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Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign.
Scott Niedjela
This product is now available on Roll20. Click here to check it out!
The... [click here for more] |
Dungeon Masters Guild |
$14.99
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I want to loot the beholder!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will be able... [click here for more] |
Dungeon Masters Guild |
$7.95
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I want to loot all the dragons!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Fizban's Treasury of Dragons, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will be... [click here for more] |
Dungeon Masters Guild |
$4.95
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I want to loot the elder brain!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Volo's Guide to Monsters, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$3.95
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I want to loot the Demogorgon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will be able... [click here for more] |
Dungeon Masters Guild |
$4.95
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You can now explore even deadlier maladies in the Seven Deadly Plagues!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies,... [click here for more] |
Dungeon Masters Guild |
$2.95
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I want to loot the green dragon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$0.95
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For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism.
What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have?
Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds... [click here for more] |
Dungeon Masters Guild |
$12.99
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This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Grab our special release offer! 'Heart of the Homestead' is now just $2.99, down from $9.99, for a limited time. Elevate your D&D sessions at this unbeatable price. Act fast—this deal won't last!
Embark on a journey of creativity and resilience with 'Heart of the Homestead,' your essential guide to integrating the spirit of homesteading into your Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.99
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I want to loot Acererak!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tomb of Annihilation, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$2.95
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I want to loot the Lord of Blades!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Eberron: Rising from the Last War, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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**NOW OUT: Vol 2, ELEMENTALS! Thank you all for the support!!** https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals
"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the... [click here for more] |
Dungeon Masters Guild |
$1.00
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I want to loot the Greater Star Spawn Emissary!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Van Richten's Guide to Ravenloft, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
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500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monster Manual and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy, description in the Monster Manual, or well-known legends. Each weakness presented in this... [click here for more] |
Dungeon Masters Guild |
$11.95
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"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the... [click here for more] |
Dungeon Masters Guild |
$14.95
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I want to loot Maegera the Dawn Titan!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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(ENG) The Feathered Aponkalypse is Here!
Of all of the horrifying and dreaded children of goosekind, the honkrasque is the most feared, destructive and unpredictable one. Also known as the feathered aponkalypse and the beak of havonk, the honkrasque is able to bring down entire kingdoms that are on its path, motivated only by its insatiable hunger.
Even if slightly less physically threatening... [click here for more] |
Dungeon Masters Guild |
$1.00
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Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
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Contained in this small supplement is a method for converting published party adventures for solo (DM-less) play. In our product The Solo Adventurer's Toolbox, we introduced a method for creating freeform, self-generating solo adventures that reveal themselves as they go. But through conversations with other solo players, it has become evident that many soloists desire to take advantage... [click here for more] |
Dungeon Masters Guild |
$1.99
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"Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios
"I don’t know of a clever way to ease into this so I’ll just put it bluntly: this is an amazing accessory! ... It is gorgeous, functional and useful... Grab a copy so you can say you helped this thing go Platinum. It's gonna." -NonZero... [click here for more] |
Dungeon Masters Guild |
$7.95
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"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J.
"I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets me excited to put it... [click here for more] |
Dungeon Masters Guild |
$24.95
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Do you like traps?
Do you wish there were Grimtooth's books for 5th Edition?
So did we.
That's why we made one.
Welcome to
"Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing
ON SALE FOR A LIMITED TIME! WAS $11.95, NOW $9.95!
Fantasy Grounds version now available! Click here... [click here for more] |
Dungeon Masters Guild |
$9.95
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Kids like hags, right? Well good, cause this supplement focuses exclusively on hags and how they work. Every shape of wicked witch with every CR range you could want is here, ready to spread misery and horror! Elder hags, new varieties of hags, hag magic, hag related monsters, powerful hags, everything hags!
You can get this supplement along with my new supplement of horror themed fey and a fey horror... [click here for more] |
Dungeon Masters Guild |
$11.00
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Adventure to the Noel Isles to save the Winter's Father from the clutches of the nefarious Krampus!
Danger in Midwinter Wonderland is a single session Christmas adventure suitable for a party of 3-5 players of 4th or 5th level but is best with 4 5th level players. It is easy to play as a one-shot adventure with new characters or to place into an already existing campaign.
This... [click here for more] |
Dungeon Masters Guild |
$2.99
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Puzzles for Players
a collection of templates to help you build puzzles into your game world
Designed for fantasy tabletop RPGs, these 20 puzzle templates provide GMs with concepts and starting points to introduce challenges that will engage players, no matter how high (or low) their characters’ levels may be. If you want more from puzzle solving than skill checks and dice rolls, these are for you.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Underdark Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of the Underdark, underground caverns, dark elf cities, mind flayers, kuo-toa, aboleths and Rage of Demons
Includes d8+d12 tables for ...
Using... [click here for more] |
Dungeon Masters Guild |
$5.00
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From the lead designer of the Honkonomicon
The goosish powers are back!
None will ever be the same after a close encounter with geese.
This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon.
Scream with honkorror with:
20 unique randhonk effects, designed to deliver chaos... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Forest Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in terrain of sylvan woodlands, ancient forest and enchanted fey woods.
