Title |
Publisher |
Price |
New Combat Actions for the Creatures in the Monster Manual
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$7.95
|
I want to loot Strahd von Zarovich!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Curse of Strahd, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
I want to loot Auril the Frostmaiden!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Discover the next step in the evolution of maladies: The Seven Deadly Plagues!
Following the success of the Adamantine Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases.
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This volume introduces a bunch of new undead monsters, either brand new or from previous editions, ready to be used in any campaign.
Inside you will discover:
- 21 new monsters and stat blocks
- 22 beautiful arts
If you are looking for the Fantasy Grounds Version - click here.
Other authors' titles:
... [click here for more] |
Dungeon Masters Guild |
$4.95
|
I want to loot the Greater Star Spawn Emissary!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Van Richten's Guide to Ravenloft, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
|
500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monster Manual and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy, description in the Monster Manual, or well-known legends. Each weakness presented in this... [click here for more] |
Dungeon Masters Guild |
$11.95
|
The Fantasy Grounds version is available here CREATURES AS OLD AS EVIL
Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals. The Complete Hag expands the existing D&D canon to 143... [click here for more] |
Dungeon Masters Guild |
$14.95
|
(ENG) The Feathered Aponkalypse is Here!
Of all of the horrifying and dreaded children of goosekind, the honkrasque is the most feared, destructive and unpredictable one. Also known as the feathered aponkalypse and the beak of havonk, the honkrasque is able to bring down entire kingdoms that are on its path, motivated only by its insatiable hunger.
Even if slightly less physically threatening... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here!
You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Werebeasts beware! Van Richten's Treatise on Lycanthropy revolutionizes the werebeast's curse like never before! This massive, 154-page supplement contains the following additions to gothic horror's greatest beast:
Van Richten's Notes. The supplement includes an in-game guide to lycanthropy written by the esteemed monster hunter Rudolph van Richten... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"The FANTASY GROUNDS version is now available!"
"This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This volume explores the concept of fallen angels, giving guidelines to create and customize them, and introducing a bunch of new monsters.
Inside you will discover:
- 15 new monsters and statblocks
- 3 tables to create your unique fallen celestial - 15 beautiful art
Other authors' titles:
... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Enhanced Devils — An Eventyr Games Compendium
Devils. The name itself carries the promise of dark seduction, unfathomable evil, and exciting encounters. Ranging from the lowly lemure to the towering pit fiend, the Nine Hells has no shortage of infernal foes you can use in your campaign. Most of the devils presented to us in the Monster Manual share an issue, however, they aren’t... [click here for more] |
Dungeon Masters Guild |
$1.49
|
The Necromancer Spellbook
A collection of 40 old necromancy spells updated to the 5e edition! And two templates to transform low challenge rating beasts into zombies or skeletons!
There was great concern with the balance of the spells...
Please leave your review! It's extremely important to keep improving the product!
Update!
An updated version of this "The Necromancer Spellbook" is now available!
Version... [click here for more] |
Dungeon Masters Guild |
$3.99 $1.99
|
From the lead designer of the Honkonomicon
*
"Alongside the Godly Grimoire, a deck of unknown origin was also discovered. We called it "the deck of the divine mysteries", as each card seemed to recall the power of a deity included in the Grimoire. By drawing from the deck, we could bring into the world the best and the worst that each of these divine beings was... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Kids like hags, right? Well good, cause this supplement focuses exclusively on hags and how they work. Every shape of wicked witch with every CR range you could want is here, ready to spread misery and horror! Elder hags, new varieties of hags, hag magic, hag related monsters, powerful hags, everything hags!
You can get this supplement along with my new supplement of horror themed fey and a fey horror... [click here for more] |
Dungeon Masters Guild |
$11.00
|
Enhanced Demons — An Eventyr Games Compendium
Demons. Destruction incarnate. Chaos and slaughter manifest. From the pitiful mane to the mighty Balor, the abyss spawns a host of fearsome enemies to throw at your party. Many of these creatures offer interesting action choices and tactical puzzles, although some seem to specialize only in mindless slaughter.
