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An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
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This is the character guide and information for Allisar Beckham, a custom homebrew NPC meant for aquatic and pirate campaigns! He's a swashbuckling, crew leading, honorable thieving human that all crews would do well to have aboard.
Feel free to use him in any of your games, and I'd love to hear how he went in your game on my TikTok, RuneNRelic! ... [click here for more] |
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When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller!
Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible... [click here for more] |
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Check out the new Aquatic Beholder! The water tyrant is the new mastermind of the deep. A terror to coastal towns, sailing ships or anything in or near the water. ... [click here for more] |
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In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts... [click here for more] |
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A list of 100 things to find on the beaches of Saltmarsh. It can also be applied to other coastal locations. All cursed items are canon entries from the core books. The additional treasures and trash are common beach finds.
3 NPCs have been included as additional merchants. ... [click here for more] |
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Ready Your Dice and Load your Pistols, Adventure awaits!
A group of seafaring pirates are betrayed and left for dead by one of their own As they set out in search of the individual who wronged them, they soon discover that this tale of revenge will cost more than gold.
Part one of a three part 5E Pirate adventure.
This works well with character levels from 1-5 but you can scale... [click here for more] |
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Even experienced adventurers deserve the occasional vacation, and our latest offering provides a setting just for that. Bone China Isle is a tropical island, known for feasts, welcoming locals, and, most of all, its magical pottery, made, in part, from the ashes of the deceased. These unique dishes are ingrained in the local culture, and are symbolically used for religious ceremonies,... [click here for more] |
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Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
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Ahoy, rafters! I'm Bryndil Brinehook of Topport, and this is my guide to the underwater city of Fathoms Below! Printed on premium sharkhide vellum in Summerrise, Brinehook's Guides are your essential handscrolls to exploring the Eight Seas of the Deep Blue. Available in fine scrollstores near you! This guide covers:
The history of Fathoms Below
Racial and religious demographics of Fathoms Below... [click here for more] |
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"Your ship approaches a thick cloud of roiling smoke hanging over the rolling waves. Wisps of light dance in the fog periodically, drawing the attention of the ship's crew. While observing the phenomenon, you hear a cry for help from inside the cloud."
Pirates, explosions, hordes of undead, daring escapes, wild magic, and the thrill of adventure at sea! All that and more is rolled into this... [click here for more] |
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Stat blocks for elemental/cataclysmic dragons for use with Dungeons and Dragons 5e. This has statistics for Wyrmlings through Adults of the most fearsome, nature powered dragons and the elementals they create. ... [click here for more] |
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The ocean is a diverse, powerful habitat that encompasses the majority of planet. But what determines which ecosystems, which habitats exist in various locations? The answer is flow, the currents that swirl about the entire ocean.
This circle of the ocean harnesses that power and utilizes spells unique various habitats in the ocean. With this subclass, become a powerful druid that controls the flow... [click here for more] |
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This one page biome guide includes a setting description wheel, common weather, extreme weather, consistent effects, and natrual resources of the coastal biome. This is intended to be a quick reference page on a Dungeon Masters screen to assist in swift descriptions of setting and environment. ... [click here for more] |
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10/11/2019: Mining and Smithing Update
New Metals!
Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors.
New Metal Effects!
Every new metal comes with unique properties when smithed into equipment.
Set Effects!
Set effects bring an entirely new dynamic to the game. These occur when... [click here for more] |
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The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.
The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal.
THIS IS MAP... [click here for more] |
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The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.
The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this location. It also says why he was there in the first place and typically whether he achieved his goal.
THIS... [click here for more] |
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This rare variety of the froghemoth was one of Lum the Mads cruel jokes. He made a few and then decided to spread their eggs wherever he traveled. Since they have began to propigate and spread beyond swaps into jungles and forests.
These amphibious hunters, don't worry about hiding their massive bodies. Unlike their smaller kin, their colorful skin isn't a warning of -- it's used for intimidation.... [click here for more] |
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Deep Dive: Koalinth offers an in-depth look at the koalinth, a little-known aquatic goblinoid species whose existence dates back to the early ages of D&D's history. This 26-page document includes everything a Dungeon Master might need to feature koalinth in their next adventure:
Revised lore, which is in line with the new goblinoid origins described... [click here for more] |
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Some rules and mechanics supplements for diving deep into the ocean. ... [click here for more] |
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Some horrors of the deep are not dead; just dreaming. Some are both.
