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The Equestrian's Guide to 5th Edition Horses

The Equestrian's Guide to 5th Edition Horses


Ever found the basic rules for 5th edition horses to be lacking?  Add a bit of variety to your campaign with The Equestrian's Guide to 5th Edition Horses. A rules suppliment for 5th edition focused on the finding, riding, and purchasing of various horses.  This document contains stat blocks for seven standard types of horses based on real horse types from history, as well as five...   [click here for more]
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Deep Night Chase

Deep Night Chase


Deep Night Chase This One-Shot Adventure Module contains:  The story of an all night chase through an enchanted wood Flexible adventure length through modular encounter design Builds for eight new enemies / monsters A table for rolling encounters in a dark wood Several high detail maps to be used in an online tabletop such as Roll20 The Story It...   [click here for more]
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Travel Rules Revised - World Rules and Mechanics

Travel Rules Revised - World Rules and Mechanics


Travel Rules Revised - THE UPDATED VERSION This supplement goes through some new roles and rules for travel. It does not cancel the existing rules for travel in a DnD 5e game, but enhances travel with some new roles and rules to make it more interesting. By any means, this is not a complicated full-on travel mechanics manual since that would be out of the purpose...   [click here for more]
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Basic Pets

Basic Pets


Pets have always been in a weird place in D&D. Officially, they don't really have much to them, and little guidance is offered for those that want them. Basic Pets aims to help both players and DMs looking to have pets in their games, and do so in a way that is easily modifiable to fit however a DM wishes them to function. This product includes: Rules for Pets: Optional Combat...   [click here for more]
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Spider Hunters - A Horrific Enemy For Low Level Adventures

Spider Hunters - A Horrific Enemy For Low Level Adventures


Need a new mosnter for your next encounter? Just feel the current bugs in 5E are all too similar? Want that one player at your table to have flashbacks? Do you really just hate spiders? Well! I have the homebrew for you, introducing the Spider Hunter a horrible insect for your next campaign, featuring 4 stat blocks, a small lore blurb and some stuff to give you dungeon crafting ideas, its got it...   [click here for more]
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Litwick's Guide to the Forgetful Forest

Litwick's Guide to the Forgetful Forest


Litwick, intrepid explorer and world-renowned cartographer, is here to share a wondrous location for you to use in your games. Send your players into a setting neutral forest under a powerful enchantment of memory loss. Seven encounters help give the forest some exciting details while the characters head deeper, or through, the region. Building on the idea of supernatural regions, the Forgetful Forest...   [click here for more]
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Creatures of the Herd -- Bestiary Vol. 3

Creatures of the Herd -- Bestiary Vol. 3


Creatures of the Herd -- Bestiary Vol. 3 Populate your adventures with 3 new creatures, created within the theme of herd-like monstrosities. Each with rules, background stories and full colour creature illustrations. These creatures range from a challenge of 2 to a challenge of 3 with original art and D&D 5e rules. Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda...   [click here for more]
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The Adventurer's Almanac

The Adventurer's Almanac


Mealtimes and nutrition are not the main focus of the typical D&D game, but allowing characters to engage in occasional culinary creativity can increase immersion, grant opportunities to roleplay, and even advance the plot. These rules are not intended to serve as a model to track nutrition, but rather as an accessory to roleplaying or combat encounters. Maybe characters are cooking a lavish meal...   [click here for more]
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Alternative Chases

Alternative Chases


The chase rules in the Dungeon Master’s Guide work best on a giant battle map of twisting paths, and even then they can easily overstay their welcome. The rules here are built for quick, abstract, player-focused chase scenes that can be customized with the flavor of the environment. You might also like Alternative Resting. ...   [click here for more]
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Hat Mimic – New Familiar

