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Enigma Paradox Monthly Map Pack: Continent of Antares (Colour)

Enigma Paradox Monthly Map Pack: Continent of Antares (Colour)


Antares 13 4000x4000 Maps prime for battle locations, including towns dungeons and unusual terrain. Each map has a 50x50 grid and works very well with virtual tabletop games such as tabletop simulator and roll20. Licence agreement included within. ...   [click here for more]
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Enigma Paradox Monthly Map Pack: Continent of Antares (Gray printer friendly)

Enigma Paradox Monthly Map Pack: Continent of Antares (Gray printer friendly)


Antares 13 4000x4000 Maps prime for battle locations, including towns, Dungeons and unusual terrain. Each map has a 50x50 grid and works very well with virtual tabletop games such as tabletop simulator and Roll20 Licence agreement included within. ...   [click here for more]
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The Avid Adventurers Guide to Exotic Variants (5E)

The Avid Adventurers Guide to Exotic Variants (5E)


Over the coming... eh... however long. This will continually be expanded, I work in a "higgedly piggedly" chaotic way but it works for me, but for the time being this PDF contains Disregarding the current "contents page" for a moment 4 variant Hobgoblins, 3 involving "The Rite of Burning", a brutal undertaking for the most hardy of Hobgoblins sure...   [click here for more]
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Dungeon Kreeper

Dungeon Kreeper


We decided to give building a monster a try, thus the creation of Dungeon Kreeper. It's based off of the Minecraft Creeper. It has not been play tested. Please feel free to let us know if it works for your group. We plan to try and update this as we recieve feedback. Please be gentle with your feedback this is our first attempt at building. Hope you enjoy. and if you do enjoy it send it to your friends...   [click here for more]
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Curse of the Forgotten

Curse of the Forgotten


It sleeps in the darkest void, banished there eons ago until one day, some hopeless soul decided to enchant a rapier they had. The Forgotten One found itself bound to serve the wielder of this weapon, to be woken up at their whim to serve their fancy. Together they became unstoppable, until one day The Forgotten One has had enough, it has learned the ins and outs of the chains that bind it to...   [click here for more]
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Encounter With: The Beholdra

Encounter With: The Beholdra


Engage in combat or attempt diplomacy with the Beholdra! A unique CR 18 hybrid monster that takes the most terrifying parts of a hydra and sticks on a beholder. Good Luck with that. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the beholdra, information on the territory and lair of the beholdra,...   [click here for more]
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Encounter With: The Drow Paleweaver

Encounter With: The Drow Paleweaver


Engage in combat or attempt diplomacy with the Drow Paleweaver! A unique CR 14 drow spellcaster that specializes in divination and assassination. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the drow paleweaver, information on the territory and lair of the drow paleweaver, and hazards to...   [click here for more]
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Encounter With: The Soliptic Nightmare

Encounter With: The Soliptic Nightmare


Engage in combat or attempt diplomacy with the Soliptic Nightmare! A unique creature made of nightmare fuel that you can't help but stare at. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the soliptic nightmare, information on the territory and lair of the soliptic nightmare, and hazards to...   [click here for more]
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Encounter With: The Sunken Effigy

Encounter With: The Sunken Effigy


Engage in combat or attempt diplomacy with the Sunken Effigy! A unique CR 5 gargoyle monster that lurks in the depth of sunken ruins and preys on those that do not fear drowning. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the sunken effigy, information on the territory and lair of the sunken...   [click here for more]
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Hidden Pathways of Chult

Hidden Pathways of Chult


This product is included (for free) in my 2017 Bundle! Expanded travel and discovery for your Tomb of Annihilation game! This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game. In this supplement: Give your players the ability to discover teleportation...   [click here for more]
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Lands of Blackspire - Monsters - Volume Two

Lands of Blackspire - Monsters - Volume Two


Looking for some new monsters to play/use in your games? Six new monsters Kamara, Wendigo, The Corrupted, Tainted Bear, Spriggan, Ancient Spriggan. Please enjoy, review and give feedback on how I can improve. ...   [click here for more]
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Rise Once More - Undead Revamped

Rise Once More - Undead Revamped


Rise Once More contains 8 undead monsters and 3 boss monsters, including the corrupted hunter Albrecht Van Richten, the terrifying death knight, and the iconic lich.  This supplement is intended for more advanced Dungeon Masters who want a little more spice in their encounters. They have more going on than the creatures found in the Monster Manual, with more interesting and varied abilities to complement...   [click here for more]
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Yokai Lore Ledger #2 - Sunamura Tangler

Yokai Lore Ledger #2 - Sunamura Tangler


The Second volume of Yokai Lore Ledger a series that converts a yokai from Japanese folklore into a monster to challenge your players. This entry contains the Sunamura Tangler, a collection of plant monsters that form more ill-tended crops. Contains: Lore  4 Statblocks ...   [click here for more]
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Never Enough Monsters: 20 New Monsters for 5e

