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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
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A Town of Our Own

A Town of Our Own


A complete town building system & framework for 5e. To be used in conjunction with any campaign.  Need some down time activities to keep your party immersed in your world? Want to create your own settlement which you can call home? Come and try A Town of Our Own, with 25 pages of content with easily laid out sections, examples, calculation sheets, maps and much much more. this framework...   [click here for more]
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All My Products (Sebastian Baar)

All My Products (Sebastian Baar)


Get three products, including two adventures and one supplement! This bundle includes two adventures and one supplement: Beneath the Surface (an adventure for characters 1-4th level), Birds of Prey (an adventure for characters 5-10th level) and Crit & Miss (a supplement for critical hits and misses). The two adventures can be played consecutively, offering a vague enough...   [click here for more]
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Aristobulus's Useful Items

Aristobulus's Useful Items


Practical Household Magic! Not all magic items must be dangerous, or even all that interesting to adventurers. Magic is for everyone, for even the most mundane tasks around the house!  That's why Aristobulus's Artificers started making Useful Items - to make your life easier! This is the latest version of our catalog. You're sure to find something herein which will wonder how you ever existed without...   [click here for more]
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Beneath the Surface - Revised Edition 2.02 (with Supplements)

Beneath the Surface - Revised Edition 2.02 (with Supplements)


The fate of Velen’s Reach is in your hands! Located in the south of the Sword Coast, a small town was built to serve as a research outpost in order to procure and analyze the rumored magical artifacts buried in the numerous islands in the Nelanther Isles. However, in the town of Velen’s Reach, nothing is as it seems. Between rumors of corruption within the council, sightings...   [click here for more]
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Breaking Knuckles

Breaking Knuckles


The twelfth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Champions of Kara-Tur: Imperial Dragon Knight

Champions of Kara-Tur: Imperial Dragon Knight


Bring Kara-Tur the eastern realms to your table with this new Martial Archetype. In this new supplement for Kara-Tur the eastern realms, you are introduced to the elite military warriors of the Shou Lung empire In Martial Archetype: Imperial Dragon Knight, you meet a fighter who is skilled at swordsmanship and the martial arts fight but is also a diplomat and a general in the making...   [click here for more]
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City State Creator I

City State Creator I


Envision the ultimate City State of your dreams.  And then, guided from the very beginning, create it ... Have you ever wondered why there are so few supplements available that teach you how to design your own city state for urban adventures?  How do you even begin?  Who should be the ruler?  What are the fundamental aspects that lead to an urban campaign's success, or...   [click here for more]
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City State Creator II

City State Creator II


The easiest and most enjoyable way to create an epic old school city state of your very own is finally here. Have you ever wanted to design your own fantasy city comparable to the Free City of Greyhawk, Waterdeep along the Sword Coast, or the City State of the Invincible Overlord?  Have you ever felt overwhelmed by the sheer magnitude of the daunting task?  This volume (along with...   [click here for more]
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Conflict

Conflict


Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient...   [click here for more]
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Current Clack: Neverwinter — A Dungeon Master's Sourcebook

Current Clack: Neverwinter — A Dungeon Master's Sourcebook


Current Clack: Neverwinter - A Dungeon Master's Sourcebook provides DMs with news, rumors and gossip for Neverwinter, the Sword Coast and the Savage North.  This booklet includes 78 "Clack" entries, divided by month, that touch on the doings of adventuring companies, merchants, dragons and city states, the discovery of long lost dungeons, the arrivals, departures and dooms of sailing ships plying...   [click here for more]
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DMM: Skullport Encounters

DMM: Skullport Encounters


Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it. Xanathar Brawl – a medium encounter at the Black Tankard...   [click here for more]
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DM’s Kit: Defenders of the Dessarin Valley

DM’s Kit: Defenders of the Dessarin Valley


DM’s Kit: DEFENDERS of the DESSARIN VALLEY This 50-page toolbox gives Dungeon Masters who are running Princes of the Apocalypse an array of resources that can help organize your presentation and add depth to the table experience. This DM’s Kit includes: Suggestions on displaying photographs of badlands to help players recognize the terrain of the Dessarin Valley....   [click here for more]
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Double-Crossed

Double-Crossed


The thirteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Eastbrook

Eastbrook


Completely Updated! New Content & Map! Every campaign needs a starting point. Eastbrook is the quintessential starting point: a village on the edge of the wilderness. Not only is the wilderness full of danger and adventure, the town itself presents personalities with goals and drives of their own. Eastbrook gives you a fully-developed village in which to...   [click here for more]
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Effects for Downtime Lifestyle

