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Release the Krakin!

Release the Krakin!


HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born race, not unlike the fiendish Tieflings. Their progenitor however...   [click here for more]
Dungeon Masters Guild  $2.95

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Saltmarsh Encounters Bundle - Table Rolls

Saltmarsh Encounters Bundle - Table Rolls


A collection of encounters suitable for the seas and terrains of the Saltmarsh Adventures. Included are: Coastal Encounters Sea Adventures Underwater Encounters Swamp Encounters Each contains simple encounter tables for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's...   [click here for more]
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The Solo Adventurer's Toolbox

The Solo Adventurer's Toolbox


Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. Scott Niedjela Sick of not being able to find a game? Have a burning passion for D&D and everything it...   [click here for more]
Dungeon Masters Guild  $14.99 $10.49

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Captains and Cannons: A Ship Combat Guide in D&D 5e

Captains and Cannons: A Ship Combat Guide in D&D 5e


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable, flexible, fast, and easy to learn, Captains and Cannons is here...   [click here for more]
Dungeon Masters Guild  $7.99 $5.59

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Call from the Deep: Monsters & Magic Items

Call from the Deep: Monsters & Magic Items


Call from the Deep: Monsters & Magic Items This supplementary material is taken from the Call from the Deep Campaign. It contains 25 horrifying new creatures you might meet beneath the waves, or in the lairs of illithid villains, as well as 10 new magic items that seafaring adventurers should not go without! The mix of monsters and items here hints at the nature...   [click here for more]
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Tides of Blood - A 5th Edition Nautical Expansion

Tides of Blood - A 5th Edition Nautical Expansion


Tides of Blood "The elven captain pirate captain pulls his cutlass from the body of the sailor as it falls before him, licking the blade, tasting the iron of the blood and the rust. With a wild cry and maniacal cheer, he lunges forward, grabbing his foe's blade, ready to strike the surviving crew he has boarded." "A diminutive gnome with glowing gold eyes stares at the map in front of her, translating...   [click here for more]
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Hulls and Figureheads

Hulls and Figureheads


Strange Hulls and Fantastic Figureheads! Used to complement the ship upgrades as found in Ghosts of Saltmarsh. Within these pages you'll find 9 new figureheads and 12 new hulls for your seafaring vessel! Examples include: Summon yugoloths to your service with the appropriate figurehead--but be warned, payment's due...   [click here for more]
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Call from the Deep: Ships & Crews

Call from the Deep: Ships & Crews


Call from the Deep: Ships & Crews This supplementary material is taken from the Call from the Deep Campaign. It contains all the information you need to populate the oceans with ships and crews be they pirate, merchant, naval, or otherwise. The supplement starts with a brief primer on running naval combat, is followed by statistics for ships, and culminates in random ship generation...   [click here for more]
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The Curse of Skull Island

The Curse of Skull Island


Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions rarely materialize. Not to worry, this adventure...   [click here for more]
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Sea Beasts and How to Kill Them

Sea Beasts and How to Kill Them


About to run a swashbuckling sea campaign, but worried your players already know every finned foe in the monster manual? Why be anchored by the usual cast of gilled baddies when you could spruce up your game with this compendium of watery foes? Sea Beasts and How to Kill Them is the perfect companion to the Ghosts of Saltmarsh adventure, or any story set on oceans or rivers. The book...   [click here for more]
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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your...   [click here for more]
Dungeon Masters Guild  $2.99 $2.09

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Table Rolls - Sea Adventures

Table Rolls - Sea Adventures


Simple Encounter tables for Sea Adventures for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for sea locations, islands, hazards, sea monsters, beasts, aerial encounters, ship type, ship crew, ship cargo and sahuagin Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using...   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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Backgrounds of Faerûn: The Underwater Nations