Hat Mimic – New Familiar


Who would like to wear a mimic as a hat, that is also your new familiar? I KNOW I WOULD. The Hat Mimic is intended to be a fun addition as a fun and unique familiar granted by your Game Master. It's meant to provide some amusement and potential utility rather than posing a significant threat. ...   [click here for more]
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The Compendium of Odd Creatures

The Compendium of Odd Creatures


Behold, the Compendium of Odd Creatures! A collaborative process between ourselves and the Adventuring Guild, we bring to you 20 new monsters to use in your Dungeons and Dragons games! The following monsters are included in the document: Aberrant Eye, Arcane Ballista, Bellacara the Bride, Bully Goat, Carnival Hag, Cheeky Monkey, Corrupted Crop - Pumpking & Pumpkill,...   [click here for more]
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Menagerie of Mysteries

Menagerie of Mysteries


In this level 6 adventure for 4-6 players the party comes across a man named Johann Dhomm who was transporting animals in cages to his private island where he has a menagerie (a kind of zoo) that he eventually wants to open to the public. But the animals have escaped and he asks the party to try and catch them alive for him. However, the animals are actually quite dangerous and range from Gazers to...   [click here for more]
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Werewolf of Selûne - Developable Character Option

Werewolf of Selûne - Developable Character Option


Lurking through the foggy night, with huge hands, wide fangs and hairy body the wolf-like abomination sees you. As it slowly creeps up to you, you are sure that it will be the last thing you see on this plane. A loud howling emits from the way too big mouth of the creature as you realise that it wears a newly crafted plate armor, engraved with seven blueish stars. The abomination towers...   [click here for more]
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Norse God: Fenrir (Monster Stats)

Norse God: Fenrir (Monster Stats)


These are the stats for the Norse god Fenrisulfr or Fenrir for Dungeons and Dragons 5th Edition. Inside is lore surrounding him and 4 statblocks. One CR30, CR 18 and an easy conversion for 17, and two avatar forms with a CR 12 and CR 13. You can drop him into any campaign and he is a great option for any character to worship, whether they be good or evil. I also plan to make subclasses to go along...   [click here for more]
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Alternative Resting

Alternative Resting


Six encounters in an adventuring day is hard to fit in smoothly. It’s often just as easy to take a long rest as a short rest, leaving classes based around short rests in the dust. When long rests are infrequent, classes that depend on long rests can start feeling useless. The options presented here provide a smoother rest gradient to allow meaningful choices about resource management. You may also...   [click here for more]
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Umbral Blot

Umbral Blot


Relive the horror of battling one of 3E's most interesting epic monsters with this addition to 5E's stable. Don’t forget to follow me on twitter for release updates and random D&D thoughts! @totalpartykill1 ...   [click here for more]
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Fantasy Animals

Fantasy Animals


A number of entirely new, entirely imaginary fantasy animals to use in your game. Creatures range from CR 0 to CR 6, and include fantastical variations of existing animals, such as the Firespitter Frog and Flying Fish, alongside beasts created from scratch like the Shapiro and Dragonstag. ...   [click here for more]
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Potions, Poisons, and other Consumables

Potions, Poisons, and other Consumables


As a Dungeon Master, Potions, Poisons, and other Consumables is a tool for fleshing out your world and adding depth to your campaigns. This comprehensive resource is packed with information on a vast array of potions, poisons, and other consumables, providing you with a wealth of options for your players to encounter in their adventures. ...   [click here for more]
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The Howling Moon Inn And Other Establishments

The Howling Moon Inn And Other Establishments


This Book is designed to add 6 new haunting locations into any setting. "The Howling Moon Inn And Other Establishments" provides quality locations that show descriptions, dramas and priced items! The Howling Moon Inn: A Tavern on the edge of the woods where rumors of lycanthropes and other humanoid beasts gather! The Witch's Brew: A small hut at the edge of a swamp where a mysterious witch guides...   [click here for more]
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Cult of Loviatar

