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The Coming Plague

The Coming Plague


"The Coming Plague" is a four-hour adventure for 3-6 players. It is written for characters of 4th-7th level. The PCs are trapped in a plague-ridden city until they discover the source of the disease, a vile Otyugh. This module includes a two hand rendered maps and a new goddess to add to any pantheon. ...the vile Otyugh busts from the water and lashes out with it's disgusting, ropy...   [click here for more]
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The Dogfighter's Handbook

The Dogfighter's Handbook


The engines screamed as Vincent slammed the throttle open, banking the old D-Grade aircraft into a sharp, declining tailspin. The flak cannons from the gigantic B-Grade airship opened up in response, peppering the air with clouds of deadly shrapnel. Dipping low beneath the exploding shards of metal, Vincent fought the battered aircraft for control; the cowling ripping off in a shower of sparks...   [click here for more]
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The Egg Hunt

The Egg Hunt


The Egg Hunt is an Easter-themed adventure with plenty of surprises in store! The quest was written for use with D&D 5th edition and made to fit into any campaign setting of the DM’s choosing. The encounters are set up for both a low level (1-4) and medium level (5-8) party of adventurers. This quest includes the following elements: Approximately 4 hours of gaming DM instructions...   [click here for more]
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The Fantasy Shopping Table

The Fantasy Shopping Table


Move over, Carousing Table! Created at the suggestion of a player in our own campaign, the Fantasy Shopping Table gives adventurers who like shopping as many plot hooks as adventurers who like binge-drinking or dungeon-crawling. Designed to be useable in almost any Dungeons & Dragons world, this table provides encounter ideas for any trip to the market or magic item shop. * Created by the team...   [click here for more]
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The Flickering Spark

The Flickering Spark


Your new status as residents of this beautiful city lasts only one week, before you are on the road again. No longer apprentice adventurers, you trust in the strength of your arms and skills to handle any conflict that monsters can bring your way, but you wonder if you can handle what the gods send. You wonder if you are but pawns in the grand scheme of life, or if the gods truly care....   [click here for more]
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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
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The great caravan robbery - ONE - SHOT adventure DnD

The great caravan robbery - ONE - SHOT adventure DnD


"But for many years the races populating the continent have lived undisturbed and in peace, as much as peace could be achieved with greed and strive for aimless power. Dragons, hobgoblins, liches and many other horrors still walk the plane of this world but this… this is a story for some other time. The story we will focus on today is the story of an artifact, of devoted protectors, brave thieves...   [click here for more]
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The Great Plagues

The Great Plagues


Greetings, fellows! Here you will find a few samples of plagues (two historical, one fictional classic) to give colour and a macabre atmosfere to your campaign. They are based on the rules of 5 edition, with a special emphasis on the Hit Dice ones. These diseases aren't to be treated lightly, and they aren't just a screwjob for the characters, but campaign hooks and adventures by themselves. This...   [click here for more]
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The Havarti Job

The Havarti Job


The Havarti Job places you in a D&D heist as a group of highly specialized mice. This one-shot adventure is a fun, simplistic heist that is designed to be played with ease and minimal preparation on both the DM's and player's side. The target for tonight's infiltration is the delicious havarti cheese. The mice must weave their way through a manor during an active party to snag the mouth-watering...   [click here for more]
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The Malady Codex: Mindflayer Danger

The Malady Codex: Mindflayer Danger


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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The Master Mechanic's Steampunk Manual

The Master Mechanic's Steampunk Manual


"From the shadows of Victorian England, the genre of Steampunk takes the Age of Steam and throws it into overdrive, mixing dark intrigue and social conflict with technological wonders and a world of opportunity." Bring your D&D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons & Dragons!...   [click here for more]
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The Mayor's Daughter - Addon Adventure - 99 Cent Adventures

The Mayor's Daughter - Addon Adventure - 99 Cent Adventures


Mayor Drogo Rein has not been seen around town lately. He is usually a jovial, high-spirited man, but during the last couple days his close friends say he has seemed distracted and down. The rumor has been going around that he is looking for an adventuring group to help him with a problem, yet no one knows the details of the issue he wants resolved. ...   [click here for more]
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The Parched Moss