Enhanced Demons is a... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Following the platinum best-selling adventure The Second Black Dawn, a new, exciting adventure is finally available!
Defeat the encroaching evil
A city burns, occupied by cultists of a dark sect, ravenous undead, and bloodthirsty brigands. The plan to unleash the Second Black Dawn has now come to fruition and the apocalypse is at hand. Race through a city on fire, investigate a mysterious... [click here for more] |
Dungeon Masters Guild |
$9.99
|
More Lore and Flavor for Hags!
This first Annex builds upon, but can be used without, The Complete Hag. Inside are ways to personalize each hag’s magical attacks and spells, specifics for Auntie and Grandmother Dusk Hags, more powerful variants of Morgantha and Mad Maggie, Hag patrons and 100 tchotchkes.
Inside you will find:
- 10 Magic themes
-... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the best-selling authors of The Dark Archetypes & Tome of Poisons
Our world is shrouded by a veil. A veil that protects us from the wickedness of the unknown and the horrors of the incomprehensible. Devils and gods, demons and tricksters, the holy and the unholy, they are everywhere around us, unseen by mortals. But the veil grows thinner and the nights grow darker. They walk among us... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Ghostfire Gaming presents Dark Fantasy Artificer Subclasses.
Featuring the Machine Cultist and the Artificer Reanimator, these are two brand new Subclasses.
All profits of this PDF go to Beyond Blue's fight against mental health challenges like Depression and Anxiety. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
ADD THE LAST DARK ARCHETYPE TO YOUR COLLECTION
(CLICK HERE to get it for 50% OFF if you have already purchased The Dark Archetypes)
Summon the dead at your side, command devils and demons, leap through the shadows and become evil incarnate in this supplement for the world's greatest roleplaying game.
The Dark Archetypes... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself.
A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check for traps.
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This guide is crafted to complement the "Chains of Asmodeus" adventure and can be utilized before your heroes embark on their journey to Hell. The malevolent influence of the Arch Devil has seeped into your realm, putting the magical abilities of your players in jeopardy.
Sinister happenings
In every corner of our world, a sinister shadow is growing, an insidious blight that... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is the PDF version. You may find the Roll20 version HERE.
Welcome to “Dante’s Guide to Hell”, a collection inspired by the timeless masterpiece, Dante Alighieri’s "Divine Comedy". Abandon all hope, ye who enter here.
Within the pages of this Monster Manual, we delve beyond the poetic verses and explore the monstrous... [click here for more] |
Dungeon Masters Guild |
$12.95
|
New Combat Actions for the Creatures in Van Richten's Guide to Ravenloft
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$3.95
|
In the vast expanse of the cosmos, there are countless planets, each with their own unique ecosystem and inhabitants. Some of these creatures are familiar, resembling the flora and fauna of Earth, while others are utterly alien, defying all our preconceived notions of what life can be. This manual is your guide to the many creatures that inhabit the strange and often dangerous worlds... [click here for more] |
Dungeon Masters Guild |
$17.95
|
The Weathermay-
Foxgrove
Twins'
Guide to Vampires
A 5th Edition conversion and expansion of
Van Richten's
Guide to Vampires and Children of the
Night Vampires
by Igor Comunale
This book you hold now, written from the prospective of the Weathermay-Foxgrove twins, updates to D&D 5th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monsters of the Multiverse and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy, description in the Monster of the Multiverse, or well-known legends. Each weakness... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Ezmerelda's Encyclopedia of Evil is a monster book in the vein of Volo's Guide to Monsters and Mordenkainen's Tome of Foes, expanding creatures beyond their stat block and exploring ways to turn them into memorable parts of your D&D campaign. Within these pages, you'll find over a dozen chapters on lycanthropes, vampires, lamia, dragons, aberrations, slaad, and more.... [click here for more] |
Dungeon Masters Guild |
$19.95
|
The Nine Sins of Asmodeus
Which will you choose?
This accessory is designed to run alongside Asmodeus' Corrupted Grimoire and Chains of Asmodeus in order to provide depth and foreshadowing to your campaign.
