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Rise of the Necromancer

Rise of the Necromancer


Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique twists and game features I decided to implement to add another layer of gaming to an already amazing RPG. I have intended it for new DM's and players starting out up to Level 5 although the difficulty can be modified to compensate as seen fit. Any...   [click here for more]
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100 Scary Forest Encounters

100 Scary Forest Encounters


One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ...   [click here for more]
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The Horrid Lighthouse

The Horrid Lighthouse


The Horrid Lighthouse is an introductory 4-6 hour adventure with horror elements for a party of 5 first level characters. The Ivory Lighthouse stands tall just outside the fishing village of Solspool. Recently its inhabitants have stopped visiting the village and the bright light that once guided the ships and boats has gone out. A group of five paladins was sent to investigate the lighthouse, but...   [click here for more]
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Osteomancy: A Wizard Tradition

Osteomancy: A Wizard Tradition


At the intersection of medical science and arcane study is the school of osteomancy. Astute mages have learned to draw on the innate energy contained in the bones to empower their spells. Using the latent spiritual energy in bodily remains, wizards can bypass many of the conventional rules of spell casting while also gaining unique benefits.<o:p></o:p> As this school relies heavily on a rather...   [click here for more]
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The Lycanthrope/Werewolf DnD 5e Class

The Lycanthrope/Werewolf DnD 5e Class


UPDATE: Updated to Version 2.0** as of 4/19/2019 You can see the changelog at the end of the class PDF. This is a DnD 5th edition Player Character class I made, specifically designed for those who want to become a Werewolf (From level 1 onward). This class is not particular for multiclassing, or obtaining your Lycanthrope later in your travels as a player, but intented for those who want their...   [click here for more]
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Arcane Tradition: Infernal Magic

Arcane Tradition: Infernal Magic


The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and the epitome of premeditated cruelty. Though rare as it may be, where others see great danger, these wizards, see tremendous opportunity to plunder the arcane secrets of this plane of law and evil. I've toyed with...   [click here for more]
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Graktens

Graktens


In times long forgotten, during a divine war, three gods waged a monstrous arms race, creating a set of living war-machines. ...   [click here for more]
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