The Parched Moss


Tired after a long journey, you are about to sit down for your well-deserved dinner, when a familiar face shows up at your table. You know why she asks you to do her a favor, but you wonder if you are ready for the task. “Since when does the prey chase the predator?” ***** Thanks to all who have downloaded the 1st adventure that I wrote (The Withered Rose). This...   [click here for more]
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The Price of Bread Part 1

The Price of Bread Part 1


In this document, we go into the basics of economics, especially what society formed around. We talk about the basics of bread, meat, and cheese. In later supplements, we will discuss details such as more advanced goods, transporting these goods, and bringing it all together with a functioning economy and something to protect it. ...   [click here for more]
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The Price of Bread, Part 2

The Price of Bread, Part 2


The second edition of the Price of Bread series tackles the other sections of the economy, like fruit and vegetable harvests, as well as another cornerstone of society: salt. Salt defined the earliest economies, and formed words like salary, which, of course, comes from the latin salarium. This edition goes hand in hand with the first edition, but could, potentially, stand on its...   [click here for more]
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The Price of Bread, Part 3

The Price of Bread, Part 3


After covering how to produce things and sell them at market, we had to cover how to move these things over distances. Additionally, we discuss hunting and gathering as a lifestyle, and how one could profit if they wished while still feeding their family. After all, family must come first, even for the greediest merchant. Right? ...   [click here for more]
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The Real Pink Elephants

The Real Pink Elephants


Looking for some monster where your party can get drunk, well this supplement is what you need. This monster supplement contains 4 new types of alcohol based monsters (12 monsters in total). There are the Alementals, the Ciderlings, Spirits (Rum, Vodka and Whiskey) and the wineghast. ...   [click here for more]
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The Sha'ir (Warlock and Wizard options)

The Sha'ir (Warlock and Wizard options)


Presenting the sha'ir: a spellcaster whose ability comes from the asistance of an elemental familiar called a gen. In Midnight in the CIty of Brass, our interpretation draws as heavily from the 2e source as possible while opening options to different classes. We took the approach of re-introducing characters kits, which allows the sha'ir concept to be filled by many different...   [click here for more]
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The Solo Adventurer's Toolbox

The Solo Adventurer's Toolbox


Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. Scott Niedjela Sick of not being able to find a game? Have a burning passion for D&D and everything it...   [click here for more]
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The Starlight Relic (A Requiem of Wings #3)

The Starlight Relic (A Requiem of Wings #3)


An original one-shot adventure for 3-6 level 7 characters. O winged beings, do you hear? The voice of the forest, the trees that sing Where river rushes over weir — Where blue and green pour into spring — Awaiting you is ancient starlight Evermorning, evernight SUMMARY: There...   [click here for more]
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The Stores Handbook

The Stores Handbook


The Stores Handbook from Cawood Publishing, the makers of 24 bestselling 5E products. Another practical handbook for Dungeon Masters. There are many useful items in the Players Handbook and the Dungeon Master's Guide. This book introduces those items naturally into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores,...   [click here for more]
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The Wanderer's Rest: A Ready-Made Inn and Tavern

The Wanderer's Rest: A Ready-Made Inn and Tavern


The Wanderer's Rest is a ready-made inn and tavern designed to serve as the central hub of your campaign. A memorable location, The Rest (as the regulars call it) is designed to serve adventuring parties. Written for the Forgotten Realms setting, this inn can work with any campaign world with a few minor adjustments. This document includes: A detailed description of...   [click here for more]
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The Warlord

The Warlord


The Warlord is designed to offer a martial healer. This is the perfect build for a low-fantasy campaign where magic of either the arcane or divine types are not available. Competent in combat, the warlord excells at setting up allies for victory and enemies for defeat. Borrowing mechanically from the Battlemaster Fighter, this build allows you to gain some of those benefits from Level 1, making this...   [click here for more]
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The Withered Rose

