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Learning Languages

Learning Languages


These rules are for those DMs and players that feel like the base rules for languages in D&D are too simple and binary. If going from ¯|_(ツ)_|¯ to completely fluent does not work well enough for you, then this is for you. These rules are also recommended for a campaign that wants to place a heavier emphasis on adventuring in foreign lands or interacting with foreign cultures. I hope...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Bonus Dragon Compilation

Legacy of Io: The Lost Bestiaries - Bonus Dragon Compilation


Gathered in this product are the four Bonus dragons included in the other dragon compilations offered for Volume I. Each is an additional monster not included in the full volume, collected here for the convenience of those who bought the full version and still wished to have access to these heretofore exclusive dragons. In addition, a new fifth bonus dragon, the Pink dragon, is included in this product....   [click here for more]
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Legacy of Io: The Lost Bestiaries - Chromatic Dragons

Legacy of Io: The Lost Bestiaries - Chromatic Dragons


UPDATE (7/11/2016): New version includes enhanced artwork, recalculated CR values and typographical fixes, revised format based on Volume 2's design, and more. In addition, this compilation is now available for whatever you want to pay for it. This document bundles together the five Chromatic dragons from the full version,"Draconomicon: Legacy of Io - Volume One." Each...   [click here for more]
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Legendary Companion - The Wildwatcher

Legendary Companion - The Wildwatcher


One page ready-to-play sidekick for heroes from 1st to 5th level. With the rise of the Sidekick playtest material and 1-on-1 gameplay rule on the new Essentials Kit, here's a sidekick character ready to play for your games! The Wildwatcher is an excellent physical combatant while also serve as your guide in the wilderness. The resource is designed to be...   [click here for more]
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Letters to the Dungeon Master: A Darker Fantasy

Letters to the Dungeon Master: A Darker Fantasy


Best January 2017 title at Loottheroom.uk! Follow us at @perilous_prints and like us on facebook! Between major projects and during the production of other smaller projects we will be producing a series of articles, Letters to the Dungeon Master. This is the first of many more to come. Each will be written by one of the various authors here at Perilous Prints because we had something to...   [click here for more]
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Letters to the Dungeon Master: Perspectives From Wuxia

Letters to the Dungeon Master: Perspectives From Wuxia


Follow us at @perilous_prints and like us on facebook! Between major projects and during the production of other smaller projects we will be producing a series of articles, Letters to the Dungeon Master. This is the second of many more to come. Each will be written by one of the various authors here at Perilous Prints because we had something to say or add that didn't surmount to its own...   [click here for more]
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Library Agent Character Build Guide

Library Agent Character Build Guide


Within these digital pages you'll find a step-by-step character guide to building an Adventurers League legal Library Agent from the Nerdarchy 5th Edition Dungeons & Dragons character build library. As a bonus we include a variant build option. For Dungeon Masters Dungeon Masters, don't worry - we've got something for you as well. We include the Library Agent NPC stat block...   [click here for more]
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Lingering Injuries

Lingering Injuries


This document serves as a modification to the lingering injury rules as found in the D&D5e Dungeon Master's Guide. These rules provide a "tier" effect to injuries suffered, reducing the risk of suffering debilitating injuries on a single roll. Especially useful if you wish to add a bit of risk and danger when players are knocked unconscious. Please feel free to comment below! ...   [click here for more]
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Lingering Injuries

Lingering Injuries


This is a new lingering injury table you can use in your home games. Injuries have 3 levels of severity, and are separated into 12 different damage types. Injuries are accrued after you are subjected to a critical hit, or when you fall unconscious. You can also just use the tables as a reference however you see fit. This table was inspired by a product written by Sean Palmer, which can be found...   [click here for more]
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Lizardfolk Monster Set

Lizardfolk Monster Set


Special versions of the staple monsters we have come to love. Ranging between CR 1/2 and CR 4, these new versions are an easy way to spice up encounters in a variety of ways! ...   [click here for more]
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Loot and Fortune

Loot and Fortune


Dungeon Masters! Have you ever had your players look at your carefully placed treasure and wonder why they should care? Have you ever had players ask why the goblins were carrying platinum? Do you want more art objects in your game, of more different values? Then Loot and Fortune is for you! Within its pages, you will find three new subsystems for D&D 5E as well as forty new art objects in...   [click here for more]
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Lords of the Nexus

