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A Simple Life: a collection of commoner NPCs

A Simple Life: a collection of commoner NPCs


A simple Life A collection of commoner NPCs This relatively simple booklet has a lot of NPCs stat blocks. The work is intendet to those who want to actively differentiate NPCs in a town, and has a lot of examples by race, with a small ammount of lore about the "typical" societes of the core races. The pdf...   [click here for more]
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Jungle Encounters - Random Encounter Tables

Jungle Encounters - Random Encounter Tables


      Jungle Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of jungle, rainforest, sunken ruins, tangled undergrowth and Chult in Tomb of Annihiliation. Includes d8+d12 tables for ... Using...   [click here for more]
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Strange Times In The Ten-Towns

Strange Times In The Ten-Towns


The Rime of the Frostmaiden has been broken and once more adventurers venture to Icewind Dale to find fame and fortune. Easthaven is your destination, and the troubles that ensue after you arrive set you on a path that may eventually lead you into dangers unknown. Travel beyond the Sword Mountains, across the Reghed Glacier, and explore the frozen domain of Icewind Dale and the Ten-Towns. This...   [click here for more]
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Tales of the Raven 2

Tales of the Raven 2


TALES OF THE RAVEN 2 “The Raven” is a renowned jongleur who  travels the Sword Coast, makes a sudden appearance seeking assistance with a grave problem. The adventurers are tasked by “The Raven” with ensuring that the happiness of children throughout the numerous planes of existence is not lost forever. A one-shot seasonal adventure with a twist, for characters of level 1st - 9th (the adventure...   [click here for more]
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Seven Deadly Plagues: A Malady Codex Special

Seven Deadly Plagues: A Malady Codex Special


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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Theros Adventure Planner

Theros Adventure Planner


Theros Adventure Planner is a reference sheet and accompanying suggestions to help a Dungeon Master to assemble a thematic campaign and roleplaying sessions by making selections from the more than 240 adventure ideas and more than 300 suggestions for villains and monsters within Mythic Odysseys of Theros. The planning sheet provides space so the DM can include their own notes about adventure elements...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get.  ...   [click here for more]
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Grimm Encounters

Grimm Encounters


Grimm Encounters Twelve Horrifying Encounters for your Campaign If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell,...   [click here for more]
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Baby's First Beastiary #1 - Aarakocra

Baby's First Beastiary #1 - Aarakocra


First in a new series where I make statblocks for baby and child versions of monsters to help flesh out your worlds and to make more pet options cause let's be honest here that Owlbear Cub in BG3 has made all our parties ask for cute pets. Contains: Lore  2 Statblocks Cute Babies ...   [click here for more]
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100 Scary Forest Encounters

100 Scary Forest Encounters


One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ...   [click here for more]
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Malar: The Beastlord Compendium

Malar: The Beastlord Compendium


"Gather the faithful. The time has come for a Great Hunt." The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers. Assembled from the vast collection of knowledge...   [click here for more]
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Prismeer Encounters

Prismeer Encounters


Prismeer Encounters is a collection of 24 encounters divided between the realms of Hither, Thither, and Yon. They are designed to act as completely stand alone experiences and can be easily dropped into any campaign that takes the characters through fey locales. None of the encounters presented in this document are designed to be overcome through combat. Some provide interesting roleplay opportunities,...   [click here for more]
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Play & Learn Solo (Fighter): A Warrior Born

Play & Learn Solo (Fighter): A Warrior Born


5e Solo Gamebooks presents Play & Learn Solo (Fighter): A Warrior Born. This short solo adventure gives players new to 5e a grounding in the basic rules while leading them through a classic, fun D&D quest. This quest is ideal for newcomers to the game - learn D&D as you solo through an exciting quest that takes place in the infamous Ardeep Forest! Dungeon Masters...   [click here for more]
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Strange Life Forms of the Astral Sea: Dunes of the Desert World

Strange Life Forms of the Astral Sea: Dunes of the Desert World


What will you stumble across among the blistering dunes of a distant Wildspace desert world? Fend off a band of vicious Selachii caravan bandits. Face off against a Tel Kaorzan bounty hunter. Stand against the fabled Desert Leviathan as it rises from the sand. And awaken the Foretold One from the endless slumber of its tomb. This supplement adds tweve new monsters and characters imbued...   [click here for more]
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Adventure Sidekicks: Dragon of Icespire Peak

Adventure Sidekicks: Dragon of Icespire Peak


From the creative team that brought you Animal Sidekicks: Do you want to play "Dragon of Icespire Peak" from the Essentials Kit, but you don't have enough players and the generic sidekicks aren't doing it for you? Do you want reoccurring allies and creatures to level up throughout your Phandalin campaign? Do your players regularly invite NPCs and beasts they meet along for the...   [click here for more]
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Creature Harvest Index - Dinosaurs

Creature Harvest Index - Dinosaurs


"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the Omani clan. This product is a FREE preview of the new harvest bestiaries that I have written. These products contain:  * Meat- how much, how to store it, and...   [click here for more]
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Fey Bargains: Trade and Trickery