Cult of Loviatar


"Pain has a purpose. Your suffering is not meaningless. The Mistress of pain will reward you for the misery you have endured." ~Whiplass Devalia Krovin The cult of Loviatar has risen and begun spreading throughout the populace through heated whispers and promises of power. Their suffering fuels their dark power as they eagerly seek to spread chaos and open a portal to the Abyss. This product...   [click here for more]
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Talisid, the Celestial Lion

Talisid, the Celestial Lion


Talisid, the chief of the leonals, themselves wisest and strongest of the guardinals, a race of celestials native to the blissful fields and forests of Elysium. On par with the demon lords of the Abyss, Talisid and his Five Companions roam the upper planes defending any and all from the scourge of evil. Don’t forget to follow me on twitter for release updates and random D&D thoughts!...   [click here for more]
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Hex Hopping Encounters

Hex Hopping Encounters


Exploring forests, climbing mountains, and cutting  through jungles can be dangerous but the wild lands are full of more than beasts and monsters. This guide provides 15 primarily non-combat encounters that focus on skill, investigation, and braving the unknown. The theme of these encounters is fast travel. Whether it is restoring and callibrating a giant slingshot or riding a...   [click here for more]
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PSC3 The Demiplane of Ectoplasm

PSC3 The Demiplane of Ectoplasm


The Mind's Eye is a series of articles from the later period of the third edition of Dungeons and Dragons when Wizards of the Coast was releasing expansions online relatively frequently. They were focused on psionics, psionic creatures and most importantly gem dragons and the deity Sardior. The Complete Psionic of the same era also heavily featured creatures formed from ectoplasm,...   [click here for more]
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The Mistwood Bestiary & Treasure Trove

The Mistwood Bestiary & Treasure Trove


The Mistwood Bestiary & Treasure Trove Can your players keep their sanity intact long enough to survive an encounter with the jabberwock? Or show dignity and respect to a bonfire elk, the guardian of woodland creatures? Will they resist the glittering allure of the jubjub bird's hypnotic feathers? This short supplement contains: 6 New Monsters 15 New Magic Items 20 Random Encounters for...   [click here for more]
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The Big Book of Bears

The Big Book of Bears


Do you like bears?  Ever wondered why, of the numerous species of bears in the world, only 3 have stat blocks in D&D?  Wanna play with a moon bear, a spectacled bear, an armored bear, or elemental bears?  The Big Book of Bears has you covered! With 29 bear stat blocks ranging from the humble Moon Bear to mythical bears of massive power, along with a new player species, a new background, and...   [click here for more]
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28+1 Scams to make your players lose Gold!

28+1 Scams to make your players lose Gold!


Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it happened!...   [click here for more]
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Jacky Longlegs: the Faceless Watcher

Jacky Longlegs: the Faceless Watcher


This CR 12 fey is very heavily inspired by the Slenderman of internet fame. It is designed to be an ideal horror enemy, and possesses a variety of frightening abilities to torment players with. A huge thanks to The Homebrewery for creating such a fantastic website. ...   [click here for more]
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Path of the Wild Rider - Primal Path for Barbarians

Path of the Wild Rider - Primal Path for Barbarians


Path of the Wild Rider is a primal path for Barbarians that introduces riding to the rage machines. It is more than just about a riding barbarian horde, it is about the sacred bond that is formed between a rider and their mount. But it's also about charging head-first into battle with your battle axe raised above your head. Perfect for Halflings of the Talenta Plains! *wink* WILD...   [click here for more]
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Gnoll Player Race & Language for D&D 5e

Gnoll Player Race & Language for D&D 5e


Wrestling for control over the endless hunger that drives them forward, gnolls take their step from monster race to player race in this Dungeons & Dragons player race supplement for 5th edition. In addition to the lore, race, and subraces this supplement also includes information on the gnollish language, the gnollish written alphabet, andd rules and examples for using it in your game. Included...   [click here for more]
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Grimoire of Eldritch Power

