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"So here you have it: the truth about the Seven Heavens."
— Zariel, Defender of the Seven Heavens and Archduchess of Avernus
There are so few celestial creatures in D&D 5E — a grand total of seven in the Monster Manual! I believe the main reason for this is that celestials are... good. And good beings don’t make good villains... [click here for more] |
Dungeon Masters Guild |
$14.95
|
NEW CONTENT ALERT: Volume 2 is now available! Save $5 off Volume 2 in this bundle!
FANTASY GROUNDS Version is now available! Save up to $5 in this bundle!
"I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any... [click here for more] |
Dungeon Masters Guild |
$19.99
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I want to loot everything in the Witchlight Carnival!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in The Wild Beyond the Witchlight, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to the second chapter of the Eren Chronicles!
The Journey of the Godslayer is a complete compendium for Dungeons & Dragons 5e that deals with divine beings, their powers and those who rise up to defy them. Through its pages, you will discover all that you need in order to create unique campaigns against the almighty Gods and their followers. It is... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Spelljammer Shipyard
The engineer wiped her forehead and slid out from beneath the engine, sliding her miniature welding torch back into her belt. The last journey had a helluva toll on the ship, and each part of the engine needed a careful examination. If she did her job well, the ship would be flying better than ever; if not, they would probably get halfway out of the atmosphere before the entire... [click here for more] |
Dungeon Masters Guild |
$7.95
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Journeys beyond the Radiant Citadel
"Salaam, weary traveler. Make yourself comfortable as I weave for you a wondrous, hopeful tale that unfolds beyond the Radiant Citadel." - Speaker Sholeh
Journeys beyond the Radiant Citadel is a companion to Journeys through the Radiant Citadel that includes expanded gazetteers of seven of the lands first introduced in Journeys... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme.
This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset.
Chapter 1: All... [click here for more] |
Dungeon Masters Guild |
$7.95
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What's Inside Lost Ships: Rediscovered?
5th edition stats for the Angelship, Arrow Ship, Barge of Ptah, Battle Dolphin, Blade, Bloatfly, Bolaship, Cargo Barge, Catamaran, Clipper, Corbina, Cuttle Command, Deathglory, Doombat, Dragonfly, Dragonship, Drakkar, Dwarven Citadel, Eagle Ship, Eelship, Elvish Armada, Flitter, Flying Pyramid, Giff Ironclad, Hummingbird, Hunter-Killer,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This volume explores the concept of fallen angels, giving guidelines to create and customize them, and introducing a bunch of new monsters.
Inside you will discover:
- 15 new monsters and statblocks
- 3 tables to create your unique fallen celestial - 15 beautiful art
Other authors' titles:
... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Enhanced Devils — An Eventyr Games Compendium
Devils. The name itself carries the promise of dark seduction, unfathomable evil, and exciting encounters. Ranging from the lowly lemure to the towering pit fiend, the Nine Hells has no shortage of infernal foes you can use in your campaign. Most of the devils presented to us in the Monster Manual share an issue, however, they aren’t... [click here for more] |
Dungeon Masters Guild |
$1.49
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From the lead designer of the Honkonomicon
*
"Alongside the Godly Grimoire, a deck of unknown origin was also discovered. We called it "the deck of the divine mysteries", as each card seemed to recall the power of a deity included in the Grimoire. By drawing from the deck, we could bring into the world the best and the worst that each of these divine beings was... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Four new warlords for your Avernus campaign!
Warlords of Avernus includes four new warlords for you to plug in your Baldur's Gate: Descent into Avernus campaign! The warlords are:
Algoran – the Flesh Hunter – is a tulgar, a rare breed of extraplanar humanoids. From a disbanded band of mercenaries, Algoran created the Collectors of Souls, a warband of tulgars that wants... [click here for more] |
Dungeon Masters Guild |
$2.45
|
Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
|
If you like airships, why not check out Izzy's entire collection! Available now!
An Airship for Any Campaign
Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this.
