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Jemma Stardust's Guide to Mixology

Jemma Stardust's Guide to Mixology


This book introduces a new system that allows you and your players to craft signature cocktails that impart temporary magical effects. These effects will last either one round or one minute, depending on whether you mix a shot or a full cocktail. While all the spirits and mixers listed in this supplement are unique to Dungeons and Dragons, they all have real-world counterparts. All 36 examples of...   [click here for more]
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Player Primer: Calimshan

Player Primer: Calimshan


Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan! This supplement contains everything...   [click here for more]
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Starter Set Companion

Starter Set Companion


The Starter Set Companion is a gaming aid designed to assist the DM when running the adventure in the fifth edition Starter Set. The Starter Set Companion includes two documents:  The Dungeon Master's Handbook gives advice for new and old DM’s alike, giving them the tools they need to help make their campaign easier to run. It also includes a set of Tokens to allow the DM to help visualize combat...   [click here for more]
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New Neverwinter

New Neverwinter


This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove...   [click here for more]
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The City of Greyhawk (2e)

The City of Greyhawk (2e)


Greyhawk - City of High Culture and Low Life! From the high towers of its grand universities to the rancid alleys of its darkest slums, the City of Greyhawk awaits you. Center of magic and learning in the Flanaess, Greyhawk is also the home of powerful thieves, mighty warriors, traitorous ambassadors, and honest craftsmen. They all await you within the pages of this information-packed boxed set. ...   [click here for more]
Wizards of the Coast  $9.99

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Waterdeep Visitor's Guide

Waterdeep Visitor's Guide


"Welcome to Waterdeep! Please take this handy visitor's guide to the City of Splendors!" Waterdeep is a big city with a lot of points of interest, and it can get easy to become lost in the sea of names and places. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party orient themselves within...   [click here for more]
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Bundle: The Huntsman's Expanded Subclasses

Bundle: The Huntsman's Expanded Subclasses


This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes: For Artificers: Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays...   [click here for more]
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Bonus’ Guide to the Magical Mishaps of Mage Tower

Bonus’ Guide to the Magical Mishaps of Mage Tower


Let’s play Mage Tower Compete against the best and brightest that the multiverse’s favourite magic school has to offer. Play for fame, glory, and gold in this triennial event - the competition of a lifetime! What's inside the supplement? This supplement contains all the necessary tools to play Mage Tower as a full sporting experience. The rules presented here can be easily used as a one...   [click here for more]
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Bard-Core Brawlers

Bard-Core Brawlers


Two Bands Enter! One Band Leaves! Band-to-Band Combat for the Whole Party! Here are brand-new rules for turning D&D 5e combat into a musical competition between two groups who play simultaneously. Compete for the attention of the crowd, earn their favor, and play your heart out! Bard-Core Brawlers comes with everything you need to run a campy musical game, including: An adventure to test drive...   [click here for more]
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Enforcer of Secrets

Enforcer of Secrets


The Enforcer of Secrets Kingdoms, Guilds, and Corporations all have secrets. When someone is spreading their secrets, they bring in the Enforcer of Secrets to put the cork back in the bottle. Needless to say, this should be considered a work of satire. An Accessory for Any Campaign Setting Product includes: Character Background: Does you PC have...   [click here for more]
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Mirror Mirror on the Wall - 20 Rhyming Riddles

Mirror Mirror on the Wall - 20 Rhyming Riddles


This tome is a collection of twenty rhyming riddles posed by a Magic Mirror. In this tome a Magic Mirror is a mischievous entity who will invariably speak to people in rhyme and will probably ask whoever is present a riddle. If the person(s) are quick-witted and can answer the riddle correctly the Magic Mirror may reward them. Sometimes the Magic Mirror will ask for assistance or will offer guidance...   [click here for more]
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Strixhaven Scholars

Strixhaven Scholars


In this collection of NPCs, we present a total of 46 NPCs who all are CR 6. All of these NPCs are inspired the scholars of colleges from Strixhaven: A Curriculum of Chaos, school on the plane of Arcavios in Magic the Gathering. Each college gets at least 8 graduate characters who are stronger than their apprentice and pledgemage undergraduate peers but weaker than their professors from their college....   [click here for more]
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Into the Undercity: A guide to the world beneath the streets of Ravnica