Never Enough Monsters: 20 New Monsters for 5e


...because you can never have enough monsters! Here's 20 unique creatures, based on drawings I've done over the last few years. Each is statted for 5e, with some flavor text to help you incorporate them into your campaign. See what happens when your players meet the dzech, elemental dwarves who can drown a victim with a touch, or the marul, a fish whose gaze causes...   [click here for more]
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AD&D5E: The Gloom Stalker Ranger

AD&D5E: The Gloom Stalker Ranger


Redesign of the Gloom Stalker ranger conclave. - Includes new or redesigned features and a level 20 capstone. ...   [click here for more]
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Wererat of Mask- Developable Character Option

Wererat of Mask- Developable Character Option


They take you down into their dark and moist hideout. It has been the first job you did for the Thieves' Guild and they promised you a special reward. The curved walking leader with huge front teeth approaches you as out of nowhere two other thieves twist your arms and hold you. The leader uses their huge front teeth to bite you.... Ei Gude! Yet another developable character...   [click here for more]
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15 Sprites and Pixies

15 Sprites and Pixies


Sprites and pixies are perfectly lovely creatures to include in your campaign... until your party is no longer in the forest. Or if they get sick of running into goodie-two-shoes fey. Or until they cross the wrong elf and find their fey minions chasing after them. There's a lot of situations where it's fun to include the smallest fey types, but they just don't quite fit. So here we've created 15 variants...   [click here for more]
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99 Cent Adventures - Perilous Place - The Ancient Barrows

99 Cent Adventures - Perilous Place - The Ancient Barrows


Introduction: The Ancient Barrows have long been a destination for adventurers looking to prove themselves against undead creatures. The tombs never seem to be emptied of their denizens, no matter how many times some brave party has destroyed all of them. It has been many long years since any treasure has lain within their walls, but the dead still haunt the place, and groups of adventurers...   [click here for more]
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Beholder Print & Play Miniature Set

Beholder Print & Play Miniature Set


Maximum Miniatures presents the Beholder and Death Tyrant as well as Beholder color variations paper miniatures in an interactive PDF. These miniatures are double-sided (include back views). Finally you get to see what a beholder's butthole looks like! Thanks to my patrons on Patreon that got me...   [click here for more]
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Clegg's Cadaver Emporium: A Fully-Stocked and Creepy Shop

Clegg's Cadaver Emporium: A Fully-Stocked and Creepy Shop


Clegg’s Cadaver Emporium is a stocked and ready shop to send your players while on their next spending spree. Clegg specializes in creating unique items and surgical implants out of monster cadavers. He’s a one-of-a-kind creep who your party will remember for the rest of your campaign. Step right in to discover: 10 gut-churning magic items 7 surgical implants A...   [click here for more]
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Conflict

Conflict


Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient...   [click here for more]
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D&D Denizens: Drow & Driders

D&D Denizens: Drow & Driders


The drow elf entry in the Monster Manual lists four types of drow: the standard drow (CR 1/4), the elite warrior (CR 5), the mage (CR 7), and the priestess of Lolth (CR 8). This document provides a range of other drow to populate any Underdark encounter, adventure, or campaign. The creatures here range from CR 1/2 to CR 7.  Drow Acolyte of Lolth (CR 1/2) Drow Blademaster (CR 6) Drow Cultist...   [click here for more]
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Drag & Drop: NPC Options - Reimagined Dragons #1

Drag & Drop: NPC Options - Reimagined Dragons #1


Drag & Drop: NPC Options - Reimagined Dragons #1 Features Dungeons & Dragons has been around for a long time.  And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you...   [click here for more]
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Drag & Drop: NPC Options - Reimagined Dragons #2

Drag & Drop: NPC Options - Reimagined Dragons #2


Drag & Drop: NPC Options - Reimagined Dragons #2 Features Dungeons & Dragons has been around for a long time.  And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you...   [click here for more]
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Drag & Drop: NPC Options - Reimagined Dragons #3

Drag & Drop: NPC Options - Reimagined Dragons #3


Drag & Drop: NPC Options - Reimagined Dragons #3 Features Dungeons & Dragons has been around for a long time.  And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you...   [click here for more]
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Drag & Drop: NPC Options - Reimagined Dragons #4

Drag & Drop: NPC Options - Reimagined Dragons #4


Drag & Drop: NPC Options - Reimagined Dragons #4 Features Dungeons & Dragons has been around for a long time.  And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you...   [click here for more]
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Drag & Drop: NPC Options - Reimagined Dragons #5

Drag & Drop: NPC Options - Reimagined Dragons #5


Drag & Drop: NPC Options - Reimagined Dragons #5 Features Dungeons & Dragons has been around for a long time.  And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you...   [click here for more]
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Drag & Drop: NPC Options - Reimagined Dragons #6

Drag & Drop: NPC Options - Reimagined Dragons #6


Drag & Drop: NPC Options - Reimagined Dragons #6 Features Dungeons & Dragons has been around for a long time.  And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you...   [click here for more]
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Drag & Drop: NPC Options - Reimagined Dragons #7