A stat block for the Jabberwocky as an epic level... [click here for more] |
Dungeon Masters Guild |
$0.75
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This guide is crafted to complement the "Chains of Asmodeus" adventure and can be utilized before your heroes embark on their journey to Hell. The malevolent influence of the Arch Devil has seeped into your realm, putting the magical abilities of your players in jeopardy.
Sinister happenings
In every corner of our world, a sinister shadow is growing, an insidious blight that... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In the vast expanse of the cosmos, there are countless planets, each with their own unique ecosystem and inhabitants. Some of these creatures are familiar, resembling the flora and fauna of Earth, while others are utterly alien, defying all our preconceived notions of what life can be. This manual is your guide to the many creatures that inhabit the strange and often dangerous worlds... [click here for more] |
Dungeon Masters Guild |
$17.95
|
500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monsters of the Multiverse and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy, description in the Monster of the Multiverse, or well-known legends. Each weakness... [click here for more] |
Dungeon Masters Guild |
$11.95
|
The Nine Sins of Asmodeus
Which will you choose?
This accessory is designed to run alongside Asmodeus' Corrupted Grimoire and Chains of Asmodeus in order to provide depth and foreshadowing to your campaign.
Before a gaming session, or during a downtime break, encourage your players to think about a sin their character might have committed in their past.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the first chapter of the Eren Chronicles!
Star Signs: Children of the Stars features a supplementary system to the lore and core rules of Dungeons & Dragons 5e, focusing on aspects relative to the power of the stars and the cosmic essence derived from the various planes of existence. Through its pages, you will delve deep into the mysteries of the... [click here for more] |
Dungeon Masters Guild |
$12.95
|
The Dragon Above presents…
Codex Siberys II: Planes & Prophecy
This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99
|
New Combat Actions for the Creatures in Curse of Strahd
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the ground... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Hellish new creatures have been unleashed from the layers of the Abyss and the Nine Hells in this tome of fiends!
This sourcebook contains over 80 statblocks for new creatures with balanced stats, art, and lore ready to invade your devilish campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for demons, devils, and fiends than... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Asmodeus' corruption continues to spread.
Book 2 delves deeper into the dark arts, continuing the exploration of Asmodeus' Grimoire. It details the Arch Devil's insidious corruption of various spells, ranging from Conjure Fey to Enlarge/Reduce, presented in alphabetical order.
This book not only serves as a guide to these twisted magics but also as a testament to the creeping influence of Asmodeus... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In the wake of Asmodeus' mastery over magic on the Prime Material Plane, the once-revered tome, known as the Player's Handbook, has been thoroughly tainted. Not a single spell remains uncorrupted. The Lord of the Nine Hells now considers his dominance over feeble wizards with names like Mearls, Crawford, and Perkins, as total.
Sinister Changes: Consider these changes manifesting... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From the lead designer of the Honkonomicon
Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players.
In this book you will find:
11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Planar Encounter Tables for Creatures and Locations
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology.
Includes d8+d12 tables for ...
Feywild Encounters... [click here for more] |
Dungeon Masters Guild |
$5.00
|
In unfamiliar lands, peril can hide in peculiar places — so in Shadow & Twilight it would be wise to keep your wits about you!
This examination of the Shadowfell and Feywild will throw you into the thick of it with options for DMs that include a plethora of captivating and creepy creatures, shifty NPCs, and unique locations.
As a player, explore dark powers or bargaining favors... [click here for more] |
Dungeon Masters Guild |
$14.99
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MONSTERS OF THE
MULTIVERSE
THE SPELLJAMMER FILES
Monsters from
Wildspace and Beyond
“Even a maniacally depressed robot is better to talk to than nobody.”
- Douglas Adams
by Igor Comunale
Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From bestselling creator Ned Turner, Fizban's (Apocryphal) Guide to the Feywild is the definitive guide to dragonkind in the Feywild (assuming any of it is true).
Within this in-universe controversial volume you will find a detailed exploration of dragonkind’s relationship to the Fewyild, this volume contains new creatures, new magical items and 1 new spell.
