Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product TypeThemeSettingFormat
Core Rules   Remove Search Term
Urban   Remove Search Term
Nonspecific/Any Setting   Remove Search Term
PDF   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Community Titles in Your Current Selection
pixel_trans.gif
pixel_trans.gif
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Guards: Expanded

Guards: Expanded


Have you ever used the same guard stat block over and over again, because your party keeps on committing theft? Have your city guards been walked all over by your characters, only level 3 or 4, who are now too powerful to be stopped by anything short of a wall of CR 1/8 NPCs? Presented within are six guard stat blocks to use, each with a unique niche it fills, to help spread the range of guards...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Back to the Gallows - A Halloween One Shot (Levels 6-7)

Back to the Gallows - A Halloween One Shot (Levels 6-7)


After a vicious battle with the Necromancer Lord Yamick, the PC's managed to stop his evil plans at the Mausoleum of Yore but the Necromancer Lord managed to escape. The PC's rest for a time and are honored for their deeds. But, in time, they must return to Gallows Hill Graveyard to stop Yamick from wiping out a long dead hero for good. This adventure is a continuation of my previous title:...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Paladin - Oath of Secrecy

Paladin - Oath of Secrecy


The Oath of Secrecy is the solemn vow of secret societies, mystery cults, and orders sworn to protect dangerous knowledge from prying eyes. Its members guard delicate information, root out conspiracies, and crusade against intrusive agents of evil gods. Called the “inquisition of secrets” in timid whispers, its paladins smite those who seek forbidden insights for their own ends, naturally opposing...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Worker's guide - Options for working in D&D

Worker's guide - Options for working in D&D


This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Where We Come From Vol. I:  Backgrounds 5e

Where We Come From Vol. I: Backgrounds 5e


Tired of vague, unconvincing backgrounds for your medieval and ancient settings?  Try these authentic backgrounds from western and non-western settings.  Including... Ayurvedic Barber Barrister Farrier Finesmith Fripperer Gaffer Innkeeper Mason Puppeteer Plus all new... Barber's tools Farrier's tools Puppeteer's kit A printer friendly version is available as well. But beware!  There's a goblin...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Shadowcraft

Shadowcraft


The book Shadowcraft contains instructions and advice detailing the trade secrets of the subtle arts.  The book itself serves as a player aid, and features a new magic item, 12 new feats, 20 new adventuring gear, 8 new weapons, and rules for advanced weapon training for the weapons included in this book. Video Timestamp: 47:42 / 2:02:08 ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Eternal Night

Eternal Night


When the party discover that the sun has suddenly vanished, they must unravel a conspiracy to continue the day and night cycle, or risk the world falling to its knees in chaos! Eternal Night is a 4-8 hour Dungeons & Dragons 5th Edition adventure for characters from 1st - 3rd level. This is intended to be a freeform, setting-free adventure, to be placed...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Waterfront District: A Grab-and-Go City District

Waterfront District: A Grab-and-Go City District


The Grab-and-Go City District Series is for a Dungeon Master who enjoys world-building but doesn’t have the time to flesh out an original city from start to finish. These modular city districts come with NPCs, taverns, shopping opportunities, and plenty of plot hooks to get the party onto the next adventure. Take one district and insert it into your campaign world, or mix and match...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Spring Tournament

Spring Tournament


The scents of ale and fried dough hang in the air, along with a cacophony of laughter and footfalls. Folk from all around the region have congregated for the Spring Tournament. The games attract all ilks, from peasants to royalty. Players may be interested in spectating, betting on, and competing in the games. The Spring Tournament is a hub for adventurers across the realm, and thus ideal for introducing...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Manual for Exo-Chassis and Automatons

Manual for Exo-Chassis and Automatons


Looking to add some mechs and mayhem to your campaign? Look no further than the Manual for Exo-Chassis and Automatons!  A necessary addition to any high fantasy, high magic D&D 5e Campaign setting. Magical Mechanical Exo-Chassis (MMECs) are large controllable robotic suits that can fit seamlessly into any campaign setting with the optional story background found at the very beginning of this expansion. Included...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Bendolin's Compendium of Brews and Cuisine

Bendolin's Compendium of Brews and Cuisine


Bendolin's Compendium of Brews and Cuisine is a valuable resource for Dungeon Masters to draw upon. This book contains a collection of vibrant sample taverns, pubs and inns which can be inserted into the campaign world of your Dungeons & Dragons game. There are 14 original locations, each featuring a barkeep and a range interesting patrons with whom your adventurers...   [click here for more]
Dungeon Masters Guild  $4.50

