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Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild.
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D&D Adventurers League |
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Two pages of extra possibilities.
Nothing too fancy, but might help spice things up. Please tell me if it is balanced or not, and if not, how to improve it. ... [click here for more] |
Dungeon Masters Guild |
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The first, early edition of a monster manual I'm currently working on. I elected to post this here, now, to gauge interest and improve the product. Contained within this version are 13 monsters new to 5th edition, from the alien aatheriexa to the lonely attic whisperer.
Feel free to pick up this title for free, but all donations will go into commissioning artwork for the final product. Also be sure... [click here for more] |
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The shadow dragon, otherwise known as the nightmare dragon, is an ancient creature created by Tiamat. The dragon is capable of moving through shadows, possessing creatures, and creating its own shadow creatures. Stat blocks for the dragon and shadow creatures included. ... [click here for more] |
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You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls...
In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must... [click here for more] |
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This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ... [click here for more] |
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*** UPDATED *** 40 new conversations added! (Renamed from Random NPC Conversations) Not every conversation overheard by adventurers lead to a quest, adventure, or mission. Dungeon Masters who want to add depth, color, and variety to their settings, without the baggage of coming up with yet another side-quest, will enjoy this resource. What are the townsfolk talking about today?
Coming soon: No-So-Casual... [click here for more] |
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Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes.
Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ... [click here for more] |
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The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.
The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal.
THIS IS MAP... [click here for more] |
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Harness undiscovered arcane power with these empowered enchantments! This is a slew of new spells for 5th Edition Dungeons and Dragons, with focus on the enchanment school of magic in particular. Spells contained herein allow your character to exacerbate the wounds of an enemy, to harness one's own internal anger, and to demonstrate control over machinery and the undead.
I've always enjoyed creating... [click here for more] |
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Contains the stats for 5 new Races themed around a Gothic Setting, 2 of which have 3 subraces.
Angels, Devils, Ghosts, Vampires, and Wolf Men.
Update.1: Changed one of the Angel subraces to give it resistance to Necroctic and Radiant damage instead of advantage on magic savingthrows, and I made some slight changes to the wording.
Update 2: Fixed formating issue ... [click here for more] |
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If only we could weave the Bands connecting us
This One-Shot Adventure Module contains:
The story for a single adventure
Build for a new monster
Three builds for diverse NPC factions
A complex social encounter puzzle for experienced players
A simple sketched map of a nomad camp on the beach
The Story
Hidden by the wayside’s thicket, not appearing... [click here for more] |
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This one-page creature feature contains stats for the Tooth Fairy and the Tooth Fairy Swarm. ... [click here for more] |
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An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon.
Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take... [click here for more] |
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Könnten wir nur Bänder zwischen uns weben
Dieses One-Shot Abenteuer enthält:
Ein kurzes Abenteuer, perfekt für erfahrene Spieler
Die Karte eines kleinen Nomadenlagers am Strand
Angaben für drei NSC Gruppen
Ein neues, tödliches Boss Monster
Handgezeichnete Illustration
Die Geschichte
Am Wegesrand verborgen und von keiner Karte erfasst liegt der... [click here for more] |
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A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status.... [click here for more] |
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If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you!
Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ... [click here for more] |
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I needed to create a giant rat for my game, and needed it to be terrifying for a higher level party, so here we are, send a few dozen of these at your level 7 party and watch them squeal in terror! ... [click here for more] |
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When three bodies are found with severe burn marks around their necks, it is clear the city guard are out of their league. Inquisitives are called in to solve the case...
This is a one-shot noir adventure set in the world of Eberron. In it, the players take on the role of inquisitives investigating strange murders in one of the seedy backstreets of Korunda Gate, a city on the border of the... [click here for more] |
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Murmur through the Cracks
This One Shot Adventure Module contains:
The story for a single adventure
An intriguing mystery for your players to solve
Builds for 4 new monsters
Builds for multiple tough NPCs
Detailed maps of the city of Samin and some key locations
Ideas for special combat encounters and a final boss fight
The Story
Even a decade after... [click here for more] |
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This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove... [click here for more] |
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"Paladins who swear the Oath of Undoing do not tread a path that is typical for holy warriors. Rather than striving to maintain a code of law, these virtuous heroes fight against it. They strive to rid the world of corrupt systems, and to liberate the poor and the oppressed people of the world. Those who swear this oath honor the idea that all people should be treated fairly and justly, regardless... [click here for more] |
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The outcast, or pariah, is a new background to D&D 5e. Rejected by society, mistreated and oppressed, the outcast has faced terrible hardships even before their adventuring career begins … But what does not kill you makes you stronger!
