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For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism.
What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have?
Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds... [click here for more] |
Dungeon Masters Guild |
$12.99
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Adaption of the phaerimms for 5th edition.
The phaerimms were wholly evil aberrations, bent on the destruction of all life - devourers of magic, who laid low the Netherese Empire and caused the desolation of the Anauroch desert. This pack includes statblocks for all seven stages in the lifecycle of the phaerimm, as well as a sample of some of the lore around these terrible... [click here for more] |
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The port city of Silverstow has been overrun with zombies! These zombies carry a deadly plague that transforms anyone they bite into a zombie within a few hours. It’s up to our heroes to unravel the mystery of this disease, save the few remaining survivors, and escape the city!
This is a simplified hexcrawl with a mystery that can be dropped into any campaign.... [click here for more] |
Dungeon Masters Guild |
$1.95
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Beyond space and time comes the transdimensional trader Zigazool. A comedic personality whose greatest pleasure is commerce. Need an NPC to drop a weird item to the characters? Well, here you go!
- 5d10 table of random and useful items your adventurers can purchase.
- an NPC that can be dropped into any setting, in any location, at any time!
- a hand-drawn illustration of the beloved friend and... [click here for more] |
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This special bundle product contains the following titles. Beast of Bezentil Regular price: $1.95 Bundle price: $0.75 Format: PDF Dunwood Extracts: Beast of Bezentil
An encounter for 5 characters of 5th Level
Estimated Run-Time : 60 minutes
This encounter was written by Zeke Gonzalez and originally published in Dunwood - Demons, Druids, & Danger.
... [click here for more] |
Dungeon Masters Guild |
$25.60 $18.75
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Long long ago, a crazed Yuan-ti allowed himself to become consumed with not only his lust for power, but a desire to be admired by those beneath him. He designed an elaborate temple full of puzzles and traps, pitfalls and baddies, with treasure to tempt adventurers towards doom. Never before had such a device as this temple existed, but it soon fell into disrepair after his untimely death. Mysteriously,... [click here for more] |
Dungeon Masters Guild |
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The Howl of the Jackal
Break free from the grasp of a powerful psychic being whose palace in the heart of the desert is held together by illusions and force of will. Unearth the mystery of the palace, or set its minions against each other to escape your servitude to a dying queen.
You Know Nothing
You Don't Know Jackal is a 5th edition adventure for a party of... [click here for more] |
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The Sixth volume of Yokai Lore Ledger a series that converts a yokai from Japanese folklore into a monster to challenge your players.
This entry contains the Kameosa a small creature born from loved pots that come to life and act as living alchemy jugs for a single liquid. The Washcloth Dragons should be coming later this week or early next week.
Contains:
Lore
1 Statblock ... [click here for more] |
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Challenge your players with Yokai: the fearsome, freakish, and downright weird monsters of Japanese legened. Each Yokai features stats, abilities, unique mechanics, and background information based on real-world legends and brought to life by the art of the Ukiyo-e master Utagawa Kuniyoshi.
From the towering undead Gashadokuro to the playful haunted umbrella, Kasa-Obake, this guide features Yokai... [click here for more] |
Dungeon Masters Guild |
$3.22
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So often, players go unrewarded for anything but combat.
Built around the idea of the three pillars, this article seeks to help DMs reward players for taking part in:
Combat
Exploration
Role Play
This article even includes tables for easy reference so DMs can ensure they are awarding XP at a rate which keeps up with their players as they level. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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This special bundle product contains the following titles. 150 Adventure Ideas - PDF250 Adventure Ideas - PDFArachnophobia - PDFArcane Archer, revised - PDFAstral Armory - PDFAstral Armory (Roll20 Addon) - Roll20 VTTBarbarian Subclass: Frostwalker - PDFBarbarian Subclass: Fungal Warrior - PDFBarbarian Subclass: Jurassic Marauder - PDFBarbarian Subclass: Path of the Hunter - PDFBarbarian Subclass:... [click here for more] |
Dungeon Masters Guild |
$245.77 $74.99
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"Written for Dungeon Masters, this book offers guidelines to price magic items in any world, whether you are adventuring in the Forgotten Realms, another official D&D setting, or a world of your own creation. The options here build on the official rules presented in Dungeon Master’s Guide and Xanathar’s Guide to Everything. With this supplement we are aiming to reduce Dungeon Master's... [click here for more] |
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When heroes choose to bed down in less than ideal spots, they shouldn’t wake to the smell of crackling bacon. This contains a series of locales players may opt to take a long rest and corresponding consequences the DM can impose based on the environment and just how much you want to see them squirm.
