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Captains and Cannons: A Ship Combat Guide in D&D 5e

Captains and Cannons: A Ship Combat Guide in D&D 5e


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable, flexible, fast, and easy to learn, Captains and Cannons is here...   [click here for more]
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Underwater Campaigns

Underwater Campaigns


You can find the FANTASY GROUNDS version here Print On Demand is finally available, with hardcover, a new layout and updated version! A Guide to Running Underwater Campaigns Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your...   [click here for more]
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Monster Loot – Ghosts of Saltmarsh

Monster Loot – Ghosts of Saltmarsh


I want to loot Thousand Teeth! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Ghosts of Saltmarsh, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
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Honkrasque

Honkrasque


(ENG) The Feathered Aponkalypse is Here!  Of all of the horrifying and dreaded children of goosekind, the honkrasque is the most feared, destructive and unpredictable one. Also known as the feathered aponkalypse and the beak of havonk, the honkrasque is able to bring down entire kingdoms that are on its path, motivated only by its insatiable hunger. Even if slightly less physically threatening...   [click here for more]
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50 Magic Items - Treasures of Saltmarsh

50 Magic Items - Treasures of Saltmarsh


Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents. This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From...   [click here for more]
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The DMs Guide to Fishing

The DMs Guide to Fishing


The DMs Guide to Fishing is a rules supplement containing fishing mechanics and an abundance of fish to use in your games. Among these fish are real fish reimagined for D&D 5th Edition and new, completely original fantasy fish. This supplement includes: Simple and Easy-to-Use Mechanics for Fishing Optional Rules for Fishing Proficiency, Magical Equipment, & Bait...   [click here for more]
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Honkland

Honkland


From the lead designer of the Honkonomicon The goosish powers are back! None will ever be the same after a close encounter with geese. This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon. Scream with honkorror with: 20 unique randhonk effects, designed to deliver chaos...   [click here for more]
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Call from the Deep: Ships & Crews

Call from the Deep: Ships & Crews


Ships & Crews This supplementary material is taken from the Call from the Deep Campaign. It contains all the information you need to populate the oceans with ships and crews be they pirate, merchant, naval, or otherwise. The supplement starts with a brief primer on running naval combat, is followed by statistics for ships, and...   [click here for more]
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Coastal Encounters - Random Encounter Tables

Coastal Encounters - Random Encounter Tables


      Coastal Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes Encounters for adventures and campaigns in terrain of coasts, beaches, shipwrecks, cliffs and Saltmarsh. Includes d8+d12 tables for ... Using Coastal Encounters (Dice...   [click here for more]
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Underwater Encounters - Random Encounter Tables

Underwater Encounters - Random Encounter Tables


      Underwater Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of sea depths, underwater cities, ocean empires, sahagin and merfolk. Includes d8+d12 tables for ... Using Underwater Encounters (Dice...   [click here for more]
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Fey Creatures: Nymphs, Pixies, and the Jabberwocky

Fey Creatures: Nymphs, Pixies, and the Jabberwocky


Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this. A stat block for the Jabberwocky as an epic level...   [click here for more]
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The Malady Codex III: Diseases of the Sea

The Malady Codex III: Diseases of the Sea


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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Sea Encounters - Random Encounter Tables

Sea Encounters - Random Encounter Tables


      Sea Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of seas and ships, island reefs and volcanic archipelagos, pirates and sea monsters. Includes d8+d12 tables for ... Using Sea...   [click here for more]
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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?...   [click here for more]
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Legendary Hunts: Coastal Encounters

Legendary Hunts: Coastal Encounters


Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration. You see, you can always tell whether a sailor's speaking...   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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Call from the Deep: Monsters & Magic Items

Call from the Deep: Monsters & Magic Items


Monsters & Magic Items This supplementary material is taken from the Call from the Deep Campaign. It contains 25 horrifying new creatures you might meet beneath the waves, or in the lairs of illithid villains, as well as 10 new magic items that seafaring adventurers should not go without! The mix of monsters and items here hints at the nature...   [click here for more]
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Grandmother Crookbesom's Book of Hags

Grandmother Crookbesom's Book of Hags


Hags. Is there any more perfect monster in the D&D canon? They’re clever, they’re wicked, and above all they’re social creatures - for all their love of isolation. They’re ageless and malicious, schemers who pull the strings of creatures around them for their own cruel whims. They’re also larger-than-life personalities who make brilliantly memorable NPCs: the kind of antagonists your...   [click here for more]
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Bloodied & Bruised – Ghosts of Saltmarsh

Bloodied & Bruised – Ghosts of Saltmarsh


New Combat Actions for the Creatures in Ghosts of Saltmarsh The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the...   [click here for more]
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Citizens of Saltmarsh

Citizens of Saltmarsh


Explore Saltmarsh like it's 1981 all over again! The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module! Each one has been carefully updated for 5th edition as a playable character using the same rules...   [click here for more]
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Backgrounds of Faerûn: The Underwater Nations

Backgrounds of Faerûn: The Underwater Nations


Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms.      - Underwater Rules Reminder     - 9 New Races     - 2 Tortle Subraces     - 5 Grippli Variants     - 9 Race Backgrounds     - 7 Aquatic Armor Variants     - 6 New Poisons This supplement is standalone, but works with the entire "Backgrounds...   [click here for more]
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The DMs Guide to Travel

The DMs Guide to Travel


The DMs Guide to Travel is a rules supplement containing suggestions, tips, and guidelines for preparing and running travel in your 5th Edition D&D campaigns. This supplement includes: Eight Methods to Prep & Run Travel Two Sample Skill Challenges A Template to Design Your Own Skill Challenge Tips on Incorporating Multi-Session Travel into a Campaign...   [click here for more]
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Release the Krakin!

