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"DWARVES!" Expanded

"DWARVES!" Expanded


7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks. Disclaimer: Claims of beard growth may be greatly exaggerated! ...   [click here for more]
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100 Demon Lords

100 Demon Lords


One hundred terrifying demon lords that will bring wreck and ruin to your players! ...   [click here for more]
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100 Forest Encounters

100 Forest Encounters


One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ...   [click here for more]
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100 Interesting Boss Mechanics

100 Interesting Boss Mechanics


One hundred different strategies your party needs to defeat that big enemy! ...   [click here for more]
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100 Interesting Curses

100 Interesting Curses


Need a handful of curses? This book contains 100 unique curses that a DM can bestow upon an unlucky player. ...   [click here for more]
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100 Items For Sale In A Fantasy Black Market

100 Items For Sale In A Fantasy Black Market


One hundred strange and cursed items that you can only find in a black market. ...   [click here for more]
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100 Jungle Encounters

100 Jungle Encounters


With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ...   [click here for more]
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100 Non-Combat Random Encounters (Urban)

100 Non-Combat Random Encounters (Urban)


Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide...   [click here for more]
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100 NPC Physical Traits

100 NPC Physical Traits


Use this table to create memorable NPCs for your campaign! One hundred different physical traits for NPCs. ...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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100 Scary Forest Encounters

100 Scary Forest Encounters


One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ...   [click here for more]
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100 Tiefling Traits

100 Tiefling Traits


A list of 100 demonic and frightening traits for your Tiefling player/NPC. This list was developed by the d100 community of Reddit. ...   [click here for more]
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100 Weapon Histories

100 Weapon Histories


One hundred weapon histories that will bring life and interest to your weapons. ...   [click here for more]
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20d8 Ways to Modify Monsters

20d8 Ways to Modify Monsters


There are many reasons to change the creatures in the Monster Manual to fit the needs of your game. Maybe your players know the monsters in the game too well and you want to surprise them. Maybe you want to add some flavour to your next boss monster to make the encounter memorable. Maybe the monsters of 5th edition Dungeons & Dragons are just too simple and boring for you as an experienced DM....   [click here for more]
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28 New / Converted 5e Spells and Cantrips

28 New / Converted 5e Spells and Cantrips


Ever wanted to add a theme to the spells that your player character, NPC, or villain has up their sleeves? I have created and/or ported new spells for 5th edition Dungeons and Dragons to help make your spellcasters feel unique. You can either use these as a player character (DM permission required obviously) or a DM can use these spells as either treasure (scrolls) or have their NPCs or villains use...   [click here for more]
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28+1 Scams to make your players lose Gold!

28+1 Scams to make your players lose Gold!


Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it...   [click here for more]
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32 Pregen Characters With Customization Options

32 Pregen Characters With Customization Options


32 Pregenerated Characters Two character sheets of each combination of basic race and class. A new way to create characters for one offs and convention games! Choose a race, choose a class, pick one of two characters, write in a name and concept, and start playing! What's a concept? Instead of using skills these sheets use the idea of a...   [click here for more]
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5e Brewing Guide

5e Brewing Guide


A short document to supplement the core rules on downtime activity for brewing beer. Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ...   [click here for more]
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5e Character Class, The RuneWright

5e Character Class, The RuneWright


The RuneWright is a brand new caster class with a focus on creativity, and uses magical runes to craft Scripts to unleash as powerful magical effects. They have fewer spell slots than traditional casters, but their spells can be more powerful, and used in more opportunistic ways. This supplement contains two subclasses; The Scribe, and The Crafter, along with new spells and abilities for them to...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ...   [click here for more]
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5e Paladin Oath of Control

5e Paladin Oath of Control


This is a Sacred Oath for the Paladin class in 5th Edition Dungeon & Dragons. This Oath focuses on countering magic both in and out of combat. With tenets guiding the paladin to seek out and end abuses of magic, as well as access to counterspell and dispel magic, this Oath is a good fit for both low- and high-magic campaigns. ...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
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5e Rust Knight: A Fighter Archetype

5e Rust Knight: A Fighter Archetype


The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes. Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC. I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and...   [click here for more]
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5E Vampiric Player Character Race Archetypes

5E Vampiric Player Character Race Archetypes


Included are three vampiric archetypes for players who wish to play as a Vampire. Each of the three archetypes fit different niches while still feeling vampiric at their core. Balanced for 5e, any player who wishes to use one of these archetypes should first select a race to overlay these archetypes on top of for RP purposes. ...   [click here for more]
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5e Warlock Pact of the Chain Expanded Options

5e Warlock Pact of the Chain Expanded Options


This supplement serves to round out the options for pact of the chain for other patrons. In the initial release, I've included both baby beholders and ithilid tadpoles as new pact of the chain familiar options. This allows great old one patron warlock's to have a familiar that is thematically appropriate. I'm planning on including more options for the other unrepresented pacts. All the material...   [click here for more]
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5th Edition Homebrew Ruleset

5th Edition Homebrew Ruleset


First Published Homebrew set of 5e rule changes including: Changes to some of the alternate actions Buffs to less popular ability scores Buffs to weaker classes and capstone abilities New Fighting Style Rules Reworked & New Feats Extra Equipment Options ...   [click here for more]
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67 Feats! - Expanded List