Four pages detail the Outcast background with tables of stigmas and types of persecution, the new Indomitable background Feature and suggested characteristics,... [click here for more] |
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Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces.
Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ... [click here for more] |
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This is only a small preview of the full document and contains only the information on Gith, and the Githyanki & Githerzai archetypes. To obtain the full document go here:
/product/190642/Race-Based-Class-Archetypes?sorttest=true
Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition... [click here for more] |
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Has the Bard in your party ever wanted to direct his own show? Want to get good use out of that Actor feat? Then check out this new homebrew rule set for producing a play in your Dungeons and Dragon's campaign. The rule set goes through the process of rehearsals, performances and determines the quality of your show based on a variety of skill checks from the cast and crew. The overall quality of the... [click here for more] |
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"An elven deputy stands in the center of the main road of a small town. Her quarry meets her eye, a murderer who’s been terrorizing the land. Neither moves a muscle as they face each other, both honoring the other combatant. Townsfolk have gathered by their windows, attempting to catch a glimpse of this standoff. In an almost imperceptible flash, their crossbows are fired and drawn. The civilians... [click here for more] |
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A 2-4 hour Ravnica adventure for 5th-10th level characters (optimized for 8th level).
A Gruul raiding party steals a powerful Izzet magical device, putting all of Precinct Four in danger. If the ignorant Gruul raiders accidentally trigger the device during their drunken Rauk-Chauv revelry, it will vaporize the entire precinct. Can a small group of heroes enter the rubblebelt of the... [click here for more] |
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For all those DMs who want to put their epic level players in a war zone, to make them feel like super soldiers, and not get crushed by action economy, I've made "swarms" of humans, following aspects of NPCs from the monster manual and Volo, mixed with rules for swarms.
These swarms can become enemies or allies, and can be challenges either alone or in group. Enjoy the content, and any suggestion... [click here for more] |
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This action-packed train heist is designed as a companion to the Smoke & Steam rules supplement, a standalone adventure meant to introduce many of the concepts and mechanics of that document.
As expansion into the frontier races west, conflict is abundant. Nations gather their forces ready to spill blood over mineral wealth, natives are overrun by colonists, businessmen rake in heaps of gold,... [click here for more] |
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This adventure is made for level 1 characters. In this adventure the players will team up and go sleuthing their way through the divided city of Triburg. In search for the three missing people, the players will encounter all kinds of weird and wonderful characters. From a dyslectic ex ranger to a Tabaxi (cat person) caught up in a pyramid scheme and from a singer that is like totally not jealous... [click here for more] |
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Welcome to the Floating Fish Tavern!
This module is to act as a supplement to the DM to help them run a world with fleshed out and detailed establishments.
This module contains; Tavern layout and lore, 3 Written NPCs that can always be found in the tavern, a barkeep with his ale and food menus, maps of the tavern (both tap room and inn rooms), and a small quest for the party to undertake should... [click here for more] |
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This subclass is made for the ranger who is able to explore unburnened by the pressures of life, as they are completely content to simply exist and wander. Their abilites are focused on utilizing their unawareness, luck, and goodwill in order to aid their allies on and off the battlefield.
My name is Quinn, and I'm currently a college student and aspiring game designer. I've been... [click here for more] |
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You sneak into a museum filled with all sorts of strange displays, from fierce weaponry and intricate jewelry through to demonic statues and a strange obsidian monolith. You begin to take a couple of steps towards the monolith when darkness swirls around you as the museum's protections jump to life...
This is a one-shot heist adventure in which the players must infiltrate a high society... [click here for more] |
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The secrets of Whisperwind Forest await you, explore its paths and face its inhabitants. Create your campaign inspired by the suggestions and characters you'll encounter during your adventures. Prepare your sessions using the material in this manual to add a touch of customization and mystery to your sessions! ___
I segreti della foresta di Whisperwind ti aspettano, esplora i suoi sentieri e affronta... [click here for more] |
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The Valley of Kyros is a campaign setting which can be introduced to various locations of the Sword Coast.
It contains
- a map of the valley, Mud Creek which is it's main village and the Ruins of Kyros.
- 4 major NPC's with background and stats.
- A summary of the valley, it's inhabitants and main areas of interest.
This is also the campaign setting for the following six low level adventures which... [click here for more] |
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This homebrew custom class is for the Viromancer. A viromancer is a caster class that focuses on the different aspects of using magic and medicine together to research, stop or spread disease and plagues across the material plane. Viromancers are split into 2 subclasses, the vaccinist profession whom heals the sick at the cost of taking on there blights themselves and the epidemist who cultivates diseases... [click here for more] |
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This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ... [click here for more] |
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