Into the Undercity: A guide to the world beneath the streets of Ravnica


INTO THE UNDERCITY A GUIDE TO THE WORLD BENEATH THE STREETS OF RAVNICA The surface streets of Ravnica are all that many will see in their lifetime, but beneath them lies a world-spanning network of tunnels, caverns and ruins, lit by the glow of bioluminescent mushrooms. This is the undercity, home to the Golgari and a myriad of strange creatures...   [click here for more]
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Menzoberranzan Drow Campaign Supplement

Menzoberranzan Drow Campaign Supplement


The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing...   [click here for more]
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Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement

Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement


Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain! A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer...   [click here for more]
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Creatures & Constructs: A Monster Manual Supplement for Eberron

Creatures & Constructs: A Monster Manual Supplement for Eberron


Previous editions have introduced dozens of Eberron-centric new creatures. Now, many of these have been converted to 5th edition with full stats and write-ups. Creatures and Constructs includes: Over 70 entries, including several variant creatures Homunculi and Symbionts Rules for Eberron-specific weapons and weapon materials: the Xen'drik boomerang, Byeshk, Targath, and Crysteel. A hyperlinked...   [click here for more]
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Magic of the Blood War

Magic of the Blood War


You can find the Fantasy Grounds version here When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing...   [click here for more]
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DM’s Kit: Defenders of the Dessarin Valley

DM’s Kit: Defenders of the Dessarin Valley


DM’s Kit: DEFENDERS of the DESSARIN VALLEY This 50-page toolbox gives Dungeon Masters who are running Princes of the Apocalypse an array of resources that can help organize your presentation and add depth to the table experience. This DM’s Kit includes: Suggestions on displaying photographs of badlands to help players recognize the terrain of the Dessarin Valley....   [click here for more]
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Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion

Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion


Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion expands on this simple tavern of Phandalin to make it a must-visit destination for players and DMs alike. This title includes: a map of the Sleeping Giant tavern (plus a printer-friendly version); details on how to purchase, hire, restore, and maintain it as your own; unique profit and loss earnings tables designed specifically...   [click here for more]
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D&D Companion Set (BECMI Ed.) (Basic)

D&D Companion Set (BECMI Ed.) (Basic)


This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert...   [click here for more]
Wizards of the Coast  $4.99

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Balancing Encounters: Descent into Avernus

Balancing Encounters: Descent into Avernus


Instantly customize battles to perfectly challenge your players, assess your party's power and effectiveness, add thematically appropriate monsters to any encounter, and make every combat an enjoyable challenge with Balancing Encounters: Descent into Avernus! D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction....   [click here for more]
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Elections in Phandalin

Elections in Phandalin


So, your players have just recently completed the D&D; Starter Set "Lost Mines of Phandelver", wherein they have routed the Redbrand Brigade, cleared up Cragmaw Castle, defeated the Black Spider, discovered Wave Echo Cave, and generally made life better for the residents of Phandalin. But it doesn't have to end there! With the reveal of the former Mayor's corruption and association with the Redbrand...   [click here for more]
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A Magical Merchant Manual: Premade Potion Seller NPC Guide

A Magical Merchant Manual: Premade Potion Seller NPC Guide


Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.' This handbook offers a variety of four interesting (and somewhat wacky) potion makers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle a little...   [click here for more]
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Bite-Sized Adventures in the City of Towers

Bite-Sized Adventures in the City of Towers


Adventure awaits! Welcome to this compilation of bite-sized adventures set in the bustling city of Sharn, the towering metropolis of Eberron. These adventures are designed to be seamlessly integrated with “The Eberron Codex” adventure, adding depth and excitement to the players’ time in Sharn before their journey to the bleak and desolate Mournland. Explore the dark alleys and glittering skyscrapers...   [click here for more]
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Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)


The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
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Feldor's Guide to Elturgard - a region gazetteer

Feldor's Guide to Elturgard - a region gazetteer


Feldor's Guide to Elturgard – A region gazetteer Looking for a place to set your up coming adventure? Look no further! Elturgard is a peaceful, god-fearing nation, ruled without incident for nearly 50 years. Rumors that the pot is ready to boil over are greatly exaggerated Written before his death, Feldor Brewbarrel spent his years travelling through Elturgard, documenting the places he visited....   [click here for more]
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The Beasts of Phandalin Forest