Add to Dungeon Masters Guild Order  
Drinking and Alcohol in 5th Edition D&D

Drinking and Alcohol in 5th Edition D&D


This article includes rules for drinking alcohol in the fantasy setting of 5th edition Dungeons and Dragons. Includes effects of alcohol, and size, weight and cost of various containers. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Briser et charcuter : un guide de gestion des blessures - D&D5

Briser et charcuter : un guide de gestion des blessures - D&D5


Alors qu'il combattait vaillamment une bande d'Orcs, un résistant guerrier se trouve complètement encerclé. Inévitablement, l'un de ses adversaires parvient à le trancher à l'entrejambe à l'aide de sa lame. La douleur est telle qu'il perd connaissance... Un magicien, pourtant soucieux de ne jamais être en ligne de vue des ennemis, ne voit qu'au dernier moment la flèche pénétrant son torse,...   [click here for more]
Dungeon Masters Guild  $1.42

Add to Dungeon Masters Guild Order  
To Catch A Spider

To Catch A Spider


To save a city’s last good politician, you must catch a deadly vampire assassin… As election night approaches, violence and corruption run rampant through the streets and mansions of the city. A sinister syndicate of undead assassins target the activists and reformers attempting to bring the corrupt city elite to justice. In this thirteen-page adventure for three to five 9th to 13th level...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Sci-Fi Hit Point Pools

Sci-Fi Hit Point Pools


A lot of science fiction settings have lightweight ablative armor, regenerating energy shields, and psionic barriers. The rules here offer options for adapting these into your game, either completely or partially. The Armor pool offers the chance to separate the stopping power of armor from a creature's ability to evade. The Barrier pool is an alternate version of temporary hit points. The Shield...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Just how famous are you?

Just how famous are you?


Just how famous are you? Ever wondered if people in a village or town has heard about any of the characters? Felt it was unusual that all NPCs that the characters interacted with, didn't care one way or the other, about the characters they were doing business with? This simple to use house rule helps the DM work out if people in a settlement have heard of any of the characters that...   [click here for more]
Dungeon Masters Guild  $1.80

Add to Dungeon Masters Guild Order  
Fantastic Elven Beasts and Where to find them...

Fantastic Elven Beasts and Where to find them...


Fantastic Elven Beasts & Where to find them is an addition to your D&D 5th Edition adventure. This bestiary contains: stats descriptions lore suggested locations visualisation via stylised sillohettes to drive imagination and illustrate scale for 10 unique beasts that could be found in Elven regions in Dungeons and Dragons 5th Edition...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
The Fighting Pit

The Fighting Pit


Welcome to one of the most popular and bloodiest entertainment venues in the city. Where gambling, fighting, and drinking are the perfect complement for an evening out.   This product contains 8 unarmed opponents ready to wrestle for your entertainment and prize money. Each opponent can be scaled for low (1-4), mid (5-8), high (9-12) and epic (13+) level fights.   The module also includes...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Subversions: Barbarian Path of Composure

Subversions: Barbarian Path of Composure


Barbarians who venture down the Path of Composure know that a calm mind is a steady mind. They are not prone to lashing out at every instance and seek to maintain perfect balance in their dealings with the world around them. Still, everyone has their breaking point, and when you snap, you unleash all the fury of your pent-up rage in one fell swoop. Beware any who stand in your way. Most classes...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Take me to the Candy Shop: A Candy Factory Adventure

Take me to the Candy Shop: A Candy Factory Adventure


The group has a day off, and are going to the grand opening of a new candy factory. There's a fair out front, a factory tour, and free candy for everyone who attends. Alas, upon arrival, events have been delayed as the store owner, Mister Jelly, is a bit tied up. This adventure includes a map, a list of festival booths, short descriptions for a few NPCs, as well as 8 new, candy based, monsters to...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Alternative Crafting

Alternative Crafting


Crafting items allows players to roleplay being self-sufficient, customize their abilities, and progress in a way not directly tied to gaining experience. These rules provide a flexible system to allow players to craft items without having too much to keep track of. It is not a spreadsheet of keywords with specific meanings. Want an adventure where players can collect some special materials? Try...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Perseus's Guide to Substances

Perseus's Guide to Substances


NB: Previous versions of this .pdf were cut off after page 2.  Please download substances_v2.pdf, now the only option for download, for the full experience--it is identical but with all 6 pages. 13 Substances, all with unique effects and drawbacks. 3 Levels of Addiction + Overflow for severe addicts--substances are not to be trifled with nor treated like regular potions. Simple,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Exploration Locations - The Old City

Exploration Locations - The Old City


Exploration Locations - The City In Exploration Locations, delve in to some of these locations with lists of possible rewards, hazards, and encounters that can be found in these places. Including other adventurers or groups who have preceded your party into The Depths or followed after. Some of these people have set up bases of operation or offer trade while others may act as rivals or enemies. The...   [click here for more]
Dungeon Masters Guild  $1.49

