Title |
Publisher |
Price ▲ |
Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes.
Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The creatures in this product are featured in Undermountain: The Caverns of the Many-Legged.
Also, check out my latest product now available for 33% off here.
... [click here for more] |
Dungeon Masters Guild |
FREE
|
This product contains conversions of spore servants for every compatible monster within the monster manual. This supplement is a companion piece to Frendi Frokthu's Big Book of Fungi.
... [click here for more] |
Dungeon Masters Guild |
FREE
|
The world is full of powerful beasts and some Rangers have the skill and fortitude to tame larger, more feral creatures. While stronger companions provide extra protection and support, they do not come without some risk. With these supplemental rules Beast Masters can choose a beast companion that is up to Large in size and that has a challenge rating of 1 or lower. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
Lolth's Web is a casino card game created for Devious Designs, the second act of the Menzoberranzan Excursion Trilogy. If you love Menzoberranzan and the scheming ways of the drow, check out Devious Designs and The Drider's Revenge, the first act of the trilogy! ... [click here for more] |
Dungeon Masters Guild |
FREE
|
The scorpionfolk of the Maztican Underdark, including of course the tlincalli, the brave imperatontil, the bookish charinti, the vicious tree dwelling opistacanthi and the gigantic and prehistoric palophonti!
From beneath the sands they came. First one, then five, then twenty! Before we knew it we were surrounded by the half man, half... [click here for more] |
Dungeon Masters Guild |
FREE
|
To celebrate the release of Engame - Menzoberranzan Excursion Act 3, I'm releasing the stat block for legendary adversary Nafarnax, the tarn linnorm (CR 23). With two heads and acid breath that can melt adventurers into a puddle of goo, it's a truly deadly adversary that only the mightest of heroes can hope to overcome!
If you love drow, the city of spiders, intrigue, and awesome encounters, check... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is only a small preview of the full document and contains only the information on Gith, and the Githyanki & Githerzai archetypes. To obtain the full document go here:
/product/190642/Race-Based-Class-Archetypes?sorttest=true
Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It’s the month of Nightal the time for winter on the Sword Coast. You find yourself hurrying through Castle Ward in Waterdeep looking for place to stay the evening. Suddenly, you are blasted by a cold wind. As you cringe from the effects of the cold you notice that the wind blew a paper that attached itself to your leg. Your reach down and pull it up for closer inspection. It reads, “Camaraderie,... [click here for more] |
Dungeon Masters Guild |
FREE
|
Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
First in a new series where I make statblocks for baby and child versions of monsters to help flesh out your worlds and to make more pet options cause let's be honest here that Owlbear Cub in BG3 has made all our parties ask for cute pets.
Contains:
Lore
2 Statblocks
Horrifying Babies ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Third in a new series where I make statblocks for baby and child versions of monsters to help flesh out your worlds and to make more pet options cause let's be honest here that Owlbear Cub in BG3 has made all our parties ask for cute pets.
Contains:
Lore
2 Statblocks
Horrifying Babies ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sometimes two powerful enemies merge into one - the dragon and the mind flayer! Together, they create the elusive but powerful Brainstealer Dragon!
Contains 4 Dragons for Low to High-Level Encounters!
Also Check Out These Supplements Full of Dragons:\ - Dracohydras: https://www.dmsguild.com/product/348726/Dracohydras - Dracolisks: https://www.dmsguild.com/product/351242/Dracolisks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
While the Crystalwings where a polishing up of an old homebrew I made to release, this sequal is a a new idea I alluded to in the Crystalwing lore, this product contains a bunch of lore, and two stat blocks a small 1/4 CR version for early combats or use in groups, and a CR 4 giant version for your more experienced explorers, these creatures are dwellers of the underdark and have begun to see use by... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring the Underdark to your table with this new Sacred Oath.
In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth.
In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Greetings and Salutations. In this instalment of the Creature Crucible I have gone deep into second eddtion Dungeons and dragons and recovered several golems, as well as some of the Viking Dragons (Linnorms), and a couple of Illithid relatives and statted them up to 5e. Please enjoy.
This document includes:
Bone golem
Brass Minotaur
Fungus Golem
Illithidae, Cessrid
Illithidae, Saltor
Linnorm,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Want a threat for your next cave adventure, want to liven up the underdark while somehow making it even more hostile, just like bugs? Well this is for you! Includes a bunch of lore, a CR 3 statblock and a built in reward for your players.
Warlocks of Yule is still on it's way. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A selection of Kobolds designed to add a bit of colour, a hook for your players to explore or just a bit of fun to the next band of the yipping dragonoids unleashed on your table.
Perfect for adding a bit of life to “...you walk into a room and see 5 Kobolds, they attack, roll initiative.”