The Drowning Deep provides eight new monsters for use in aquatic or coastal encounters, from undead variants to eldritch abominations dreamed by some sleeping Great Old One, as well as some ideas on possible encounters.
Beware, seafaring adventurer; here be monsters. ... [click here for more] |
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Discover the truth behind unconfirmed sightings of orange dragons abroad, and smother your heroes in explosive oil!
"An orange dragon is an amphibious ambush predator that lurks within deep rivers and lakes in tropical regions. The presence of one of these dragons is enough to bring all river travel to a halt. Crafty and territorial, these dragons attack creatures for the sport of it.... [click here for more] |
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Discover the truth behind unconfirmed sightings of yellow dragons abroad, and suffocate your heroes in a shell of salt!
"The yellow dragon is the physically weakest of the chromatic dragons, but it is the fastest flier, as well as moving with exceptional agility within water. While another dragon may rely on its physical might, the yellow dragon knows that its speed is the key to defeating... [click here for more] |
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Why aren't hydras dragons? I don't have an answer but, I do have a solution.
Includes 12 Monster Statblocks for High-Level encounters!
THIS IS AN OLD VERSION, LOOK HERE FOR THE NEW ONE: https://www.dmsguild.com/product/348726/Dracohydras
If you want Metallic Dragon Hydras check out this add-on: https://www.dmsguild.com/product/324832/Metallic-Dragon-Hydras... [click here for more] |
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Dragon turtles updated with 4 age categories: wyrmling, young, adult, and ancient. Adult and Ancient dragon turtles include legendary traits. ... [click here for more] |
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Elder brains are are the same species as mind flayers. When a tadpool from an elder brain brine pool turns into an ulitharid, they either serve the elder braion or leave to become an elder brain themselves. In the latter case, if the banished ulitharid has been injured its transformation into a an elder brain stops short and it becomes an elder brain coral.
Elder brain coral live mostly in saltwater... [click here for more] |
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Collected here are over 50 original and updated stat blocks for animals and dragons ready to drop right into your game! Including art, lore, and in some cases educational material drawn from life, Eoth Khlastan’s Revised Encyclopedia of Great Animals and Draconic Beings brings to you inspiration to spice up encounters on the material plane and beyond.
If your... [click here for more] |
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Expanded Sailing
Ship Options & Upgrades
Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off... [click here for more] |
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Far beneath the waves lies a magical city like no other – Fathoms Below, the fabled trading port of the Deep Blue. Travelers from across the Eight Seas swim the coral-lined currentways of the submerged triton city – merfolk, ixitxachitl, sea elves, sahuagin, water genasi, locathah, and even the occasional surfacedwelling human.
All is not placid in the depths, however, as cults of deepdwellers... [click here for more] |
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Take on gargantuan beasts and fight for survival as you sail across the desert!
This PDF features supplemental rules for a group of adventurers to pilot a sand skiff across the desert as they are attacked by predators such as the fearsome purple worm. Various parts of the vehicle can be attacked, and the party must work to keep it from being destroyed while also pushing the offensive. Characters can... [click here for more] |
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It has been said that one does not discover new lands without losing sight of the shore. Or, perhaps, without running into one of our 50 Encounters, all ready to be used in your exploration and sea themed adventures.
The d100 table in this volume allows you to select a random encounter to treat your voyagers, or pick any encounter you like to spice up the next... [click here for more] |
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Flitwing -- Bestiary Single
Add a new monster to your campaign, the Flitwing. Small enough to be a nuisance, a deadly swarm or even a familiar for a player.
Enjoy!
Also be sure to check out our other RPG downloads.
/browse.php?author=Terry%20Maranda
https://www.artstation.com/terrymaranda ... [click here for more] |
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Many years ago, a strange creature moved into their sea. It changed the tides and it changed the environment. Nonetheless, the Halite people stuck around. Recently, they have been overfishing, and as a result, they are sending scouts into the surrounding world. Their armor might not be the best, but their weapons certainly are. They leave traces of salt in their enemies wounds, causing immense pain,... [click here for more] |
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From the lead designer of the Honkonomicon
The goosish powers are back!
None will ever be the same after a close encounter with geese.
This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon.