Fey Bargains: Trade and Trickery


Fey Bargains: Trade and Trickery   Sell your voice for fey favours!   Swap your first-born child for long-lost fey secrets!   Suffer horrible fey consequences for your hubris!   Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery is...   [click here for more]
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The Malady Codex IV: Diseases of Icewind Dale

The Malady Codex IV: Diseases of Icewind Dale


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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High Forest Factbook

High Forest Factbook


A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within?   This book is intended for DM's wanting to run adventures within High Forest.  It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting....   [click here for more]
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Encounterpaedia - 450 Non-combat Random Encounters & 100 Skill Challenges

Encounterpaedia - 450 Non-combat Random Encounters & 100 Skill Challenges


INTRODUCTION (This product consists of material previously published in The Solo Adventurer's Toolbox Pt. 1&2). How often have you searched for “non-combat encounters” only to come up frustrated? Many tables that you find online are combat-oriented and provide little opportunity for roleplay. Within this small product, you will find 450 creative non-combat...   [click here for more]
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Collected Encounters - Random Tables

Collected Encounters - Random Tables


      Collected Encounters for Terrains, Planes, Monsters and Humanoids Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.  Collected encounter tables from over 20 previous titles, revised into d20 tables and updated with new terrains and tables added. Each terrain and creature type has encounter details for ideas about...   [click here for more]
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100 Jungle Encounters

100 Jungle Encounters


With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ...   [click here for more]
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Amarune's Almanac: Grasslands of the Realms

Amarune's Almanac: Grasslands of the Realms


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed...   [click here for more]
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Player Primer: Moonshae Isles

Player Primer: Moonshae Isles


Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including: Life in Moonshae...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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The DMs Guide to Foraging

The DMs Guide to Foraging


The DMs Guide to Foraging is a rules supplement containing foraging mechanics and an abundance of unique flora to use in your games. Among these flora are real flowers, mushrooms, herbs, mosses, and other plants reimagined for D&D 5th Edition and new, completely original fantasy plants. This supplement includes: Simple and Easy-to-Use Mechanics for Foraging Optional Rules...   [click here for more]
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Factions of Phandalin - Mount Hotenow

Factions of Phandalin - Mount Hotenow


Factions of Phandalin - Mount Hotenow is a supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.  This book goes over the various rules around the faction of the Emerald Enclave in Phandalin and the Forgotten Realms, making...   [click here for more]
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Herbalism 101

Herbalism 101


Herbalism 101 - an expanded guide to DnD Herbal tool kit This guide includes 70 brewable potions! Dungeons and Dragons 5th edition comes with a stock of tool sets. There are many and your background / race defines what are proficient with, but what does that mean? Xanathars guide to everything expands upon some basic uses of each kit, but lacks true...   [click here for more]
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Eberron Random Events: Sharn and the Five Nations

Eberron Random Events: Sharn and the Five Nations


Bring your Eberron Campaign to Life! Eberron Random Events: Sharn and the Five Nations brings the Platinum Bestselling Random Events Series to the world of fantasy pulp adventure and noir intrigue. Dungeons & Dragons is fraught with perilous adventures that often ask the exciting question: “Will our heroes survive?” The...   [click here for more]
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Jungles of Chult Factbook

Jungles of Chult Factbook


The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered. This book is intended for DM's wanting to run adventures within Chult.  It is the result of quite a bit of research on official WotC supplements so should align pretty closely with...   [click here for more]
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City, Dungeon and Wilderness Encounters using the Monster Manual

City, Dungeon and Wilderness Encounters using the Monster Manual


      Encounter Tables for Creature, Non-Combat and Locations Tables visible in Previews under the product image. Uses only the Monster Manual. There is also a separate Fantasy Grounds Version. Encounters for adventures and campaigns in dungeons, cities and wilderness with sub-themes  Includes d20 tables for ... In the City (low & mid city encounters, city beasts, city...   [click here for more]
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The DMs Guide to Hunting

The DMs Guide to Hunting


The DMs Guide to Hunting is a rules supplement containing hunting mechanics and an abundance of quarries to use in your games. Among these quarries are real mammals, reptiles, birds, and other animals reimagined for D&D 5th Edition and new, completely original fantasy animals. This supplement includes: Simple and Easy-to-Use Mechanics for Hunting Optional Rules for Hunting...   [click here for more]
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Amarune's Almanac: Deserts of the Realms

Amarune's Almanac: Deserts of the Realms


"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from...   [click here for more]
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The Lone Hunter's Bushcraft Guide

The Lone Hunter's Bushcraft Guide


The Lone Hunter's Bushcraft Guide concerns various new options for creating and managing an exploration challenge in your campaign. Venture in the wilderness with the knowledge of how to survive any situation by crafting new gear using what nature offers, face new beasts, natural hazards and the beast within. The Lone Hunter's Bushcraft Guide is meant both for Dungeon...   [click here for more]
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The DMs Guide to Travel

