains a description of the eighteen ways of opening doors, a hundred random door encounters, and a dozen plot ideas... [click here for more] |
Dungeon Masters Guild |
$0.99
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Have a fully fleshed World, NPCs, and Player Characters, after just one session!
This supplement gives players a chance to meet each other at an open day, a year prior to the events in the main Strixhaven book. This allows player characters, a chance to explore the university, sample all the extracurriculars, meet with all the student NPCs, and even start their heroics early with a fun ecnounter!... [click here for more] |
Dungeon Masters Guild |
$2.99
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"The FANTASY GROUNDS version is now available!"
"The ROLL20 version is now available!"
"This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider... [click here for more] |
Dungeon Masters Guild |
$7.95
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Following the platinum best-selling adventure The Second Black Dawn, a new, exciting adventure is finally available!
Defeat the encroaching evil
A city burns, occupied by cultists of a dark sect, ravenous undead, and bloodthirsty brigands. The plan to unleash the Second Black Dawn has now come to fruition and the apocalypse is at hand. Race through a city on fire, investigate a mysterious... [click here for more] |
Dungeon Masters Guild |
$9.99
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Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s... [click here for more] |
Dungeon Masters Guild |
$3.95
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One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
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Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions?
Look here, don't be frightened, I'm not a ghost.
Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine.
Over... [click here for more] |
Dungeon Masters Guild |
$7.99
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Do you like ghost stories? Do you like eldritch mystery? Do you know who to trust? Do you trust your team? Do you have what it takes to descend into ancient darkness? If so, this one-shot adventure is for you. It can be used as part of the Strange Frontiers campaign, or as a stand-alone adventure. This is also intended to be a good introductory adventure for new players and new dungeon masters.... [click here for more] |
Dungeon Masters Guild |
$3.99
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This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere... [click here for more] |
Dungeon Masters Guild |
$1.95
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All proceeds from selling this supplement will go towards people in need in Ukraine. More information can be found below.
We've fleshed out Barovia so you won't have to!
Unlock the secrets of the iconic village of Barovia with our "Guide to the village of Barovia"! This supplemental guide features a highly detailed color map and detailed descriptions of each of the houses that can be explored... [click here for more] |
Dungeon Masters Guild |
$3.54
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Rediscover the land of Barovia under the domain of the terror-inducing Countess Strahd von Zarovich with this supplement filled with advice on running Strahd as a non-male villain, and featuring unique, original encounters and NPCs to enhance your adventures in Ravenloft.
"This reimagined take on one of the most classic Ravenloft villains comes not only with a coherent take on Strahd herself,... [click here for more] |
Dungeon Masters Guild |
$9.99
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The Nine Sins of Asmodeus
Which will you choose?
This accessory is designed to run alongside Asmodeus' Corrupted Grimoire and Chains of Asmodeus in order to provide depth and foreshadowing to your campaign.
Before a gaming session, or during a downtime break, encourage your players to think about a sin their character might have committed in their past.... [click here for more] |
Dungeon Masters Guild |
$1.95
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Welcome to Cyre, a country devastated by the magical cataclysm known as the Mourning.
This comprehensive supplement expands on the internal politics of Cyre, a country wiped off the face of Khorvaire four short years ago.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of... [click here for more] |
Dungeon Masters Guild |
$4.95
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The light beckons, and you follow.
Journeying from the silk-woven forests that nurtured you as a larva, you emerge into the wider world, a land full of disparate peoples and ideas, rich in a wealth of knowledge and secrets.
As the light lead you, once, now you are lead by enlightenment. With each hidden truth you uncover, you learn more of what the world is, and how to secure your place in it.... [click here for more] |
Dungeon Masters Guild |
$4.95
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As a thank you for the incredible community support we've received, Once Bitten will be remaining at its promotional price of 9.95 for good!
Explore gothic horror's most iconic monster in a whole new light
Breathing new unlife into a classical villain, Once Bitten explores a broad array of ways to present vampires, from gothic tyrants brooding in looming castles, to animalistic monsters... [click here for more] |
Dungeon Masters Guild |
$9.95
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Gothic Earth, first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allows D&D players to enter a dark vision of our own world in the 1890s. Now, this classic setting comes to 5th Edition with the release of the Masque of the Red Death Player's Guide!
NOTE:... [click here for more] |
Dungeon Masters Guild |
$14.95
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Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these... [click here for more] |
Dungeon Masters Guild |
$2.00
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5 Minute Workday Presents: Who's Doomed
The Lords of Ravenloft. Classic darklords updated to 5e by “Jester” David Gibson
Stat blocks for a staggering eighty-one (!!) non-player characters.