Backgrounds of Faerûn: The Underwater Nations


Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms. - Underwater Rules Reminder - 9 New Races - 2 Tortle Subraces - 5 Grippli Variants - 9 Race Backgrounds - 7 Aquatic Armor Variants - 6 New Poisons This supplement is standalone, but works with the entire "Backgrounds of Faerûn"...   [click here for more]
Dungeon Masters Guild  $0.99 $0.69

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Fiddlebender's Guide to Airships

Fiddlebender's Guide to Airships


Finally Oswald reveals his secrets. Now your party can take to the sky as well. Oswalt Fiddlebender is nothing if not courageous. Despite the dangers that fill the skies of Toril, he keeps returning to the vast blue and white firmament in his experimental airships. Throughout the long years if his career as a wizard and one of Faerun’s finest engineers Oswald has gathered an impressive...   [click here for more]
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Table Rolls - Underwater Encounters

Table Rolls - Underwater Encounters


Simple Encounter tables for Underwater terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for underwater locations, beasts, humanoids, hazards, sahuagin and sea spirits. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and ignore...   [click here for more]
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Table Rolls - Coastal Encounters

Table Rolls - Coastal Encounters


Simple Encounter tables for Coastal Terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for Coastal Locations, beasts, humanoids, hazards, spirits, sahuagin and kobolds Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and use 1s to...   [click here for more]
Dungeon Masters Guild  $0.99 $0.84

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Aboard the Osmorton

Aboard the Osmorton


Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party...   [click here for more]
Dungeon Masters Guild  $1.99 $1.39

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Children of the Fey

Children of the Fey


Children of the Fey is a supplement for both Players and Dungeon Masters of 5th edition Dungeons and Dragons. For players there are three new races, with three subraces each, as well as a full description of their societies, physical features, general personality traits, naming conventions, and a guide to building an adventurer for each, including what classes and roles they would be best at, and...   [click here for more]
Dungeon Masters Guild  $5.00 $3.50

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Zebediah's Fishing Techniques and Equipment

Zebediah's Fishing Techniques and Equipment


Welcome to the Wonderful World of Fishing! Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check! This supplement includes: 11 unique fishing skill check rules, including ones such as Noodling and Bowfishing! Over 20 new forms of fishing equipment...   [click here for more]
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Fey Creatures: Nymphs, Pixies, and the Jabberwocky

Fey Creatures: Nymphs, Pixies, and the Jabberwocky


Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this. A stat block for the Jabberwocky as an epic level...   [click here for more]
Dungeon Masters Guild  $0.75 $0.53

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Whispers From The Sea

Whispers From The Sea


A fantastic island of goblins awaits your party in this new adventure! In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe? Complete with: * 4 maps * 6 NEW spells for goblins and players * New seige mechanics * 4 NEW goblin specializations...   [click here for more]
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Terrible Lizards: A Dinosaur Bestiary

Terrible Lizards: A Dinosaur Bestiary


From Nord Games LLC, creators of Ultimate NPCs: Skulduggery and Ultimate Bestiary: Revenge of the Horde, comes our first foray into DMs Guild. Extend your expeditions in Chult in the upcoming Tomb of Annihilation or add some prehistoric flavor to your homebrew jungles with 31 new dinosaurs. Includes low CR creatures suitable for familiars and ranger companions, as well as prehistoric behemoths to...   [click here for more]
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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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Liber Varietas: 50 Monster Templates

Liber Varietas: 50 Monster Templates


Get 50 Monster templates to turn ordinary monsters to flavorful, new, and awesome monsters! There are a lot of monsters in the 5th edition monster manual, but prior publications have deliberately given us a larger array of monsters instead of lots of options for specific monsters. Gone are the 14 different goblinoid options a previous edition had. However, with some very easy steps,...   [click here for more]
Dungeon Masters Guild  $2.99 $2.09

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Ulther's Ship Character Sheet

Ulther's Ship Character Sheet


Ulther's Ship Character Sheet This is just a small character sheet I made for use in my own campaign. The rules for using this character sheet are available here: https://www.dmsguild.com/product/237548/Expanded-Sailing I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the...   [click here for more]
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Smitty's Wagons & Ships