Scream with honkorror with:
20 unique randhonk effects, designed to deliver chaos... [click here for more] |
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A description of seven unique Beholder personalities, each with a few unique abiities and effects. They range from Craggenoth, a beholder who has taken to a life of piracy, to Master Shoolagool, a beholder turned by a Gith missionary to the ways of Zerth. Among these pages you'll be introduced to a two-faced beholder, one whose fey-heavy diet has changed him, one whose madness has spawned it's own... [click here for more] |
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Improved Enemies - True Psionics
Week 4 Mind Flayer
I was inspired by a homebrew version of the classic mid-level villain, the mind flayer, which was modified by including the use of psionics based on the UA Mystic playtest material. As cool as this creative interpretation of a classic MM creature was, I don't agree with the execution, and want to try my hand. I... [click here for more] |
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Ahoy! Set sail and take to the seas in this adventure of heroism and valor. Fight against the mythical Ghostship and her hellish captain as the coast begins to wither and the sea life dies.
For gold, glory, or the good of the people, join the fight against the mysterious ghost ship that has been sighted not too far from the port city of Jorida along the southern coast of the Fabian Sea. A trail of... [click here for more] |
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A small preview of my campaign setting that is in the works. Kelauna is a multi level floating island mid-magic adventure for D&D 5e filled with airships and maybe a little piracy. ... [click here for more] |
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Unleash an aquatic terror upon your Dungeons & Dragons 5th edition campaigns with Laser Sharks, the newest addition to your monster repertoire. These fearsome creatures, born of forbidden experiments and dark magics, bring a fusion of primal predation and destructive arcane power to your gaming table.
Harnessing the mysteries of the deep, Laser Sharks embody the perfect blend of natural prowess... [click here for more] |
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Special versions of the staple monsters we have come to love. Ranging between CR 1/2 and CR 4, these new versions are an easy way to spice up encounters in a variety of ways! ... [click here for more] |
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A simple guide to running a ship in 5e, encompassing things such as:
crew morale
commodity management
crew positions
naval combat ... [click here for more] |
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Do you love mythology? Do you wish DnD created more stat blocks for some of the most famous and awesome monsters throughout real-world mythology? Are you one of the thousands of DMs who are too lazy to create their own stat blocks (myself included in that usually). If you answered yes to any of these questions, then do I have an offer for you! Welcome to Massive Mythological Monstrosities: Norse Edition!... [click here for more] |
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Mermaid Island presents
A location
A monster
A little bit of lore
... [click here for more] |
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An add-on for Dragon Hydras ( https://www.dmsguild.com/product/324833/Dragon-Hydras ) consisting of Metallic Dragon Hydras to add into your game alongside your Chromatic Dragon Hydras.
Includes 10 Monster Statblocks for High-Level encounters!
THIS IS AN OLD VERSION, LOOK HERE FOR THE NEW ONE: https://www.dmsguild.com/product/348726/Dracohydras... [click here for more] |
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A homebrew race of Frog-people called Molluscans. Refugees of a town built onto the back of a giant snail that was eaten by a gargantuan toad, this race is fun to play as with plenty of backstory ideas. ... [click here for more] |
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The shark whose loyalty to their Sahuagin masters is so strong, their goddess rewarded them for it. ... [click here for more] |
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Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns. This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic.
Teoatl is the magic of the Maztican seas... [click here for more] |
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Monsters of the True World
Far to the west of Faerûn across the sea of Swords lies the mysterious land of Maztica. It was discovered, pillaged and then lost again to exile on the even stranger world of Abeir. Back once again, Maztica and its mysteries are ripe for discovery.
While there may be treasure aplenty to find, there are also horrors that are seen nowhere else on Toril.... [click here for more] |
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Hey, this is my brainchild that I have been working on for a while now.
The Nunaaqqiq are sea dwelling, seal related people. They have a shared background but have evolved into 3 very distinct subraces, the Aiviq, Natchiq and Naniq. They are easy to add to any existing campaign since they don't mingle much with the more common races.
I also added a few basicstatblocks for encounters, just in... [click here for more] |
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DOMINE O PODER DAS PROFUNDEZAS COM ESSE ARQUÉTIPO DE BRUXO, PARA O MAIOR RPG DE TODOS OS TEMPOS! Esse documento apresenta o formidável Kraken como uma opção de Patrono Sobrenatural para a classe Bruxo, para D&D 5ª Edição. Com mecânicas inspiradas na criatura colossal, você estará pronto para destruir tudo - tal como uma onda provocada por seus enormes tentáculos. ... [click here for more] |
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