Release the Krakin!


Click Here to get the Fantasy Grounds version of Release the Krakin! HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born...   [click here for more]
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Saltmarsh Encounter Tables - Random Encounters

Saltmarsh Encounter Tables - Random Encounters


      Ghosts of Saltmarsh Tables for Coastal, Sea, Ships, Underwater and Swamp Tables visible in Previews under the product image. Using creatures from Ghosts of Saltmarsh and Monster Manual. Encounters for adventurers and campaigns using Ghosts of Saltmarsh or for coastal, seas, pirates, swamps and naval themes. Includes d8+d12 tables for ... Coastal terrain (extra tables...   [click here for more]
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Of Smoke and Splinters: Expanded maritime combat rules for Ghosts of Saltmarsh

Of Smoke and Splinters: Expanded maritime combat rules for Ghosts of Saltmarsh


Of Smoke and Splinters - Expanded maritime combat rules for Ghosts of Saltmarsh  Inspired by the depths of naval history, this expansion for the rules presented in Ghosts of Saltmarsh's Appendix Of Ships and the Sea includes: A guide to arming a ship and its crew, with new black-powder weapon options like the devastating nock gun. A ship damage table to randomise...   [click here for more]
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Beneath The Waves

Beneath The Waves


Welcome to Beneath the Waves, a book all about the wonder and joy of the aquatic world! Come explore a vibrant and lively world filled with colorful peoples, elemental magics, sunken treasure, and swashbuckling adventure, where you have the freedom to move in all directions, play a crab- or jellyfish-folk, befriend kelp-dogs and sheep-sized sea slugs, battle tyranny and discover...   [click here for more]
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Spelljammer: Wildspace System Generator

Spelljammer: Wildspace System Generator


This short, table-filled supplement allows any DM or player to create a Wildspace system from scratch for a Spelljammer campaign. It can be used to create planets, moons, and other strange things. It includes rules for black holes and wildspace systems filled with water. ...   [click here for more]
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Against the Tide of the Pirate King (5e)

Against the Tide of the Pirate King (5e)


NOW A SILVER BEST SELLER! A Wandering Pilgrim Games Product Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada. It is as you...   [click here for more]
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Sailors Galore

Sailors Galore


Sail the seas with this supplement for 5th edition! Populate ships and ports with the denizens of this 35-page document, which includes everything you need to feature sailors of all kinds in your next D&D adventure. Here is what booty you can find inside: - 32 brand new creature stat blocks to mix and match to create a myriad of combat and non-combat encounters, from the mighty pirate...   [click here for more]
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Terrible Lizards: A Dinosaur Bestiary

Terrible Lizards: A Dinosaur Bestiary


From Nord Games LLC, creators of Ultimate NPCs: Skulduggery and Ultimate Bestiary: Revenge of the Horde, comes our first foray into DMs Guild. Extend your expeditions in Chult in the upcoming Tomb of Annihilation or add some prehistoric flavor to your homebrew jungles with 31 new dinosaurs. Includes low CR creatures suitable for familiars and ranger companions, as well as prehistoric behemoths to...   [click here for more]
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The Book of Tides - A Ghosts of Saltmarsh Player Companion

The Book of Tides - A Ghosts of Saltmarsh Player Companion


The Book of Tides "The elven captain pirate captain pulls his cutlass from the body of the sailor as it falls before him, licking the blade, tasting the iron of the blood and the rust. With a wild cry and maniacal cheer, he lunges forward, grabbing his foe's blade, ready to strike the surviving crew he has boarded." "A diminutive gnome with glowing gold eyes stares at the map in front of her, translating...   [click here for more]
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Aquatic Terrors

Aquatic Terrors


This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE. This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click HERE. Alister Konezegel's Field Guide Volume II: Aquatic Terrors Within the pages of this field guide are a handful of eerie and unusual water-dwelling...   [click here for more]
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Scientific Secrets of Avernus

Scientific Secrets of Avernus


Scientific Secrets of Avernus This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh...   [click here for more]
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MZS1 Monsters of Maztica

MZS1 Monsters of Maztica


Monsters of the True World Far to the west of Faerûn across the sea of Swords lies the mysterious land of Maztica. It was discovered, pillaged and then lost again to exile on the even stranger world of Abeir. Back once again, Maztica and its mysteries are ripe for discovery. While there may be treasure aplenty to find, there are also horrors that are seen nowhere else on Toril....   [click here for more]
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Fiddlebender's Guide to Airships