Grimoire of Eldritch Power


The Grimoire of Eldritch Power contains the eldritch workings of an otherworldly being.  The book itself serves as a player aid, and features a new magic item, a new feat, 16 new Eldritch Invocations, and rules for gathering herbs while traveling. ...   [click here for more]
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Hero's Journey: Travel Rules for 5e

Hero's Journey: Travel Rules for 5e


The Three pillars of D&D are Combat, Social interaction, and Exploration! Supplement your D&D 5e game with this optional ruleset to enhance your groups adventures in between locations! Featuring easy to understand rules for traveling through different terrain, a suggested outline for a typical adventuring day, rules for getting lost on a journey, as well as some sample encounters for different...   [click here for more]
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Fifty Encounters in the Icy Wastes

Fifty Encounters in the Icy Wastes


Add some coolness to your travels through our selection of snow-themed encounters. Feel free to craft them onto a larger story, or pick a d100 and let the dice snow you the way! There’s plenty of thrills to find in the tundras and taigas and many an adventure lies beyond the polar dunes and boreal forests. From ice-fishing wizards and wizened hermits, to mysterious obelisks and blood colored streams....   [click here for more]
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Forgotten Races

Forgotten Races


Are you bored with the stock races? Having trouble finding new options that tickle your fancy? Why not try checking out Forgotten Races, a selection of seven new race options specifically made to spice up your next campaign. Included in this document you will find five all-new races, including: - Dinoborn - Kithodians - Ogrekin...   [click here for more]
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Trouble at the Abandoned Grist Mill

Trouble at the Abandoned Grist Mill


Find adventure in the least-expected places! The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…   Players can find trouble in the ruins of an old grist mill or solace in a relaxing spot...   [click here for more]
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Random Encounter: The Wicker Wolf

Random Encounter: The Wicker Wolf


The following is the second in an ongoing series of articles containing monster stat blocks and setups for pre-made encounters which you can drop in to any game, offering options and utility to DMs. These have all been based upon encounters I've run in my own campaign that have been well received by the players and so I wished to share them with you all. Any donations for my time putting these together...   [click here for more]
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What Lurks Beyond the Crags of Lyrm

What Lurks Beyond the Crags of Lyrm


What Lurks Beyond the Crags of Lyrm is a miniature monster manual featuring 21 custom monsters all within a new, strange region called Lyrm. ...   [click here for more]
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Post-Apocalyptic Setting D&D 5e

Post-Apocalyptic Setting D&D 5e


Rules to help you run a classic Post-Apocalyptic setting in D&D 5e. With rules for things like weapon materials and how to run magic that affects the environment. ...   [click here for more]
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Dragon Hydras

Dragon Hydras


Why aren't hydras dragons? I don't have an answer but, I do have a solution. Includes 12 Monster Statblocks for High-Level encounters! THIS IS AN OLD VERSION, LOOK HERE FOR THE NEW ONE: https://www.dmsguild.com/product/348726/Dracohydras If you want Metallic Dragon Hydras check out this add-on: https://www.dmsguild.com/product/324832/Metallic-Dragon-Hydras...   [click here for more]
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Alternative Crafting

Alternative Crafting


Crafting items allows players to roleplay being self-sufficient, customize their abilities, and progress in a way not directly tied to gaining experience. These rules provide a flexible system to allow players to craft items without having too much to keep track of. It is not a spreadsheet of keywords with specific meanings. Want an adventure where players can collect some special materials? Try...   [click here for more]
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Five Bandits with Quirks

Five Bandits with Quirks


A selection of bandits designed to add a bit of colour, a hook for your players to explore or just a bit of fun for the next band of cut-throats or highwaymen (or women) that you unleash upon your table.  Perfect for adding a bit of life to “...you walk into a room and see 5 bandits, they attack, roll initiative.” Be sure to keep an eye out for the next instalment of “...with quirks” coming...   [click here for more]
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Perseus's Guide to Substances