67 Feats! - Expanded List


I was not satisfied with the vanilla feat list. Some feats were "auto-select at first opportunity". Others were never even glanced at. I have buffed and reworked many of the original feats, as well as adding in lots of new ones to create a document of 67 feats. Some of these may seem powerful, but in my campaigns they are all balanced enough (compared to each other) that none of them break...   [click here for more]
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7 Archetype Subclasses for 5e

7 Archetype Subclasses for 5e


Subclasses and Archetypes gives players the chance to not only create a character whos rules better fit with their mental image, but also allows their character to function differently from other characters of the same class, particularly those in the same party. I hope you enjoy these 7 Archetypes - Daggermaster (Rogue) - Dreadnought (Fighter) - Path of the Raider (Barbarian) - Templar (Fighter)...   [click here for more]
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A Beast Master's Giant Eagle

A Beast Master's Giant Eagle


This is the stats of a Young Giant Eagle that is compatible for use with the Beast Master Archetype, created by me based off the Giant Eagle in the Monster Manual with options and variants from my own brain. Please enjoy and rate! ...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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A D&D Tavern Menu

A D&D Tavern Menu


(If you would donate please do so off-site via PayPal as the site takes a 50% cut of all my revenue. I understand that this may not be any for everyone as they may have funds on the site but for those that dont, it would be greatly appreciated. Paypal address is rexor400@gmail.com. Thank you for your time) This is still the first draft and therefore is prone to have some spelling...   [click here for more]
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A Dragon Master Supplement: Dragon Companions

A Dragon Master Supplement: Dragon Companions


So far, three draconic companions adapted for use with the DRAGON MASTER Ranger subclass. ...   [click here for more]
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A Fey's Anger - Side Trek Encounter

A Fey's Anger - Side Trek Encounter


A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour. This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting. This...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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A Guide to Tomb of Annihilation

A Guide to Tomb of Annihilation


This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ...   [click here for more]
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A Hero's Feast

A Hero's Feast


You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my...   [click here for more]
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A Mini Dungeon of Traps

A Mini Dungeon of Traps


This is simply a classic mini dungeon full of traps! This one shot adventure has 7 key traps listed and described along with a beautifully detailed map. There is everything here for a DM to simply sit down, maybe add a few stats and then get right into the game. Toby Lancaster at Dark Realm Maps ...   [click here for more]
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A Newbie's Guide to Medicine, Healing, and the Healer's Kit

A Newbie's Guide to Medicine, Healing, and the Healer's Kit


A beginner's primer on hit points and various methods of non-magical healing. ...   [click here for more]
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A Player's Guide to Eris

A Player's Guide to Eris


"Y've never heard of Eris, cutter? Not surprised. It's the kind of place that finds you, not the other way 'round. But if you do manage to make your way there one day, tell Big Jim that I still haven't forgiven him for the way things went down on Avalas..." -Corl Kol'chakk, former member of the "Night Stalkers" Welcome to Eris, headquarters of the Concordant Opposition Society and general hive of...   [click here for more]
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A Ranger's Subclass: DRAGON MASTER

A Ranger's Subclass: DRAGON MASTER


This subclass is a retooled version of the Beast Master, with new dragon based additions, that I will be adding to in future posts. Please rate and review, or share on social media! ...   [click here for more]
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A Real-Time Trap!

A Real-Time Trap!


This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place! Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round...   [click here for more]
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A Vision of Distant Realms

A Vision of Distant Realms


This product contains a short introduction and the statblocks for 9 new monsters from the far realms. These aberrations are more than just simple monsters, having their own rule interactions that push the theme of extradimensional threats which assault not just the body, but the mind and soul, and from angles unexpected. ...   [click here for more]
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Abilities Pack: Draw Power and Bind

Abilities Pack: Draw Power and Bind


Two pages of extra possibilities. Nothing too fancy, but might help spice things up. Please tell me if it is balanced or not, and if not, how to improve it. ...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. ...   [click here for more]
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Abominable Aberrations!

Abominable Aberrations!


Some new lower-level aberrations - mysterious creatures to vex and perplex. ...   [click here for more]
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Acae - Weretiger Ranger - D&D 5e

Acae - Weretiger Ranger - D&D 5e


Acae, an elf from the deep jungles, has come out into the realm for the purpose of finding adventure and making a name for himself. ...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear - Detailed instructions for how to go about creating mundane weapons and armor - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Advanced Magic - Spell Point System 5e

Advanced Magic - Spell Point System 5e


The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells. Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells. Be aware that the spell...   [click here for more]
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Advanced Weather Table

Advanced Weather Table


Often in Dungeons and Dragons, weather is overlooked. This is a shame considering the immersion it can add to the game. Weather is an important part of world building. In history, weather has turned the tide to battles, lead explorers to their deaths, and influenced tales of monsters and deities. The tables and variant rules in this supplement were created to add the sporadic and everchanging nature...   [click here for more]
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Adventure-Hunt for the Gobbler

Adventure-Hunt for the Gobbler


Enter the realm of the Gobbler, where it's the Birds turn to become the hunter. ...   [click here for more]
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