*Thank you to everyone that has downloaded this product! We updated it on 1/15/2019 to... [click here for more] |
Dungeon Masters Guild |
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Would you reveal the deep dark secret of a seemingly good person in order to ensure those that depend on her know the truth? Should you pull the lever to divert a runaway mine cart so it doesn’t kill five unaware dwarves only to kill a single dwarf who is currently safe from the danger? Would you save the captive who is about to plunge into a pit of lava, but let the dangerous villain escape and... [click here for more] |
Dungeon Masters Guild |
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What is the name of your starting village? What is its history? Who is the local cleric? What country does it belong to? What is the surrounding area like? What monsters roam the wilds? And what adventures lie waiting for your characters?
Within this checklist, you will find many prompts to stymulate the worldbuilding of your starting village (or any other settlement) for your homebrewed games. With... [click here for more] |
Dungeon Masters Guild |
FREE
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The land of Innune has played host to an assortments of kings, queens, tyrants, warlords and wizards from other worlds. Compiled into this compendium is the history of a selection of these figures and how they rose from humble beginnings into one of the defining forces in the history of the continent.
Featuring sixteen NPC's taken from the Innune campaign setting, this companion... [click here for more] |
Dungeon Masters Guild |
$6.51
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Welcome to the continent of Innune, a place where a brutal tyrant has conquered most of the known lands, and those untouched, are ruled by ancient dragon demi-gods and horrifying Lich-King's from another reality.
The world that the players find themselves in is one that finds itself at the peak of a great upheaval of the world order, a being calling themselves The Primarch has finally reached his... [click here for more] |
Dungeon Masters Guild |
$13.03
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This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ... [click here for more] |
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The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
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Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even... [click here for more] |
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Banshrae, Frostwind Virago, Glastig, G. Mindbender, Grig, Jaebrin, Jermlaine, Joystealer, Living Spell (needed for Rage Walker), Lunar Ravager, Nixie, Ocean Strider, Petal, Pixie, Ragewalker, Redcap, Ruin Chanter, Ruin Elemental (needed for Ruin Chanter), Shaedling, Shimmerling Swarm, Sirine, Spirit of the Land, Splinterwaif, S. Knave, Thorn, Verdant Prince, Wild Hunt.
Ranging from CR 1/4 to CR 23,... [click here for more] |
Dungeon Masters Guild |
$4.00
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The White Women, also known as the handmaidens of Death serve to bring the Dying into Death’s Domain. They appear in numbers of 1d6 or less when a creature is struggling to hold life in its grasp, they also seem to congregate on battlefields or near places of execution. The white women have successfully taken thousands, and hundreds more of those who were not dying, however tried to prevent... [click here for more] |
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This volume contains more historically inspired backgrounds of the medieval and ancient world. This content takes inspiration not only from Europe but the Americas and Asia as well including:
Apothecary
Chef
Onôcihcikew
Satrap
Scrivener
Serf
Shepherd
Teamster
Wheelwright
Zhixueshi
Also included; A new weapon, the sling staff; A new piece of equipment, the shepherd's crook; A new tool, the trapper's... [click here for more] |
Dungeon Masters Guild |
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Tired of vague, unconvincing backgrounds for your medieval and ancient settings? Try these authentic backgrounds from western and non-western settings. Including...
Ayurvedic
Barber
Barrister
Farrier
Finesmith
Fripperer
Gaffer
Innkeeper
Mason
Puppeteer
Plus all new...
Barber's tools
Farrier's tools
Puppeteer's kit
A printer friendly version is available as well.
But beware! There's a goblin... [click here for more] |
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They take you down into their dark and moist hideout. It has been the first job you did for the Thieves' Guild and they promised you a special reward. The curved walking leader with huge front teeth approaches you as out of nowhere two other thieves twist your arms and hold you. The leader uses their huge front teeth to bite you....
Ei Gude!
Yet another developable character... [click here for more] |
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Check out this guide to explore the futuristic technological marvel of the City of Tomorrow.
First, we have a new Fighter Martial Archetype in the form of the Hextech Knight. Your character will upgrade and improve themselves with the city's tech and truly open up the battlefield and what you can do on it.
Next are several creatures that call the city home, ranging from the from the Hextech Artificer... [click here for more] |
Dungeon Masters Guild |
$3.99
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Four new golems made from unusual materials, for D&D 5th edition.