Be sure to keep an eye out for the next instalment of “...with quirks” coming to the DM’s Guild... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tired of your players making "Mind Goblin" Jokes, need a low level mindflayer encounter but think Intelect Devourers are too overpowered for their CR? Just wanna be a goober? This is the homebrew for you!
Warlocks of Yule is still on it's way. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Additional options for NPCs to be found in the "Out of the Abyss" adventure at Velkynvelve. See how your adventure changes with these NPCs along for your journey!
I've always enjoyed the Out of the Abyss adventure, and I felt that the NPCs that survive and make it out into the Underdark with the PCs really shapes the beginning and even later parts of the adventure. With these new options, you can... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition rules and Forgotten Realms setting. These may be expanded to other races or settings at the DM’s discretion.
Not only have the original options been revised and updated, but this document has been expanded to include all of the... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Planning to guide an adventure down into Skullport? Have fun with the Skulls of Skullport, the Flameskulls who enforce law and order in this lawless location. In addition to squashing any violence on the streets, the Flameskulls may decide to send your party on some unusual quest or they may accuse the party of breaking some law of Skullport, real or imagined. This document... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Optional player character races inspired by the Rage of Demons Campaign Setting. There are opportunities for out of the ordinary player race options because of the unorthodox companions, and eclectic series of allies encountered along the way in this campaign setting. The player character races contained within include: Derro, Kuo-Toa, Myconid, and Quaggoth. There are additional feats included for... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The first volume of Yokai Lore Ledger a series that converts a yokai from Japanese folklore into a monster to challenge your players.
This entry contains the White Floater, a wide eyed ghost that maybe isn't the best at being a ghost.
Contains:
Lore
1 Statblock ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Fifthvolume of Yokai Lore Ledger a series that converts a yokai from Japanese folklore into a monster to challenge your players.
This entry contains the Daichiuchi a small creature native to the shadowfell that preys on your player's fear.
Contains:
Lore
1 Statblock ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This product is included (for free) in my 2017 Bundle!
Expanded travel and discovery for your Tomb of Annihilation game!
This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game.
In this supplement:
Give your players the ability to discover teleportation... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Second volume of Yokai Lore Ledger a series that converts a yokai from Japanese folklore into a monster to challenge your players.
This entry contains the Sunamura Tangler, a collection of plant monsters that form more ill-tended crops.
Contains:
Lore
4 Statblocks ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Redesign of the Gloom Stalker ranger conclave.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
|
Maximum Miniatures presents the Beholder and Death Tyrant as well as Beholder color variations paper miniatures in an interactive PDF.
These miniatures are double-sided (include back views). Finally you get to see what a beholder's butthole looks like!
Thanks to my patrons on Patreon that got me... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This booklet contains information on a secret and exiled member of the Seldarine introduced in the Extreme Drowess actual play, set in the aftermath of Out of the Abyss.
Elion the Exiled contains:
A CR 21 antagonist with ties to the Seldarine and the Far Realm
A new sentient legendary magic item: Wildblade
Alternate Forgotten Realms lore from the Extreme... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The title pretty much says it all here: just a little book containing six new kobold variants, including the Rotspore Kobold, the Geomorph Kobold, the Revenant Kobold, the Draconic Kobold, the Boldlyn, and the Blind Kobold. These are low CR creatures ranging from CR 1/4 to CR 2, and can be easily swapped in for regular kobolds to spice up your kobold-tastic encounter. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens.
You will find useful advices on how to use creatures in combat. Where should they stand? What... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 26 combat encounters that might occur when your party exploring Level 12: Maze Level.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 10 combat encounters that might occur when your party exploring Level 13: Trobriand’s Graveyard.
You will find useful advices on how to use creatures in combat. Where should they stand?... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 16: Crystal Labyrinth.
You will find useful advices on how to use creatures in combat. Where should they stand? What... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 16 combat encounters that might occur when your party exploring Level 17: Seadeeps.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 18: Vanrakdoom.
You will find useful advices on how to use creatures in combat. Where... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19: Caverns of Ooze.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20: Runestone Caverns.
You will find useful advices on how to use creatures... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 24 combat encounters that might occur when your party exploring Level 21: Terminus Level.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 22 combat encounters that might occur when your party exploring Level 22: Shadowdusk Hold.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 12 combat encounters that might occur when your party exploring Level 23: Mad Wizard’s Lair.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you!
Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Out of the Abyss will take your players all across the Northdark of Faerun over the course of several months of ingame travel. As such, you may find that you require a few more random encounters to flesh out your travels. Presented within this PDF you will find 20 new Terrain Encounters and 20 new Creature Encounters, all in he style of the original random encounters found in the Out of the Abyss campaign.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|