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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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Politics of Zilargo

Politics of Zilargo


This to-the-point supplement expands on the internal politics of Zilargo, a nation in the Eberron campaign setting. Topics include gnomish families, the Triumvirate and the Trust, Korranberg, Trolanport, Zolanberg, Pylas Pyrial, Dragonroost, and local politics. ...   [click here for more]
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The Axolitl and Riverlands Encounters

The Axolitl and Riverlands Encounters


Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps! This 5 page PDF includes: - Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters! - Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,...   [click here for more]
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Fun for the People

Fun for the People


Fun for the people This Adventure Module Collection Contains: A detailed campaign setting & lore for a wandering fair Three complete one shot adventure modules A ruleset on how to fairly judge competitions between players A ruleset on how to handle drunkeness or getting drunk A ruleset for creating a Doppelganger race in D&D 5e A ruleset for how to run a siege …...   [click here for more]
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100 Non-Combat Random Encounters (Urban)

100 Non-Combat Random Encounters (Urban)


Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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Politics of Thrane

Politics of Thrane


This to-the-point supplement expands on the internal politics of Thrane, a nation in the Eberron campaign setting. Topics include the Church of the Silver Flame, the crown, Thaliost, local politics, and flamic artifacts. ...   [click here for more]
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Politics of Breland

Politics of Breland


This to-the-point supplement expands on the internal politics of Breland, a nation in the Eberron campaign setting. Topics include parliament, the crown, local politics, and how to run a political adventure or campaign. ...   [click here for more]
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Politics of Karrnath

Politics of Karrnath


This to-the-point supplement expands on the internal politics of Karrnath, a nation in the Eberron campaign setting. Topics include the royal family, the warlords, the blood of vol, and local politics. The supplement features one new spell and two new magic items. ...   [click here for more]
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Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this...   [click here for more]
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Nonviolent Conflict Resolution

Nonviolent Conflict Resolution


This module provides tools for DMs to resolve high-stakes encounters without violence. D&D provides the building blocks for this in Deception, Intimidation, and Persuasion checks, and the system in this module uses those skills in a system that DMs may find useful when the gravity of a situation calls for more than a single roll of the die. For example, a debate with a town council, a criminal...   [click here for more]
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In Vino Augurium

In Vino Augurium


In Vino Augurium This One Shot Adventure Module Contains: The story for a single adventure A map for of a large estate A puzzle revolving around an assassination at a fancy party Character sheets for several NPCs (friends and enemies) The Story Of all the delicacies in the world, the Darlier Brandy must be one of the most exquisite there are. People call...   [click here for more]
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The Cult of the Dragon

The Cult of the Dragon


I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat. Any feedback would be appreciated! ...   [click here for more]
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Social Combat

Social Combat


These rules allow for debates to be much more in depth than a single Persuasion vs Insight roll. It allows for wordplay battles with similar complexity to the swordplay battles more commonly focused on in these games. It makes traits like Alignment and Ideals mechanically relevant rather than mere flavor choices. These rules will not be for everyone, but for certain playstyles they can be invaluable....   [click here for more]
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Skullduggery Comes to Saltmarsh

Skullduggery Comes to Saltmarsh


A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it? Plunge your characters...   [click here for more]
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Social Combat

Social Combat


A band of heroes stands before a frightened crowd. They must rally the village to gather resources and prepare to defend against the coming marauders. Dissenting voices call for retreat, others border on panic. The adventurers exhort them to steel their will and follow their cunning plan. A paladin stands before the magistrates, ready to present a case. Her roguish friend is in trouble...   [click here for more]
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Pre-generated characters for The Second Black Dawn

Pre-generated characters for The Second Black Dawn


Included in the file are four 1st level pre-generated characters suitable for use with "The Second Black Dawn" The characters have original Traits, Ideals, Bonds and Flaws, plus original backstories to connect them to the plot. You can find "The Second Black Dawn" here: https://www.dmsguild.com/product/280370/The-Second-Black-Dawn?view_as_pub=1...   [click here for more]
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The mystery of the White Church

The mystery of the White Church


The White Church is the largest and most impressive building in an otherwise small and unsuspecting village of Skrzyńsko. Built many years ago it is the pride and joy of the local residents and also the focal point for the community through the weekly mass, drawing in many people from neighbouring villages. Not much happens in these regions usually, making the arrival of strangers a welcome distraction...   [click here for more]
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Alternative Vampires

Alternative Vampires


Stalking the darkness of night or ruling from gothic castles in dreary realms, appearing in myth and legend from cultures across the world, vampires have long entranced humans even as they fill them with fear. Expand your vampire adventures with this 14 page expansion for 5th Edition Dungeons & Dragons! Alternative...   [click here for more]
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Adventuring From Beyond The Veil

Adventuring From Beyond The Veil


This supplement provides player character options for undead characters. Optional rules for playing death knights, liches, and vampires can be found within. For any player who has wanted to explore undeath through their character or any DM who needs to provide a drastic consequence for player actions, the door is now open. ...   [click here for more]
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Pact With The Darkness