Copper Golem (CR4)
Ensemble Golem (CR 7)
Mantrap Golem (CR 8)
Soarwood Golem (CR 9)
Also includes a random table for adding an oddity to any golem. ... [click here for more] |
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So, keeping track of gold is a big part of the game, but it is not necessarily a fun part of the game. In some campaigns, it's a fundamental part of how the PCs navigate the world and work toward their goals. In others, it becomes nebulously shunted off to the domain of "let's just say we have the money".
The system presented here turns Wealth into the equivalent of an ability score derived from... [click here for more] |
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$1.99
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EXPLORE THE WIDE VARIETY OF RULES THAT BREATHE LIFE INTO THE ADVENTURES IN FAR EAST!
In this book I have collected the variety of rules and content I've playtested with my players during recent campaign, enabling to better tell the tale set in oriental world, be it Shou Lung from the Forgotten Realms or other setting.
Over the course of 60 pages I'll elaborate... [click here for more] |
Dungeon Masters Guild |
$4.50
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Achieving death defying feats of acrobatic grace while cutting down foes with a hulking sword is just a small performance of the skill for monks who have taken up the way of the leaping blade. With the harnessing and enhancement of these skills with the power of their Ki these monks are among the most powerful and mobile of all.
This supplement contains:
The way of the Leaping blade sub-class
Role... [click here for more] |
Dungeon Masters Guild |
$2.00
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Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:... [click here for more] |
Dungeon Masters Guild |
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The Grab-and-Go City District Series is for a Dungeon Master who enjoys world-building but doesn’t have the time to flesh out an original city from start to finish. These modular city districts come with NPCs, taverns, shopping opportunities, and plenty of plot hooks to get the party onto the next adventure. Take one district and insert it into your campaign world, or mix and match... [click here for more] |
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Now for Fantasy Grounds!
Welcome to Waterdeep: Items & Encounters, a collection of 45 encounters with unique magic items attached set in the city of splendor, Waterdeep. This encounter supplement for adventuring around Waterdeep is perfect during any Waterdeep: Dragon Heist campaign or as a prelude to Waterdeep: Dungeon of the Mad Mage!
These 45 encounters are designed for characters... [click here for more] |
Dungeon Masters Guild |
$7.95
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Now for Fantasy Grounds!
Far Cry from the Marsh is a short side trek style adventure set in the city of Waterdeep. People have been going missing and reports of monsters abound at the docks. Seek out the culprit and bring an end to the trauma it's causing the workers and patrons of the docks.
Note: This product is for use in the Fantasy Grounds virtual tabletop.... [click here for more] |
Dungeon Masters Guild |
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This document is the fifth member of the "Realm" series which is a series of NPCs, that dungeon masters can use. This document provides 4 warrior types for your campaign, each type has 3 different variants.
There are three tribal warriors, three sword and shield warriors, three axe warriors and three warhammer warriors in the document.
There is an optional rule in the document, that makes shield... [click here for more] |
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Bring the Eastern Realms to your table with these two new Martial Archetypes.
In this new supplement for Kara-tur the eastern realms, you are introduced to fighters skill in hand to hand combat.
In Warriors of Kara-tur Vol. 1, you meet fighters trained since youth in martial arts and prefer to fight their enemies with their fists. Now monks aren’t the only ones who use martial arts.... [click here for more] |
Dungeon Masters Guild |
$1.50
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Bring the Blood Wars to your table with these new fiendish warlock patrons
In this latest supplement for the Blood Wars, you are introduced to 5 new warlock patrons. Ranging from the fallen angel Zariel the dark lady of Avernus to Pale Night, the very mother of demons.
Each of these warlocks plays a role in the Blood war, some like the followers of Zariel are on the frontlines of... [click here for more] |
Dungeon Masters Guild |
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The Craftsman is a patron who prioritizes teaching you the fundamentals of creating magical artifacts that standout in the world. You serve as their apprentice and slowly acquire your magic due to your exposure to the magic of their forge and the pact you have sworn to be your master’s apprentice. Examples of patrons for Craftsman warlocks are Purphorous, Hefaestus, and Kodlak Whitemane.