Add to Dungeon Masters Guild Order  
Five Bandits with Quirks

Five Bandits with Quirks


A selection of bandits designed to add a bit of colour, a hook for your players to explore or just a bit of fun for the next band of cut-throats or highwaymen (or women) that you unleash upon your table.  Perfect for adding a bit of life to “...you walk into a room and see 5 bandits, they attack, roll initiative.” Be sure to keep an eye out for the next instalment of “...with quirks” coming...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Knights of the Realms Part 2

Knights of the Realms Part 2


This document is the thirteenth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 9 knights (regular and crusader knights) for your campaign. The lowest CR is 1 and the highest is 8. The document is also the second part of the knight series. Don't forget to rate & write a review! The first document of the Realms series, which...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Sessions 4 and 5 Tutorial for Beginners

Sessions 4 and 5 Tutorial for Beginners


This is the final module in our tutorial series.  In it, we cover making your own monsters, creating your own balanced encounters in a larger scenario, challenging senses of perspective, and adventure time constraints.   ...   [click here for more]
Dungeon Masters Guild  $2.50

Add to Dungeon Masters Guild Order  
Malar's Lycanthropy Curse

Malar's Lycanthropy Curse


Explore a new way to roleplay the lycanthropy curse with this alternate set of rules. A quick and easy guide to give DMs and players alike a different way to run through getting cursed with lycanthropy, including alternate cures and a 31 (in-game) day process. I plan on making a few more alternate rulesets so tell me what you think, and enjoy!  - Courtney  ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Enemies and Allies

Enemies and Allies


This supplement is perfect for any Dungeon Master who wishes to pit players against virtually any civilization or organization. With over 70 new humanoids contained herein, your players will be able to find adventure, full of intrigue and danger, at any tier of play. ...   [click here for more]
Dungeon Masters Guild  $5.99

Add to Dungeon Masters Guild Order  
Unwelcome Interruptions

Unwelcome Interruptions


The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Assassins of the Realms Part 3

Assassins of the Realms Part 3


This document is the eleventh member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 4 assassin types for your campaign (legendary assassin and killers). The lowest CR is 1/8 and the highest is 12. The document is also the third part of the assassin series. The first document of the Realms series, which is a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Lists for Town-Building

Lists for Town-Building

Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Lycan Lockdown & Lunar Lunacy

Lycan Lockdown & Lunar Lunacy


Imagine a town being under constant threat from werewolfs and wererats. Travelers are being infected here and there, secret lycantrophic agents are being sent to the city, undermining city securities. In this document you can find several gameplay options that incorporate a lycantrophic testing scenario for any town, a temporary holding area for overnight visitors, scaling of security guards depending...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Case of the Vanishing Villagers

The Case of the Vanishing Villagers


This adventure is made for level 1 characters. In this adventure the players will team up and go sleuthing their way through the divided city of Triburg. In search for the three missing people, the players will encounter all kinds of weird and wonderful characters. From a dyslectic ex ranger to a Tabaxi (cat person) caught up in a pyramid scheme and from a singer that is like totally not jealous...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Dwarven Warkind: NPC Factions for Pike & Shot Fantasy

Dwarven Warkind: NPC Factions for Pike & Shot Fantasy


Dwarven Warkind Factions for Pike & Shot Fantasy Introduction Dwarven Warkind: Factions for Pike & Shot Fantasy, is the opening title to a setting neutral collection of factions, inhabiting a large chain of isles that were abandoned by the gods, and left to their own devices. Atheisia; The Godless Isles, if you will. This work has been inspired by many fantasy titles, such as Warcraft, Witcher,...   [click here for more]
Dungeon Masters Guild  $10.00

Add to Dungeon Masters Guild Order  
99 Cent Adventures - Perilous Place - The Chapel Catacombs

99 Cent Adventures - Perilous Place - The Chapel Catacombs


The catacombs under the Chapel of Light are only around a century and a half old, but in the lives of men that is quite old. The top floor of the tomb has been used recently, but the lower floors are filled with crypts which have not felt the tred of men’s feet for decades. Who knows what dangers may have crept into them? ...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Where We Come From Vol. II:  Backgrounds 5e

Where We Come From Vol. II: Backgrounds 5e


This volume contains more historically inspired backgrounds of the medieval and ancient world.  This content takes inspiration not only from Europe but the Americas and Asia as well including: Apothecary Chef Onôcihcikew Satrap Scrivener Serf Shepherd Teamster Wheelwright Zhixueshi Also included; A new weapon, the sling staff;  A new piece of equipment, the shepherd's crook;  A new tool, the trapper's...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
99 Cent Adventures - The Wolves of Oxenfjord - Addon Adventure