The DMs Guide to Travel


The DMs Guide to Travel is a rules supplement containing suggestions, tips, and guidelines for preparing and running travel in your 5th Edition D&D campaigns. This supplement includes: Eight Methods to Prep & Run Travel Two Sample Skill Challenges A Template to Design Your Own Skill Challenge Tips on Incorporating Multi-Session Travel into a Campaign...   [click here for more]
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Goodbarrel's Ultimate Guide to Cooking

Goodbarrel's Ultimate Guide to Cooking


Have you ever wanted to really put the cooking utensils to good use in D&D 5e? Do you have a player who is always looking for foodstuff or trying to cook their way out of a bind? Do you want to add a layer of fun and player engagement to your game or campaign? Well look no further! Goodbarrel's Ultimate Guide to Cooking has got you covered! Ronan Goodbarrel is a famous Halfling known through...   [click here for more]
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The Botanist - an Artificer Sub-Class

The Botanist - an Artificer Sub-Class


The Botanist  Revolutionize the potential of magic and the versatility of nature as you take up the specialization of Botany. Tinkering with natural forces and arcana alike, botanists create hulking plant creatures that serve as loyal companions, and trusted friends. Harnessing the deadliness and the resilience of many different plants, a botanist will always find a friend in the...   [click here for more]
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Ten Storm King's Thunder Encounters

Ten Storm King's Thunder Encounters


Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns. These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance. Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,...   [click here for more]
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Olie’s Guide to Familiars

Olie’s Guide to Familiars


Olie’s Guide to Familiars This 5e homebrew modifies the rules governing the find familiar spell. Familiars now possess a true form, complete with new abilities and stats. While they retain the ability to morph into other creatures, they also have a unique, true form. Each true form comes with a minimum of 4 abilities, including one base ability that is always present, and additional...   [click here for more]
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We'll Sleep Here Tonight: Places to Rest a Weary Head

We'll Sleep Here Tonight: Places to Rest a Weary Head


Featured on Loot the Room's Best of the DMsGuild for January 2018! You wake up. You travel. You sleep. But where do you sleep? Where do you take that long rest? We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to make...   [click here for more]
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Release the Krakin!

Release the Krakin!


Click Here to get the Fantasy Grounds version of Release the Krakin! HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born...   [click here for more]
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Curse of Strahd: Khazan's Tower Map for Roll20 or Printout

Curse of Strahd: Khazan's Tower Map for Roll20 or Printout


NEW LOWER PRICE! Gorgeous high-resolution maps for Khazan's Tower. Bundle Bonus 2: my beautiful, full color, ENTRY DOOR PUZZLE. Updated with detailed new artwork and made slightly less obvious/simple than the puzzle in the book. Khazan's Tower Artwork Features: High Resolution full color PDF conveniently formatted for 8.5x11" printing (7 sheets of paper) Medium...   [click here for more]
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Codex of the Infinite Planes Vol 16 Beastlands

Codex of the Infinite Planes Vol 16 Beastlands


Codex of the Infinite Planes Volume 16: Wilderness of the Beastlands Open these pages and learn about the animalistic plane in the multiverse, the Wilderness of the Beastlands! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack...   [click here for more]
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Traps, Tricks and Puzzles 3

Traps, Tricks and Puzzles 3


Traveling through the wilderness can sometimes be a little bit of a drag. Yes, there are the occasional random encounters (the odd monster or two, sometimes an NPC with some vital quest information or maybe a merchant being attacked by a gang of goblins) but moving from one location to the next is usually an uneventful (and often ignored) element of the campaign. Why not introduce your players to a...   [click here for more]
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Amarune's Almanac: Swamps of the Realms

Amarune's Almanac: Swamps of the Realms


"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that...   [click here for more]
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Saltmarsh Encounter Tables - Random Encounters

Saltmarsh Encounter Tables - Random Encounters


      Ghosts of Saltmarsh Tables for Coastal, Sea, Ships, Underwater and Swamp Tables visible in Previews under the product image. Using creatures from Ghosts of Saltmarsh and Monster Manual. Encounters for adventurers and campaigns using Ghosts of Saltmarsh or for coastal, seas, pirates, swamps and naval themes. Includes d8+d12 tables for ... Coastal terrain (extra tables...   [click here for more]
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Amarune's Almanac: Mountains of the Realms

Amarune's Almanac: Mountains of the Realms


"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome...   [click here for more]
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Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms


"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different....   [click here for more]
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Player Primer: Calimshan

Player Primer: Calimshan


Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan! This supplement contains everything...   [click here for more]
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Strange Life Forms of the Astral Sea: Champions of Interstellar Warfare

Strange Life Forms of the Astral Sea: Champions of Interstellar Warfare


A ship appears at the edge of the system, and then another, and another, decelerating from spelljamming speed... "Hard to port! Man the turrets!" shouts your naval captain, "Scramble rider squads!" The sound of hooves thunders, reverberating throughout the ship as the space cavalry battalion charges out of the cargo hold, shimmering hooves carrying the flying...   [click here for more]
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