Lords of the Nexus


Lords of the Nexus Lords of the Nexus is a campaign framework designed for 5th edition Dungeons & Dragons. It is not a fully fledged adventure/campaign but contains the building blocks for both. You Can Use Lords of the Nexus For... ... Crawling through hexes Lords of the Nexus provides a system for running Hexcrawl-type campaigns with 5th edition Dungeons & Dragons. The system relies...   [click here for more]
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Lost Civilisations

Lost Civilisations


Ruins and reminders of who came before help fill your world with history that makes it feel more real. Maybe your adventurer’s quest didn’t just start last Tuesday, but they’re following the events of something that happened three centuries ago that’s only now causing problems. Here’s what you get in this one: The history of three ideas for long...   [click here for more]
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Luck and Knacks - Optional Rules

Luck and Knacks - Optional Rules


Luck is an optional ability score that can be added to your game to help put a value on the intangible. Did my character remember to pack rope? Did the platter shatter when the barbarian dropped it? Which PC does the hidden monster attack? These can be answered with a Luck roll. Knacks are bits of unexplainable skill or good fortune that follow some people. Some can smell food from a smile away....   [click here for more]
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Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!

Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!


Specific rules and guidelines for magical research and spell creation. Includes the processes of spell invention and magic item creation. Both systems are balanced for a mediumly high magic campaign. "Hello, and welcome you individual with an inquisitive mind. Within these pages lies the general guidelines, tips, and necessities for research into the unknown secrets of reality on the continent...   [click here for more]
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Lycanthrope (variant)

Lycanthrope (variant)


This is a simple redesign of the werewolf to make it more dynamic as both an enemy and ally (you know...if it comes to that). The werewolf's curse specifically has been updated to be more interesting. It is now not as simple as pass/fail. Contracting lycanthropy does not necessarily turn you into a wolf man, but it may cause you to go insane, go bezerk, or even die (and yes, even become a werewolf...if...   [click here for more]
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Macabre Marshes

Macabre Marshes


This supplement contains setting-agnostic lore and stat blocks for several new and variant monsters, thematically appearing in and around marshy terrains. These creatures vary greatly in type, difficulty, and tactics, with the intent to provide DMs a larger arsenal of fearsome monsters for a variety of different campaigns. Included creatures: Boggle Cadaver Collector Catoblepas Death Hag Lizardfolk...   [click here for more]
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MageCraft: Alternative Magic Item Rules

MageCraft: Alternative Magic Item Rules


MageCraft is an alternative set of magical item crafting and pricing rules for 5th Edition, adding depth and detail to the creation of potions, scrolls and enchanted objects. Also included are rules for research libraries and a guide to creating recipies and blueprints for items from scratch. ...   [click here for more]
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Magical Gems and Gear Socketing

Magical Gems and Gear Socketing


Hello all, This is my first upload, and I'm currently testing the system in my own game. I wanted to share this and receive feedback if possible. The idea is heavily based on a particular dungeon crawling point-and-click PC video game RPG. excerpt: "In a world where magic weaves its way through everything in existence, pockets of minerals have become physical deposits for different aspects...   [click here for more]
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Magical Items of the Obscure Variety

Magical Items of the Obscure Variety


Greetings, stranger! Here, you find the artifacts of the strange and forgotten. In this shadowed shop, relics of a thousand years appear, ready to be bought and sold by the discerning and determined. Hidden in secret rooms, most powerful arcane devices may be used to create anything the mind can envision. The mundane and everyday have no place within these walls. Are you ready? This includes two...   [click here for more]
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Magical Mishaps: 100 New Wild Magic Surges

Magical Mishaps: 100 New Wild Magic Surges


Everyone makes mistakes, and when you’re playing with the very fabric of the universe, sometimes those mistakes have surprising, harmful, or spectacular consequences. Tired of rolling on the same-old table of 50 magical effects from the Player's Handbook? This table provides 100 brand-new effects that can be used as sorcerers’ wild magic surges, hazardous effects of casting in an area...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Manual of Merciless Mooks and Minions

Manual of Merciless Mooks and Minions


Minions, as a mechanic, were introduced in 4th Edition to make battles massive and epic without adding too much difficulty to the battle. A minion has 1 HP and therefore dies as soon as it takes any damage, so long as that damage is not the result of a missed attack. This concept can be ported directly over into 5th Edition, with the addition of not being killed if it succeeds on a saving throw that...   [click here for more]
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maritime combat system

maritime combat system


A simple guide to running a ship in 5e, encompassing things such as: crew morale commodity management crew positions naval combat ...   [click here for more]
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Martial Arms Training Manual