Fiddlebender's Guide to Airships


Finally Oswald reveals his secrets. Now your party can take to the sky as well.   Oswalt Fiddlebender is nothing if not courageous. Despite the dangers that fill the skies of Toril, he keeps returning to the vast blue and white firmament in his experimental airships. Throughout the long years if his career as a wizard and one of Faerun’s finest engineers Oswald has gathered an impressive...   [click here for more]
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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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Spelljammer Battles

Spelljammer Battles


This document presents a different method of playing through Ship-To-Ship combat within a Spelljamming adventure using a modified Order of Combat. This special reference document is intended for use with Spelljammer: Adventurers in Space™. The book Ghosts of Saltmarsh™ is referenced throughout the document.   ...   [click here for more]
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Nerzugal's Dungeon Master Toolkit 4

Nerzugal's Dungeon Master Toolkit 4


Back for more with Part 4! Welcome to Nerzugal's Dungeon Master Toolkit 4! This fourth installment in the Dungeon Master Toolkit series comes with 296 pages of Adventures, Dungeons, Puzzles, and Creature stat blocks and over 20 maps to use in your digital tabletop of choice to help run the content contained within. Why Not Have It All? If you are interested...   [click here for more]
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The Curse of Skull Island

The Curse of Skull Island


Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions rarely materialize. Not to worry, this adventure...   [click here for more]
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Naval Combat Made Easy: Ship Battles on the High Seas

Naval Combat Made Easy: Ship Battles on the High Seas


The High Seas are a great setting for a D&D game, with many a swashbuckling adventure to be had. How else are you going to travel to far off, exotic new lands? The aim of this guide is to provide an easy-to-use reference for ship-to-ship combat in a D&D 5e campaign. From small longships to full-size Man o'Wars, it is quick to pick up, puts your players at the heart of ship combat and doesn't...   [click here for more]
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Scientific Secrets of Saltmarsh

Scientific Secrets of Saltmarsh


Scientific Secrets of Saltmarsh This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh & engaging...   [click here for more]
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Book of Bandits

Book of Bandits


Introduction The book of bandits, outlaws, exiles & partisans provides a collection of 22 stat blocks that range from viking raiders and street thieves, to buccaneers and witches of the forest, each following the appropriate themes of the tome, divided by their environment to cities, roads, seas, and wilds. Each stat block comes with a prompt and short description for an encounter, quest, activity,...   [click here for more]
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D&D 5e Character Professions

D&D 5e Character Professions


     10/11/2019: Mining and Smithing Update New Metals! Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors.  New Metal Effects! Every new metal comes with unique properties when smithed into equipment. Set Effects! Set effects bring an entirely new dynamic to the game. These occur when...   [click here for more]
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Children of the Fey

Children of the Fey


Children of the Fey is a supplement for both Players and Dungeon Masters of 5th edition Dungeons and Dragons. For players there are three new races, with three subraces each, as well as a full description of their societies, physical features, general personality traits, naming conventions, and a guide to building an adventurer for each, including what classes and roles they would be best at, and...   [click here for more]
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MZA4 The Mother of Life

MZA4 The Mother of Life


Who is the Mother of Life? She is the goddess to all that live in the True World and she is considered the Mother of All. Her name has been given to the very land itself, where it is said all of mankind stands upon her body. It is she who gave birth to Qotal, Zaltec and their brothers and sisters, though she herself no longer lives. She is Maztica, the Mother of Life. The...   [click here for more]
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Wild Magic Tables III: Arctic, Swamp, and Underwater Locations

Wild Magic Tables III: Arctic, Swamp, and Underwater Locations


Get ready for some Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: arctic, swamp, and underwater. Even if your campaign...   [click here for more]
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Grazilaxx's Guide to Aquatic Ancestries

Grazilaxx's Guide to Aquatic Ancestries


Grazilaxx's Guide to Aquatic Ancestries converts some of the most popular water-based races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - Ten water-based...   [click here for more]
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Hellenic Ships & Sailing

Hellenic Ships & Sailing


Hellenic Ships & Sailing This book was created to provide a selection of hellenic ships, modules for them, and a convenient system of combat, travel and cargo management. The base ships should be compatible with D&D 5e naval combat, but the book also provides alternative systems. Contains: Thematic Roles & Duties onboard. Alternative sailing rules. Alternative naval battle rules. Simple...   [click here for more]
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ANS2 Monsters of Anchôromé (PDF and Fantasy Grounds)

ANS2 Monsters of Anchôromé (PDF and Fantasy Grounds)


Monsters of Legend Chimera, kraken, dragons and vampires are all creatures that we know from decades of gaming, and all have at least part of their origin in European mythology. But why is it that we find our favorite creatures from the same regions of the world? In this book you will find over thirty new creatures from a variety of indigenous...   [click here for more]
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Ulther's Ship Character Sheet

Ulther's Ship Character Sheet


Ulther's Ship Character Sheet This is just a small character sheet I made for use in my own campaign. The rules for using this character sheet are available here: https://www.dmsguild.com/product/237548/Expanded-Sailing I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the people...   [click here for more]
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