The Beasts of Phandalin Forest


The Beasts of Phandalin Forest is a short DUNGEONS & DRAGONS side-quest for four characters of about 4th and 5th levels to be included in the Lost Mine of Phandelver adventure. This adventure has a tie-in to an existing event introduced in the Lost Mine of Phandelver adventure—the death of Thel, the woodcutter. Additionally, the quest introduces Malarites and provides...   [click here for more]
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Undermountain: Messages in a Bottle

Undermountain: Messages in a Bottle


This product provides a tool Dungeon Masters can use to "salt" the upper levels of Undermountain with clues and information PCs will find enticing, encouraging them to press on and engage the perils of the lower levels. Undermountain: Messages in a Bottle also describes the unique curio in Durnan's Yawning Portal and one of the most macabre betting pools in the city of Waterdeep. Lastly, the product...   [click here for more]
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19 Wandering Shops & Shopkeepers

19 Wandering Shops & Shopkeepers


They travel by wagon, giant lizard, or awakened oak Wandering Merchants can go anywhere your players can! If your players travel often, these shops aren’t stuck in a single place! Your players can see them again, even if they never return to where they first met. Buy exotic pets from kobold hunters, dreams from a traveling Tabaxi, or diamonds from a royal clan of Dwarves who have lost their kingdom! The...   [click here for more]
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Settlement Character Sheet

Settlement Character Sheet


The settlement character sheet allows you to create settlements for your world using a quick and intuitive system derived from the classic D&D 5e character sheet. Learn how to use the traditional ability scores and proficiency system in a new way to create new and inique settlements for your world! Includes a 2 page pdf rule document explaining how to use the character sheet as well as printable...   [click here for more]
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Karniv's Magical Gems

Karniv's Magical Gems


Karniv's Magical Gems - A collection of 160 Magical Gems and Lore from the world's greatest Arcane Historian! Looking for some new items to spice up your campaign? Dive into the incredible world of enchanted crystals with Karniv's Magical Gems! The foremost magical authority, Karniv showcases his incredible knowledge of the arcane in this collection of writings, musings, and anecdotes.  This package...   [click here for more]
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The Shadowfell: Gloomwrought and Beyond (4e)

The Shadowfell: Gloomwrought and Beyond (4e)


The Shadowfell is a dark reflection of the natural world, a haunting plane where fear and death rule. Yet, within the gloom are countless lures for adventurers seeking fortune, glory, and more. Just don’t get caught alone at night! This set is for Dungeon Masters interested in taking their heroes on excursions to the Shadowfell, as well as Dungeon Masters looking for a sinister setting in which...   [click here for more]
Wizards of the Coast  $16.99

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New Cyre: Rebuilding the Jewel of Galifar

New Cyre: Rebuilding the Jewel of Galifar


"Weep this day, my fellow Cyrans, and never forget. But tomorrow... tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!” — Prince Oargev, Address to the Cyran Refugees at the Brelish Camp, 994 YK" Discover the new Jewel of Galifar Wounds of the Last War are still fresh in...   [click here for more]
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Various Vehicles: Wagons!

Various Vehicles: Wagons!


Various Vehicles Wagons! Experience your own high fantasy fury road as you make your way across the wilderness. Dangers lurk throughout the open road, and even more so on unknown trails. The Various Vehicles series presents a host of new ready to go vehicles for any adventure. Based on and improving upon the land vehicle rules introduced in Baldur’s Gate - Descent into Avernus, this supplement...   [click here for more]
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Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery


Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
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Great Gilded Guilds

Great Gilded Guilds


Design your own clandestine guild! Great Gilded Guilds is a DM-facing guide on constructing your own secretive guilds of thieves, assassins, mercenaries, rebel freedom fighters, and other underworld organizations.  It details their business practices, themes, membership, and all of the information you need to weave a living, breathing organization into the fabric of your world. This...   [click here for more]
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Return to the Keep on the Borderlands (2e)

Return to the Keep on the Borderlands (2e)


First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the...   [click here for more]
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Thieves Guilds