Drag & Drop: NPC Options - Reimagined Dragons #7


Drag & Drop: NPC Options - Reimagined Dragons #7 Features Dungeons & Dragons has been around for a long time.  And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you...   [click here for more]
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Drag & Drop: NPC Options - Reimagined Dragons #8

Drag & Drop: NPC Options - Reimagined Dragons #8


Drag & Drop: NPC Options - Reimagined Dragons #8 Features Dungeons & Dragons has been around for a long time.  And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you...   [click here for more]
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Drag & Drop: NPC Options - Reimagined Dragons #9

Drag & Drop: NPC Options - Reimagined Dragons #9


Drag & Drop: NPC Options - Reimagined Dragons #9 Features Dungeons & Dragons has been around for a long time.  And dragons are one thing that haven’t changed a whole lot since the late 1970s. And there’s 100% nothing wrong with that, millions of hours of fantastic games have been played with that idea of how dragons exist in a Dungeons & Dragons game. But maybe you...   [click here for more]
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Drezhyggdeld the Cthonic Memory - Villainous Villains - 99 Cent Adventures

Drezhyggdeld the Cthonic Memory - Villainous Villains - 99 Cent Adventures


This is an in-depth and highly detailed look at the Villainous Villain the Aboleth, Drezhyggdeld, as mentioned in our upcoming campaign adventurer: The Wrath Drum. ...   [click here for more]
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Elder Brain Coral

Elder Brain Coral


Elder brains are are the same species as mind flayers. When a tadpool from an elder brain brine pool turns into an ulitharid, they either serve the elder braion or leave to become an elder brain themselves. In the latter case, if the banished ulitharid has been injured its transformation into a an elder brain stops short and it becomes an elder brain coral. Elder brain coral live mostly in saltwater...   [click here for more]
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Elion the Exiled

Elion the Exiled


This booklet contains information on a secret and exiled member of the Seldarine introduced in the Extreme Drowess actual play, set in the aftermath of Out of the Abyss. Elion the Exiled contains: A CR 21 antagonist with ties to the Seldarine and the Far Realm A new sentient legendary magic item: Wildblade Alternate Forgotten Realms lore from the Extreme...   [click here for more]
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Harla's Hideout

Harla's Hideout


The dead or alive bounty on Harla Adqen’s head just went up to 500 pieces of gold.  A wanted thief, pirate, and murderer, she foolishly added kidnapping rich nobles to her many crimes. DMs, send your (foolhardy) players after that bounty of gold and for whatever pirate booty they may find. It’s not like they are blundering into a trap. More like, lots of traps, monsters, and, quite frankly,...   [click here for more]
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Hulking Spider Skeleton

Hulking Spider Skeleton


These monsters were created by the wizard Moriarticles, known for his cruel sense of humor. Three knights sought his help in driving back a demon incursion. When the knights made an insulting offer for the creation of arcane steeds, Moriarticles designed the hulking spider skeletons. While the knights were able to lead their small army to defeat the demons, their spider steeds turned on their riders...   [click here for more]
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Little Book of Kobolds

Little Book of Kobolds


The title pretty much says it all here: just a little book containing six new kobold variants, including the Rotspore Kobold, the Geomorph Kobold, the Revenant Kobold, the Draconic Kobold, the Boldlyn, and the Blind Kobold. These are low CR creatures ranging from CR 1/4 to CR 2, and can be easily swapped in for regular kobolds to spice up your kobold-tastic encounter. ...   [click here for more]
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Monster Modification: Radioactive Celestials

Monster Modification: Radioactive Celestials


In the Optional Rules for Radiation, the idea was explored that radiation exists in Dungeon and Dragons, and that since the sickening radiance spell could be seen as an analogue for such effects, radiation would deal radiant damage. This document goes on further, proposing the question if all radiant beings are actually radioactive, and if so, provides additional rules for such beings....   [click here for more]
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Monster: Antinothic

Monster: Antinothic


As you all know, a nothic is a wizard who devoted their lives to unearthing arcane secrets and was reduced to creeping, tormented monsters by a dark curse left behind by Vecna. They remember little to nothing about their past, their magical talent, or any of the secrets they uncovered. However, in some worlds, their intelligence is not lost. A spectre of their self, a colour-negative ghost nothic...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet. You will find useful advices on how to use creatures in combat. Where should they stand? What course of...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens. You will find useful advices on how to use creatures in combat. Where should they stand? What...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 26 combat encounters that might occur when your party exploring Level 12: Maze Level. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 10 combat encounters that might occur when your party exploring Level 13: Trobriand’s Graveyard. You will find useful advices on how to use creatures in combat. Where should they stand?...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 16: Crystal Labyrinth. You will find useful advices on how to use creatures in combat. Where should they stand? What...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 16 combat encounters that might occur when your party exploring Level 17: Seadeeps. You will find useful advices on how to use creatures in combat. Where should they stand? What course of...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 18: Vanrakdoom. You will find useful advices on how to use creatures in combat. Where...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19Caverns of Ooze. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20Runestone Caverns. You will find useful advices on how to use creatures...   [click here for more]
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