Martial Arms Training Manual


Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active component, making them more than a static bonus or hit die, and giving more options and tactical opportunities for you and your allies. The weapon techniques make each weapon useful in different...   [click here for more]
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Martial Arms Training Manual (Fantasy Grounds)

Martial Arms Training Manual (Fantasy Grounds)


Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds! Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active...   [click here for more]
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Martial Exploits

Martial Exploits


Version 1.3 (Now with Bookmarks) • This is a conversion of over 500 4th Edition Martial Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Fighter, Ranger, Rogue, and Warlord. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor...   [click here for more]
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Massive Combat

Massive Combat


This is a guide for running large scale battles. Two systems are presented here The Raid Machine: A tactical game like D&D; only bigger This War Machine: A remaking of the original system from OD&D ...   [click here for more]
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Master of Death - A Level 7 Adventure

Master of Death - A Level 7 Adventure


Few dare to enter Achnasheen Valley. No one knows what lives inside. Rumours abound of ancient, monstrous creatures, but few that have entered have lived to tell the tale. Will you and your companions be able to what no one else has done before and fight your way through Achnasheen Valley?    About the Adventure    Master of...   [click here for more]
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Master of Undeath Character Build Guide

Master of Undeath Character Build Guide


5E D&D Character Build Guide For Players Within these digital pages you'll find a step-by-step character guide to building an Master of Undeath A.K.A a necromancer with a twist from the Nerdarchy 5th Edition Dungeons & Dragons character build library. For Dungeon Masters Dungeon Masters, don't worry - we've got something for you...   [click here for more]
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McGovern's NPC 001

McGovern's NPC 001


This is a reference to NPC from McGovern's moduels 001-013. Great for a quick reference or if you want a NPC to help/hinder your party. with 20+ NPC ...   [click here for more]
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Meatgrinder Competiton Rules + "The Great Hunt" module

Meatgrinder Competiton Rules + "The Great Hunt" module


Ever want to play D&D in a competitive fashion? Ever want to have a large game (10+ players) but find the idea of it daunting? Just like putting your players through the ringer? Then this packet is for you. A set of rules for hard mode survival dungeon crawl and a dungeon crawl built for those rules. ...   [click here for more]
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Medieval Firearms

Medieval Firearms


Firearms have historically been a part of medieval warfare since the early 14th century and became commonly found on the battlefield through the high middle ages and early renaissance periods that fantasy worlds often portray. This document is meant to introduce early firearms into your D&D game. Just as in the real world, these weapons come with advantages and drawbacks. Includes: 10...   [click here for more]
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Merchants

Merchants


A simple document sharing two types of merchant and an 'Appraisal' system. ...   [click here for more]
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Mermaid Island

Mermaid Island


Mermaid Island presents A location A monster A little bit of lore Traducciones ...   [click here for more]
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MGCRUOP1000 Heroic Hits and Messy Misses

MGCRUOP1000 Heroic Hits and Messy Misses


Critical hits and misses have a storied history in Dungeons and Dragons. There are many different ways they can and are handled, but the most common is a Natural 20 (Nat20) on at attack roll equals a critical hit and Natural 1 (Nat1) equals a critical miss. What happens when you make a critical hit or miss is probably the most storied part of the whole thing. The Rules As Written (RAW) simply says...   [click here for more]
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Mindflayer: Thoon Hulk (4e Conversion)

Mindflayer: Thoon Hulk (4e Conversion)


Converted the Thoon Hulk from the 4e Monster Manual 3 in three different forms Brute (CR 6) Manipulator (CR 7) Inquisitor (CR 10) Includes a token for each for use in any virtual table top (or resize and print to make your own tokens for use IRL) ...   [click here for more]
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Miniature Monsters

Miniature Monsters


Have you ever wanted to know what a tiny tarrasque would be like? Or wanted to hold a kraken in the palm of your hand? No? Whoops! Well, I already made this, so you might as well take a look. Inside, you’ll find miniaturized versions of several classic D&D monsters: a bulette, angel, mimc, tarrasque, hell hound, kraken, and scarecrow. Some of these monsters make great familiars for NPC mages,...   [click here for more]
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Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)

Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)