Thieves Guilds


Optional rules for the establishment and operation of player run thieves guilds. Guild management occurs between play session and is affected by player downtime activities.  Add more depth and detail to your campaign setting or character by running a thieves guild! If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves guild,...   [click here for more]
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Harpers Faction Renown Benefits

Harpers Faction Renown Benefits


Are you looking to join the Harpers, or are you already a member? If so, you need this pamphlet! Within, you will find the rewards that members are eligible to receive based on their Renown earned for completing missions. Starting out, you will learn the Harper Code - a secret method of communicating between members, and later on you will command your own force of Harper agents! This...   [click here for more]
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Would You? Should You?

Would You? Should You?


Would you reveal the deep dark secret of a seemingly good person in order to ensure those that depend on her know the truth? Should you pull the lever to divert a runaway mine cart so it doesn’t kill five unaware dwarves only to kill a single dwarf who is currently safe from the danger? Would you save the captive who is about to plunge into a pit of lava, but let the dangerous villain escape and...   [click here for more]
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Adventure Sidekicks: Dragon Heist

Adventure Sidekicks: Dragon Heist


From the creative team that brought you Animal Sidekicks: Do you want to play Waterdeep: Dragon Heist, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your urban campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
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On Locks and Lockpicking

On Locks and Lockpicking


This product is intended for both players and Dungeon Masters to lay out the rules and additional considerations for lockpicking, as well as to provide additional items such as mundane and magical locks, lockpicking tools, and spell options. The following sections are included: The Rules. This is a summary of the official rules (Rules as Written), unofficial rules (Rules as Intended),...   [click here for more]
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Cryptid Codex

Cryptid Codex


Tales of monsters only rumored to exist have fascinated folk for generations untold. Creatures of folklore, legend and myth often make up the inspirations for the many magical beasts that roam the worlds of Dungeons & Dragons. No less compelling are the modern folk creatures known as Cryptids, rumored to hide in the darkest forests or under the deepest waves. Some claim to catch...   [click here for more]
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Revamped Rules: Player Run Businesses

Revamped Rules: Player Run Businesses


The first publication in the Revamped Rules series, Revamped Rules: Player-Run Businesses takes the core information about running a business from the 5th Edition Dungeon Master's Guide, and expands on them, creating a detailed guide about running different types of businesses, their own effects, and some content for Dungeon Masters to use them in their games.  ...   [click here for more]
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Medieval Games for Taverns and Other Fine Establishments

Medieval Games for Taverns and Other Fine Establishments


DISCLAIMER: We do not endorse any form of (illegal) gambling in real life. Please, use this supplement responsibly and keep the bets in-game.    20 minigames to incorporate in taverns, festivals, noblehouses or farmhouses and bring your world to life — or make your party go broke!     Many a time during a campaign, your party might run up to a tavern or maybe...   [click here for more]
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Dramatic Chases

Dramatic Chases


From the creator of the Mithral Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting! The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to use a variety...   [click here for more]
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Adventure Sidekicks: Tomb of Annihilation

Adventure Sidekicks: Tomb of Annihilation


From the creative team that brought you Animal Sidekicks: Do you want to play Tomb of Annihilation, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your jungle campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
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Baby's Breath - A Souls and Shells Scenario for The Curse of Strahd

Baby's Breath - A Souls and Shells Scenario for The Curse of Strahd


Baby's Breath - A Souls and Shells Scenario for The Curse of Strahd This scenario explores the implications of Souls and Shells in Barovia, winding down the depraved path of two tragic and dangerous Souls.  Add them to any tavern in your campaign, and watch the not-at-all hilarious hijinks ensue. Also, have a look at our Monster Mod Cards.  They're fun, I promise!  :)...   [click here for more]
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50 Quick Human NPCs

50 Quick Human NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help!...   [click here for more]
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Biomancer's Handbook

Biomancer's Handbook


Step down from Ravnica's street level into the Zonots of the Simic Combine, where the water's calm surface hides an ocean of scientific intrigue. Two political factions vie for power against one another, framed in a bizarre world of evolutionary research, where biomancers research to improve life itself, evolving their animal experiments and themselves to survive and thrive in the urban world of Ravnica....   [click here for more]
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