Have you played Curse of Strahd and want to face another powerful lord in the Demiplane of Dread? Just purchased van Richten's Guide to Ravenloft and need statistics... [click here for more] |
Dungeon Masters Guild |
$3.50
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THE LEGACY OF ELANDRIA
The city-state of Elandria is a magnificent location to visit, particularly when you are representing your nation at the wedding of the Crown Prince to the Princess of the local elven nation.
However, no wedding goes entirely to plan.
This adventure is a one-shot adventure for 20th level characters.
The adventure is setting neutral, and could easily be locasted... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.71
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This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$4.95
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Riddles have been told for hundreds and hundreds of years. In the tabletop gaming universe, they can be used in many different ways. They could be used to open a door in a mysterious dungeon. They could be told by a tricky monster that is testing the players. They could be used to gain access to a treasure chest. Use these fantasy riddles in your game to really stump your players and make them put... [click here for more] |
Dungeon Masters Guild |
$1.00
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A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition.
This is a 5e expansion like no other, where the players take... [click here for more] |
Dungeon Masters Guild |
$19.99
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This is a module for the Roll20 VTT. If you are looking for the PDF - click here.
Already own the PDF? Click here for a Discount with the Bundle!
While playing Vecna: Eve of Ruin you can discover many secrets that you can spend to the Lord of Whispers to gain some advantages.
What if those secrets would lead you to new adventures?
Vecna's Secrets as Adventures is the perfect tool to quicly... [click here for more] |
Dungeon Masters Guild |
$2.99
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Discount bundle!
Books & Libraries is now part of a discount bundle! Get 30% off on this and 5 other books that aid you in enriching your world!
Books & Libraries
This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in a library... [click here for more] |
Dungeon Masters Guild |
$7.95
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Discover the untamed realms of darkness!
This book unleashes a collection of 12 dark, horror or evil subclasses for Dungeons & Dragons 5e. Dive into the depths of your imagination as you explore wicked subclasses across all classes, granting you the power to tap into your darkest desires. Unleash necromantic magic as a Warlock, lurk in the shadows as a Rogue, or embody a void... [click here for more] |
Dungeon Masters Guild |
$5.54
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Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including:
Life in Moonshae... [click here for more] |
Dungeon Masters Guild |
$4.95
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Blessed by warding Olarune, but cursed by Ol’ King Nymm,
there lopes a fearsome monster with hunger inside of him...
The realm of Thelanis is woven with stories, each of which echoes on the Material Plane in a dizzying array of fairy tales and urban legends. While scholars and sages might dismiss these as fantastical archetypes, the wisest—and most long-lived—know that every story has a spark... [click here for more] |
Dungeon Masters Guild |
$9.95
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This collection of 19 creative shops & shopkeepers is here to help make your world come alive with NPC shopkeepers your players will love
Let your players enjoy a luxurious bathhouse run by demons, buy secrets from a mausoleum, or deep sea treasures from a half-orc captain and her menagerie of monkeys!
Each shop can be the landmark destination of a small town or one of many unique offerings in... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Secret of the Nifty Duck is a Silver Best seller!
What passer-by would not enter The Nifty Duck when they saw the warm light glow, hear the music play and took a glimpse of the beautiful landlady Zia?
But The Nifty Duck isn’t the innocent tavern it appears to be. Zia is not the innocent landlady she appears to be.
Not everyone who enters The Nifty Duck will come... [click here for more] |
Dungeon Masters Guild |
$1.65
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The Listing—Do You Feel It?
Mired in ennui, travelers to Crakateg face not death but spiritual decay. Their missions forgotten, hope abandoned, they become part of the machine of the forlorn city, spinning their gears for no discernable purpose. A few know the truth—that the wreckage of this artificer city houses the spirit of an eldritch being. But soon enough, all who come to Crakateg... [click here for more] |
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Asmodeus' corruption continues to spread.
Book 2 delves deeper into the dark arts, continuing the exploration of Asmodeus' Grimoire. It details the Arch Devil's insidious corruption of various spells, ranging from Conjure Fey to Enlarge/Reduce, presented in alphabetical order.
This book not only serves as a guide to these twisted magics but also as a testament to the creeping influence of Asmodeus... [click here for more] |
Dungeon Masters Guild |
$3.95
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This is the Roll20 version of this title. The PDF version is available here.
Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat.
Puzzles,... [click here for more] |
Dungeon Masters Guild |
$4.95
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Worship a Great Old One Patron and unlock its unique features!
Dramatis Personae: Great Old One Patrons includes:
17 Variant Great Old One class features! Customize your warlock of the Great Old One to represent an specific entity such as The Worm that Walks or The Leviathan. Each strange entity is different, and so are they warlocks!