Effects for Downtime Lifestyle


While players, and characters, are free to choose any level of lifestyle they wish (and can afford), there are ups and downs to the various choices. These optional rules helps to give some life to a setting through consequences and benefits of those choices. To be clear; this is not intended as an event or encounter generation table. Events included are entirely designed to add flavor; not drive story...   [click here for more]
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Encounters in Port Nyanzaru

Encounters in Port Nyanzaru


This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5 Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement! Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger! This...   [click here for more]
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Faction Folio: Waterdeep - Dungeon Master's City Guide

Faction Folio: Waterdeep - Dungeon Master's City Guide


Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory.  What better place for your characters to call home?  Faction Folio: Waterdeep – Dungeon Master’s City Guide is a resource to help you bring this magnificent city to life. This guide...   [click here for more]
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Farm Rustlings

Farm Rustlings


The eighteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job....   [click here for more]
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Feldor's Guide to Elturgard - a region gazetteer

Feldor's Guide to Elturgard - a region gazetteer


Feldor's Guide to Elturgard – A region gazetteer Looking for a place to set your up coming adventure? Look no further! Elturgard is a peaceful, god-fearing nation, ruled without incident for nearly 50 years. Rumors that the pot is ready to boil over are greatly exaggerated Written before his death, Feldor Brewbarrel spent his years travelling through Elturgard, documenting the places he visited....   [click here for more]
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Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery


Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
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Foul Delvings: A single session adventure

Foul Delvings: A single session adventure


A stomach churning adventure for 3rd to 6th level characters. Something foul is afoot beneath the streets of the city. The characters investigate a missing laborer only to discover a duergar mining operation in the city sewers. Can the characters stop the duergar before they bring the city walls crashing down upon their heads? This short adventure can introduce a new campaign villain or...   [click here for more]
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Gargantuas of Kara-Tur 5E

Gargantuas of Kara-Tur 5E


Gargantuas of Kara-Tur 5E Gargantuas are truly monstrous species, both in size and ferocity. Whether they are throwbacks to another age, aberrations of natural processes, or results of crazed magical experiments is unknown. Gargantua appear in many different forms, but most resemble gigantic humanoids, insects, and reptiles. This document converts 5 AD&D 2E Gargantuas...   [click here for more]
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Gearing Up

Gearing Up


The fifteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Here's To Crime: A Guide to Capers and Heists

Here's To Crime: A Guide to Capers and Heists


"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D! We...   [click here for more]
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Hot Kitchen

Hot Kitchen


The fourth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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How Malar Stole Midwinter!

How Malar Stole Midwinter!


Explore a new villain option for Waterdeep: Dragon Heist! Victoria Vladikoff is a noble of barely any repute, but she's hiding a deadly secret: she's spent the past several years becoming the undisputed Huntmistress of the followers of the god Malar in Waterdeep. Malar the Beastlord is a god of savagery and evil lycanthropes, and his followers murder kidnapped humanoids in seasonal events...   [click here for more]
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Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement

Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement


Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain! A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer...   [click here for more]
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Karniv's Magical Gems

Karniv's Magical Gems


Karniv's Magical Gems - A collection of 160 Magical Gems and Lore from the world's greatest Arcane Historian! Looking for some new items to spice up your campaign? Dive into the incredible world of enchanted crystals with Karniv's Magical Gems! The foremost magical authority, Karniv showcases his incredible knowledge of the arcane in this collection of writings, musings, and anecdotes.  This package...   [click here for more]
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Menzoberranzan Drow Campaign Supplement

Menzoberranzan Drow Campaign Supplement


The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing...   [click here for more]
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Monstrous Compendium - Forgotten Realm (from A-F)

Monstrous Compendium - Forgotten Realm (from A-F)


This is a 5th edition conversion of the “Monstrous Compendium TSR 2104 MC3 Forgotten Realms Appendix II” from letter A to F. I have left out the monsters already present in the official D&D literature to bring to you many pages of new monsters. These and other lurk within this PDF, waiting for you to unleash them into your own campaign! MONSTERS LIST - Alaghis o Alaghi o Alaghi...   [click here for more]
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Mr. Porter's Tome of Skullduggery

Mr. Porter's Tome of Skullduggery


Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,...   [click here for more]
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Mr. Porter's Tome of Skullduggery Vol. 2

Mr. Porter's Tome of Skullduggery Vol. 2


The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist! Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the...   [click here for more]
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My Kind of Party