Perseus's Guide to Substances


NB: Previous versions of this .pdf were cut off after page 2.  Please download substances_v2.pdf, now the only option for download, for the full experience--it is identical but with all 6 pages. 13 Substances, all with unique effects and drawbacks. 3 Levels of Addiction + Overflow for severe addicts--substances are not to be trifled with nor treated like regular potions. Simple,...   [click here for more]
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The Animal Addendum

The Animal Addendum


Have you ever flipped through the Monster Manual and realized that there aren't statblocks for many ordinary animals? If so, this supplement may be for you. With over 20 new beasts from the real world, all ranging from CR 0 to CR 3, you will surely find a few statblocks you will want to use ...   [click here for more]
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25 Shopkeeper NPCs

25 Shopkeeper NPCs


From common to weird, this is a collection of NPCs for you to add seemlessley into any campaign, one-shot or adventure you’re running. Each NPC comes with a unique appearance, personality, shop description and shop secret or quirk. ...   [click here for more]
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Offbeat Encounters: The Lost Scroll (Al-Qadim and Forgotten Realms Drop-in Scenario)

Offbeat Encounters: The Lost Scroll (Al-Qadim and Forgotten Realms Drop-in Scenario)


Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game. As the party emerges from a cavern, crypt, or similar environment, a merchant approaches, asking about one of the...   [click here for more]
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Elminster's Letters #3

Elminster's Letters #3


Grab a copy of “Elminster's Letters” and start adventuring in the Realms! Official published adventures don't go over level 15… we do! In this issue of “Elminster's Letters” you'll read a personal mail sent you by the Sage of Shadowdale and you will also find a fast, single-session adventure for three PCs of 16th level, including a new CR 16 monster as final boss. What are you waiting for?...   [click here for more]
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Three villages to use in your campaign

Three villages to use in your campaign


This document is intended as a supplement for DM’s to use in their own campaigns or perhaps to use as a one-shot. These villages are nice to use when the party needs an interesting place to rest or perhaps as a random encounter on a hex crawl based campaign. In total there are three fleshed out villages. I have tried to also add some ideas how the villages can be used in your overall world.  This...   [click here for more]
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Totem of the Vulture - Option For Totem Warrior Barbarians

Totem of the Vulture - Option For Totem Warrior Barbarians


Totem of the Vulture Animal Spirit Extension for the Path of the Totem Warrior Barbarian Class The Path of the Totem Warrior focuses on the spiritual journey of the barbarian as they take unto themselves the natural instinctive power of the spirit animal. The proud spirits of the most majestic animals of the wilds lend the brave Totem Warrior unique abilities, augmenting the...   [click here for more]
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Artificer Specialist: Herbologist

Artificer Specialist: Herbologist


The Herbologist is a new subclass for the Artificer focused on exploration, mutation and botanical magic. Herbologists are green-thumbed scientists often found breeding bizarre botanical beasts in arcane greenhouse or traveling the world in search of exotic specimins. Manipulate flora with the magic of artifice! Grow a Wandering Plant companion! ...   [click here for more]
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Walking Through the Realms

Walking Through the Realms


Walking Through the Realms is a system for running exploration in your game while traveling over a long distance. The system is a 2d6 mini game designed to make traveling more engaging and fun for your players and the game master running it.  These rules are designed as a jumping off point, and don't negate the need to do some preparations before using these rules to run through a long distance travel....   [click here for more]
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Todd Rumplin's Guide to Gathering Herbal Remedies

Todd Rumplin's Guide to Gathering Herbal Remedies


As I look at Todd Rumplin, I see a small figure that barely reaches my waist. He's a halfling, with curly brown hair that seems to be always messy and unkempt. His face is round and friendly, with big hazel eyes that shine with a curious spark. Whenever I see him, Todd is busy gathering herbs in the nearby fields or forests. He moves with a spring in his step, and his hands are always busy picking...   [click here for more]
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