... [click here for more] |
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As a warlock of the Archmage you have sought out a renowned spellcaster of the region and have entered within a pact with them in exchange for insight into magic that could be found nowhere else. A patron like this need not be mortal and exchanges could be as deadly as summoning a demon or tricking an Archfey. Expect to have your intellectual limits pushed, and become a trophy of the Archmage’s power…... [click here for more] |
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Wanyūdō, The Hell Wheel: These yokai are condemned souls who hunt the world of the living for new souls to drag back with them to hell. As wicked and sadistic in death as they were in life, Wanyūdō delight in sharing the agony of hellfire with anyone they capture. ... [click here for more] |
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The Prison is Empty and All the Criminals are Here
Keep your eyes on the shadows and a hand on your coinpurse, because a cruel crew of criminals have been unleashed on the Realms. This collection of NPCs, created for fifth edition Dungeons & Dragons, brings with them terrifying tales of plots and betrayals - either comitted by them or towards them, depending on who you ask. Brought... [click here for more] |
Dungeon Masters Guild |
$12.95
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A New Game Mechanic: Wanted Scores
Actions should have consequences, especially for the protagonists of a dynamic story. Wanted Scores are a way to track unpopular decisions, acts of infamy, rebellion against the law, things that you swear aren't what they look like, and that incident that is certainly just a big misunderstanding.
This supplement contains guidelines for using Wanted Scores in any... [click here for more] |
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Now Available for Fantasy Grounds Unity!
The Best Shops of the Forgotten Realms
Volothamp Geddarm is back! After years of research, Volo’s Vetted Vendors is the humble scribe’s latest work. Wherever your adventures take you, this treatise will be your guide to the local businesses. Whether you're looking for a place to sleep, somewhere to stock up on supplies, or simply a place to get... [click here for more] |
Dungeon Masters Guild |
$14.95
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This special bundle product contains the following titles. Volo's Vetted Vendors — 20 shops & shopkeepers Regular price: $9.99 Bundle price: $7.50 Format: PDF
The Best Shops of the Forgotten Realms
Volothamp Geddarm is back! After years of research, Volo’s Vetted Vendors is the humble scribe’s latest work. Wherever your adventures take you, this book will... [click here for more] |
Dungeon Masters Guild |
$19.94 $15.00
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This special bundle product contains the following titles. Elminster's Excellent Establishments — 20 shops & shopkeepers Regular price: $9.99 Bundle price: $1.00 Format: PDF
Truly Great Shops that you Cannot Miss
This book is Elminster Aumar's answer to the question "What are the greatest shops in the Realms?". Elminster's Excellent Establishments is the must-use... [click here for more] |
Dungeon Masters Guild |
$59.96 $29.98
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This special bundle product contains the following titles. Elminster's Excellent Establishments — 20 shops & shopkeepers Regular price: $9.99 Bundle price: $7.49 Format: PDF
Truly Great Shops that you Cannot Miss
This book is Elminster Aumar's answer to the question "What are the greatest shops in the Realms?". Elminster's Excellent Establishments is the must-use... [click here for more] |
Dungeon Masters Guild |
$19.98 $14.98
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This homebrew custom class is for the Viromancer. A viromancer is a caster class that focuses on the different aspects of using magic and medicine together to research, stop or spread disease and plagues across the material plane. Viromancers are split into 2 subclasses, the vaccinist profession whom heals the sick at the cost of taking on there blights themselves and the epidemist who cultivates diseases... [click here for more] |
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Join Vincent as he goes into great detail about the Dwarven people. Dwarven religion, culture, and even alcoholic beverages await you within. Vincent's Guide to Dwarves contains expanded information on the dwarven pantheon, 2 new playable races & 3 subraces, 6 new archetypes (Including the Oath of the Dwarven Defender!), 8 new feats, a plethora of new equipment and spells, and of course some new... [click here for more] |
Dungeon Masters Guild |
$5.00
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Various Vehicles
Wagons!
Experience your own high fantasy fury road as you make your way across the wilderness.
Dangers lurk throughout the open road, and even more so on unknown trails. The Various Vehicles series presents a host of new ready to go vehicles for any adventure. Based on and improving upon the land vehicle rules introduced in Baldur’s Gate - Descent into Avernus, this supplement... [click here for more] |
Dungeon Masters Guild |
$3.10
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Various Vehicles
Chariots!
Experience your own high fantasy fury road as you make your way across the wilderness.
Dangers lurk throughout the open road, and even more so on unknown trails. The Various Vehicles series presents a host of new ready to go vehicles for any adventure. Based on and improving upon the land vehicle rules introduced in Baldur’s Gate - Descent into Avernus, this... [click here for more] |
Dungeon Masters Guild |
$2.30
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