The Withered Rose


While you are relaxing at your regular tavern, you are contacted by a servant of a mysterious employer. You are asked to complete a couple of “simple” tasks, and will be given ample rewards for your endeavors. However, you cannot help but wonder, “If they are so simple, why can’t the employer do them himself?” and “Should we help him?” *****...   [click here for more]
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Three New Fighters: Urban, Vanguard, & Tactician

Three New Fighters: Urban, Vanguard, & Tactician


Ready to be that dexterous fighter who runs between rooftops, fires arrows and crossbow bolts from above, or runs thru city streets and tight corners more efficiently than anyone else? How about being the "tank" in D&D, drawing the attacks from your foes for your friends, and making your enemies pay for it when they don't? Or being the tacticle master mind, manuevering people on the battlefield...   [click here for more]
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Three Suggestions for Supernatural Weather

Three Suggestions for Supernatural Weather


Lightning! Thunder! Tornado! A lovely sunny day! The weather isn’t always dramatic, but it’s always in the background. One of the best ways to present a world that feels dynamic is simply to describe the current weather. After all, by tomorrow it’ll be different. See? Dynamic! The real world has more than enough examples of strange weather phenomena, but here we’ll focus on...   [click here for more]
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Tinkers' Feats

Tinkers' Feats


These feats provide a way for characters to create advanced equipment using their Alchemist's Supplies or Tinkers' Tools. Many allow characters who utilize firearms to further augment their arsenal, while others allow more standard characters to delve into alchemy or engineering, in the same vein as the Magic Initiate and Martial Adept feats from the Player's Handbook. In addition to the feats, this...   [click here for more]
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Topiary Guardians (conversion to 5e)

Topiary Guardians (conversion to 5e)


This is an unofficial conversion of the 3.5e Dungeons & Dragons Monster Manual III's Boar Topiary Guardian , Triceratops Topiary Guardian and Tiger Topiary Guardian. Included is also a template to make your own Topiary Guardians. ...   [click here for more]
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Tournament Rules

Tournament Rules


MY LORDS AND LADIES, WE PRESENT YOU A GENIAL TOURNAMENT FOR YOUR ENTERTAINMENT! OUR GRACIOUS HOST HAS INVITED CHAMPIONS SKILLED IN THE ART OF WAR. ON THIS STAGE, WE WILL SEE SUCH FROMIDABLE SKILLS IN THE JOUST, MELEE, AND ARCHERY. THESE CHAMPIONS RISK THEIR LIVES FOR HONOR, TRADITION, BUT MOST OF ALL, UNDENIABLE PROOF THAT THEY ARE THE BEST. LET THE EVENTS BEGIN! This supplement...   [click here for more]
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Trouble at Hayton v2

Trouble at Hayton v2


A small adventure for starting adventurers. They arrive in the small town of Hayton, known for it friendly demeanor and good woodcarvings. Arriving there it is apparent that something is amiss. Can they solve the problems, fight the bad guys and save Hayton? Trouble at Hayton is a adventure module designed for level one characters. It includes a map of the town, custom encounters with maps and several...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough...   [click here for more]
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Twisted Mithral: Cart Combat (5e)

Twisted Mithral: Cart Combat (5e)


"Twisted Mithral" is a comprehensive guide to cart combat. This 45-page illustrated title leads you through building your own carts, smashing cart combat, as well as providing a variety of feats, spells, subclasses, and magic items for your vehicular campaigns. Includes: Pages of rules governing vehicular combat Guides to building, repairing, modifying, buying, and selling carts 64 unique cart...   [click here for more]
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Ulther's Report of Dhampirs

Ulther's Report of Dhampirs


Ulther's Report of Dhampirs Community content for adding the Dhampir race for player characters This small PDF will provide details and rules for creating a Dhampir player character; a half human, half vampire. If you enjoy Ulther's Report of Dhampirs, feel free to rate and review if you get chance! Enjoy! ...   [click here for more]
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Umbral Blot

Umbral Blot


Relive the horror of battling one of 3E's most interesting epic monsters with this addition to 5E's stable. Don’t forget to follow me on twitter for release updates and random D&D thoughts! @totalpartykill1 ...   [click here for more]
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Uncle Sam