Tome Dragon.... [click here for more] |
Dungeon Masters Guild |
$11.99
|
The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires.
As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this growing malevolence. These... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Are you taking your players to the Planes? Or maybe you’re bringing the Planes to them? Looking for some extra demons to spice up your Out of the Abyss campaign or more nasty devils to serve Zariel? With over 150 monsters updated from earlier editions, complete with full descriptions, the Planar Bestiary has something for everyone. Fiends, celestials, and elementals abound. Plus some regular folks... [click here for more] |
Dungeon Masters Guild |
$10.00
|
This book is designed to provide you with a rich, detailed pantheon of gods and goddesses to incorporate into your science-fiction themed D&D campaign.
What's Included?
24 unique gods and goddesses
In depth analysis of lore, domains, symbols, stories, legends and more for each deity
95 pages of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including:
15 Playable Races: Species of the Sector
Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles.
Cerebrak -... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In a Jam...
You gaze through the porthole at the vastness of space. The stars call to you - they always have, and their pull hasn't diminished even after years serving on your small spelljamming vessel. Your last job was a profitable one, allowing you to indulge in various foodstuffs for your voyages. The heat from the Thornbush Sambal spread on crusty bread is a welcome diversion from the cool... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure:
Corps & Orgs Field Guide: 5E Factions in Outer Space:
Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
“We came in peace, as representatives of the United Ghoul Nations, looking to trade. I’ve got rights, like any Child of Atam! You can’t hold me or my people here! So no, bigshot elf guy, I’m not gonna tell you where we’re from, and I’m not gonna put our home address down on any starcharts for you, but hear me out:You wanna know about where I came... [click here for more] |
Dungeon Masters Guild |
$2.95
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New Combat Actions for the Creatures in Baldur's Gate: Descent into Avernus
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The legends claim that when a child makes a wish on a falling star, and their wish does not come true, a bright-spirited hollyphant is born to balance the sadness in the world.
Hollyphants are small elephantine celestial beings with huge hearts that make new best friends everywhere they go! The allies of angels and deities, hollyphants' inherent magic grows more powerful as they... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to the Voidfarer’s Guide to the Verse: Apespace, where simian humanoids dominate the planet Gromm and the sun is the physical embodiment of their mighty overgod Kong!
Prepare for a crash landing on a planet of full of apes! This book contains the Wildspace system known as Apespace, which includes the Grommam homeworld, with 6 playable simian races (Grommam,... [click here for more] |
Dungeon Masters Guild |
$4.99
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New Combat Actions for the Creatures in Princes of the Apocalypse
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$2.95
|
What will you stumble across among the blistering dunes of a distant Wildspace desert world?
Fend off a band of vicious Selachii caravan bandits. Face off against a Tel Kaorzan bounty hunter. Stand against the fabled Desert Leviathan as it rises from the sand. And awaken the Foretold One from the endless slumber of its tomb.
This supplement adds tweve new monsters and characters imbued... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Fey Bargains: Trade and Trickery
Sell your voice for fey favours!
Swap your first-born child for long-lost fey secrets!
Suffer horrible fey consequences for your hubris!
Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery is... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Asmodeus nears completion of his dark work upon the Player's Handbook, his malevolent influence pervading spell after spell. Even legendary wizards of the realm, such as Mordenkainen and his apprentice Bigby, find themselves powerless to halt this spread of corruption. The Dark Lord's maleficence relentlessly undermines the fabric of magic throughout the multiverse, leaving many to wonder about the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Baldur's Gate and Avernus Tables for City, Cultists, Fiends and Planar
Tables visible in Previews under the product image. using creatures from Baldur's Gate: Descent into Avernus and Monster Manual.
Encounters for adventurers and campaigns using Descent into Avernus or for city, lower planes, devils and the planes.
Includes d8+d12 tables for ...
City Encounters (low... [click here for more] |
Dungeon Masters Guild |
$2.00
|
New Combat Actions for the Creatures in Out of the Abyss
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze.
Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.
To satisfy... [click here for more] |
Dungeon Masters Guild |
$4.95
|