Smitty's Wagons & Ships


A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ...   [click here for more]
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Captains and Cannons (Fantasy Grounds)

Captains and Cannons (Fantasy Grounds)


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds! This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable,...   [click here for more]
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Elemental Cleric Domains - A 5th Edition Cleric Domain Collection

Elemental Cleric Domains - A 5th Edition Cleric Domain Collection


The Elemental Cleric Collection A collection of Clerics based on the natural elements of the world. These domains offer some additional variety for Clerics, allowing you to find that domain which perfectly suits your character. With 82 new spells you will have an arsenal of new spells at your desposal. Earth Domain: A land focused domain that allows one to ally...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when...   [click here for more]
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Dodecronomicon Presents: The Drowning Deep

Dodecronomicon Presents: The Drowning Deep


Some horrors of the deep are not dead; just dreaming. Some are both. The Drowning Deep provides eight new monsters for use in aquatic or coastal encounters, from undead variants to eldritch abominations dreamed by some sleeping Great Old One, as well as some ideas on possible encounters. Beware, seafaring adventurer; here be monsters. ...   [click here for more]
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maritime combat system

maritime combat system


A simple guide to running a ship in 5e, encompassing things such as: crew morale commodity management crew positions naval combat ...   [click here for more]
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Seafarer's Supplement

Seafarer's Supplement


From the creator of Additional Archetypes comes Seafarer's Supplement, which presents 4 aquatic beasts, 4 aquatic player races, 8 subclass options, and 1 prestige class for Dungeons and Dragons 5th Edition. Aquatic Beasts. Stats for dolphins, giant sea turtles, stingrays, and electric eels are included. Aquatic Races. Playable merfolk, sahuagin,...   [click here for more]
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Ribbitans:  Friendly Frogs of the Feywild

Ribbitans: Friendly Frogs of the Feywild


Finally, I can play a frog! This full guide is a look into a personal creation called Ribbitans. Helpful frog people of the Feywild that can provide much needed rest and information for adventurers. Included in this book is: Player Options - Create a Ribbitan for your next game DM Options - Information on how to roleplay a Ribbitan and setup...   [click here for more]
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Pets and Familiars of the Realms

Pets and Familiars of the Realms


15 new stat blocks for familiars, pets, dungeon fodder, and more! Wherever your adventurers encounter these small and tiny creatures, they will be enchanted by the opportunity to tame them, make them mounts, or bring back as a present for the family. ...   [click here for more]
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99 Cent Adventures - The Derelict Ship - Addon Adventure

99 Cent Adventures - The Derelict Ship - Addon Adventure


Introduction: A drifting hulk, seemingly abandoned, has floated into the harbor and now bobs quietly in the bay. A few of the braver sailors from some of the docked ships went aboard to attempt a salvage mission, but none have returned. Now the sailors and dockworkers are whispering that the derelict ship is haunted, and the harbormaster wants it out of her bay, or at least cleared of its denizens...   [click here for more]
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Waters Above: Astral Adventuring (5e)

Waters Above: Astral Adventuring (5e)


Sail the Psychic Tides of the Astral Sea This 246-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty...   [click here for more]
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Simple D&D Naval Combat Mechanics

Simple D&D Naval Combat Mechanics


This short document details a simple, easy to use system for naval play in Dungeons and Dragons. Including the basic rules on how everything works (although building on these is encouraged) as well as 6 different types of ships and 12 ways to upgrade and improve them. A PDF providing a printable sheet to keep track of you ship's improvements, health and stats is also included. ...   [click here for more]
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Pretty Little Liches: An Artifact & A Villain