Each Great Old One... [click here for more] |
Dungeon Masters Guild |
$4.99
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Are you looking for a new epic adventure for your seasoned band of heroes? This Mini Campaign is designed for 4 to 5 characters of 20th level. A deep and intriguing story within the forgotten realms, that offers plenty of roleplaying opportunities, solving puzzles, uncovering secrets long lost in time, exploring an abandoned ruined City shrouded in mystery and battling against the ultimate evil... [click here for more] |
Dungeon Masters Guild |
$7.95 $5.96
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This guide will give you the foundations of how to use this intricate language in your world. A guide you can share with your players to converse together and give knowing the language real benefit.
In your D&D world, Thieves’ Cant exists as a rich and multifaceted culture with deep historical roots. It shapes the lives of rogues and criminals, bringing them together and giving them an edge... [click here for more] |
Dungeon Masters Guild |
$5.00
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A haunted house, a missing person, and a hint of wild fey magic. This is a 8-12 hour adventure balanced for character levels 7-9.
CW: witches, ghosts, rats, mild body horror, death
In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk still hold true to the old ways—a dense and... [click here for more] |
Dungeon Masters Guild |
$3.95
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Delve through the Walk of the Dead. Uncover the cult at work below. Brave the darkest depths to uncover the mysteries that surround the ancient corridors and perhaps, you may even find the real evil that waits below.
Adventure intended for adventuring parties of level 8 to 12 depending on magical items, total players, and how cruel of a DM you can be. All extra monsters found within the dungeon use... [click here for more] |
Dungeon Masters Guild |
$1.00
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Soar the Air if you Dare
High above the skies of the Dessarin Valley, the Howling Hatred put on a cunning facade as they attempt to control the region. They will not rest until their rivals have been sent spiraling off their lofty perches.
The Howling Hatred is seeking new allies, monsters, and magic to aid them in their mad quest for power. They follow the whims of Aerisi whose very desires... [click here for more] |
Dungeon Masters Guild |
$3.99
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In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze.
Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.
To satisfy... [click here for more] |
Dungeon Masters Guild |
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"The Vestiges long bound stir in their sarcophagi, they call from the Ethereal to their champions, and their dark designs will soon be revealed"
Version 2.0 released
This includes the new chapter Wraths of the Vestiges, which includes 17 pages on how to punish characters for their insolence. Each Vestige has an event-like wrath to help them push back against third tier champions trying... [click here for more] |
Dungeon Masters Guild |
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Beware the Deep
Beneath the waters lurk dangers that threaten all the Dessarin Valley. The mysterious cult of the Crushing Wave has infested the Dessarin river with all manner of beasts, and monsters in service of their dark lord. No one is safe while they raid all who make their livelihood on the river.
The Crushing Wave have gathered new monsters and have grand schemes for the... [click here for more] |
Dungeon Masters Guild |
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Basic Information: These electrum best-seller PDF-files contain three additional handouts you might need when running the Official Dungeons & Dragons Curse of Strahd adventure at your table (in both Letter and A4 format). They include:
A wedding invitation penned by Strahd (including RSVP card)
A diary by Mrs Strazni
Ireena Kolyana as a 3rd level side-kick
The handouts have been... [click here for more] |
Dungeon Masters Guild |
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Who knows what lurks in the depths of the forest? Well, here at Green Bird RPGs we have a good idea. Here are fifty random encounters designed to stimulate your imagination during game play. From pixies shouting obscenities to sunbathing, nudist elves. All based on a D100 table.
If you like this product then try one of our other DM's resources:
Curses Bloodlines and Dark... [click here for more] |
Dungeon Masters Guild |
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Are you looking to join the Harpers, or are you already a member? If so, you need this pamphlet! Within, you will find the rewards that members are eligible to receive based on their Renown earned for completing missions. Starting out, you will learn the Harper Code - a secret method of communicating between members, and later on you will command your own force of Harper agents!
This... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Tiefling Treatise brings heaps of new lore and a queer focus for the tieflings of Eberron. Four unique origins are detailed within this fifth-edition supplement, ranging from tieflings influenced by Eberron's planes to those possessing a spark of the divine.
For DMs looking to add tieflings into the world, encounter tables are scattered throughout the book for quick and easy implementation.... [click here for more] |
Dungeon Masters Guild |
$4.99
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The chamberlain of Ravenloft is more than a mere servant. He is the embodiment of devotion and loyalty.
And death changes nothing. A man who conducted genocide on his people would never merely die and pass on. Not in Barovia. Not in Ravenloft.
Introduces a CR 15 of a risen Rahadin with notes on how to integrate him as a way to expand your Curse of Strahd campaign. ... [click here for more] |
Dungeon Masters Guild |
$3.00
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