99 Cent Adventures - The Wolves of Oxenfjord - Addon Adventure


The small town of Oxenfjord, has been having trouble with a local pack of wolves. Normally the wolves just kill a few livestock, and the farmers go and hunt down a wolf or two, and go back to life as usual. However, recently the wolves have been far greater in number and have become far more aggressive in their nature. Where before, it was just the occasional lamb or young calf, now packs of wolves...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Tei's Guide to The West

Tei's Guide to The West


Tei's Guide to The West is a small collection of Subclasses and a new core class. Tei's Guide to The West gets straight into the details, starting with the new Class to be featured: The SpellSlinger. The Spell Slinger is an arcane caster who focuses on cantrips for the entirety of their artillery. As for the subclasses included, there's Evolutionist Artificer, Manifestation Barbarian, Festivals Bard,...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Wealth Scores and Abstract Currency Rules

Wealth Scores and Abstract Currency Rules


So, keeping track of gold is a big part of the game, but it is not necessarily a fun part of the game. In some campaigns, it's a fundamental part of how the PCs navigate the world and work toward their goals. In others, it becomes nebulously shunted off to the domain of "let's just say we have the money". The system presented here turns Wealth into the equivalent of an ability score derived from...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Bandits of the Realms

Bandits of the Realms


This document provides 8 new bandit types for dungeon masters. Version 2.0 with textboxes and fixed errors. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Random Encounter - The Lantern Construct

Random Encounter - The Lantern Construct


While on the trail of a mad Artificer, the party are lured in to a trap and encounter some of his more sinister creations, the spider-like Lantern Construct! This product is the first of a series of products containing monster stat blocks and setups for pre-made encounters which you can drop in to any game, offering options and utility to DMs with the intention of offering inspiration for when you...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
House Deneith's Blademarks Handbook

House Deneith's Blademarks Handbook


Blademarks are known as some of the best bodyguards in the world. Unfortunately, the Morning seriously cut into their ranks. In recent months they have made serious strides towards recruitment by writing down all of their secret techniques in written form to teach recruits and sell them to the other houses. in fact, the skills used have started to make their way into the magical institutions. House...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Rise Of Necropolis - A Short Halloween Adventure (Levels 2-4)

Rise Of Necropolis - A Short Halloween Adventure (Levels 2-4)


Rise Of Necropolis is a follow up to my previous adventure Gallows Hill Graveyard. The undead legions of the Necromancer Lord Yamick have been wreaking havoc on the town of Gallows Hill. The players in this adventure are steeling themselves to climb Necropolis Rise, dodging the dead and avoiding runaway boulders alike to reach the Mausoleum atop the hill. This adventure takes...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
NPC Collection I

NPC Collection I


Greetings and Salutations friends, My name is Will (or Phalcon) and I am here today to bring you a few NPCs that I made for a friend. They started off as just simple jolted down descriptions, but with her permission I decided to expand upon them and bring them to you guys. I also have included one special NPC, Captain Holly O'Toole Tide'well (and yes that is her name minus the captain and me spelling...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Peacekeeping

Peacekeeping


The fifth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Hot Kitchen

Hot Kitchen


The fourth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Aqin's Kaff Stand

Aqin's Kaff Stand


Hot, dark and energizing, kaff is the drink of choice of sophisticated city folk, curious wizards and gnomish inventors alike. Aqin’s Kaff stand allows you to bring it to any locale, adding some delicious flavour to your settings. For the more astute customer, kaff is not the only thing available at Aqin’s stand. His parrot Chew has learned a few words in the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Happy Wayfarer - A Ranger Subclass

The Happy Wayfarer - A Ranger Subclass


     This subclass is made for the ranger who is able to explore unburnened by the pressures of life, as they are completely content to simply exist and wander. Their abilites are focused on utilizing their unawareness, luck, and goodwill in order to aid their allies on and off the battlefield.       My name is Quinn, and I'm currently a college student and aspiring game designer. I've been...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Robbed at Daggerpoint: A One Page Adventure

Robbed at Daggerpoint: A One Page Adventure


Robbed at Daggerpoint is a ready to play One Page Adventure for 4-6 level 1 characters. This is for the dm who just needs a side quest between adventures or needs something to play after a session 0. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Cultists of the Realm

Cultists of the Realm


This document is the third member of the "Realm" series which is a series of NPCs, that dungeon masters can use. This document provides 6 cultist types for your campaign. The lowest CR is 1/8 and the highest is 4. The first document, which is also a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 351 to 400 (of 689 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number