This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D...   [click here for more]
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Mizzerene, the Black Rose

Mizzerene, the Black Rose


Cross the veil of the Feywild, pray you do not stumble into anything dreadful. Beware of the seemingly humble and beautiful rose garden, for it conceals a great and powerful creature. A creature of renowned beauty and grace, but full of spite and malice. Pray you do not cross the fey of the Black Rose!    A powerful fey! Mizzerene, the Black Rose is a powerful...   [click here for more]
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Modern Fantasy Setting Rules

Modern Fantasy Setting Rules


These are a few rules I made for my D&D group so that we could really take advantage of the UA Modern Magic Classes, It's not a complete setting, just a guide as to how a modern setting should work (in my opinion). It's a recipe. All that's left is to add some lore and a few villains and you have a full campaign, ready to go. ...   [click here for more]
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Mole's Magnificent Magic Items Volume 1

Mole's Magnificent Magic Items Volume 1


30 brand new magic items from the Adaptive Weapon to the Vanguard of Stone Including the Utensils of Fate, a set of items designed around the concept of a Chefly Monk which are formidible by themselves and only get more powerful the more you have! ...   [click here for more]
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Monastic Tradition: Way of the Hundred Hands

Monastic Tradition: Way of the Hundred Hands


Monks of the Way of the Hundred Hands focus on their inner spirtuality to a great extent, and learn to manifest their ki into constructs shaped like their own arms. They use these arms to achieve tasks with their bare hands that others could not, and they put their trust into cooperation with others- after all, two pairs of arms are better than one, no matter whose arms they are. Inside: Way...   [click here for more]
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Monastic Traditions (Monk Subclasses)

Monastic Traditions (Monk Subclasses)


This document offers three new Monk subclasses for 5th Edition Dungeons & Dragons: the Way of the Animals, the Way of the Fengshui, and the Way of the Ink Artistry. Monks are masters of control. They train and practice endlessly to remain in perfect control of their own bodies and mind. This is apparent from both the flavor of Monks as described in the Player Handbook and the features they...   [click here for more]
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Monk Archetype: The Battle Dancer

Monk Archetype: The Battle Dancer


Feel the rhythm of the music and let it flow through your strikes. Catch your foes unaware to punish them with a blinding array of attacks from every direction. Once your monk is experienced enough, they can even perform elaborate rituals to replicate spells and empower them by having other battle dancers join them. While you're at it, check out our other titles! Variant Options Archetypes ...   [click here for more]
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Monk Subclass - Way of the Sacred Fists

Monk Subclass - Way of the Sacred Fists


This is a Monk subclass, a Divine Domain, for use with the Dungeons & Dragons Fifth Edition RPG ruleset. Monks of the Way of the Sacred Fists are an off-shoot sect of the Way of the Open Hand. They have stepped closer to the religious origins of the monastery to study divine power, forgoing some of their martial training. Their techniques have changed, focusing more on control and manipulation...   [click here for more]
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Monk Subclass: Way of the Spellbreaker

Monk Subclass: Way of the Spellbreaker


Ever wanted to snatch a Magic Missile out of the air? Break out of a Sleep spell? Capture and hold a caster's concentration with your own iron focus? Now you can. The Los Angeles D&D Society presents... The Way of the Spellbreaker Monks of the Way of the Spellbreaker are an order that believes magic in all its forms has a corrupting influence and should be destroyed....   [click here for more]
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Monster Pack: Demons of Sin

Monster Pack: Demons of Sin


This PDF contains 9 new demons named and based off of mortal shortcomings--or sins. This pack contains the Apathy, Envy, Gluttony, Greed, Ignorance, Lust, Pride, Sloth, and Wrath demons. I made these to use in one of my homebrew campaigns as a demonic invading force, wanting something a little more thematic than what the Monster Manual offers in the way of demons. I hope you enjoy. ...   [click here for more]
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Monster Stacking Strategies & Tactics for DM's

Monster Stacking Strategies & Tactics for DM's


A muddy graveyard with skeletons? Sounds like another boring encounter. Add a mud Mephit that restrains one of the players in the mud and now the skeletons moving into attack suddenly aren't so boring! Whether your looking to add excitement to an otherwise mediocre encounter or trying to provide a challenge to higher tiered players, this guide contains guidelines, strategies and tactics to help Dungeon...   [click here for more]
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Monster Weapons

Monster Weapons


A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement...   [click here for more]
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