Pact With The Darkness


This is a bit more of a love project made over the last year in my spare time. Decided to publish it and also get custom art for it as to really hit it home. I hope you enjoy it ^^ The Pact is a warlock patron that delves into the world of the Top Cow Comics Darkness. It delves into the idea of a patron being able to give you he power of the darkness itself to use and control via a different array...   [click here for more]
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House Rules: Combat Criticals

House Rules: Combat Criticals


Combat Criticals add variety and intrigue to attacks made by player characters. Instead of a simple extra damage die or a quick description of how badly an attack went wrong, a confirmed Critical Threat or Critical Failure engages its recipient with mechanically meaningful extra stakes and a much deeper sense of impact during the battle. Learn how to implement them in your...   [click here for more]
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A Vision of Distant Realms

A Vision of Distant Realms


This product contains a short introduction and the statblocks for 9 new monsters from the far realms. These aberrations are more than just simple monsters, having their own rule interactions that push the theme of extradimensional threats which assault not just the body, but the mind and soul, and from angles unexpected. ...   [click here for more]
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Homebrew Bestiary #2

Homebrew Bestiary #2


PDF includes two creatures, the Stikini, a shapechanging witch that turns into an owl at night to kill and eat its victims, and the lightning bird, a legendary creature that is thought to cause lightning storms and feed on the blood of its victims. These can be used as separate encounters or put together as a witch and familiar. ...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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Arcane Tradition: Infernal Magic

Arcane Tradition: Infernal Magic


The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and the epitome of premeditated cruelty. Though rare as it may be, where others see great danger, these wizards, see tremendous opportunity to plunder the arcane secrets of this plane of law and evil. I've toyed with...   [click here for more]
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Feudal Japanese NPCs

Feudal Japanese NPCs


An assortment of NPCs suitable for a campaign set in East Asia or inspired by Japanese fantasy. ...   [click here for more]
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Homebrew Bestiary #3

Homebrew Bestiary #3


Included are the Eloko, Bukavac, and Adze. The Eloko is a dwarf-like creature that causes mischief and casts spells on passersby. The Bukavac is a fiendish six-legged frog that leaps on unsuspecting victims to strangle. The Adze is a vampire that can transform into a firefly to cause disease. ...   [click here for more]
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Guilt Wraith

Guilt Wraith


A punishment from the gods. Guilt wraiths torment those who commit terrible crimes. ...   [click here for more]
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Inky Dragon - A Monster for 5th Edition Dungeons and Dragons

Inky Dragon - A Monster for 5th Edition Dungeons and Dragons


Of all the creatures that roam the dark recesses of the world, the dragon is probably the most infamous and is surely one of the most deadly. They are known not just for their ferocity with tearing claws and rending fangs, but also for their inherent magical essence. The oldest dragons are known as some of the most powerful creatures in the multiverse. Because of this infamous reputation, many mortals...   [click here for more]
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Arclords Three-Dragon Ante: Dice Gambit

Arclords Three-Dragon Ante: Dice Gambit


Three-Dragon Ante is a card game published by WoTC and is included as a gaming set in the 5E PHB. This ruleset, loosely based on the card game rules, is intended to be a “game-within-a-game” with which characters can have proficiency. This version plays faster than the official card game, but is more in-depth than skipping past actually playing a mini-game by merely rolling checks...   [click here for more]
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So You Want To Become A Warlock?

So You Want To Become A Warlock?


So You Want to Become a Warlock? Join famed Warlock Zyon Banholme for his inspirational seminar on the path to becoming beholden to a higher power in exchange for power. A 5th level all Warlock quest, no multiclassing, no Wizards, no Rogues, Rangers or Barbarians, just a nice selection of charismatic people who make questionable life choices! Someone or something is hunting Warlocks, find them...   [click here for more]
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So You Want To Become A Warlock?

So You Want To Become A Warlock?


So You Want to Become a Warlock? Join famed Warlock Zyon Banholme for his inspirational seminar on the path to becoming beholden to a higher power in exchange for power. A 5th level all Warlock quest, no multiclassing, no Wizards, no Rogues, Rangers or Barbarians, just a nice selection of charismatic people who make questionable life choices! Someone or something is hunting Warlocks, find them...   [click here for more]
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Homebrew Bestiary: Aicha Kandicha

Homebrew Bestiary: Aicha Kandicha


Aicha Kandicha is an evil djinn that disguises herself as a medicine woman living outside of a small town or village near a body of water. She uses her skills to gain the trust of the locals, then create sickness that she will "cure", using the deaths to sustain her life before moving on. This is a solo encounter that has a Challenge Rating of 10 and is best used in a semi-aquatic location. ...   [click here for more]
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Homebrew Bestiary: Black-eyed Person

Homebrew Bestiary: Black-eyed Person


The Black-Eyed People are beings from the Negative Plane. While they look humanoid, they have solid black eyes, wear dark hooded clothes, avoid all eye contact, and seem to disappear when approached. They delight in enticing mortals to follow them back to their home plane. These are usually a solo encounter that is Challenge Rating 5 and are common in urban locations. ...   [click here for more]
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