Includes d8+d12 tables for ...
Using... [click here for more] |
Dungeon Masters Guild |
$5.00
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If you like airships, why not check out Izzy's entire collection! Available now!
An Airship for Any Campaign
Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle... [click here for more] |
Dungeon Masters Guild |
$4.99
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Coastal Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes
Encounters for adventures and campaigns in terrain of coasts, beaches, shipwrecks, cliffs and Saltmarsh.
Includes d8+d12 tables for ...
Using Coastal Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
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Swamp Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of dank swamps, misty marshes, treacherous bogs, lizardfolk, bullywugs and Saltmarsh.
Includes d8+d12 tables for ...
Swamp Encounter Tables (Encounters... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Arctic Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes
Encounters for adventures and campaigns in terrain of winter, arctic, tundra, the frostfell and Icewind Dale.
Includes d8+d12 tables for ...
Using Arctic Encounters (Dice to Use, Ways... [click here for more] |
Dungeon Masters Guild |
$5.00
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Mountain Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of stormy mountains, snowy peaks, giants, griffons, narrow passes and ancient crags.
Includes d8+d12 tables for ...
Using Mountain Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
|
An original one-shot adventure for 3-6 level 7 characters.
O winged beings, do you hear?
The voice of the forest, the trees that sing
Where river rushes over weir —
Where blue and green pour into spring —
Awaiting you is ancient starlight
Evermorning, evernight
SUMMARY:
There is a legend of an... [click here for more] |
Dungeon Masters Guild |
$1.99
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Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this.
A stat block for the Jabberwocky as an epic level... [click here for more] |
Dungeon Masters Guild |
$0.75
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Desert Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in terrain of sandy desert, dry steppes, dangerous badlands and magical wastes like Anauroch.
Includes... [click here for more] |
Dungeon Masters Guild |
$5.00
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Enhanced Goblinoids, Gnolls, Kobolds & Orcs – an Eventyr Games Compendium
There’s classic fantasy foes, and then there’s goblins, gnolls, kobolds and orcs – these are the bread and butter of any classic Dungeons & Dragons-game. Hell, at this point you can barely call yourself an adventurer if you haven’t struck down at least a handful of these monstrous humanoids.
However, if you’re... [click here for more] |
Dungeon Masters Guild |
$1.49
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500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monsters of the Multiverse and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy, description in the Monster of the Multiverse, or well-known legends. Each weakness... [click here for more] |
Dungeon Masters Guild |
$11.95
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Grassland Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in terrain of endless grassland, agricultural plains, nomadic steppes.
Includes d8+d12 tables for ...
Using... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. - Scott Niedjela
Own the PDF? Click here for a special bundle discount!
Sick of not being able to find a game? Have a burning passion... [click here for more] |
Dungeon Masters Guild |
$24.99
|
Drax’s Deadly Plants of Chult - 50 Deadly Plants for any Outdoor Adventure!
Looking for new and exciting ways to kill your PCs? Ready to spice up the Tomb of Annihilation hex crawl? Drax Bloodaxe barely escaped the clutches of the Chultan jungle, and he returned with these eye-witness accounts of Chult’s deadliest plants. Use this collection to throw in dangerous new plant monsters, and litter... [click here for more] |
Dungeon Masters Guild |
$6.99
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Hill Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of craggy hills, foggy moors, farmed downs and borderland foothills..
Includes d8+d12 tables for ...
Using Hill Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
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The Dragon Above presents…
Codex Siberys II: Planes & Prophecy
This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a... [click here for more] |
Dungeon Masters Guild |
$3.95
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40 Beasts and Fantastical Creatures Ready to Join Your Adventuring Party!
A team of 33 writers, 4 artists, and 3 editors have joined forces to bring you "Animal Sidekicks," a sidekick bestiary that gives anyone and everyone in your party a pet, each with its own stat block and level-up table.
Modeled on the sidekick rules found in the D&D Essentials Kit Rulebook, these animal sidekicks,... [click here for more] |
Dungeon Masters Guild |
$12.95
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Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99
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One hundred different strategies your party needs to defeat that big enemy! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The light beckons, and you follow.
Journeying from the silk-woven forests that nurtured you as a larva, you emerge into the wider world, a land full of disparate peoples and ideas, rich in a wealth of knowledge and secrets.
As the light lead you, once, now you are lead by enlightenment. With each hidden truth you uncover, you learn more of what the world is, and how to secure your place in it.... [click here for more] |
Dungeon Masters Guild |
$4.95
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Your fantasy world is full of magical landscapes, so it only makes sense that some of the plants of your world possess magical abilities as well. Here is a list of one hundred different herbs, plants, mushrooms, vines, etc. that could be placed into your world. This is particularly useful for druids or the budding alchemist in your group. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to the Book of the Fey! Inside these pages you’ll find a host of fey creatures for your D&D 5th edition games. Adventurers beware, some of these fey may look friendly and beautiful, but many would be happy to end you.
Inside this book are over 150 fey creatures, ranging from the forgettable (literally!) Forgotten Ones to the mighty Glaistig. Also included in this book... [click here for more] |
Dungeon Masters Guild |
$5.00
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