My Kind of Party


The sixteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Neverwinter North Docks

Neverwinter North Docks


We created these maps because we wanted a more specific setting for our own group of adventurers as they ventured into the city before and after encounters in the Lost Mine of Phandelver campaign. When this supplement was created our thinking was there would be other adventurers out there seeking a safe, comfortable place to recover after encounters in Thundertree and Neverwinter Woods, and because...   [click here for more]
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No Refunds

No Refunds


The ninth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Options for Trollskull Manor

Options for Trollskull Manor


So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers: - simple rules for making deals and earning money - 16 upgrades for the manor and tavern, which provide small game-mechanics benefits - a cool-looking handout: the Deed of Ownership - 40 random events that occur...   [click here for more]
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Peacekeeping

Peacekeeping


The fifth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Pet Detectives

Pet Detectives


The eleventh in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Pets and Familiars of the Realms

Pets and Familiars of the Realms


15 new stat blocks for familiars, pets, dungeon fodder, and more! Wherever your adventurers encounter these small and tiny creatures, they will be enchanted by the opportunity to tame them, make them mounts, or bring back as a present for the family. ...   [click here for more]
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Plague of the Forest Kingdom (5e)

Plague of the Forest Kingdom (5e)


It's Greengrass, a time of celebration, but in the shadows of the festival a secret society and a cult are plotting. Whispers of a terrible illness are spread through the kingdom. Something foul is about to befall Cormyr. A starter adventure for characters level 1-4 Features Full Color Maps A Forgotten Realms Adventure ...   [click here for more]
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Portal Tower | A Player Stronghold Supplement

Portal Tower | A Player Stronghold Supplement


"I did it! I succeeded where all the others failed or simply gave up. I kindled a flame in the dark. I created something out of nothing – a whole new being! Exciting times lie ahead of us now." - Logrimm Stonesmasher If you've ever searched for rules and encounters to run a player stronghold inside a walking and talking tower golem, look no further! Chances are that you didn't, but don't...   [click here for more]
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Saving a Sap

Saving a Sap


The fourteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Shocker in the Sewer

Shocker in the Sewer


The nineteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Splendors & Shadow - Waterdeep Steampunk Campaign Setting (5e)

Splendors & Shadow - Waterdeep Steampunk Campaign Setting (5e)


Waterdeep and Skullport in the Age of Æther The year is 1888 by Dale Reckoning, and the lands of Faerûn are in the throes of a techno-magical revolution. Ancient arcane lore mixes with cutting edge science, propelling the Realms into a new age: the Age of Æther. Magical factories churn out marvelous wonders and modern conveniences, mighty locomotives and elegant airships cross nations in hours or...   [click here for more]
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The Brewer's Bible

The Brewer's Bible


Have Brewer's Supplies and want to put them to good use? Love the idea of having a great range of alcohol for your taverns and inn's? Well, come and check out the "Brewer's Bible" with over 45 Forgotten Realms lore accurate beverages. All available to be crafted for unique bonuses.  And as always, dont forget to check out some of my other work here!!! ...   [click here for more]
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The Nobility of Waterdeep

The Nobility of Waterdeep


Respect Your Betters The upcoming "Waterdeep: Dragon Heist" will undoubtedly be a launching point for many new campaigns. Waterdeep is a grand city with a storied history. Part of that history is the establishment of the noble families who live in the city and bring it prosperity. Contained within you'll find a listing for many of the major noble houses of Waterdeep, what their interests are,...   [click here for more]
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The Trappers Table

The Trappers Table


This is the PDF version. If you are looking for the Fantasy Grounds Module please follow: /product/235380/The-Trappers-Table-Fantasy-Grounds-Edition Welcome to the Trapper's Table! This module contains everything you need to run an adventure based around the Trapper's Table tavern. Here you will find a detailed description of the tavern and the activities that can happen...   [click here for more]
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The Wanderer's Rest: A Ready-Made Inn and Tavern

The Wanderer's Rest: A Ready-Made Inn and Tavern


The Wanderer's Rest is a ready-made inn and tavern designed to serve as the central hub of your campaign. A memorable location, The Rest (as the regulars call it) is designed to serve adventuring parties. Written for the Forgotten Realms setting, this inn can work with any campaign world with a few minor adjustments. This document includes: A detailed description of...   [click here for more]
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Triboar - a Storm King's Thunder DM's resource

Triboar - a Storm King's Thunder DM's resource


Triboar - a Storm King's Thunder DM's Resource This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes: Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining...   [click here for more]
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