Before a gaming session, or during a downtime break, encourage your players to think about a sin their character might have committed in their past.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Expand your game with this collection of 40 unique NPCs of various Challenge Ratings, ten of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Perfect for your Domains of Dread, Curse of Strahd, Ravenloft, or home campaign. Written by some of the best-selling authors on... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The Dragon Above presents…
Codex Siberys II: Planes & Prophecy
This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a... [click here for more] |
Dungeon Masters Guild |
$3.95
|
As a thank you for the incredible community support we've received, Once Bitten will be remaining at its promotional price of 9.95 for good!
Explore gothic horror's most iconic monster in a whole new light
Breathing new unlife into a classical villain, Once Bitten explores a broad array of ways to present vampires, from gothic tyrants brooding in looming castles, to animalistic monsters... [click here for more] |
Dungeon Masters Guild |
$9.95
|
I want to loot Strahd von Zarovich!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Curse of Strahd, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Hellish new creatures have been unleashed from the layers of the Abyss and the Nine Hells in this tome of fiends!
This sourcebook contains over 80 statblocks for new creatures with balanced stats, art, and lore ready to invade your devilish campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for demons, devils, and fiends than... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Now a PLATINUM seller! And over 52,000 downloads - Holy avernus thank you all so much!
Thank you all for the continued support with this one shot - in the top 40 most popular of "pay what you want" titles. This is amazing I am eternally greatful!
Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You may find the 1st volume HERE.
This book introduces 10 additional unforgettable villains (BBEGs) to ignite your campaigns with epic chaos and thrilling encounters! Are your players craving a challenge beyond the ordinary? Then, this is the book you need!
"The Villains 2" offers a collection of villains, each brimming with sinister charm and a depth of... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Let go of the frames of reality. Let go of what keeps you sane.
May your untapped potential wander the horizons of the Far Realm.
Not every story needs heroes and not all heroes are good. Those Lost In Madness is a supplement expanding Villainous Class Options*. It features 4 new subclasses for characters influenced by the twisted powers of the Far Realm.
Path of the Meatshaper Change... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Asmodeus' corruption continues to spread.
Book 2 delves deeper into the dark arts, continuing the exploration of Asmodeus' Grimoire. It details the Arch Devil's insidious corruption of various spells, ranging from Conjure Fey to Enlarge/Reduce, presented in alphabetical order.
This book not only serves as a guide to these twisted magics but also as a testament to the creeping influence of Asmodeus... [click here for more] |
Dungeon Masters Guild |
$4.95
|
For those horror adventure lovers out there, I present to you Nerzugal’s Tome of Horrifying Adventures. Within this book, you will find 10 adventures that each have their own terrifying themes and creatures. Three of these are revised versions of horror adventures I have published in the past. They come complete with new content, new layouts, new art, and some have expanded levels as well. The other... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Hags.
Is there any more perfect monster in the D&D canon?
They’re clever, they’re wicked, and above all they’re social creatures - for all their love of isolation. They’re ageless and malicious, schemers who pull the strings of creatures around them for their own cruel whims. They’re also larger-than-life personalities who make brilliantly memorable NPCs: the kind of antagonists your... [click here for more] |
Dungeon Masters Guild |
$6.95
|
In the wake of Asmodeus' mastery over magic on the Prime Material Plane, the once-revered tome, known as the Player's Handbook, has been thoroughly tainted. Not a single spell remains uncorrupted. The Lord of the Nine Hells now considers his dominance over feeble wizards with names like Mearls, Crawford, and Perkins, as total.
Sinister Changes: Consider these changes manifesting... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Discover the untamed realms of darkness!
This book unleashes a collection of 12 dark, horror or evil subclasses for Dungeons & Dragons 5e. Dive into the depths of your imagination as you explore wicked subclasses across all classes, granting you the power to tap into your darkest desires. Unleash necromantic magic as a Warlock, lurk in the shadows as a Rogue, or embody a void... [click here for more] |
Dungeon Masters Guild |
$3.95
|
WHAT YOU GET :
101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards).
8 New Monsters, as well as 1 monster template (this template originally featured in Little Monsters).
Optional Madness Rules, including a new short-term madness... [click here for more] |
Dungeon Masters Guild |
$9.95
|