Uncle Sam


Celebrate the 4th of July this year with a unique encounter! As a custom NPC/monster, Uncle Sam brings it with the big guns, delivering with equal force in both combat and interaction. Make him the leader of a great nation in your world, or test your party's mettle against the world's superpower! What you get: Uncle Sam (CR 13) - a unique encounter for the national holiday. Makes a great leader,...   [click here for more]
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Unwelcome Interruptions

Unwelcome Interruptions


The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Urban Druid 5E Circle Option

Urban Druid 5E Circle Option


You are used to living in a city, finding nature still abundant in its streets and sewers. Your connection to nature is drawn from small pockets of life such as a bird's nest or a tree on a street corner. Other druid circles might scoff at or reject the idea of an Urban Druid, but you see the potential in working from the inside. Your time in the streets has taught you a different set of...   [click here for more]
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Versatile NPCs II

Versatile NPCs II


"Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios "I don’t know of a clever way to ease into this so I’ll just put it bluntly: this is an amazing accessory! ... It is gorgeous, functional and useful... Grab a copy so you can say you helped this thing go Platinum. It's gonna."...   [click here for more]
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Vincent's Guide to Dwarves

Vincent's Guide to Dwarves


Join Vincent as he goes into great detail about the Dwarven people. Dwarven religion, culture, and even alcoholic beverages await you within. Vincent's Guide to Dwarves contains expanded information on the dwarven pantheon, 2 new playable races & 3 subraces, 6 new archetypes (Including the Oath of the Dwarven Defender!), 8 new feats, a plethora of new equipment and spells, and of course some new...   [click here for more]
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Way of the Drunken Master - A Monastic Tradition for Monks (5e)

Way of the Drunken Master - A Monastic Tradition for Monks (5e)


Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
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Weird Golems

Weird Golems


Four new golems made from unusual materials, for D&D 5th edition. Copper Golem (CR4) Ensemble Golem (CR 7) Mantrap Golem (CR 8) Soarwood Golem (CR 9) Also includes a random table for adding an oddity to any golem. ...   [click here for more]
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Wild and Free - all 3.5 Monster Manual Fey converted to 5th

Wild and Free - all 3.5 Monster Manual Fey converted to 5th


Banshrae, Frostwind Virago, Glastig, G. Mindbender, Grig, Jaebrin, Jermlaine, Joystealer, Living Spell (needed for Rage Walker), Lunar Ravager, Nixie, Ocean Strider, Petal, Pixie, Ragewalker, Redcap, Ruin Chanter, Ruin Elemental (needed for Ruin Chanter), Shaedling, Shimmerling Swarm, Sirine, Spirit of the Land, Splinterwaif, S. Knave, Thorn, Verdant Prince, Wild Hunt. Ranging from CR 1/4 to CR 23,...   [click here for more]
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Worker's guide - Options for working in D&D

Worker's guide - Options for working in D&D


This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ...   [click here for more]
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Wrong Rests

Wrong Rests


When heroes choose to bed down in less than ideal spots, they shouldn’t wake to the smell of crackling bacon. This contains a series of locales players may opt to take a long rest and corresponding consequences the DM can impose based on the environment and just how much you want to see them squirm. *Thank you to everyone that has downloaded this product! We updated it on 1/15/2019...   [click here for more]
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You Don't Know Jackal

You Don't Know Jackal


The Howl of the Jackal Break free from the grasp of a powerful psychic being whose palace in the heart of the desert is held together by illusions and force of will. Unearth the mystery of the palace, or set its minions against each other to escape your servitude to a dying queen. You Know Nothing You Don't Know Jackal is a 5th edition adventure for a party of...   [click here for more]
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Yowie's Fortress

Yowie's Fortress


Long long ago, a crazed Yuan-ti allowed himself to become consumed with not only his lust for power, but a desire to be admired by those beneath him. He designed an elaborate temple full of puzzles and traps, pitfalls and baddies, with treasure to tempt adventurers towards doom. Never before had such a device as this temple existed, but it soon fell into disrepair after his untimely death. Mysteriously,...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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