Pretty Little Liches: An Artifact & A Villain


Pretty Little Liches: An Artifact & a Villain This small supplement is taken from the Pretty Little Liches product. It contains the background and mechanics for a dangerous artifact as well as the stat block of a villain wicked enough to use it! Together, this information offers opportunities for a single encounter for Tier 2 or 3 players that could expand...   [click here for more]
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Wild and Free - all 3.5 Monster Manual Fey converted to 5th

Wild and Free - all 3.5 Monster Manual Fey converted to 5th


Banshrae, Frostwind Virago, Glastig, G. Mindbender, Grig, Jaebrin, Jermlaine, Joystealer, Living Spell (needed for Rage Walker), Lunar Ravager, Nixie, Ocean Strider, Petal, Pixie, Ragewalker, Redcap, Ruin Chanter, Ruin Elemental (needed for Ruin Chanter), Shaedling, Shimmerling Swarm, Sirine, Spirit of the Land, Splinterwaif, S. Knave, Thorn, Verdant Prince, Wild Hunt. Ranging from CR 1/4 to CR 23,...   [click here for more]
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Draconomicon: Gem Dragons

Draconomicon: Gem Dragons


Discover the gem dragons, psionic true dragons that hail from the inner planes! "The gem dragons are a subspecies of true dragon that are rarely encountered on the material plane, preferring as they do to dwell on the inner planes. Enough of their kind have been encountered, however, to definitively establish that they are a subcategory of dragon, like the chromatics and metallics. Like...   [click here for more]
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TWC6 True World Bestiary II - Monsters A-H

TWC6 True World Bestiary II - Monsters A-H


Monsters from fantasy Mesoamerica! The True World is an ever expanding campaign which utilizes existing lore for Maztica, Lopango, Anchorome, and Katashaka. The new lore never conflicts with canon material. While the earlier edition creatures for Maztica have already been updated*, there are plenty more beasts to be fought! This book contains 25 new monsters for the True World setting and while...   [click here for more]
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Australian Bestiary (5e)

Australian Bestiary (5e)


In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts...   [click here for more]
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Ssrall Mak

Ssrall Mak


The treasure of the fabled lizardfolk clans has long been buried deep underwater in a vast underground cavern. You've found the clues as to where it might be. Do you have the fortitude to bring it back? Ssrall Mak is an adventure for characters level 11-12, largely taking place around or directly under water. In this product, you will also find additional optional rules for combat and...   [click here for more]
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I Tyrant- 7 new Beholders for 5th Edition D&D

I Tyrant- 7 new Beholders for 5th Edition D&D


A description of seven unique Beholder personalities, each with a few unique abiities and effects. They range from Craggenoth, a beholder who has taken to a life of piracy, to Master Shoolagool, a beholder turned by a Gith missionary to the ways of Zerth. Among these pages you'll be introduced to a two-faced beholder, one whose fey-heavy diet has changed him, one whose madness has spawned it's own...   [click here for more]
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Really Bad Eggs

Really Bad Eggs


Avast, matey! There be murderhobos on the high seas! This Special Reference Document provides information from DM Rich's pirate-themed campaign called "Really Bad Eggs." You'll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas! Check it out. You might...   [click here for more]
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Subrace Compendium

Subrace Compendium


From the ashes of two of my first Guild works here comes the Subrace Compendium, a collection of variants and options for the most common of D&D nonhuman races (dwarf, elf, halfling, and orc), ranging from the unusual to the mundane and yet undistinguished by rules – till now. The Subrace Compenium, as shown by the preview, is completely...   [click here for more]
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Adrift

Adrift


Adrift is a high-level one-shot horror adventure designed for characters levels 13-16 and is expected to take 4-6 hours. A great deal of the time is due to the fact that higher level combat can go quite long compared to combats at lower levels. The horror aspect in this adventure comes from some of the menacing creatures your players will face - such as the deadly corpse angler and a swarm of hallucinogenic...   [click here for more]
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Deep Sea Diving

Deep Sea Diving


Some rules and mechanics supplements for diving deep into the ocean. ...   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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